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Razam Player FourMonos
Genasi Barbarian (Unaligned) Level 1 (XP 0)
Initiative +1
Passive Insight 10 Passive Perception 10; Senses normal vision
HP 31 Bloodied 15 Surge Value 7; Surges Per-Day 11
AC 16 Fortitude 17 Reflex 13 Will 11
Speed 6 Size Medium
Str 19 (+4) Dex 10 Wis 8 (-1)
Con 16 (+3) Int 14 (+2) Cha 12 (+1)
Racial Abilities +2 Intelligence, +2 Strength, Elemental Origins (Elemental, not natural), Elemental Manifestation: Stormsoul: +1 to Fortitude, Promise of Storm, Resist 5 Lightning
Class Features Barbarian Agility, Feral Might: Thunderborn Wrath, Rage Strike, Rampage
Battack Basic Attack Fullblade: +7 vs AC, 1d12 +4 damage
Branged Ranged Basic Attack Hand Axe: +6 vs AC, 1d6+4 damage
Feats Weapon Proficiency (Fullblade)
Skills Acrobatics 0, Arcana 7, Athletics 8, Endurance 9, History 2, Nature 2, Religion 2
Languages Common, Primordial
Powers
Howling Strike (At-Will Standard Melee weapon ✦ Primal, Weapon) Class
Target: One Creature
Attack: +7 vs AC
Hit: 1d12+1d6+4 damage
Special: When charging, you can use this in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.
Howl of Fury (At-Will Standard Melee weapon ✦ Primal, Thunder, Weapon) Class
Target: One Creature
Attack: +7 vs AC
Hit: 1d12+4 damage, then Razam howls in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes 3 thunder damage, or 6 thunder damage if Razam is raging
Thunderborn Wrath (At-will Free ✦ Primal)
Effect: Once per round, when Razam bloodies an opponent, each enemy adjacent to Razam takes 3 thunder damage.
Promise of Storm (Encounter Minor ) Racial
Effect: Until the end of his next turn, Razam deals an extra 1d8 damage when he hits with thunder and lightning attacks.
Feral Might: War Cry (Encounter Free Action Close Blast 3 ✦ Primal, Fear) Class
Trigger: Your attack reduces an enemy to 0 hit points
Effect: Razam pushes each target 1 square.
Vault the Fallen (Encounter Standard Melee ✦ Primal, Weapon) Class
Target: One or Two Creatures
Attack: +7 vs AC
Hit: 1d12 +1d6 +4 damage
Effect: If targeting two creatures, Razam can shift 1 square after the first attack.
Thunder Hooves Rage (Daily Standard Melee weapon ✦ Primal, Rage, Weapon) Class
Target: One creature
Attack: +7 vs AC
Hit: 3d12+4 damage
Miss: Half damage
Effect: You enter the rage of the thunder hooves. Until the rage ends, Razam can move through one or two enemies spaces during his each of his turns. When he moves through an enemies space, the next attack against that enemy during the same turn deals an extra 1d12 (weapon) bonus damage.

FluffEdit

Description: Razam is a large, muscular genasi. While genasi are usually a little more stout than humans, Razam is even more so. As with most stormsoul genasi, he has light purple skin. His skin is outlined by the energy lines, known as szuldar, a characteristic of all genasi. Razam's szuldar are mild yellow in color and follow the pattern of lightning. The lightning shaped szuldar cover his cheeks, forehead and down over his body. He possesses the typical spike "hair" of stormsoul genasi, but he also has a full beard of a similar pattern.


Personality: Like a thunderstorm, Razam is prone to chaos. He is a emotional with bursts of happiness and explosions of anger. Overall, he is happy and jovial person. When he laughs, echoes of thunder rumble at the edge of hearing. He is also very confident in himself, sometimes to a delusional capacity.

Background:

Like most genasi clans, Razam's clan consisted of mostly one manifestation, windsoul genasi. Razam's birth to windsoul parents was thought to be a either a prolific sign, a daming curse... or whispered infidelity. While he was loved by his parents, Razam's boistrous personality often rubbed his clan mates wrong. His loud, confident manner often irritated the quieter, calmer windsoul genasi.

Razam's older brother, Lo'el, grew very jealous of his stormsoul brother. The jealosy peaked when Razam seduced A'lil'a, a beautifal windsoul woman whom Lo'el had secretly wished to marry. Lo'el set himself to be rid of his troublesome brother. Through old stories and myths, Lo'el convinced Razam that he was meant to become a Tempest. Tempests (according to Lo'el) were legendary Masters of Storms, thought to help bring the genasi from the Elemental Chaos into the different worlds.

Such was Razam's confidence, he easily became convinced he was meant for this transformation into a Master of Storms. With Lo'el's direction, Razam entered the Elemental Chaos in search for information, power and his eventual transformation into a Tempest. He spent time traveling from community of genasi to community inside the Elemental Chaos. Razam took on jobs physical labor to raise funds. He spent all his raised funds studying and learning about the elemental powers of storm.

His research into the beings known as Tempests was not promising. No one had documented the presence of a Tempest for centuies.

Razam was considering giving up on his search when something from the Feywild shifted. The magical power eminated from the Feywild was felt strongly through the arcane realms, including near where Razam was located in the Elemental Chaos. Hoping this energy was related to his personal goals, Razam traveled as quick as he could toward the Feywild energy. The shifting lands from the Near Islands and the Feywild created a portal that Razam found himself pulled through.


Hooks: Razam is a free spirit. His value of this freedom leads him to dislike the idea of slavery very much.

He could be tempted with knowlege of storms and any direct arcane associations.

His brother, Lo'el, could be a future ally or enemy based on how deeply his jealousy lies.


Kicker: Razam is looking for lore and power associated with becoming a Tempest. he is hoping the energy flow from the Feywild is associated with his goals.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 12 17 2 0 19 4
Con 9 16 0 0 16 3
Dex 0 10 0 0 10 0
Int 2 12 2 0 14 2
Wis 0 8 0 0 8 -1
Cha 2 12 0 0 12 1
Totals 25   9



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/+2 dex/int +1 0 0 0 +3 Hide Armor 0 0 0 16
Fortitude+4/+3str/con+2+10000000 17
Reflex0/+2dex/int+100 000000 13
Will-1/+1wis/cha000 000000 11


HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 16 0 0 0 0 0 31 15 7


Surges per Day 11 (Class 8 + Con 3)

Saving ThrowsEdit

Saving Throw Bonuses: None

Resistances: Resist 5 Lightning


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 0 0 0
Passive Insight -1 0 0 0 0 0 0 0 0 0 9
Passive Perception -1 0 0 0 0 0 0 0 0 0 9


Speed and Movement Edit

Speed: 6 (Race 6 )


Racial Features Edit

[Genasi]

  • Elemental Origin
  • Storm Soul: 5 resist lightning
  • Promise of Storm Encounter Power
  • +1 Fortitude
  • +2 to Strength and Intelligence
  • +2 Endurance, +2 Nature
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, Primordial

Class Features Edit

[Barbarian]

  • +2 Fort
  • Barbarian Agility
  • Thunderborn Wrath- War Cry Encounter Power
  • Rage Strike
  • Rampage


Feats Edit

  • Weapon Proficiency(Fullblade) [1st level]



Skills and Languages Edit

Languages Common, Primodial



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-10-1
Arcana +5 +2 int 0 7
Athletics+5+4str-108
Bluff+1cha01
Diplomacy+1cha01
Dungeoneering-1wis000000-1
Endurance+5+3con+2-109
Heal-1wis0-1
History+2int02
Insight-1wis0-1
Intimidate+1cha01
Nature-1wis+201
Perception-1wis0-1
Religion+2int02
Stealth0dex-10-1
Streetwise+1cha01
Thievery0dex-10-1



Powers KnownEdit

  • Barbarian
  • At-Will - 1st Level
    • [Howling Strike]
    • [Howl of Fury]
  • Encounter - 1st Level
    • [Vault the Fallen]
    • [Promise of Storm]
    • [War Cry]
  • Daily - 1st Level
    • [Thunder Hooves Rage]

AttacksEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 00003Fullblade007AC
Basic Ranged

4

str00002Hand Axe006AC


Regional BenefitsEdit

Chaos Burn: Spurred by his desire to see more, Razam ventured into the Elemental Chaos. This experience strengthened his understanding of the elemental powers and their arcane influence (Arcana class skill).

EquipmentEdit

Equipment Name Price Weight
Hide Armor 30gp 25lbs
Fullblade 30gp 10lbs
Hand Axe 5gp 3lbs
Standard Adventurer's Kit 15gp 33lbs

Remaining: 20gp


Wish List:Edit

Any magic large weapon (does not have to be fullblade)

Magic Hide Armor

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from:


Approval 2 Edit

Approval from:


Status Edit

Approved for level 1 by:

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