Summary[]
Swiftcurrent (Encounter Move Personal ) | Watersoul Genasi Racial Power |
Effect: Themes can shift up to his speed over ground or liquid terrain. He takes no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance he moves across would ordinarily deal damage to him. |
Dual Weapon Attack (At Will Free Melee Weapon ✦ Martial, Weapon) | Ranger Attack |
Requirement: Themes must be wielding two melee weapons. | |
Target: One creature | |
Attack: 1d20+8 vs. AC (off-hand weapon) | |
Hit: 1d6+5 damage | |
Special: Themes can use this power only once per round. |
Power Strike (Encounter Free Personal ✦ Martial, Weapon) | Ranger Attack |
Target: The enemy Themes hits | |
Trigger: Themes hits an enemy with a melee basic attack using a weapon. | |
Effect: The target takes an additional 1[W] damage from the triggering attack. |
Aspect of the Dancing Serpent (At Will Free Personal ✦ Martial, Stance) | Ranger Utility |
Effect: Themes assume a stance, the aspect of the dancing serpent. Until the stance ends, you gain the following benefits:
|
Aspect of the Soaring Eagle (At Will Free Personal ✦ Martial, Stance) | Ranger Utility |
Effect: Themes assume a stance, the aspect of the soaring eagle. Until the stance ends, you gain the following benefits:
|
Vicious Assault (Encounter No Action Special ✦ Fear, Primal, Weapon) | Reaver Attack |
Trigger: Themes hits an adjacent enemy with a melee weapon attack. | |
Effect: Each creature other than Themes that is adjacent to the enemy takes 1d8 damage. In addition, Themes and each enemy adjacent to him grants combat advantage until the end of his next turn. |
Stat Block[]
[sblock=Stat Block]Themes Swiftriver - Genasi Scout 1 Passive Perception: 12, Passive Insight: 12 AC: 16, Fort: 13, Ref: 14, Will: 13 Initiative: +5; Speed: 6 HP: 24/24, Temp HP: Bloodied: 12, Surge Value: 6, Surges left: 7/7 Powers: [COLOR="DarkGreen"]Melee Basic Attack Dual Weapon Attack[/COLOR] [COLOR="Red"]Power Strike Second Wind [ ] Action Point [ ][/COLOR] [COLOR="DimGray"][/COLOR] [/sblock]
Fluff[]
Description: Themes is 5'9 with pale blue-cerulean skin. As a Genasi, Themes' body is embroided with their signature markings. These markings appears as swirls as well as long, thin, graceful lines and span from his right shoulder, across his torso and down towards his left calf. His left arm and right leg are void of any such patterns. Two lines stretch downwards from his pupils, which merge and mingle fluidly with the swirls on his cheeks.
He dons a beige tunic with torn sleeves, with a brown vest over it. He has a broad belt with a ridiculously large buckle and dark blue cotton pants as well as a pair of black leather boots that go up until just below his knees. Despite perfect eyesight, he has a large eyepatch over his left eye.
He wears his two blades by his waist, one on each hip. The pair of swords are of equal length, with a wavy, curved blade. The hilt of the sword on his right side, however, is rather worn.
Background: Themes was born into a naval tribe of Genasi pirates called the Lah'nun. Due to the nature of their profession, all the heirs born have a natural affinity to water and are always Watersoul Genasi. As such, with they're superior combat strength at sea, they recieve training to be a pirate since birth, as even a newborn is able to swim freely in water.
Each pirate ship within the Lah'nun is like a home, and family or only the closest of friends travel together among the same ship. Some ships decide to break away from their scrupulous cousins and offer ferrying services or try their hand at trading instead. Regardless, when it comes to sea, the Lah'nun are among the best.
Hooks:
- Themes has started worrying about his future plans, as such he intends to find a stable earnest living.
- The call of the sea is still strong, Themes will be inclined towards adventures that involve sea travel or fighting at sea.
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 2 | 12 | 2 | 0 | 14 | 2 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 16 | 18 | 0 | 0 | 18 | 4 | |||||
Int | 0 | 8 | 2 | 0 | 10 | 0 | |||||
Wis | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 25 | 9 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +4/+0 | dex/int | 0 | 0 | 0 | 2 | Leather Armor | 0 | 16 | |||
Fortitude | +2/+1 | str/con | 1 | 0 | 0 | 0 | 13 | |||||
Reflex | +4/+0 | dex/int | 1 | 0 | 0 | 0 | 0 | 15 | ||||
Will | +2/+0 | wis/cha | 0 | 1 | 0 | 13 |
Saving Throw Bonuses: +2 to saving throws against on-going damage
Hit Points[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 12 | 5 | 0 | 0 | 0 | 0 | 24 | 12 | 6 |
Surges per Day 7
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | |
Passive Insight | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 |
Passive Perception | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 |
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
4 | dex | 1 | Two-Weapon Style (Flashing Blade Mastery) | 3 | Rapier | 0 | 8 | AC | ||||
Basic Ranged |
4 | dex | 1 | Two-Weapon Style (Flashing Blade Mastery) | 3 | Dagger | 0 | 8 | AC |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Dual Weapon Attack | +4 | Dex | 1 | Flashing Blade Mastery | 3 | Proficiency (Short Sword) | 0 | 8 | AC |
Skills[]
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 5 | 4 | dex | 2 | Background: Mariner | 0 | 11 | |||
Arcana | 0 | int | 0 | 0 | ||||||
Athletics | 2 | str | 0 | 2 | ||||||
Bluff | 0 | cha | 0 | 0 | ||||||
Diplomacy | 0 | cha | 0 | 0 | ||||||
Dungeoneering | 2 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 2 | |
Endurance | 1 | con | 2 | 0 | 3 | |||||
Heal | 5 | 2 | wis | 0 | 7 | |||||
History | 0 | int | 0 | 0 | ||||||
Insight | 2 | wis | 0 | 2 | ||||||
Intimidate | 0 | cha | 0 | 0 | ||||||
Nature | 5 | 2 | wis | 0 | 7 | |||||
Perception | 5 | 2 | wis | 0 | 7 | |||||
Religion | 0 | int | 0 | 0 | ||||||
Stealth | 5 | 4 | dex | 0 | 9 | |||||
Streetwise | 0 | cha | 0 | 0 | ||||||
Thievery | 4 | dex | 0 | 4 |
Features[]
- Two-Weapon Fighting
- While holding a melee weapon in each hand, you gain a +1 bonus to damage rolls of weapon attacks you make with a melee weapon.
Racial Features[]
- Elemental Origin
- Themes' ancestors were native to the Elemental Chaos, so he is considered an elemental creature for the purpose of effects that relate to creature origin.
- Elemental Manifestation (Watersoul):
- Themes can breathe underwater. He also gains a +2 racial bonus to saving throws against ongoing damage and the Swiftcurrent power.
Class Features[]
- Two-Weapon Style (Flashing Blade Mastery)
- Themes gains a +1 bonus to weapon attack rolls while he wields a light blade in his offhand
- Attack Finesse
- When Themes makes a melee basic attack, he can use his Dexterity modifier instead of his Strength modifier for the attack roll and the damage roll.
- Wilderness Knacks
- Ambush Expertise: Whenever Themes makes a Stealth check, each ally within 10 squares of him gains a +2 bonus to his or her next Stealth check before the end of Themes' next turn.
- Watchful Rest: When Themes takes an extended rest, he and any allies also taking the rest do not take the -5 penalty to Perception checks for sleeping.
- Aspects of the Wild
- Themes gains the Aspect of the Soaring Eagle and the Aspect of the Dancing Serpent.
Theme[]
- Reaver (Book of Vile Darkness)
- Themes gains the Vicious Assault encounter power.
Background Benefits[]
- Geography (Wetlands), Occupation (Criminal): No benefit.
- Occupation (Mariner): Acrobatics +2
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Leather Armor | 25 gp | 15 lb. |
Rapier | 25 gp | 2 lb. |
Short Sword | 10 gp | 2 lb. |
Daggers (10) | 10 gp | 10 lb. |
Climber's Kit | 2 gp | 11 lb. |
Adventurer's Kit | 15 gp | 33 lb. |
Total | 87 gp | 73 lb. |
Normal load: 160 lb.
Tracking[]
Rewards[]
Treasure[]
- 13 gp starting gold remaining
Equipment[]
- Weapon: Rapier
- Off-hand: Short Sword
- Armor: Leather Armor
- Arm:
- Feet:
- Hands:
- Head:
- Neck:
- Ring1:
- Ring2:
- Waist:
Changes[]
Judge Comments[]
Approval 1[]
Approval from renau1g: Just need to select one of the background benefits (can only benefit from one of teh +2's noted). Minor though, so approved.
Approval 2[]
Approval from jbear1979: Comments:Needs to be fixed before approval
- Acrobatics is missing background benefit +2; should be +11
- +2 Racial bonus to Endurance is missing; include in summary and maths section
- Dual Weapon atk: missing trigger line
- Basic Atk dmg with off hand is 1d6+5
- Two Weapon fighting has been errated to apply to both weapons: While wielding a melee weapon in each hand, you gain a +1 bonus to damage rolls of weapon attacks that yo make with a melee weapon.
- Surges: I calculate 7 surges: 6 from scout and 1 from CON;am I missing something?
- Dual Weapon atk maths should be +8 to hit; needs weapon prof. and +1 Flashing Blade Mastery
Fixed! (from treex)
Status[]
Notes[]
Dual Weapon Attack: 1[W]+Dex Power Strike: 1[W] extra Vicious Assault: 1[W] Level5: Whenever Themes reduces a nonminion enemy below 1 hitpoint, he gains a +1 bonus to melee attack rolls until the end of his next turn. Level10: Whenever Themes uses Vicious Assault or scores a critical hit, he gains 10 THP.