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SummaryEdit

Zaemar Player the truthseeker
Shadar-Kai Assault Swordmage (Unaligned) Level 1 (XP 0)
Initiative +1
Passive Insight 10 Passive Perception 10; Senses Low-Light Vision
HP 29 Bloodied 14 Surge Value 7; Surges Per-Day 10
AC 17/19 when off hand empty Fortitude 14 Reflex 14 Will 14
Saving Throws +2 Vs Death and Unconsciousness
Speed 6 Size medium-size
Str 16 (+3) Dex 13 (+1) Wis 11 (-0)
Con 14 (+2) Int 18 (+4) Cha 8 (-1)
Racial Abilities Shadow Jaunt (Standard Action, Encounter Teleport 3 and become insubstantial until start of next turn), Winterkin (+1 Fort, +2 vs death and unconsciousness saving throws), Shadow Origin
Class Features Swordbond (standard action, summon sword from 10 squares), Aegis of Assault (can teleport to marked target), Swordmage Warding (1+ to AC if wielding a blade, +3 to AC if wielding a blade and offhand is empty)
Battack Basic Attack broadsword +5 vs AC, 1d10+3 damage.
Branged Ranged Basic Attack Dagger +1 vs AC, 1d4+1 damage
Feats Escalated Assault (+1 cumulative [up to +3] to future basic Melee Attacks granted by Aegis of Assault powers.)
Skills Acrobatics +3, Arcana +9, Athletics +8, Bluff -1, Diplomacy -1, Dungeoneering 0, Endurance +2, Heal 0, History +9, Insight 0, Intimidate -1, Nature 0, Perception 0, Religion +9, Stealth +3, Streetwise -1, Thievery 1
Languages Common, Elven
Powers
Greenflame Blade
Sword Burst
Flame Cyclone
Burning Blade
Aegis of Assault
Shadow Jaunt
Greenflame Blade (At Will Standard Melee ✦ Arcane, Weapon, Fire)
Target: One creature
Attack: +6 vs. AC
Weapon: broadsword
Hit: 1d10+4, and you deal 3 fire damage to all enemies adjacent to the target.
Sword Burst (At Will Standard Close Burst 1 ✦ Arcane, Force, Implement)
Target: Each enemy in burst
Attack: +4 vs. Reflex
Hit: 1d6 +4 force damage
Aegis of Assault (At Will Minor Close burst 2 ✦ Arcane, Teleportation)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can't use this immediate reaction.
Special: Escalating Assault feat: Each time a basic attack is made from the Aegis of Assault, a cumulative +1 bonus to (max +3) future attack rolls is added. This bonus is reset to 0 at the end of the encounter or if rendered unconscious.
Flame Cyclone (Encounter Standard Close blast 3 ✦ Arcane, Fire, Implement)
Target: Each creature in burst
Attack: +4 vs. Reflex
Hit: 1d8 +7 fire damage
Burning Blade (Daily Standard Melee weapon ✦ Arcane, Fire, Weapon)
Target: One Creature
Attack: +6 vs. AC
Hit: 2d10+4 fire damage
Effect: Until the end of the encounter, your melee attacks deal 3 extra fire damage
Shadow Jaunt (Encounter Move Personal ✦ Teleportation) Racial
Target: Personal
Effect: You Teleport 3 Squares and Become Insubstantial until the start of your next turn.


FluffEdit

Description: Average height but imposing looking, tattoos on the face and arms, black-dyed leathers and equipment. Black hair, dark eyes, grim face.

Background:

Shadowwarrior4

Zaemar

Zaemar is originally from the Herebos or Shadowlands, but unexpectedly found himself in the Dauton Region. One day, he was fighting for his race's glory and individuzal triumph in the shadowlands, the next day, he awoke in an unfamaliar inn at the (now he kinows) region of Daunton.

For months, he tried to find out where he was, then why, and finally what it means. Almost six months passed before he found someone {a clergy of the Reaping Queen (Peresefa)} that would agree to "see" why he showed up so "'unexpectedly" so far from home...if Zaemar would work for him for a "while"....


Five months later, it was finally revealed the Maiden chose Zaemar to represent future interests, but decided he needed more universal experience, and the location he was sent would hone his Swordmage skills for the future task. Even with that divination revealed, it left more questions than answers for Zaemar.




As he unrolled and read the scroll yet again, Zaemar wondered if somehow he was wrong, and going to the Tavern was a mistake. The words were what any adventurer was looking for:

Wanted: Adventuirers to aid patrons in a variety of ongoinjg tasks. Apply at the Hanged Man Tavern for details.

Eleven Months. I have been here for almost a year, and am I finally just starting to progress.Edit
it took me four months alone just to learn to speak the region's common Allarian and another month to learn the difference between our Eldarian and their version's. At oleast one thing is universal everywhere: When trouble strikes, our weapons all "reply" the same...Edit



Since arriving in Daunton, Zaemar lives in residence with other expatriate Shadar-kai, but does not speak of his "mission" with any of them, let alone others of his kind. His family lost to the ravages of his homeland, there is no one he trusta to verify the prophecty he learned that fatefull day, as much prestige and honor it would benefit him if he were to "crow' the glory of its revelation as his kind does.

Hooks:

  • Stranger in a Strange Land: While where he is, is known to others from Herebos, Zaemar was unpreparedly displaced into Daunton and had to instantly accumulate, and had been there less than a year.
  • Secret Contradicts His True Nature: Zaemar feels he can't tell anybody his "real" reason for being in this realm, yet his race is known for its bragging or "crowing" about accomplishments and honors received. Hiding his nsecret makes him sometimes appear grim and not bositerous, and that itself could look suspicious.
  • Prophecy: Zaemar has been chosen by Peresefa to represent her future interests, but does not know when and for what.
    .

Kicker:

His goal is as any adventurer, to become more powerful and skilled, but he also questions his future purpose for his goddess Peresefa and frequently questions his dynamic of destiny versus free will.

Languages Common, Elven

Background Benefit:Edit

Prophecy (Trained in Religion Skill)

Current Character Region: Daunton (No benefit, Background chosen over location.)


Math
Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 0 0 16 3
Con 5 14 0 0 14 2
Dex 1 11 2 0 13 1
Int 9 16 2 0 18 4
Wis 1 11 0 0 11 0
Cha 0 8 0 0 8 -1
Totals 25   9



Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 1/4 dex/int 0 0 0 2 Leather Armor 3 Swordmage Warding (reduce bonus to +1 if off hand not free) 0 19
Fortitude3/2str/con010000000 14
Reflex1/4dex/int000 000000 14
Will0/-1wis/cha200 000000 12



Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 14 6 0 0 0 0 0 0 0 29 14 7


Saving Throw Bonuses +2 vs Death or Unconsciousness (racial)



Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

3

str 0000+2Prof Bonus for Broadsword0050
Basic Ranged

1

dex0000+3+3 Dagger Prof Bonus0040
Note: The Escalating Assault feat adds a cumulative +1 to Aegis of Assault Melee Basic Attacks up to +3, until the end of the encounter or the character becomes unconscious.
Power To-Hit
Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total vs?
Greenflame Blade +4 Int 2 broadsword (prof melee) 0 0 1 6 AC
Sword Burst +4 Int 0 broadsword (burst 1) 0 0 1 4 Ref
Flame Cyclone +4 Int 0

broadsword

(blast 3)

0 0 1 4 Ref
Burning Blade +4 Int 2 broadsword (prof melee) 0 0 1 6 AC

Equipment:Edit

Broadsword

Dagger

Leather Armor

Adventuring Kit


Tracking:Edit

Starting Gold: 100 GP

Spent gold on Equipment: 61 GP

Broadsword 25 GP, 5 LBS

Dagger 1 GP, 1 LB

Leather Armor 20 GP, 15 LBS

Adventure Kit 15 GP, 33 LBS

(Backpack, bedroll, flint and steel, belt pouch, two sunrods, ten days worth of trail rations, 50' hempen rope, waterskin)

Remaining Gold: 39 GP

Encumbrance: 54 lbs Normal Load: 160 lbs Max Carry: 320 lbs Max Push/Pull: 800 lbs

Treasure:


XP Links:


Changes:Edit

Judges' Comments:Edit

Level 1Edit

Approval 1Edit

Approval from TwoHeadsBarking:

  • Summary: Your Bloodied value should be 14.
  • Summary: Your Reflex should be 14.
  • Summary: You don't need to explain what all your features and feats do in this section. The point of a summary, after all, is to summarize.
  • Math: I recommend using the templates provided for all the tables. You don't have to, but I feel it helps.

Minor, so approved.


(the truthseeker)--Bloodied and Reflex updated.. Templates added to all tables. Power To-Hit template not working at the time of this update.

Approval 2Edit

Approved by horticulture.

StatusEdit

Approved.

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