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SummaryEdit

Eddard Player
Human Sentinel () Level 1 (XP )
Initiative +3
Passive Insight 19 Passive Perception 21; Senses Normal
HP 33 Bloodied Surge Value ; Surges Per-Day 10
AC 17 Fortitude 16 Reflex 13 Will 15
Speed 6 Size Medium
Str 8 (-1) Dex 12 (+1) Wis 18 (+4)
Con 16 (+3) Int 12 (+1) Cha 10 (+0)
Racial Abilities Bonus Feat, Bonus Skill, Human Defense Bonuses, Human Power Selection, Bonus At-Will Power
Class Features Acolyte of the Natural Cycle, Animal Companion, Combined Attack, Druid Wilderness Knacks, Beast Empathy (Druid), Wilderness Tracker (Druid), Healing Word, Level 1 Sentinel At-Will Power, Level 1 Sentinel Daily Power, Primal Guardian (Sentinel), Druid of Spring, Druid of Spring: Wolf
Battack Basic Attack
Branged Ranged Basic Attack
Feats Toughness, Wasteland Wanderer
Skills Heal +11, Insight +9, Nature +11, Perception +11, Religion +6
Languages Common, Elven
Powers


Melee Basic Attack (At-Will Standard Action Melee weapon ✦ Weapon) Basic Attack
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Ranged Basic Attack (At-Will Standard Action Ranged weapon ✦ Weapon) Basic Attack
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Flame Seed (At-Will Standard Action Ranged 10 ✦ Fire, Implement, Primal, Zone) Druid Attack 1
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier. Level 21: 2d6 fire damage.
Combined Attack (Encounter Standard Action Melee weapon ✦ Primal, Weapon) Druid Attack
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.

Level 17: 2[W] + Wisdom modifier damage.

Level 27: 3[W] + Wisdom modifier damage.
Effect: Your animal companion can take a free action to move up to its speed and then use its animal attack.
Healing Word (Encounter (Special) Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) ✦ Healing) Cleric Utility
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 1d6 additional hit points.

Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points.

Level 26: 6d6 additional hit points.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Tending Strike (At-Will Standard Action Melee weapon ✦ Primal, Weapon) Druid Attack 1
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. Level 21: 2[W] + Wisdom modifier damage.
Effect: One ally within 5 squares of the target gains temporary hit points equal to your Constitution modifier.
Heat Metal (Daily Minor Action Melee 1 ✦ Fire, Primal) Druid Attack 1
Target: One axe, flail, heavy blade, light blade, pick, or spear
Effect: Once per round when a weapon attack hits with the target, the target of the attack also takes 5 fire damage. This benefit lasts until the end of the encounter.

Mini Stats for the ForumsEdit

Eddard --Human Sentinel 1 [b]Put the Character Sheet URL Here[/b]


Initiative: 3, 6, Passive Perception: 21, Passive Insight: 19 AC: 17, HP:33/33, Bloodied: , Surge Value: , Surges Left:10/10 Action Points: 1 OA Basic Melee Attack: At-Will Powers: [Color=Green]Melee Basic Attack, Ranged Basic Attack, Flame Seed, Tending Strike[/Color] At-Will Powers: [Color=Red]Combined Attack, Healing Word, Second Wind[/Color] At-Will Powers: [Color=Gray]Heat Metal, Magic Item Use[/Color]

FluffEdit

Background Appearance and Personality Region Hooks & Kickers


Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 9 16 0 0 16 3
Dex 2 12 0 0 12 1
Int 2 12 0 0 12 1
Wis 9 16 2 0 18 4
Cha 0 10 0 0 10 0
Totals 22   8


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameMiscMisc NameAC PenLevel BonusTotal
Acrobatics 0 1 dex 0 0 0 -1 0 0
Arcana 0 1 int 0 0 0 n/a 0 1
Athletics0-1str000-10-2
Bluff00cha000n/a00
Diplomacy00cha000n/a00
Dungeoneering04wis000n/a04
Endurance03con000-102
Heal54wis000n/a09
History01int000n/a01
Insight54wis000n/a09
Intimidate00cha000n/a00
Nature54wis2Wasteland Wanderer00n/a011
Perception54wis2Wasteland Wanderer00n/a011
Religion51int000n/a06
Stealth01dex000-100
Streetwise00cha000n/a00
Thievery01dex000-100
Trained Skills5 






Defenses
Defense Ability Mod. Ability Type Class Racial Feat Feat Name Armor Armor Name Shield Shield Name Enhancement Enhancement Name Misc Misc Name Level Total
Armor Class 3 Constitution 0 0 0 3 Hide Armor 1 Light Shield 0 0 0 17
Fortitude -1/3 str/con 1 1 0 0 0 0 0 0 15
Reflex 1/1 dex/int 1 1 0 0 1 Light Shield 0 0 0 14
Will 4/0 wis/cha 1 1 0 0 0 0 0 0 16


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