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Dina
Dina
Stats
Role Leader
Class Artificer-Warlord
Race Deva
Level 8
Player Son of Meepo
Status Ready
Location Tavern
Notes



SummaryEdit

Dina Player Son of Meepo
Deva Artificer-Warlord (Lawful Good) Level 8 (XP 14,875)
Initiative +12 (Allies in 10 who can see and hear Dina gain a +2 power bonus to initiative.)
Passive Insight 22 Passive Perception 22; Senses Normal
HP 59 Bloodied 29 Surge Value 14; Surges Per-Day 7
AC 23 Fortitude 17 Reflex 22 Will 24 (+1 to all defenses vs bloodied enemies)
Resist 9 radiant and necrotic
Saving Throws Superior Will
Speed 6 Size Medium
Str 10 (+4) Dex 10 (+4) Wis 19 (+8)
Con 12 (+5) Int 22 (+10) Cha 8 (+3)
Racial Abilities Astral Majesty, Resist 9 radiant and necrotic, Immortal Origin, Memory of a Thousand Lifetimes
Class Features Healing Infusion (Hybrid), Inspiring Word (Hybrid), Combat Leader
Battack Basic Attack Short Spear of Evil Undone +2: +9/1d6+2
Branged Ranged Basic Attack Short Spear of Evil Undone +2: +9/1d6+2
Feats Divine Secretkeeper, Lend Might, Battle Intuition, Versatile Expertise (Spear/Staff), Superior Will, Jack of All Trades
Skills Acrobatics +8, Arcana +19, Athletics +8, Bluff +7, Diplomacy +7, Dungeoneering +15, Endurance +9, Heal +12, History +19, Insight +12, Intimidate +7, Nature +15, Perception +12, Religion +19, Stealth +8, Streetwise +7, Thievery +8.
Languages Allarian, Dwarven, Draconic, Eladrin, Elemental
Rituals Amanuensis, Comprehend Language, Comrades' Succor, Transfer Enchantment, Water Walk
Powers
Magic Weapon (At-Will Standard Melee or Ranged (5/10) ✦ Arcane, Weapon) Artificer Attack 1
Target: One creature
Attack: +16 vs AC
Hit: 1d6+8 damage, and each ally adjacent to Dina gains a +1 power bonus to attack rolls and a +4 power bonus to damage rolls until the end of Dina's next turn.
Commander's Strike (At-Will Standard Melee ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Effect: One of Dina's allies can take a free action to make a melee basic attack against the target. The ally gains a +2 bonus to the attack roll and a +6 bonus to the damage roll.
Provocative Order (Encounter Standard Close burst 5 ✦ Martial) Warlord Attack 1
Target: One ally who has line of sight to Dina.
Effect: The target makes a charge attack as a free action. This attack deals 1[W] extra damage. The target gains a +1 bonus to the attack roll if the charge attack is a basic attack and an additional +1 bonus to hit if Dina is adjacent to the creature attacked.
Memory of a Thousand Lifetimes (Encounter No Action ) Deva Utility
Trigger: Dina makes an attack roll, a saving throw, a skill check, or an ability check and dislikes the result.
Effect: Dina adds 1d6 to the triggering roll.
Curative Admixture (Encounter Minor Close burst 5 ✦ Arcane, Healing) Artificer Utility
Effect: The target regains hit points equal to its healing surge value + 8 and Dina expends an infusion crafted with her Healing Infusion class feature.
Inspiring Word (Encounter Minor Close burst 5 ✦ Martial, Healing) Warlord Utility
Effect: The target spends a healing surge and regains hit points equal to its healing surge value + 2d6+2.
Use Vulnerability (Encounter Free ) Scholar Utility
Trigger: Dina succeeds on a monster knowledge check against a monster that she can see or hear.
Effect: If Dina's check result meets or exceeds the hard DC for the monster's level, Dina gains a +4 power bonus to all defenses against the monster's attacks until the end of her next turn. Additionally, until the end of her next turn, Dina gains a +5 power bonus to damage rolls against the target, but not when she deals damage that the target resists. If Dina's check result does not meet or exceed the hard DC, her attacks against the target deal only half damage until the end of her next turn.
Adaptive Stratagem (Encounter Minor Close burst 10 ✦ Martial) Warlord Utility 2
Target: One ally in the burst.
Effect: Until the end of Dina's next turn, the ally gains a +6 power bonus to damage rolls.
Shocking Feedback (Encounter Immediate Interrupt Ranged (5/10) ✦ Arcane, Lightning, Weapon) Artificer Attack 3
Target: The triggering enemy
Trigger: An enemy hits and deals damage to one of Dina's allies with an attack.
Attack: +15 vs AC
Hit: 2d6+8 lightning damage, and the ally hit gains resist 5 all until the end of Dina's next turn.
Animate Helper (Encounter Free Personal ✦ Arcane) Artificer Utility 6
Effect: Dina gains a +4 bonus to her next skill check before the end of her turn.
Arc Infusion (Encounter Standard Melee or Ranged (5/10) ✦ Arcane, Lightning, Weapon) Artificer Attack 7
Target: One creature
Attack: +15 vs AC
Hit: 1d6+8 lightning damage, lightning damage, and one ally within 5 squares of the target can make a saving throw with a +4 power bonus. If the ally saves, the target takes 5 extra lightning damage and is dazed until the end of Dina's next turn.
Punishing Eye (Daily Standard Ranged 5 ✦ Arcane, Conjuration, Implement, Psychic) Artificer Attack 1
Effect: Dina conjures an eye in a square within range. It lasts until the end of the encounter. Enemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes 6 psychic damage. Dina can move the eye 3 squares as a move action.
Destructive Surprise (Daily Standard Close burst 10 ✦ Martial) Warlord Attack 1
Target: One ally in burst
Attack: Strength or Dexterity vs Reflex
Hit: 3[W] + Strength or Dexterity modifier damage.
Miss: Half damage.
Effect: The target can shift 2 squares and make the above melee or ranged weapon attack as a free action.
Short Spear of Evil Undone +2 (daily free ) Magic Item
Trigger: Dina hits an enemy with this weapon.
Effect: Until the end of Dina's next turn, that enemy takes 2d10 damage whenever it attacks (3d10 damage if the enemy is a rakshasa).
Critical: +2d6 damage (+2d12 vs rakshasas)
Properties:
  • Divine characters can use this weapon as a holy symbol implement for divine powers.
  • When Dina uses her memory of a thousand lifetimes racial power, she gains an item bonus to her next attack roll before the end of her next turn equal to the result of the 1d6 roll.
Chieftain's Spear +1 (n/a n/a ) Magic Item
Critical: +1d6 damage
Properties: Whenever Dina grants an ally the ability to make a melee or ranged basic attack, that ally gains a +1 item bonus to the attack roll.
Bold Victory Leather Armor +1 (Encounter Free ) Magic Item
Trigger: You or an ally within 5 squares of Dina bloodies an enemy.
Effect: The attacker gains a +2 power bonus to AC until the end of his or her next turn.
Properties: +3 AC
Healer's Brooch +2 (n/a n/a ) Magic Item
Properties: +2 Fortitude, Reflex, and Will
When Dina uses a power that enables her or an ally to regain hit points, add the brooch's enhancement bonus to the hit points gained.
Mireva's Revelation (Daily Minor ) Magic Item
Effect: Choose a skill. Dina and her allies gain a +2 bonus to checks with that skill until the end of the encounter.
Properties: Dina gains a +2 item bonus to skill checks.
Power Jewel (Daily Minor ) Magic Item
Effect: This power allows Dina to regain the use of an encounter power of 1st or 3rd level. Dina must have reached a milestone in order to use this power.

Mini Stats for Combat Edit

[sblock=Dina's Stats][B]Dina[/B] - Deva Artificer-Warlord 8
           Passive Perception 22, Passive Insight 22
           AC 23, Fort 17, Reflex 22, Will 24
           HP 59/59, Bloodied 29, Surge Value 14, Surges 7/7
           Speed 6, Initiative +12
           Action Points: 1, [color=red]Second Wind [][/color]
           At-Will Powers:  [color=Green]Magic Weapon[/color], 
        [color=Green]Commander's Strike[/color]
           Encounter Powers: [color=red]Provocative Order [][/color], 
        [color=red]Shocking Feedback [][/color], 
        [color=red]Arc Infusion [][/color], 
        [color=red]Memory of a Thousand Lifetimes [][/color], 
        [color=red]Use Vulnerability [][/color], 
        [color=red]Curative Admixture [][/color], 
        [color=red]Inspiring Word [][/color], 
        [color=red]Adaptive Stratagem [][/color], 
        [color=red]Animate Helper [][/color], 
        [color=red]Bold Victory Armor [][/color]
           Daily Powers: [color=gray]Punishing Eye [][/color], 
        [color=gray]Destructive Surprise [][/color], 
        [color=gray]Mireva's Revelation [][/color], 
        [color=gray]Power Jewel [][/color][/sblock]

FluffEdit

Description: She is tall and slender with alabaster skin banded with royal blue. Like most of her kind, her eyes are solid white orbs. She is dressed in white robes over leather armor. Several spears are arrayed on her back, except for the nearly 8 foot long one she carries in her hands. Around her neck is a golden holy symbol of Mireva.

Background: This life is brand new for Dina, but the thousands of past existences have all had one goal in common. To document her experiences for posterity. A great many of her past life works now reside in the Library at Daunton, and many more still wait to be discovered.

Hooks: Experience, learn, record. Discover new knowledge and pass down what she knows to others.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 2 12 0 0 12 1
Dex 0 10 0 0 10 0
Int 16 18 2 2 22 6
Wis 7 15 2 2 19 4
Cha 0 8 0 0 8 -1
Totals 25   10



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+6 dex/int 0 0 3 Bold Victory Leather Armor +1 3 22
Fortitude+0/+1str/con001Healer's Brooch +13 15
Reflex+0/+6dex/int00 1Healer's Brooch +13 20
Will+4/-1wis/cha202 Superior Will1Healer's Brooch +13 22


Saving Throw Bonuses

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 59 29 14


Surges per Day 7 (Class 6 + Con 1)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 2 Combat Leader 0 6 Battle Intuition 0 0 4 0 12
Passive Insight 4 0 0 0 2 Jack of All Trades 2 Mireva's Revelation 4 0 22
Passive Perception 4 0 0 0 2 Jack of All Trades 2 Mireva's Revelation 4 0 22


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 1Versatile Expertise4Short Spear of Evil Undone +249AC
Basic Ranged

0

dex1Versatile Expertise4Short Spear of Evil Undone +249AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Magic Weapon 6 Int 1 Magic Weapon 1 Versatile Expertise 4 Short Spear of Evil Undone +2 0 0 4 16 AC
Shocking Feedback 6 Int 1 Versatile Expertise 4 Short Spear of Evil Undone +2 0 0 4 15 AC
Arc Infusion 6 Int 1 Versatile Expertise 4 Short Spear of Evil Undone +2 0 0 4 15 AC


Skills Edit

Languages Allarian, Draconic, Eladrin, Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex2Jack of All Trades2Mireva's Revelation48
Arcana 5 6 int 2 Background Benefit 2 Mireva's Revelation 4 19
Athletics0str2Jack of All Trades2Mireva's Revelation48
Bluff-1cha2Jack of All Trades2Mireva's Revelation47
Diplomacy-1cha2Jack of All Trades2Mireva's Revelation47
Dungeoneering54wis2Mireva's Revelation415
Endurance1con2Jack of All Trades2Mireva's Revelation49
Heal4wis2Jack of All Trades2Mireva's Revelation412
History56int22Mireva's Revelation419
Insight4wis2Jack of All Trades2Mireva's Revelation412
Intimidate-1cha2Jack of All Trades2Mireva's Revelation47
Nature54wis2Mireva's Revelation415
Perception4wis2Jack of All Trades2Mireva's Revelation412
Religion56int22Mireva's Revelation419
Stealth0dex2Jack of All Trades2Mireva's Revelation48
Streetwise-1cha2Jack of All Trades2Mireva's Revelation47
Thievery0dex2Jack of All Trades2Mireva's Revelation48



Feats Edit

1st: Divine Secretkeeper - Multiclass Invoker; Requires: Int 13, Wis 13; Benefit: You gain training in the Arcana skill, the History skill, or the Religion skill. You gain the invoker’s Ritual Casting class feature. In addition, you can wield invoker implements.

2nd: Lend Might - Requires: Warlord; Benefit: When an ally makes an attack granted by one of your warlord powers to attack an enemy adjacent to you, that ally gains a +1 bonus to the attack roll.

4th: Battle Intuition - Requires: Deva; Benefit: You can use your Wisdom modifier in place of your Dexterity modifier to determine your initiative bonus. Additionally, you gain a +2 feat bonus to initiative checks.

5th: Versatile Expertise - Benefit: Choose a weapon group (Spears) and an implement type (Staff). You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level. Special: You can take this feat more than once. Each time you take this feat, choose a different weapon group and a different implement type.

6th: Superior Will - Prerequisite: Wisdom 15 or Charisma 15 Benefit: You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level. In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save.

8th: Jack of All Trades - Prerequisite:  Intelligence 13 Benefit: You gain a +2 feat bonus to untrained skill checks.

Background Benefit Edit

Deva - Brink of Enlightenment (+2 Arcana) (PH2)

Theme Edit

Scholar

1st: Eladrin Language (Elven equivalent in L4W), Use Vulnerability power

5th: Dwarven Language, Nature Training

Race Features Edit

Deva

  • Average Height: 6'1" - 6'6"
  • Average Weight: 175 - 280
  • Ability scores: +2 Wisdom, +2 Charisma or +2 Intelligence
  • Size: Medium
  • Speed: 6 squares.
  • Vision: Normal
  • Languages: Common, choice of two others
  • Skill Bonuses: +2 History, +2 Religion.
  • Astral Majesty: You have a +1 bonus to all defenses against attacks made by bloodied creatures.
  • Astral Resistance: You have resistance to necrotic damage and radiant damage equal to 5 + one-half your level.
  • Immortal Origin: Your spirit is native to the Astral Sea, so you are considered an immortal creature for the purpose of effects that relate to creature origin.
  • Memory of a Thousand Lifetimes: You have the memory of a thousand lifetimes power.

Class Features Edit

Hybrid Artificer

  • Role: Leader.
  • Power Source: Arcane.
  • Key Abilities: Intelligence, Constitution, Wisdom
  • Armor Proficiencies: Cloth, leather.
  • Weapon Proficiencies: Simple melee, simple ranged.
  • Implement: Rods, staffs, wands
  • Bonus to Defense: +1 Fortitude, +1 Will.
  • Hit Points at 1st Level: 6 + Constitution Score.
  • Hit Points per Level Gained: 2.5
  • Healing Surges per Day: 3
  • Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Perception (Wis), Thievery (Dex).
  • Class features: Healing Infusion (Hybrid)
  • Hybrid Talent Options: Arcane Empowerment or Arcane Rejuvenation.

Hybrid Warlord

  • Role: Leader.
  • Power Source: Martial.
  • Key Abilities: Strength, Intelligence, Charisma
  • Armor Proficiencies: Cloth, leather, hide, chainmail; light shields.
  • Weapon Proficiencies: Simple melee, military melee, simple ranged.
  • Bonus to Defense: +1 Fortitude, +1 Will.
  • Hit Points at 1st Level: 6+ Constitution Score.
  • Hit Points per Level Gained: 2.5
  • Healing Surges per Day: 3.5
  • Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha).
  • Class features: Inspiring Word (Hybrid), Warlord Leadership
  • Hybrid Talent Options: Commanding Presence (Hybrid) or Warlord Armor Proficiency.

EquipmentEdit

Equipment Name Price Weight
Bold Victory Leather Armor+1 840 gp 15 lb.
Chieftain's Spear +1 680 gp 6 lb.
Short Spear of Evil Undone +2 5,000 gp 2 lb.
Healer's Brooch +1 840 gp -
Adventurer's Kit 15 gp 33 lb.
Holy Symbol 10 gp 1 lb.
Ritual Book 50 gp 3 lb.
Amanuensis Ritual 20 gp -
Comprehend Language Ritual 50 gp -
Water Walk Ritual 100 gp -
Transfer Enchantment Ritual 175 gp -
Comrades' Succor 150 gp -
Philosopher's Crown 2,600 gp -
Power Jewel 1,000 gp -
Seek Rumor Ritual 50 gp -
Eye of Alarm Ritual 100 gp -
Last Sight Vision Ritual 100 gp -
Arcane Lock Ritual 150 gp -
Magic Circle Ritual 250 gp -
Total 12,180 gp 60 lb.

Normal load: 100 lb.

Wishlist

  • Mireva's (Ioun's) Revelation - Level 8 Divine Boon
  • Gauntlets of Remote Action or Sure Shot Gloves - Level 9 Hands
  • Rituals

Tracking Edit

TreasureEdit

Starting Gold: 100 gp

Kolloseum: Chieftain's Longspear + 1, 287 gp - Enchantment Transferred to Spear.

Catastrophe Philosopher's Crown, Healer's Brooch +1, Bold Victory Leather Armor +1, 1441 gp

Time Gold for Retirement of Finnean Fairhand 6 units @ level 5 + 2 units @ level 6 = 2796 + 1252 = 4048 gp.

Rift in a Bag: 1436 gp

Spent 1 DM Credit @ level 6: 626 gp

A Knight in d'Argent Manor: (Ioun's) Mireva's Revelation divine boon (level 8), 6513 gp

Sold Philosopher's Crown: 520 gp

Total GP Earned: 14971 gp


Spent:

Leather Armor                    25 gp
Longspear                        10 gp
4 Javelins                       20 gp
Adventurer's Kit                 15 gp
Holy Symbol                      10 gp
Ritual Book                      50 gp
Amanuensis                       20 gp
Comprehend Language              50 gp
Water Walk                      100 gp
Rare Herbs                      100 gp
Alchemical Reagents             450 gp - Spent 25 gp worth
Transfer Enchantement           175 gp
Spear                             5 gp
Shortspear of Evil Undone +2   5000 gp
Comrades' Succor                150 gp
Mystic Salves                    40 gp
Seek Rumor                       50 gp
Eye of Alarm                    100 gp
Last Sight Vision               100 gp
Arcane Lock                     150 gp
Magic Circle                    250 gp
Upgrade Healer's Brooch to +2  3360 gp
---------------------------------------
Total                         10070 gp

Remaining: 4901 gp

XP Edit

Kolloseum: 2841 xp

Catastrophe 2982 xp

Player Credits from Retired PC Finnean Fairhand 2865 xp

Rift in a Bag: 984 xp

Spent 1 DM Credit @ level 6: 417 xp

A Knight in d'Argent Manor: 4786 xp

Total XP: 14875 xp

Changes Edit

Level 2: Gained Adaptive Stratagem (Warlord Utility 2), Lend Might (Feat)

Level 3: Gained Phantasmal Henchman (Artificer Attack 3)

Level 4: Gained Battle Intuition (Feat), +1 Int/+1 Wis

Level 5: Gained Destructive Surprise (Warlord Attack 1), Retrained Phantasmal Henchman (Artificer Attack 3) to Shocking Feedback (Artificer Attack 3), Versatile Expertise - Spear/Staff (Bonus Feat)

Level 6: Gained Animate Helper (Artificer Utility 6), Superior Will (Feat)

Level 7: Gained Arc Infusion (Artificer Attack 7)

Level 8: Gained Jack of All Trades (Feat), +1 Int/+1 Wis

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