==Summary==
{{L4W:Character
|Name=Rhogar the Golden
|Player=jonathonhawke
|Level=1
|Class=Sorcerer
|Race=Dragonborn
|Size=Medium
|XP=0
|Initiative=+0
|Senses=Normal
|Perception=11
|Insight=11
|HP=26
|Bloodied=13
|SurgeValue=8
|Surges=8
|AC=13
|Fortitude=13
|Reflex=10
|Will=15
|Resist=fire 5
|Speed=6
|Alignment=LG
|Languages=Allarian, Draconic
|Str=17 (+3)
|Dex=10 (+0)
|Wis=13 (+1)
|Con=14 (+2)
|Int=11 (+0)
|Cha=17 (+3)
|Racial=Dragonborn Fury, Draconic Heritage, Dragon Breath
|ClassFeature=Spell Source: Dragon Magic, Draconic Power, Dragon Soul, Scales of the Dragon
|BasicAttack=Dagger +3 vs. AC, 1d4 +3 damage
|BasicRangedAttack=Crossbow +0 vs. AC, 1d8 damage
|Feats=Sorcerous Blade Channeling
|Skills=Acrobatics +0, Arcana +7, Athletics +8, Bluff +3, Diplomacy +3, Dungeoneering +1, Endurance +1, Heal +1, History +7, Insight +1, Intimidate +10, Nature +1, Perception +1, Religion +0, Stealth +0, Streetwise +3, Thievery +0
|Power01={{L4W:Power
|Name=Dragon breath
|Frequency=Encounter
|ActionType=Minor
|TargetType=Close blast 3
|Keywords=Fire
|Target=All creatures within area
|Attack=+5 vs. Reflex
|Hit=1d6+2 fire damage
|PowerOrigin=Race
}}
|Power02={{L4W:Power
|Name=Burning Spray
|Frequency=At Will
|ActionType=Standard
|TargetType=Close blast 3
|Keywords=Arcane, Fire, Implement
|Target=All creatures within area
|Attack=+3 vs. Reflex
|Hit=1d8+6 fire damage
|Effect=The next enemy that hits you with a melee attack before the end of your next turn takes 3 fire damage.
}}
|Power03={{L4W:Power
|Name=Dragonfrost
|Frequency=At Will
|ActionType=Standard
|TargetType=Ranged 10
|Keywords=Arcane, Cold, Implement
|Target=One creature
|Attack=+3 vs. Fortitude
|Hit=1d8+6 cold damage, and you push the target 1 square.
|Special=This power can be used as a basic attack.
}}
|Power04={{L4W:Power
|Name=Tempest Breath
|Frequency=Encounter
|ActionType=Standard
|TargetType=Close blast 3
|Keywords=Arcane, Acid, Implement
|Target=All creatures within area
|Attack=+3 vs. Reflex
|Hit=1d8+6 acid damage, and the target can’t gain combat advantage against any creature until the end of your next turn.
|Effect=You gain concealment until the end of your next turn.
}}
|Power05={{L4W:Power
|Name=Lightning Breath
|Frequency=Daily
|ActionType=Standard
|TargetType=Close blast 3
|Keywords=Arcane, Lightning, Implement
|Target=All creatures within area
|Attack=+3 vs. Reflex
|Hit=3d8+6 lightning damage
|Miss=half damage
|Effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 1 square, and that enemy also takes 5 lightning damage.
|Sustain=Minor: The effect persists
}}
}}
<br><br>
==Fluff==
'''Description:'''Rhogar more closely resembles a Dragon than most Dragonborn -- specifically, a Gold Dragon. At his birth he even had vestigial wings, which were considered an omen of a great destiny. The wings shriveled and fell off before his first hatch-day. <br><br>
'''Background:'''Rhogar was born to a small tribe on a small island in the Shifting Sea. All his life he was told that he had a great destiny ahead of him. When he came of age, he set out in a small boat to seek his destiny. On one island, he took shelter in some ruins. There he found a scroll, damaged almost beyond legibility, that contained a verse in draconic that he believed to foretell the rebirth of Allaria, and that his destiny is to play a role in this rebirth. After many more days of sailing and rowing, he finally arrived at Daunton, where a kind guardsman directed him to the Hanged Man.<br><br>
'''Hooks:'''Rhogar believes (due to the omen of his birth and dragon-like appearance, and the fragment of an ancient prophecy that he discovered) that he has a special destiny. This destiny is to be the catalyst that unites the Dragonborn and the Dragons in a new Allarian kingdom, surpassing the glory of the old.<br><br>
'''Kicker:'''text goes here<br><br>
==Math==
===Attributes===
{{L4W:CS:Attributes
|StrInitial=15
|StrCost=7
|StrRacial=2
|StrLevel=
|ConInitial=14
|ConCost=5
|ConRacial=
|ConLevel=
|DexInitial=10
|DexCost=0
|DexRacial=
|DexLevel=
|IntInitial=11
|IntCost=1
|IntRacial=
|IntLevel=
|WisInitial=13
|WisCost=3
|WisRacial=
|WisLevel=
|ChaInitial=15
|ChaCost=9
|ChaRacial=2
|ChaLevel=
}}
===Defenses===
Resist 5 fire: (Dragon Soul)
{{L4W:CSDef
|StrMod=3
|DexMod=0
|ConMod=2
|IntMod=0
|WisMod=1
|ChaMod=3
|ArmorIsHeavy=
|ClassBonAC=
|ClassBonRef=
|ClassBonFort=
|ClassBonWill=2
|RaceBonAC=
|RaceBonRef=
|RaceBonFort=
|RaceBonWill=
|FeatBonAC=
|FeatNameAC=
|FeatBonRef=
|FeatNameRef=
|FeatBonFort=
|FeatNameFort=
|FeatBonWill=
|FeatNameWill=
|EquipBonAC=
|EquipNameAC=
|EquipBonRef=
|EquipNameRef=
|EquipBonFort=
|EquipNameFort=
|EquipBonWill=
|EquipNameWill=
|MiscBonAC=3
|MiscNameAC=Draconic Resilience
|MiscBonRef=
|MiscNameRef=
|MiscBonFort=
|MiscNameFort=
|MiscBonWill=
|MiscNameWill=
|Levelbonus=0
}}
====Hitpoints====
{{L4W:CS:Health
|ClassBase = 12
|Con = 14
|PerLevel = 5
|Level = 1
|Race =
|Feat =
|FeatName =
|Equip =
|EquipName =
|Other =
|SurgeValBonus =
|IsDragonborn = yes
}}
====Saving Throws====
Fort: 13 = 10 + 3 (STR mod)
Reflex: 10 = 10 + 0
Will: 15 = 10 + 3 (Cha mod) + 2 (Sorcerer Defense bonus)
===Attacks===
====Basic====
Dagger: +6 (prof + STR mod) vs. AC, 1d4 +3 (STR mod) damage
Dagger, thrown:+3 (prof) vs. AC, range 5/10, 1d4 damage
Crossbow: +2 (prof) vs. AC, range 15/30, 1d8 damage
====Powers====
Dragon breath: +5 (STR mod +2) vs. Reflex, 1d6 + 2 (CON mod) fire damage
Burning Spray: +3 (CHA mod) vs. Reflex, 1d8 + 6 (CHA mod + STR mod [Draconic Power]) fire damage
Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes 3 (STR mod) fire damage.
Dragonfrost: +3 (CHA mod) vs. Fortitude, 1d8 + 6 (CHA mod + STR mod [Draconic Power]) cold damage, and you push the target 1 square.
Special: This power can be used as a basic attack.
Tempest Breath: +3 (CHA mod) vs. Reflex, 2d6 + 6 (CHA mod + STR mod [Draconic Power]) acid damage, and the target can’t gain combat advantage against any creature until the end of your next turn.
Dragon Magic: You gain concealment until the end of your next turn.
Lightning Breath: +3 (CHA mod) vs. Reflex, 3d8 + 6 (CHA mod + STR mod [Draconic Power]) lightning damage
=== Class Features ===
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, simple ranged
Implements: Daggers, staffs
Bonus to Defense: +2 Will
Spell Source: Dragon Magic
Draconic Power: Add STR mod to damage of arcane powers
Draconic Resilience: While not wearing heavy armor, use STR mod (instead of DEX
or INT mod) to determine AC
Dragon Soul: Resist fire 5
Scales of the Dragon: When first bloodied in an encounter, get +2 AC until the
end of the encounter.
=== Racial Features ===
Languages: Allarian, Draconic
Skill Bonuses: +2 History, +2 Intimidate
Dragonborn Fury: +1 to attack when bloodied
Draconic Heritage: Healing surge value is 1/4 max hp + CON bonus
Dragon Breath: You can use *dragon breath* as an encounter power.
=== Skills ===
Total Trained Stat Level Bonus
Acrobatics: 0 0 0 0 0
Arcana: 7 5 0 0 2 (background: Omen)
Athletics: 8 5 3 0 0
Bluff: 3 0 3 0 0
Diplomacy: 3 0 3 0 0
Dungeoneering: 1 0 1 0 0
Endurance: 1 0 1 0 0
Heal: 1 0 1 0 0
History: 7 5 0 0 2 (racial)
Insight: 1 0 1 0 0
Intimidate: 10 5 3 0 2 (racial)
Nature: 1 0 1 0 0
Perception: 1 0 1 0 0
Religion: 0 0 0 0 0
Stealth: 0 0 0 0 0
Streetwise: 3 0 3 0 0
Thievery: 0 0 0 0 0
=== Feats ===
Sorcerous Blade Channeling: Use dagger to make ranged attacks as melee attacks.
=== Regional Benefits===
==Equipment==
{|
|-
! Equipment Name
! Price
! Weight
|-
| Cloth Armor
| 1gp
| 4lbs
|-
| Dagger (5)
| 5gp
| 5lbs
|-
| Crossbow
| 25gp
| 4lbs
|-
| Standard Adventurer's Kit
| 15gp
| 33lbs
|-
| Ammunition (Crossbow bolts: 20)
| 1gp
| 2lbs
|-
|}
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[[Category:L4W:Requesting Approval]]
[[Category:L4W]]