Summary[]
Cloud of Daggers (At Will Standard Area 1 square within 10 ✦ Arcane, Force, Implement) | Wizard 1 |
Target: Each creature in square | |
Attack: +6 vs. Reflex | |
Hit: 1d6+5 force damage, target cannot take opportunity actions until the end of your next turn | |
Effect: The power’s area is filled with sharp daggers of force. Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (3 Damage). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action. |
Thunderwave (At Will Standard Close blast 3 ✦ Arcane, Implement, Thunder) | Wizard 1 |
Target: Each creature in blast | |
Attack: + vs. Fort | |
Hit: 1d6+5 thunder damage, push target 3 |
Grasping Shadows (Encounter Standard Area burst 1 within 10 ✦ Arcane, Illusion, Implement, Psychic) | Wizard 1 |
Target: Each creature in burst | |
Attack: +8 vs. Will | |
Hit: 1d8+5 psychic damage, and target is slowed until the end of your next turn. | |
Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes 4 psychic Damage and is slowed until the end of its next turn. |
Staff of Defense (Encounter Immediate Interrupt ) | Wizard Class |
Target: Personal | |
Effect: You gain a +2 bonus to defense against one attack. You can declare the bonus after the DM has already told you the damage total. |
Shield (Encounter Immediate Interrupt ) | Wizard Utility 2 |
Target: Personal | |
Effect: You gain a +4 power bonus to AC and reflex until the end of your next turn. |
Expeditious Retreat (Daily Move ✦ Arcane) | Wizard Utility 2 |
Target: Personal | |
Effect: Shift up to twice your speed. |
Flaming Sphere (Daily Standard Ranged 10 ✦ Arcane, Conjuration, Fire, Implement) | Wizard 1 |
Target: One creature adjacent to the sphere | |
Attack: +6 vs. Reflex | |
Hit: 2d6+5 fire damage | |
Effect: Conjure medium flaming sphere in target square within range; sphere attacks. Any creature starting its turn adjacent to the sphere takes 1d4+5 fire damage. As a move action, you can move the sphere 6 squares. | |
Special: Sustain minor. You can sustain until the end of encounter. As a standard action you can make another attack with the sphere. |
Horrid Whispers (Daily Standard Area burst 1 within 10 ✦ Arcane, Implement, Illusion, Psychic) | Wizard 1 |
Target: Each enemy in burst | |
Attack: +6 vs. Will | |
Hit: 1d6+5 psychic damage; target is slowed and takes -2 penalty to attack rolls (save ends). Aftereffect: Prone | |
Miss: Target is slowed and takes -2 penalty to attack rolls until the end of your next turn. |
Healing Word (Daily Minor Close blast 5 ✦ Divine, Healing) | Feat |
Target: You or one ally | |
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. |
Ghost Sound (At Will Standard Ranged 10 ✦ Arcane, Illusion) | Wizard Cantrip |
Target: One object or unoccupied square | |
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. |
Light (At Will Minor Ranged 5 ✦ Arcane) | Wizard Cantrip |
Target: One object or unoccupied square | |
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. | |
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. |
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration) | Wizard Cantrip |
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. | |
Special: You can create only one hand at a time. | |
Sustain: Minor (You can sustain the hand indefinitely) |
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) | Wizard Cantrip |
Effect: Use this cantrip to accomplish one of the effects given below.
| |
Special: You can have as many as three prestidigitation effects active at one time. |
Circlet of Second Chances (Daily no action ) | Magic Item |
Effect: Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it’s lower. |
Fluff[]
Background[]
Magnus has lived for many years in a crumbling tower outside of the city of Daunton. He was once a student of the wizard Dorian and assumed control of the tower when his master passed on. The structure fell into neglect long ago, Magnus' attentions seemingly elsewhere. These days the place is mostly avoided and some say strange rites take place there. Whatever the case his pursuit of magic has made Magnus strange over the years. Occasionally the unusual dwarf could be seen wandering the backstreets and alleyways of the city mumbling to himself, scrawling on walls, or studying things of no seeming importance. Mostly though he has stayed locked away in his decaying abode. The locals call him Madiron, mocking his dwarven heritage. For his own part, he's taken the name as his own.
The truth is Magnus believes Hekates intends to return soon as a major power and has called him to her service. He worships her with a combination of fear and reverence. Recently he had a vision in which he was directed to leave his tower and take a more active role in the world, though the purpose of which is unclear. Whether is it really Hekates speaking to Magnus, who is to say, but something has definately granted him some small spark of divine power.
Appearance and personality[]
Age: ??? Gender: Male Height: 4'6" Weight: 173 lb. Alignment: unaligned Personality: Magnus is mad. Often times he can be found cackling softly to himself or talking to someone who isn't there. Other times he is more lucid. When he speaks it may or may not be related to the topic at hand, it can be difficult to tell sometimes. Physical Description: Magnus is an odd dwarf who smells of sweat and damp earth. A dark bushy tangle of beard and hair frames his guant face. Yellowing teeth, a couple of which are missing, show through split and cracked lips. Perched above an aquiline nose and below a thick heavy brow stare grey eyes that gleam with strangeness. Magnus wears a tattered grey tunic open to the waist, showing a chest thin by dwarven standards and lean where a silver medallion of a spiraling snake hangs from a long leather cord. The tunic is tied at the waist by a rope from which hangs numerous old keys, amoung other things, that jangle softly when he moves. Under the faded tunic are loose, equally ragged brown pants. His feet are wrapped only in dirty old rags. Clutched in his hand Magnus carries a gnarled wooden staff addorned with more keys tied to it by leather cords.
Regional Benefits[]
Daunton - +2 Monster knowledge checks and re-roll 1 failed knowledge check/day while access to Daunton library is available (requires 4 hours).
Hooks:Discover the purpose behind the visions.
Hooks:If there are other groups of Hekates worshipers out there, they may be interested in him for good or ill.
Kicker:Vision from Hekates to go out into the world for purposes unknown. Who is to say what the source of his visions really is or if it's just madness, but he has definately tapped into a small measure of divine power.
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 1 | 11 | 0 | 0 | 11 | 0 | |||||
Con | 3 | 13 | 2 | 0 | 15 | 2 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 16 | 18 | 0 | 0 | 18 | 4 | |||||
Wis | 5 | 14 | 2 | 0 | 16 | 3 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 25 | 8 |
Attacks[]
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
0 | str | 3 | Magic Staff +1 | 1 | 4 | AC | ||||||
Basic Ranged |
0 | dex | 1 | 1 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+4 | dex/int | 1 | 1 | 16 | |||||||
Fortitude | +0/+2 | str/con | 0 | 1 | 13 | |||||||
Reflex | +0/+4 | dex/int | 0 | 1 | 15 | |||||||
Will | +3/-1 | wis/cha | 2 | 1 | 16 |
Saving Throw Bonuses+5 racial bonus vs. poison
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | |||
Passive Insight | 3 | 0 | 0 | 0 | 0 | 1 | 5 | 19 | |||
Passive Perception | 3 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 14 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 10 | 15 | 4 | 0 | 0 | 0 | 29 | 14 | 7 |
Surges per Day 8 (Class 6 + Con 2)
Speed and Movement[]
Speed: 5 (Race 5 - Equipment 0)
Racial Features[]
- Ability Scores: +2 Constitution, +2 Wisdom
- Size: Medium
- Speed: 5
- Vision: Low-light
- Languages: Common, Dwarven
- Skill Bonuses: +2 Dungeoneering, +2 Endurance
- Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
- Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
- Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer and the warhammer.
- Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.
- Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.
Class Features[]
- +2 Will
- Arcane Implement Mastery: Staff of Defense (1/enc +2 bonus to one Defense as an immediate interrupt)
- Cantrips
- Ritual Caster Feat
- Spellbook (incl. 3 rituals, 2x daily and utility powers gained) - Capacity: 5/128
Feats[]
- Initiate of the Faith [1st level]
- Enlarge Spell [2nd level]
Skills and Languages[]
Languages Common, Dwarven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | 1 | 1 | ||||||
Arcana | 5 | 4 | int | 1 | 10 | |||||
Athletics | 0 | str | 1 | 1 | ||||||
Bluff | -1 | cha | 1 | 0 | ||||||
Diplomacy | -1 | cha | 1 | 0 | ||||||
Dungeoneering | 5 | 3 | wis | 2 | 1 | 11 | ||||
Endurance | 2 | con | 2 | 1 | 5 | |||||
Heal | 3 | wis | 1 | 4 | ||||||
History | 4 | int | 1 | 5 | ||||||
Insight | 5 | 3 | wis | 1 | 9 | |||||
Intimidate | -1 | cha | 1 | 0 | ||||||
Nature | 5 | 3 | wis | 1 | 9 | |||||
Perception | 3 | wis | 1 | 4 | ||||||
Religion | 5 | 4 | int | 1 | 10 | |||||
Stealth | 0 | dex | 1 | 1 | ||||||
Streetwise | -1 | cha | 1 | 0 | ||||||
Thievery | 0 | dex | 1 | 1 |
Powers[]
Powers Known[]
- Wizard
- Cantrips
- At-Will - 1st Level
- Encounter - 1st Level
- Grasping Shadows
- Daily - 1st Level
- Flaming Sphere
- Horrid Whispers
- Utility - 2nd Level
- Expeditious Retreat
- Shield
- Other
- Daily
- Healing Word [Feat: Initiate of the Faith]
- Daily
- Item
- Daily
- Circlet of Second Chances
- Daily
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Cloud of Daggers | +4 | Int | +1 | Magic Staff +1 | 0 | 0 | 1 | 6 | Reflex | ||||
Thunderwave | +4 | Int | +1 | Magic Staff +1 | 0 | 0 | 1 | 6 | Fort | ||||
Grasping Shadows | +4 | Int | +1 | Magic Staff +1 | 0 | 0 | 1 | 6 | Will | ||||
Horrid Whispers | +4 | Int | +1 | Magic Staff +1 | 0 | 0 | 1 | 6 | will | ||||
Flaming Sphere | +4 | Int | +1 | Magic Staff +1 | 0 | 0 | 1 | 6 | Reflex |
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Magic Staff +1 | 360gp | 4lbs |
Circlet of Second Chances | 680gp | |
Cloth Armor | 1gp | 4lbs |
Staff | 5gp | 4lbs |
Dagger | 1gp | 1lb |
Backpack | 2gp | 2lbs |
Bedroll | 1sp | 5lbs |
Belt Pouch | 1gp | 1/2lbs |
Waterskin | 1gp | 4lbs |
Holy Symbol | 10gp | 1lb |
Ritual Components: Alchemical Reagents (Arcana) | 40gp | |
Ritual Components: Mystic Salves (Heal) | 0gp | |
Ritual Components: Rare Herbs (Nature) | 20gp | |
Ritual Components: Sanctified Incense (Religion) | 0gp | |
Spellbook | 0gp | 3lbs |
Gold remaining 422gp 9sp (100-81.1+100+126+178) Weight 28.5 lbs
Magnus's Wish List[]
This list displays three prefered items up to character level +5 in order of priority.
By Category
- Implement:
- Armor: +1 Bloodthread Armor (L5) > +1 Robe of Contingency (AV, L4) > +1 Veteran's Armor (AV, L2)
- Neck: +1 cloak of the walking wounded (AV, L4) > +1 Amulet of Protection (L1)
- Arms:
- Waist: belt of vigor (L2)
- Feet:
- Head: Reading Spectacles(AV, L2)
- Hands:
- Wonderou: Eternal Chalk (AV, L1) > Power Jewel (AV, L5) > Bag of Holding (L5)
By Level
- Level 5: +1 Bloodthread Armor (L5) > Power Jewel (AV, L5) > Bag of Holding (L5)
- Level 4: +1 cloak of the walking wounded (AV, L4) > +1 Robe of Contingency (AV, L4)
- Level 3:
- Level 2: belt of vigor (L2) > +1 Veteran's Armor (AV, L2) > Reading Spectacles(AV, L2)
- Level 1: +1 Amulet of Protection (L1) > Eternal Chalk (AV, L1)
Tracking[]
Treasure[]
100 gp and Staff +1 went to Magnus.
Circlet of Second Chances went to Magnus.
178 gp ====XP====
+600 ====Changes====
Level 2: Freezing Cloud > Horrid Whispers ==Ministats==
[sblock=ministats][u][B]Magnus Madiron[/B][/U]- Male Dwarven Wizard 2 Initiative: +1, Passive Perception: 14, Passive Insight: 19, Senses: Low-light AC:16, Fort:13, Reflex:15, Will:16 -- Speed:5 HP:29/29, Bloodied:14, Surge Value:7, Surges left:8/8 Action Points: 1 Powers -[color=Green] Cloud of Daggers Thunderwave[/color] [color=red]Grasping Shadows Shield Staff of Defense Second Wind[/color] [color=gray]Flaming Sphere Healing Word Circlet of Second Chances[/color] Conditions: "Full character sheet[/sblock]
Judge Comments[]
Level 1[]
Approval 1[]
Approval from --JoeNotCharles
- The weight of a bedroll is 5lb, not 2lb. I've updated it, since it doesn't affect much
- Quarterstaff damage is 1d8, not 1d6. Updated that, too.
- I filled in "Basic Ranged Attack" as "None", since without anything there it automatically adds "{{{Basic Ranged Attack}}}", which looks like a bug in the sheet
- I added Endurance to your skills, since it's not exactly equal to your attribute score because of the Dwarven racial bonus (it was already correct in the math section)
- Note that Flaming Sphere has been errata'd - the only difference is clarifying that the sphere occupies a square, so it can't move through enemies. I changed the wording.
- The "Sustain Minor" line on Flaming Sphere is there when you edit the page, but doesn't show up in the final version. Template bug?
- Healing Word is a close burst, not a close blast. Updated.
None of these are very important, so I approve Magnus Madiron. He'll need one more approval from a full judge.
Approval 2[]
Approval from Lord Sessadore:
I found one major, major problem. Just look at the keywords on this! ;)
Flaming Sphere (Daily Standard Ranged 10 * Arcane, Conjuration, Fire Implement,)
I fixed your misplaced comma (because I'm anal). Other than that it looks spotless, so I approve Magnus. That means he's fully approved now; enjoy L4W!
P.S. Neat story, I'm interested to see how that plays out.
Level 2[]
Approval 1[]
Approval from TwoHeadsBarking:
Looks good. Approved.
Approval 2[]
Approval from CaBaNa:
Looking forward to seeing enlarged spell in action! On my sheets I list the damage difference in the power block, but it's not something I'm requiring for approval (or even asking...).
Approved.
Status[]
Not Approved.
Magnus has two approvals for level 2 with 1339 exp from TwoHeadsBarking: and CaBaNa, and is fully approved.