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Phoenix


Phoenix Player Iron Sky
Tiefling Mage/Swordmage (Unaligned) Level 11 (XP 26809)
Initiative +9(x2)
Passive Insight 20 Passive Perception 20; Senses Low-light
HP 66 Bloodied 33 Surge Value 16; Surges Per-Day 9
AC 24 Fortitude 21 Reflex 24 Will 24
Resist 10 fire
Speed 6 Size Medium
Str 9 (+4) Dex 14 (+7) Wis 14 (+7)
Con 16 (+8) Int 23 (+11) Cha 13 (+6)
Racial Abilities Infernal Wrath, Fire Resistance, Bloodhunt
Class Features Pyromancy Apprentice, Evocation Apprentice, Cantrips, Spellbook, Magic Missile, Pyromancy Expert
Battack Basic Attack +10 vs AC, 1d4+1 damage
Branged Ranged Basic Attack Range 20, Magic Missile (11 Force damage)
Feats Hellfire Blood, Heart of the Blade, Superior Implement Training(Incendiary Dagger), Versatile Expertise(Light Blade, Staff), Enlarge Spell, Hellfire Arcanist, Dual Implement Spellcaster, Danger Sense
Skills Acrobatics +7, Arcana +20, Athletics +4, Bluff +10, Diplomacy +6, Dungeoneering +7, Endurance +15, Heal +7, History +16, Insight +12, Intimidate +10, Nature +7, Perception +12, Religion +11, Stealth +9, Streetwise +6, Thievery +7
Magic Missile (At Will Standard Ranged 20 ✦ Arcane, Evocation, Force, Implement)
Target: One creature
Effect: 11 force damage
Special: This power can be used as a ranged basic attack
Scorching Burst (At Will Standard Burst 1 in 10 ✦ Arcane, Fire, Evocation, Implement)
Target: Each creature in burst
Attack: +17 vs. Reflex
Hit: 1d6+20 fire damage.
Special: Reroll first 1 on damage, leaves Pyromancer Zone.
Hypnotism (At Will Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement)
Target: One creature
Attack: +15 vs Will
Hit: The target makes an MBA with a +4 bonus to hit against a target of Phoenix's choice OR Phoenix slides the target 3 squares.
Prestigitation (At Will Standard Ranged 2 ✦ Arcane)
Effect: Change color, minor illusion, clean/soil, light fire, 1 hr. symbol, small item/image, make item invisible. 3 effects at once.
Light (At Will Minor Action Ranged 5 ✦ Arcane)
Target: One object or unoccupied square
Effect: Sheds bright 4 for encounter. Free action to douse.
Burning Hands (Encounter Standard Close Blast 5 ✦ Arcane, Evocation, Fire, Implement)
Target: Each creature in blast
Attack: +17 vs Reflex
Hit: The target takes 2d6+20 fire damage
Miss: The target takes half damage.
Special: Reroll first 1 on damage, leaves Pyromancer Zone.
Fire Shroud (Encounter Standard Close Burst 3 ✦ Arcane, Evocation, Fire, Implement)
Target: Each enemy in burst
Attack: +16 vs Fort
Hit: The target takes 1d8+20 fire damage and 5 ongoing fire damage(save ends).
Special: Reroll first 1 on damage, leaves Pyromancer Zone.
Infernal Wrath (Encounter Free Close burst 10 ✦ Fire)
Target: The triggering enemy in burst
Trigger: An enemy within 10 squares hits Phoenix
Effect: The target takes 1d6+10 fire damage
Argent Rain (Encounter Standard Area Burst 1 in 10 ✦ Arcane, Fire, Implement, Zone)
Target: Each creature in burst
Attack: +17 vs Reflex
Hit: The target takes 1d10+20 fire damage
Effect: The burst creates a zone that lasts until the start of Phoenix's next turn and deals 5 damage to any creature that moves into or ends its turn inside the zone.
Fire Burst (Encounter Standard Area Burst 2 in 20 ✦ Arcane, Evocation, Fire, Implement)
Target: Each creature in burst
Attack: +17 vs Reflex
Hit: The target takes 3d6+20 fire damage
Miss: Half Damage.
Special: Reroll first 1 on damage, leaves Pyromancer Zone.
Fanning the Flames (Encounter Standard Ranged 10/Close Burst 1 ✦ Arcane, Fire, Implement)
Target: One creature taking ongoing fire damage
Attack: +16 vs Fortitude
Hit: The target takes 2d8+20 fire damage and the ongoing damage increases by 5.
Effect: Secondary Burst Attack: +17 vs Reflex, 2d8+20 damage.
Special: Leaves Pyromancer Zone.
Shield (Encounter Immediate Interrupt Personal ✦ Arcane)
Trigger: Phoenix is hit by an attack
Effect: Phoenix gains a +4 power bonus to AC and Reflex until the end of her next turn.
Phoenix Step (Encounter Free Personal ✦ Arcane)
Trigger: Phoenix takes fire damage
Effect: The damage is reduced to 0 and Phoenix is removed from play until the start of her next turn. She returns within 10 squares within line-of-sight of her previous location.
Suggestion (Encounter Free Personal ✦ Arcane)
Trigger: Phoenix makes a Diplomacy check
Effect: Phoenix makes an Arcana check in place of the Diplomacy check
Spidersilk Mantle (Encounter Minor Personal )
Effect: Phoenix gains a climb(spider climb) speed of 6 until the end of her turn.
Incendiary Dagger of Speed (Encounter Minor Personal )
Effect: Phoenix makes an RBA.
Flaming Sphere (Daily Standard Ranged 10 ✦ Arcane, Conjuration, Evocation, Fire, Implement)
Target: One creature adjacent to the flaming sphere
Attack: +17 vs Reflex
Hit: 2d6+20 fire damage.
Effect: A flaming sphere occupies a square within range. Any creature starting next to the sphere takes 1d4+20 fire damage. Phoenix can move the sphere 6 squares as a move action. Phoenix can sustain it as a minor action and make another attack with it as a standard action
Summon Magma Beast (Daily Minor Ranged 10/Melee 1 ✦ Arcane, Fire, Implement, Summoning)
Attack: +17 vs Reflex
Hit: 1d10+20 fire damage and 5 ongoing fire damage(save ends).
Effect: Phoenix summons a medium Magma Beast in an unoccupied square within 10. The magma beast has 4 speed(8 charging) and 5 fire resist. She can command it to attack as a standard action. While it is present, Phoenix can shift 2 squares as a move action and creatures hit by her basic/at-will attacks cannot shift until the end of their next turn.
Special: If Phoenix has not given the Magma Beast a command it attacks the nearest creature or charges the nearest creature. Otherwise it moves towards the closest enemy. Phoenix is also slowed until the end of her next turn.
Summon Hell Hound (Daily Minor Ranged 10/Close Blast 3 ✦ Arcane, Fire, Implement, Summoning)
Attack: +17 vs Reflex
Hit: 2d6+20 fire damage.
Effect: Phoenix summons a medium Hell Hound in an unoccupied square within 10. The hell hound has speed 7 and resist 10 fire and any creature that enters or starts its turn adjacent to it takes 5 fire damage. She can command it to attack as a standard action. While it is present, Phoenix's burst and area attacks do 1d6 extra fire damage and enemies that attack her with melee take 1d6+14 fire damage.
Special: If Phoenix has not given the Hell Hound a command she takes 5 fire damage and it uses its close blast 3 power on as many creatures as possible or moves its speed towards the closest enemy.
Fire Shield (Daily Minor ✦ Arcane, Fire)
Effect: Phoenix gains resist 10 fire and cold until the end of the encounter. Whenever an enemy makes a melee attack against Phoenix, it takes 2d6+10 fire damage.
Flame Bracers (Daily Minor ✦ Fire)
Effect: The next time Phoenix hits with a fire attack, the attack deals +1d6 fire damage.
Languages Allarian, Tsugo
Powers



Mini Stat Block[]

[sblock=Phoenix's Statblock]
Phoenix, Female Tiefling Mage 11
Passive Perception: 22, Passive Insight: 22
AC: 24, Fort:21, Reflex: 24, Will:24, Resist Fire 10 -- Speed:6
HP:66/66, Bloodied:33, Surge Value:16, Surges left:9/9
Initiative +9(x2), Action Points: 1
MBA: +9 AC, 1d4+1 damage. RBA: Range 20, 11 force damage.

Powers: [color=Green]Magic Missile[/color], [color=green]Scorching Burst[/color], [color=green]Hypnotism[/color], [color=red]Infernal Wrath[/color], [color=red]Burning Spray[/color], [color=red]Fire Shroud[/color], [color=red]Ardent Rain[/color], [color=red]Fire Burst[/color], [color=red]Fanning the Flames[/color],[color=red]Shield[/color], [color=red]Phoenix Step[/color], [color=red]Second Wind[/color], [color=gray]Flaming Sphere[/color], [color=gray]Summon Magma Beast[/color], [color=gray]Summon Hell Hound[/color], [color=gray]Fire Shield[/color]
Items: [color=red]Spidersilk Mantle[/color], [color=red]Dagger of Speed[/color], [color=red]Healing Potion x 1[/color], [color=gray]Flame Bracers[/color]

Notes: *Phoenix does not provoke OAs for Ranged or Area attacks. *Phoenix's attacks ignore fire resistance. *Phoenix gains +1 to hit and +2 damage against bloodied foes. *Phoenix does +1d6+2d8 damage and 12 ongoing fire damage on a crit.[/sblock]

Fluff[]

'Description: 'See picture above. Phoenix does not, at first glance, appear to be a tiefling. In fact, there is little visible remaining evidence that she once was. The long hair and the hood Phoenix wears serve to hide the scarred stubs of her horns and her tail was sheared off at the tailbone. She now appears to be an attractive blond human woman in her mid-twenties, marred only by a vertical scar that leaves one eye a flat white.

Background: Phoenix's village was raided when she was little more than a girl. Rhagasts Raiders killed the men, raped the women, and stole what they wanted. When Phoenix - then called by another name that she no longer thinks of as applying to her - attempted to stop the raiders from taking her mother, Rhagast's men held her down while he sawed off her horns and tail and threw her into the burning remains of a building, leaving her to die as they dragged her mother off to an unknown fate.

The little girl and her girl's name died there, but the woman Phoenix rose from the ashes, saved by her race's natural resilience to fire, the essence of the flame drawn within. Revenge, too, smolders there, searching relentlessly for Rhagast and his band of murderers and brigands so that its full fury might be unleashed.

Hooks:

  • Phoenix considers herself a hunter, hunting bandits and murders down and bringing them to fiery ends. She takes contracts and bounties to do so, but has been known to do so for free on occasion.
  • Phoenix's name came to her in a vision while lying amidst the flames on the edge of death. Any other mentions of the mythical creature that is her totem and namesake draw her attention immediately.
  • Phoenix is drawn to places of fire, be they natural or man-made. Volcanos, burning cities, forest fires, all draw her like a moth to a flame.

Kicker:

  • Rhagast is still out there - fragments of rumor and whispered words of his black deeds reaching Phoenix's ear from time to time. Phoenix will not stop searching until she finds him, to find out what became of her mother and to make him pay for what he has done.


Math[]


Attributes[]

Strength: 8 Base +1 Level 11 = 9
Dex: 13 Base +1 Level 11 = 14
Con: 13 Base +1 Level 11 + 1 Level 4 + 1 Level 8 = 16
Int: 18 Base +1 Level 11 + 2 Racial + 1 Level 4 + 1 Level 8 = 23
Wis: 13 Base +1 Level 11 = 14
Cha: 10 Base +1 Level 11 + 2 Racial = 13

Defenses[]

AC: 10 Base + 5 Level + 6 Int + 3 Enhancement = 24
Fort: 10 Base + 5 Level + 3 Con + 2 Enhancement + 1 Staff = 21
Reflex: 10 Base + 5 Level + 6 Int + 2 Enhancement + 1 Staff = 24
Will: 10 Base + 5 Level + 2 Wis + 2 Class + 2 Enhancement + 1 Staff +2 Theme = 24

Hitpoints[]

10 Base + 16 Constitution + 4 x 10 Level = 66hp
Surges: 6 Base + 3 Constitution = 9

Initiative[]

+5 Level +2 Dex +2 Dagger of Speed = +9

Saving Throws[]

Attacks[]

Basic[]

  • Melee Attack: +5 Level - 1 Strength + 3 Proficiency + 2 Enhancement = +9
  • Melee Damage: 1d4 Dagger - 1 Strength + 2 Enhancement = 1d4+1
  • Ranged Damage: 3 Magic Missile + 6 Int + 2 Enhancement = 11

Powers[]

  • Implement (fire) Attack vs Ref: +5 Level + 6 Int + 2 Enhancement + 1 Hellfire Blood + 1 Incendiary Dagger +2 Feat = +17
  • Implement (fire) Attack vs Fort/Will: +5 Level + 6 Int + 2 Enhancement + 1 Hellfire Blood +2 Feat = +16
  • Implement (non-fire) Attack vs Ref: +5 Level + 6 Int + 2 Enhancement + 1 Incendiary Dagger +2 Feat = +16
  • Implement (non-fire) Attack vs Fort/Will: +5 Level + 6 Int + 2 Enhancement +2 Feat = +15
  • Implement (fire) Damage: +6 Int + 2 Enhancement + 1 Hellfire Blood + 3 Incendiary Dagger + 1 Shard + 2 Pyromancer Apprentice + 3 Hellfire Arcanist +2 Dual Implament Spell Caster = +20
  • Implement (non-fire) Damage: +6 Int + 2 Enhancement = +8

Class Features[]

Pyromancy Apprentice: +1 damage with arcane fire attacks. Ignore fire resist. Evocation Apprentice: Reroll first 1 on an Evocation power damage rolls. Spellbook. Cantrips. Pyromancy Expert: +2 Bluff, +2 Intimidate. Evocation Expert: +2 Endurance, +2 Intimidate, Pyromancy Master: Bursts/Blasts leave zone that deals Con Fire damage to creatures that end their turns in it

Racial Features[]

Resist Fire 5+1/2 level. +2 Bluff, +2 Stealth, Infernal Wrath, Bloodhunt(+1 to hit vs Bloodied foes), low-light vision

Skills[]

  • Acrobatics: +5 level + 2 Dex = +7
  • Arcana: +5 level + 6 Int + 5 Trained +4 Theme = +20
  • Athletics: +5 level - 1 Str = +4
  • Bluff: +5 level + 1 Cha + 2 Racial + 2 Expert Pyromancy = +10
  • Diplomacy: +5 level + 1 Cha = +6
  • Dungeoneering: +5 level + 2 Wis = +7
  • Endurance: +5 level + 3 Con +5 Trained + 2 Expert Evocation = +15
  • Heal: +5 level + 2 Wis = +7
  • History: +5 level + 6 Int + 5 Trained: +16
  • Insight: +5 level + 2 Wis + 5 Trained = +12
  • Intimidate: +5 level + 1 Cha + 2 Expert Pyromancy + 2 Expert Evocation = +10
  • Nature: +5 level + 2 Wis = +7
  • Perception: +5 level + 2 Wis + 5 Trained = +12
  • Religion: +5 level + 6 Int = +11
  • Stealth: +5 level + 2 Dex + 2 Racial = +9
  • Streetwise: +5 level + 1 Cha = +6
  • Thievery: +5 level + 2 Dex = +7

Feats[]

  • Level 1 Feat: Hellfire Blood(+1 hit and damage with fire or fear powers, +2 forced movement on fear powers)
  • Level 2 Feat: Heart of the Blade(MC Swordmage, Endurance Training, Swordbond, Swordmage Implements)
  • Level 4 Feat: Superior Implement Proficiency: Incendiary Dagger
  • Level 5 Bonus Feat: Versatile Expertise: Staff, Dagger(+1/2/3 feat bonus to hit with staves and daggers)
  • Level 6 Feat: Enlarge Spell: Increase size of burst or blast by 1 for -2 damage per die.
  • Level 8 Feat: Hellfire Arcanist: +2/3/4 damage with fire attacks
  • Level 10 Feat: Dual Implement Spellcaster: Add off-hand enhancement bonus to damage
  • Level 11 Feat: Danger Sense: Roll 2 dice for initiative and take the highest

Theme Benefits[]

Order Adept

  • Level 1: Gain Argent Rain power
  • Level 5: +2 Arcana, Gain additional wizard level 2 utility power in spellbook
  • Level 10: Increase to +4 Arcana, Gain +2 Will

Regional Benefits[]

  • Background: Hunter(Perception as class skill)

Equipment[]


Incendiary Dagger of Speed +2
+1 to hit with vs Ref attacks, +2/3/4 damage with fire powers, +2 initiative, +2d8 Crit, Encounter Power Above
Defensive Staff +2
+1 Fort, Ref, Will
Spidersilk Mantle +2
+2 Fort, Ref, Will, Encounter power above
Khyber Shard of the Fiery Depth
+1 fire damage with dagger
Flame Bracers
+1d6 fire damage on crit, daily power above
Shimmering Cloth Armor +3
No OAs for Ranged or Area attacks
Shimmering Cloth Armor +2
No OAs for Ranged or Area attacks
Gauntlets of Blood
+2 damage against bloodied creatures
Adventurer's Kit Backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days rations, 50' rope, waterskin
Healing Potion Spend surge for 10hp.
Spellbook Contains: Summon Fire Warrior (Level 1 Daily), Orbmaster's Incendiary Detonation(Level 1 Encounter), Strategists Epiphany(Level 2 Utility), Moonstride(Level 2 Utility), Cinderfall (Level 3 Encounter), Fireball (Level 5 Daily), Warp in the Weave (Level 6 Utility), Fire Sea Travel(Level 7 Encounter), Wall of Fire(Level 9 Daily), Blur(Level 10 Utility)
Money
1,116gp


Wish List
In order of priority.

  • Jagged Incendiary Dagger +3/+4(Level 12/17)
  • Khyber Shard of the Fiery Depth(Level 12)
  • Quicksilver Incendiary Dagger +3/+4(Level 12/17)
  • Sustaining Cloak +3/+4(Level 12/17)
  • Shimmering Cloth Armor +4(Level 19)

Tracking[]

Treasure[]

Start: 100 gp

  • 6 DM Credits at 126gp = +756gp = 856gp
  • 6 DM Credits at 178gp = +1068gp = 1924gp
  • 6 DM Credits at 254gp = +1524gp = 3448gp
  • Purchases: +1 Flaming Incendiary Dagger(1000gp), +1 Shimmering Cloth Armor(840gp), +1 Cloak of Resistance(520gp), Khyber Shard of the Fiery Depth(520gp), +1 Defensive Staff(520gp), Adventurer's Kit(15gp) = -3415gp = 33gp
  • Gained Spidersilk Mantle +2 here.
  • +4361gp here and +304 gp selling Cloak of Resistance +1 and Flaming Incendiary Dagger +1 = 4698gp
  • 4 DM Credits at 626gp = +2504gp = 7202gp
  • 6 DM Credits at 894gp = +5364gp = 12566gp
  • Purchases: Sell Shimmering Cloth Armor +1(168), Buy Incendiary Dagger of Speed +2(5000gp), Healing Potion(50gp), Flame Bracers(680gp), Gauntlets of Blood(680gp), Shimmering Cloth Armor +2(4200gp) = 2,124p
  • +1688gp here = 3712gp
  • Purchases: Buy Defensive Staff +2 (2700gp), sell Staff of Defense +1 (104gp) = 1116gp.
  • +1746gp and Shimmering Cloth Armor +3 here = 2860gp
  • 1 DM Credit and 3 DM Credits from renau1g at 2334gp each = +9336gp = 12196gp

XP[]

Start: 0 xp

  • 6 DM Credits at 167xp = +1002xp
  • 6 DM Credits at 209xp = +1254xp = 2256xp
  • 6 DM Credits at 250xp = +1500xp = 3756xp
  • +2084xp here = 5840xp
  • +2880xp here = 8720xp
  • 4 DM Credits at 417xp = +1668xp = 10388xp
  • 6 DM Credits at 600xp = +3000xp = 13388xp.
  • +3552xp here = 16940xp
  • +1400xp here = 18340xp
  • +4801xp here = 23141xp.
  • 1 DM Credit and 3 DM Credits from renau1g at 917xp each = +3668xp = 26809xp

Changes[]

  • Level 5: Gained Free Versatile Expertise feat, gain Summon Magma Beast Daily
  • Level 6: Power retraining due to Flaming Weapon errata, gain Fire Shield Utility, gain Enlarge Spell Feat.
  • Level 7: Gain Fire Burst Encounter,
  • Level 8: Gain +1 Int, +1 Con, Hellfire Arcanist Feat
  • Level 9: Gain Summon Hellhound Daily
  • Level 10: Gain Phoenix Step Utility, Dual Implement Spellcaster feat
  • Level 11: Gain +1 stats, Master of Flame Paragon Path, Danger Sense feat

Judge Comments[]

Level 8:[]

Approver 1[]

-You should list the spellbook powers, in case you swap them out.

Otherwise approved. -Luinnar

Approver 2[]

Comments by BenBrown

→ Comments by IronSky

  • You can choose another language and third cantrip → Added Tsugo, already have Prestidigitation, Light, and Suggestion cantrips.
  • You've got Swordmage Warding as a power, but have Heart of the Blade instead of Blade Initiate. Can't take both → Fixed.
  • You should list the hellfire damage forced movement bonus on fear powers under feats, even though you've got no fear powers → Fixed.
  • Bluff listed as +7 in statblock but +9 in math secton. → Fixed
  • Endurance listed as +13 in statblock but +12 in math section → Fixed
  • Intimidate listed as +5 in statblock but +9 in math section → Fixed
  • +2 enhancement bonus to damage rolls from the implement does not apply to static damage from magic missile → It explicitly says to do so in magic missile's description.
  • Burning Hands target should read "blast" not "burst" (trivial, but I noticed it) → Fixed
  • Fire Shroud is listed as vs. Fort in the compendium. Is there something I'm missing? → I could have sworn it was Reflex. Maybe they just errata'd it? Fixed either way.
  • Need to specify that the Magma Beast's attack is a standard action and is melee 1. → Fixed, even though I don't think she'll ever use it.
  • Need to specify that the Hell Hound's attack is a standard action close blast 3 → Fixed, even though I don't think she'll ever use it.
  • Also, you've got a bit of cutpasted text under Summon Hell Hound which refers to the Magma Beast → Fixed.
  • Math on treasure doesn't quite work out. I show you with 1116 gold left. → Fixed

Level 9[]

Approver 1[]

Comments by Dekana.

  • The magma beast's attack does 5 ongoing fire and slow (save ends both).
  • Fire Shield's damage is limited to once per turn per creature.
  • The hell hound's intrinsic nature helps close and area attacks, not bursts and area attacks. Also, the 1d6 damage for attacking Phoenix doesn't include an INT bonus, and it's only for melee attacks that hit her.

Nothing too major. Approved by Dekana.

Approver 2[]

Approval by renau1g

  • Man, I wish I could find some errors, but no luck... good job IS.

Status[]

Approved for Level 9 with 18340 xp by Dekana and renau1g.

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