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Summary[]

Seren Treeshield Player Truman North
Elf Warlord (multiclass Wizard) (Good) Level 1 (XP 0)
Initiative +2
Passive Insight 11 Passive Perception 13; Senses Low-light vision
HP 25 Bloodied 12 Surge Value 6; Surges Per-Day 8
AC 17 Fortitude 14 Reflex 14 Will 12
Speed 6 Size M
Str 16 (+3) Dex 15 (+2) Wis 13 (+1)
Con 13 (+1) Int 16 (+3) Cha 10 (+0)
Racial Abilities Elven Weapon Proficiency, Group Awareness , Wild Step, Elven Accuracy, Fey Origin.
Class Features Combat Leader, Inspiring Word, Tactical Warlord
Battack Basic Attack Normal Longsword. +6 vs AC
Branged Ranged Basic Attack Magic Missile: +3 vs Reflex Thrown Dagger: +2 vs AC
Feats Acane Initiate (Wizard Multiclass)
Skills Arcana +8, Athletics +9, Endurance +7, Heal +6, History +8
Languages Allarian, Elven
Powers
Commander's Strike (At Will Standard Melee ✦ Weapon, martial)
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target.
Hit: Ally's basic attack damage + 3.
Wolf Pack Tactics (At Will Standard Melee Weapon ✦ Martial, Weapon)
Target: One Creature
Attack: Strength vs. AC
Hit: 1D8+3 damage
Special: Before you attack, you let one ally adjacent ot either you or the target shift 1 square as a free action.
Elven Accuracy (Encounter Free Personal )
Effect: Seren can reroll an attack roll. Must use the second roll, even if it is lower
Inspiring Word (Encounter Minor Close burst 5 ✦ Martial, Healing)
Target: Seren or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1D6 hit points.
Special: You can use this power twice per encounter, but only once per round.
Warlord’s Favor (Encounter Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: +6 vs. AC
Hit: 2d8+3. One ally within 5 squares of you gains a +3 power bonus to attack rolls against the target until the end of your next turn.
Magic Missile (Encounter Standard Ranged 20 ✦ Arcane, Force, Implement)
Target: One creature
Attack: +3 vs. Reflex
Hit: 2d4+3 force damage
Special: counts as a ranged basic attack
White Raven Onslaught (Daily Standard Melee Weapon ✦ Martial, Weapon)
Target: One creature
Attack: +6 vs. AC
Weapon: longsword
Hit: 3D8+3 damage and Seren slides an adjacent ally 1 square. Until the end of the encounter, whenever Seren or an ally within 10 squares of him makes a successful attack, the attacker slides an adjacent ally 1 square.
Miss: Seren chooses one ally within 10 squares. Until the end of the encounter, that ally slides an adjacent ally 1 square after making a successful attack.



Fluff[]

Po el m 01 h

Seren Treeshield

Description: More Viggo Mortensen and less Orlando Bloom. See illustration.

Background: Seren Treeshield is a member of a militant elven clan from the southwestern forests of the Isle of Opposition. He trained in arms and magic there and served as a war-band leader for two seasons, before becoming disillusioned with constant warfare with neighboring humans, elves and orcs. He travelled to Daunton to seek a more peaceful way of life, but instead found himself in the organization of Belingras Erigard, High Priest for Lauto in Daunton, as a personal manservant and enforcer.

Seren does not venerate Lauto, but was quite impressed with The Chapel of the Oblous and it's great wealth and prestige.

Hooks: Antonio, Lord Tyrol, the head administrator of a large bank in Daunton, turned up dead in Bacarte. He'd been hanged from a bridge at dawn with his pockets leaden with heavy rocks. The local constabulary ruled it a suicide, and most people, who know better than to cross the merchants there, haven't investigated.

Sindona, a female half-orc loan shark of Bacarte's quays, publicly confessed her happiness over his death. She produced documents that showed that Lord Tyrol had been using his influence to exclude Sindona from establishing a business in Daunton, and claimed it was due to Lord Tyrol's little-known hatred of orcs. With Tyrol gone, Sindona was able to establish a small moneylender's shop in Daunton. Within weeks, she had improbably landed a huge client: Erigard and the Chapel of the Oblus employed her to speculate with their money in mercantile expeditions.

It wasn't long, however, before Belingras Erigard and the church of Lauto had taken a bath over a few bad investments. Sindona knew she'd be dead if she didn't flee back to the relative safety of her home in Bacarte. As it turned out, however, Erigard's reach exceeded the water's edge: Sindona found herself imprisoned in Bacarte on trumped-up charges, and eventually died in prison from a mysterious wasting disease.

As a subordinate to Belingras Erigard, Seren watched these events unfold and knew of many of the key players in this drama. He knew Sindona professionally, and they developed a dislike for one another quickly (although Seren has nothing against half-orcs in general.) Seren knew there was something strange afoot, and he suspected his employer Erigard, of foul play. But he's never been able to prove it.

Seren also observed the steady flow of adventurers coming to the Temple to buy resurrection for their dead comrades. The inconceivably lavish rewards of adventuring-- the chance at enough wealth to defeat death itself-- slowly lured Seren to take up arms again and venture back into the wider world. Lately, Seren has left the employ of the Church and has decided to set out on adventures, such as those undertaken by many of the church's regular clients. Erigard made a show of giving Seren his blessing, since adventurers generally bring in more coin than errand-boys.

There is clearly a lot more to this story than the bard's tales indicate, and one of Seren's long-term goals is to bring the nefarious tomfoolery of the Church to light. Why was Lord Tyrol eliminated? Was Erigard responsible for the deaths of Tyrol and/or Sindona? Why did he choose to elevate a common thug like Sindona to a position of power, only to discard her? Does Erigard suspect Seren may try to expose his alleged foul deeds? And are any of Tyrol or Sindona's family or friends so hungry for vengeance that they may take it out on Seren?

Math[]

See Seren's Google Spreadsheet character sheet here: [1]

Surges per Day 7 (Class 6 + Con 1)



Attributes
AbilityCostInitialRacialLevelFinalMod
Str 11 16 0 0 16 3
Con 3 13 0 0 13 1
Dex 3 13 2 0 15 2
Int 5 14 2 0 16 3
Wis 3 13 0 0 13 1
Cha 0 10 0 0 10 0
Totals 25   10




Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+3 dex/int 0 0 0 +7 Normal Chainmail Armor, Normal Light Shield 17
Fortitude+3/+1str/con+1 14
Reflex+2/+3dex/int +1Normal Light Shield 14
Will+1/+0wis/cha+1 12




Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 13 5 0 0 0 0 25 12 6




Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+3

str +3Normal Longsword+06AC
Basic Ranged

+3

intNormal WandMagic Missile+03Ref


===


Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 2
Passive Insight 1 0 0 0 0 0 0 0 11
Passive Perception 1 0 0 2 0 0 0 13

=


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics02dex000-1Armor01
Arcana 5 3 int 0 0 0 8
Athletics53str000-1Armor07
Bluff00cha0000
Diplomacy00cha0000
Dungeoneering01wis0000001
Endurance51con00-1Armor05
Heal51wis0006
History53int0008
Insight01wis0001
Intimidate00cha0000
Nature01wis2003
Perception01wis2003
Religion03int0003
Stealth02dex00-1Armor01
Streetwise00cha0000
Thievery02dex00-1Armor01



Feats:

  • 1st: Arcane Initiate [Multiclass Wizard]

Equipment[]

Equipment Name Price Weight
Normal Chainmail 40 40
Normal Longsword 15 4
Normal Dagger 1 1
Standard Adventurer's Kit, without sunrods 11gp 31lbs
Normal Wand 7 -
total 63gp

76 lbs

'Wishlist:'
+1 Polearm (any type), and/or any +1 cold weapon.

+1 Chainmail of any type.

Judge Comments[]

Judge 1:

  • Character Summary: Initiative should be +4, Dex mod (+2) plus Combat Leader (+2)
  • Character Summary: Athletics should be +7, shows +9; Endurance should be +5, shows +7
  • Character Summary: Include the actual modifier to attack instead of "Strength" for Wolf Pack Tactics
  • Character Summary: The bonus for the ally's attack should be +4 (1 + Int mod (+3))
  • Character Summary: Unless I'm loony toons and missed errata somewhere, Magic Missile doesn't require an attack roll and only does 2 + Int modifier (+3) damage.
  • Math Section: Initiative should be +4
Minor issues, so approved.-horticulture
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