L4W Wiki
Register
Advertisement

==Summary==


{{L4W:Character

|Name=Rhogar the Golden

|Player=jonathonhawke

|Level=1

|Class=Sorcerer

|Race=Dragonborn

|Size=Medium

|XP=0

|Initiative=+0

|Senses=Normal

|Perception=11

|Insight=11

|HP=26

|Bloodied=13

|SurgeValue=8

|Surges=8

|AC=13

|Fortitude=13

|Reflex=10

|Will=15

|Resist=fire 5

|Speed=6

|Alignment=LG

|Languages=Allarian, Draconic

|Str=17 (+3)

|Dex=10 (+0)

|Wis=13 (+1)

|Con=14 (+2)

|Int=11 (+0)

|Cha=17 (+3)

|Racial=Dragonborn Fury, Draconic Heritage, Dragon Breath

|ClassFeature=Spell Source: Dragon Magic, Draconic Power, Dragon Soul, Scales of the Dragon

|BasicAttack=Dagger +3 vs. AC, 1d4 +3 damage

|BasicRangedAttack=Crossbow +0 vs. AC, 1d8 damage

|Feats=Sorcerous Blade Channeling

|Skills=Acrobatics +0, Arcana +7, Athletics +8, Bluff +3, Diplomacy +3, Dungeoneering +1, Endurance +1, Heal +1, History +7, Insight +1, Intimidate +10, Nature +1, Perception +1, Religion +0, Stealth +0, Streetwise +3, Thievery +0

|Power01={{L4W:Power

|Name=Dragon breath

|Frequency=Encounter

|ActionType=Minor 

|TargetType=Close blast 3

|Keywords=Fire

|Target=All creatures within area

|Attack=+5  vs. Reflex

|Hit=1d6+2 fire damage

|PowerOrigin=Race

}}

|Power02={{L4W:Power

|Name=Burning Spray

|Frequency=At Will

|ActionType=Standard 

|TargetType=Close blast 3

|Keywords=Arcane, Fire, Implement

|Target=All creatures within area

|Attack=+3 vs. Reflex

|Hit=1d8+6 fire damage

|Effect=The next enemy that hits you with a melee attack before the end of your next turn takes 3 fire damage.

}}

|Power03={{L4W:Power

|Name=Dragonfrost

|Frequency=At Will

|ActionType=Standard

|TargetType=Ranged 10

|Keywords=Arcane, Cold, Implement

|Target=One creature

|Attack=+3 vs. Fortitude

|Hit=1d8+6 cold damage, and you push the target 1 square.

|Special=This power can be used as a basic attack.

}}

|Power04={{L4W:Power

|Name=Tempest Breath

|Frequency=Encounter

|ActionType=Standard 

|TargetType=Close blast 3

|Keywords=Arcane, Acid, Implement

|Target=All creatures within area

|Attack=+3 vs. Reflex

|Hit=1d8+6 acid damage, and the target can’t gain combat advantage against any creature until the end of your next turn.

|Effect=You gain concealment until the end of your next turn.

}}

|Power05={{L4W:Power

|Name=Lightning Breath

|Frequency=Daily

|ActionType=Standard

|TargetType=Close blast 3

|Keywords=Arcane, Lightning, Implement

|Target=All creatures within area

|Attack=+3 vs. Reflex

|Hit=3d8+6 lightning damage

|Miss=half damage

|Effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square, and that enemy also takes 5 lightning damage.

|Sustain=Minor: The effect persists

}}

}}

<br><br>

==Fluff==



'''Description:'''Rhogar more closely resembles a Dragon than most Dragonborn -- specifically, a Gold Dragon.  At his birth he even had vestigial wings, which were considered an omen of a great destiny.  The wings shriveled and fell off before his first hatch-day. <br><br>


'''Background:'''Rhogar was born to a small tribe on a small island in the Shifting Sea. All his life he was told that he had a great destiny ahead of him. When he came of age, he set out in a small boat to seek his destiny. On one island, he took shelter in some ruins. There he found a scroll, damaged almost beyond legibility, that contained a verse in draconic that he believed to foretell the rebirth of Allaria, and that his destiny is to play a role in this rebirth. After many more days of sailing and rowing, he finally arrived at Daunton, where a kind guardsman directed him to the Hanged Man.<br><br>


'''Hooks:'''Rhogar believes (due to the omen of his birth and dragon-like appearance, and the fragment of an ancient prophecy that he discovered) that he has a special destiny.  This destiny is to be the catalyst that unites the Dragonborn and the Dragons in a new Allarian kingdom, surpassing the glory of the old.<br><br>

'''Kicker:'''text goes here<br><br>


==Math==



===Attributes===

{{L4W:CS:Attributes

|StrInitial=15

|StrCost=7

|StrRacial=2

|StrLevel=

|ConInitial=14

|ConCost=5

|ConRacial=

|ConLevel=

|DexInitial=10

|DexCost=0

|DexRacial=

|DexLevel=

|IntInitial=11

|IntCost=1

|IntRacial=

|IntLevel=

|WisInitial=13

|WisCost=3

|WisRacial=

|WisLevel=

|ChaInitial=15

|ChaCost=9

|ChaRacial=2

|ChaLevel=

}}

===Defenses===

Resist 5 fire: (Dragon Soul)

{{L4W:CSDef

|StrMod=3

|DexMod=0

|ConMod=2

|IntMod=0

|WisMod=1

|ChaMod=3

|ArmorIsHeavy=

|ClassBonAC=

|ClassBonRef=

|ClassBonFort=

|ClassBonWill=2

|RaceBonAC=

|RaceBonRef=

|RaceBonFort=

|RaceBonWill=

|FeatBonAC=

|FeatNameAC=

|FeatBonRef=

|FeatNameRef=

|FeatBonFort=

|FeatNameFort=

|FeatBonWill=

|FeatNameWill=

|EquipBonAC=

|EquipNameAC=

|EquipBonRef=

|EquipNameRef=

|EquipBonFort=

|EquipNameFort=

|EquipBonWill=

|EquipNameWill=

|MiscBonAC=3

|MiscNameAC=Draconic Resilience

|MiscBonRef=

|MiscNameRef=

|MiscBonFort=

|MiscNameFort=

|MiscBonWill=

|MiscNameWill=

|Levelbonus=0

}}

====Hitpoints====

{{L4W:CS:Health

|ClassBase = 12

|Con = 14

|PerLevel = 5

|Level = 1

|Race = 

|Feat = 

|FeatName = 

|Equip = 

|EquipName = 

|Other = 

|SurgeValBonus = 

|IsDragonborn = yes

}}

====Saving Throws====

Fort: 13 = 10 + 3 (STR mod)

Reflex: 10 = 10 + 0

Will: 15 = 10 + 3 (Cha mod) + 2 (Sorcerer Defense bonus)

===Attacks===

====Basic====

Dagger: +6 (prof + STR mod) vs. AC, 1d4 +3 (STR mod) damage

Dagger, thrown:+3 (prof) vs. AC, range 5/10, 1d4 damage

Crossbow: +2 (prof) vs. AC, range 15/30, 1d8 damage

====Powers====

Dragon breath: +5 (STR mod +2) vs. Reflex, 1d6 + 2 (CON mod) fire damage

Burning Spray: +3 (CHA mod) vs. Reflex, 1d8 + 6 (CHA mod + STR mod [Draconic Power]) fire damage

Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes 3 (STR mod) fire damage.

Dragonfrost: +3 (CHA mod) vs. Fortitude, 1d8 + 6 (CHA mod + STR mod [Draconic Power]) cold damage, and you push the target 1 square.

Special: This power can be used as a basic attack.

Tempest Breath: +3 (CHA mod) vs. Reflex, 2d6 + 6 (CHA mod + STR mod [Draconic Power]) acid damage, and the target can’t gain combat advantage against any creature until the end of your next turn.

Dragon Magic: You gain concealment until the end of your next turn.

Lightning Breath: +3 (CHA mod) vs. Reflex, 3d8 + 6 (CHA mod + STR mod [Draconic Power]) lightning damage

=== Class Features ===

Armor Proficiencies: Cloth

Weapon Proficiencies: Simple melee, simple ranged

Implements: Daggers, staffs

Bonus to Defense: +2 Will

Spell Source: Dragon Magic

Draconic Power: Add STR mod to damage of arcane powers

Draconic Resilience: While not wearing heavy armor, use STR mod (instead of DEX 

or INT mod) to determine AC

Dragon Soul: Resist fire 5

Scales of the Dragon: When first bloodied in an encounter, get +2 AC until the 

end of the encounter.

=== Racial Features ===

Languages: Allarian, Draconic

Skill Bonuses: +2 History, +2 Intimidate

Dragonborn Fury: +1 to attack when bloodied

Draconic Heritage: Healing surge value is 1/4 max hp + CON bonus

Dragon Breath: You can use *dragon breath* as an encounter power.

=== Skills ===

Total Trained Stat Level Bonus

Acrobatics: 0 0 0 0 0

Arcana: 7 5 0 0 2 (background: Omen)

Athletics: 8 5 3 0 0

Bluff: 3 0 3 0 0

Diplomacy: 3 0 3 0 0

Dungeoneering: 1 0 1 0 0

Endurance: 1 0 1 0 0

Heal: 1 0 1 0 0

History: 7 5 0 0 2 (racial)

Insight: 1 0 1 0 0

Intimidate: 10 5 3 0 2 (racial)

Nature: 1 0 1 0 0

Perception: 1 0 1 0 0

Religion: 0 0 0 0 0

Stealth: 0 0 0 0 0

Streetwise: 3 0 3 0 0

Thievery: 0 0 0 0 0

=== Feats ===

Sorcerous Blade Channeling: Use dagger to make ranged attacks as melee attacks.

=== Regional Benefits=== 



==Equipment==



{| 

|-

! Equipment Name

! Price

! Weight

|-

| Cloth Armor

| 1gp 

| 4lbs

|-

| Dagger (5)

| 5gp

| 5lbs

|-

| Crossbow

| 25gp

| 4lbs

|-

| Standard Adventurer's Kit

| 15gp

| 33lbs

|-

| Ammunition (Crossbow bolts: 20)

| 1gp

| 2lbs

|-

|}

<br><br>

<br><br>

[[Category:L4W:Requesting Approval]]

[[Category:L4W]]

Advertisement