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Lu Ten
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Stats
Role Striker
Class Monk
Race Revenant Tiefling
Level 5
Player WEContact
Status Hypothetical
Location Limbo
Notes None yet




Summary Edit

Haaku Player WEContact
Human Hybrid Ranger/Fighter (Unaligned) Level 3 (XP 3567)
Initiative +4
Passive Insight 13 Passive Perception 20; Senses
HP 35 Bloodied 17 Surge Value 8; Surges Per-Day 8
AC 19 Fortitude 17 Reflex 17 Will 14
Speed 6 Size Medium
Str 18 (+4) Dex 16 (+3) Wis 14 (+2)
Con 12 (+1) Int 10 (+0) Cha 8 (-1)
Racial Abilities Heroic Effort, Bonus Feat, Bonus Skill, Human Defense Bonus
Class Features Hunter's Quarry (Hybrid), Combat Challenge (Hybrid), Tempest Technique (Hybrid)
Battack Basic Attack Monk Unarmed Strike +10 vs AC 1d8+10 (damage roll of 1 or 2 is treated as 3)
Branged Ranged Basic Attack Javelin +8 vs AC 1d6+8 (damage roll of 1 or 2 is treated as 3)
Feats Two-Weapon Defense, Hybrid Talent: Fighter Combat Talent, Master of the Fist, Two-Weapon Fighting
Skills +8 Acrobatics, +9 Athletics, +6 Endurance, +8 Nature, +10 Perception, +8 Stealth
Languages Allarian, Dwarven
Powers
Twin Strike (At-Will Standard Melee or Ranged weapon ✦ Martial, Weapon) Ranger Attack 1
Requirement: Haaku must be wielding two melee weapons or a ranged weapon.
Target: One or two creatures
Attack: +10 vs AC (melee, main weapon and off-hand weapon) or +8 vs AC (ranged), two attacks
Hit: 1d6+6 (main),1d8+6 (off-hand) (damage roll of 1 or 2 is treated as 3)
Footwork Lure (At Will Standard Action Melee weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One creature
Attack: +10 vs. AC
Hit: 1d8+10 (damage roll of 1 or 2 is treated as 3) and Haaku can shift 1 square and slide the target 1 square into the space he left.
Sohei Flurry (Encounter Minor Action Melee weapon ✦ Divine, Weapon) Sohei Attack
Requirement: Haaku must have hit an enemy with a weapon attack this turn
Target: One creature
Attack: +10 vs. AC
Hit: 1d8+6 (damage roll of 1 or 2 is treated as 3)
Off-hand Strike (Encounter Minor Action Melee weapon ✦ Martial, Weapon) Ranger Attack 1
Requirement: Haaku must be wielding two melee weapons or a ranged weapon.
Target: One creature
Attack: +10 vs AC
Hit: 1d8+10 (damage roll of 1 or 2 is treated as 3)
Rain of Blows (Encounter Standard Action Melee weapon ✦ Martial, Weapon) Fighter Attack 3
Target: One creature
Attack: +10 vs AC. Make the attack twice against the target.
Weapon: If Haaku is wielding a flail, a light blade, or a spear and has Dexterity 15 or higher, he can make the attack a third time against either the target or a different creature.
Hit: 1d8+6 (damage roll of 1 or 2 is treated as 3).
Jaws of the Wolf (Daily Standard Action Melee weapon ✦ Martial, Weapon) Ranger Attack 1
Requirement: Haaku must be wielding two melee weapons or a ranged weapon.
Target: One or two creatures
Attack: +10 vs AC (melee, main weapon and off-hand weapon), two attacks
Hit: 2d6+8 (main),2d8+8 (off-hand) (damage roll of 1 or 2 is treated as 3)
Invigorating Stride (Encounter Move Personal ✦ Healing, Martial) Ranger Utility 2
Effect: Haaku can shift a number of squares equal to his Wisdom modifier (+2) and must not end the shift adjacent to any enemy. Haaku can use his second wind.
Heroic Effort (Encounter No Action Personal ) Human Racial Utility
Trigger: Haaku misses with an attack or fails a saving throw
Effect: Haaku gains a +4 racial bonus to the attack or saving throw
Hunter's Quarry (At-Will Minor ) Ranger Feature
Effect: You can designate the nearest enemy to you that you can see as your quarry.

Once per round, when you hit your quarry with a Ranger attack power, the attack deals extra damage based on your level. (+1/2/3d6 per tier) If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.

The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.
Combat Challenge (At-Will Immediate Interrupt Melee ✦ Martial, Weapon) Fighter Attack
Trigger: An enemy marked by Haaku is adjacent to him and shifts or makes an attack that does not include him as a target.
Effect: Make a melee basic attack against that enemy.
Iron Armbands of Power (Item Property ) Level 6 Item
Properties: Gain a +2 item bonus to melee damage rolls.
+1 Devastating Ki Focus (Item Property ) Level 5 Item
Properties: When Haaku rolls damage for an implement attack or a weapon attack with this ki focus, any die that shows a 1 or a 2 instead deals 3 damage.
Enhancement: +1 attack rolls and damage rolls.
+1 Magic Hide Armor (Item Property ) Level 1 Item
Properties:
Enhancement: +1 AC.

Mini Stats for Combat Edit

[sblock=Statblock]Haaku - Male Human Ranger|Fighter 2 Status: Initiative: +4, Passive perception: 20, Passive Insight: 13 AC:19 Fort:17 Ref:17 Will:14 HP: 35/35 Bloodied: 17 Surge value: 8 Surges/day: 8 Speed: 6 squares, AP: 1, Second Wind: unused, Temporary HP: 0 Melee Basic Attack: +10 vs AC, 1d8+10 (off-hand)

Powers:[color=green]Twin Strike, Footwork Lure, Hunter's Quarry,[/color] [color=red]Heroic Effort, Sohei Flurry, Off-hand Strike, Rain of Blows, Invigorating Stride[/color] [color=gray]Jaws of the Wolf[/sblock]

Fluff Edit

Description
Age:
Gender:
Height:
Weight:
Alignment: Unaligned



Background

Hooks


Kicker


Equipment Edit

Equipment Name Price Weight
+1 Magic Ki Focus 360 gp 0 lbs
Adventurer's Kit 15 gp 33 lbs
Short Sword 10 gp 2 lbs
+1 Magic Hide Armor 360 gp 25 lbs
Javelins x2 10 gp 4 lbs
Chatkcha 10 gp 1 lb
Total 765 gp 65 lbs
  • Normal Load: 180 lb
  • Heavy Load: 360 lb
  • Maximum Drag: 900 lb

Wishlist
By Slot:

  • Weapon: +1 Rhythm Short Sword (+2 Devastating Ki Focus)
  • Armor: +1 Battle Harness (+2 Predator's Hide)
  • Neck: +1 Amulet of Protection (+2 Deep-Pocket Cloak)
  • Hands: Gauntlets of Blood
  • Head: Coif of Mindiron
  • Waist: Belt of Vigor
  • Feet: Acrobat Boots
  • Tattoo: Backlash Tattoo
  • Boon: Davros Elden's Defensive Step
  • Wondrous: Power Jewel

By Level:

  • Level 1: +1 Amulet of Protection
  • Level 2: Acrobat Boots/Belt of Vigor
  • Level 4: +1 Battle Harness/Gauntlets of Blood
  • Level 5: Power Jewel
  • Level 7: +2 Deep-Pocket Cloak/Davros Elden's Defensive Step
  • Level 8: +2 Predator's Hide/Coif of Mindiron
  • Level 9: +2 Cloak of the Walking Wounded/Elven Chain Shirt/Backlash Tattoo
  • Level 10: +2 Devastating Ki Focus


Tracking Edit

Treasure
Magic Items:

  • none found

Wealth:

+   780 gp starting gold (created at Level 2)
-   720 gp starting magic items (+1 Magic Ki Focus, +1 Magic Hide Armor)
-    45 gp starting equipment (Adv. Kit, Short Sword, Javelins, Chatkcha)
+  2628 gp Invasion of the Einherjar[1]
-  1800 gp Iron Armbands of Power
-   640 gp upgrade +1 Magic Ki Focus to +1 Devastating Ki Focus
-   100 gp Healing Potion x2
-----------------------
    103 gp


Experience

  • 1135 xp -retired Caim at level 2
  • 2432 xp -Invasion of the Einharjar[2]


Changes

  • Level 3:
  • Encounter Power: Rain of Blows



Level-Up Planning
Level 4:

  • Ability Scores: +1 STR/DEX
  • Feat: Weapon Focus (+1/2/3 feat bonus to damage)

Level 5:

  • Daily Power: Rain of Steel
  • Feat: Ki Focus Expertise (+1/2/3 feat bonus to attack, +1/2/3 to damage vs bloodied targets)

Level 6:

  • Feat: Improved Defenses (+1/2/3 feat bonus to NADs)
  • Utility Power: Battle Fury Stance

Level 7:

  • Encounter Power: Ruffling Sting

Level 8:

    Ability Scores: +1 STR/DEX
  • Feat: Improved Initiative (+4 feat bonus to initiative)

Level 9:

  • Daily Power: Attacks on the Run

Level 10:

  • Feat: Cunning Stalker
  • Utility: Pass Forward

Level 11:

  • Feat:Armor Specialization(Hide) (+1 feat bonus to AC, remove check penalty)
  • Paragon Path: Adroit Explorer
  • Ambitious Effort Power: Disruptive Strike




Math Edit

Class Features
Monk

  • +1 Fort, +1 Reflex, +1 Will
  • Monastic Tradition: Desert Wind
    • Desert Wind Flurry of Blows: You gain the Desert Wind Flurry of Blows power.
    • Mental Crucible: Lu Ten gains resist 5 fire. The resistance increases to 10 at 11th level and 15 at 21st level. If he already has fire resistance that is equal to or higher than this value, increase it by 2.
  • Unarmed Combatant: When Lu Ten makes a weapon attack such as a melee basic attack, he can use the monk unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d8 damage. Lu Ten must have a hand free to use his monk unarmed strike, even if he’s kicking, kneeing, elbowing, or head-butting a target. Also, his monk unarmed strike can benefit from a magic ki focus if he has one.
  • Unarmored Defense: While Lu Ten is wearing cloth armor or no armor and isn't using a shield, he gains a +2 bonus to AC.



Racial Features
Revenant

  • Ability Scores: +2 Dexterity, +2 Charisma
  • Size: Medium
  • Speed: 6
  • Vision: Low-light
  • Languages: Allarian, Primordial
  • Skill Bonuses: +2 Endurance, +2 Intimidate
  • Dark Reaping: Lu Ten has the Dark Reaping power.
  • Past Life: Lu Ten is also considered a member of the Tiefling race for the purpose of meeting prerequisites, such as feat or paragon path prerequisites.
  • Undead: You are considered an undead creature for the purpose of effects that relate to the undead keyword. You are also considered a living creature.
  • Unnatural Vitality: When you drop to 0 hitpoints or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.

Feats

  • Turathi Weapon Training
  • Hellfire Blood
  • Unarmored Defense
  • Versatile Expertise (Heavy Blade, Light Blade)

Theme
Infernal Prince

  • Starting Feature: Haaku gains a +1 power bonus to hit with fire attack rolls. In addition, he gains the Hellfire Heart power.



Attributes
AbilityCostInitialRacialLevelFinalMod
Str 1 11 0 0 11 0
Con 2 12 0 0 12 1
Dex 9 16 2 1 19 4
Int 2 8 0 0 8 -1
Wis 2 12 0 0 12 1
Cha 9 16 2 1 19 4
Totals 25   9




Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+0 dex/int 2 2 Unarmored Defense 1 +1 Flowform Leather Armor 2 21
Fortitude+0/+1str/con11+1 Lucky Charm2 15
Reflex+4/+0dex/int1 1+1 Lucky Charm2 18
Will+1/+4wis/cha1 1+1 Lucky Charm2 18




Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 2 0 6
Passive Insight 1 0 0 0 0 0 0 0 2 0 13
Passive Perception 1 0 0 0 0 0 0 2 0 13




Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 44 22 11


Surges per Day 8 (Class 7 + Con 1)

Saving Throws
Saving Throw Bonuses none

Attacks
Basic


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+4

str 1Tempest Technique04+1 Magic Ki Focused Monk Unarmed Strike110AC
Basic Ranged

+4

str1Tempest Technique3+1 Magic Ki Focused Javelin19AC


Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Twin Strike +4 STR 1 Tempest Technique 0 4 +1 Magic Ki Focused Short Sword 1 10 AC
Twin Strike (Ranged) +3 DEX 1 Tempest Technique 0 3 +1 Magic Ki Focused Chatkcha 1 8 AC
Footwork Lure +4 STR 1 Tempest Technique 0 4 +1 Magic Ki Focused Monk Unarmed Strike 1 10 AC
Sohei Flurry +4 STR 1 Tempest Technique 0 4 +1 Magic Ki Focused Monk Unarmed Strike 1 10 Ref
Off-hand Strike +4 STR 1 Tempest Technique 0 4 +1 Magic Ki Focused Monk Unarmed Strike 1 10 Ref
Jaws of the Wolf +4 STR 1 Tempest Technique 0 4 +1 Magic Ki Focused Monk Short Sword 1 10 Ref


Skills
Languages Allarian, Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics5+3dex19
Arcana +0 int 1 1
Athletics5+4str110
Bluff-1cha10
Diplomacy-1cha10
Dungeoneering+2wis13
Endurance5+1con17
Heal+2wis13
History+0int11
Insight+2wis13
Intimidate-1cha10
Nature5+2wis18
Perception5+2wis2Background - Early Life: Isolated110
Religion+0int11
Stealth5+3dex19
Streetwise-1cha10
Thievery+3dex14




}}

Approvals Edit

LEVEL 1
Approval 1

Approval 2

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