Summary[]
Disheartening Strike (Melee) (At Will Standard Melee ✦ Martial, Weapon, Rattling) | |
Requirement: You must be using a light blade, crossbow or sling | |
Target: One creature | |
Attack: +8 vs. AC | |
Hit: 1d4+5 and the target takes a -2 penalty to attack rolls until the end of your next turn. A creature immune to fear is not subject to this penalty. |
Disheartening Strike (Ranged) (At Will Standard Ranged ✦ Martial, Weapon, Rattling) | |
Requirement: You must be using a light blade, crossbow or sling | |
Target: One creature | |
Attack: +6 vs. AC | |
Hit: 1d6+4 and the target takes a -2 penalty to attack rolls until the end of your next turn. A creature immune to fear is not subject to this penalty. (using hand crossbow) |
Riposte Strike (At Will Standard Melee ✦ Martial, Weapon) | |
Requirement: You must be using a light blade | |
Target: One creature | |
Attack: +8 vs. AC | |
Hit: 1d4+5. If target attacks you before start of your next turn, make your riposte against the target as an immediate interrupt: 6 vs AC attack that deals 1d4+3 damage |
Torturous Strike (Encounter Standard Melee ✦ Martial, Weapon) | |
Requirement: You must be using a light blade | |
Target: One creature | |
Attack: +8 vs. AC | |
Hit: 2d4+7 |
Precise Incision (Daily Standard Melee ✦ Martial, Weapon, Reliable) | |
Requirement: You must be using a light blade | |
Target: One creature | |
Attack: +8 vs. reflex | |
Hit: 3d4+5 |
Fey Step (Encounter Move, Teleportation Personal ) | |
Effect: Teleport up to 5 squares |
Surprise Strike (Encounter No Action, Special - Outlaw Theme ✦ Martial) | |
Trigger: When using a basic attack or an at-will weapon attack power, you hit an enemy that is granting combat advantage to you. | |
Effect: The enemy is dazed until the end of your next turn. |
Fluff[]
Description:On the short side for an Eladrin at 5'5", Zuki has the slim, almost slight frame so common amongst her people. She wears her silver hair long, often swept up in a messy bun to keep it out of her way. Her style of dress is conservative, and not overly flattering. She wears a bracelet adorned with blue beads (no monetary value) that match her eye colour.
Her expectations of others are low, and she tends to avoid emotional attachment and/or involvement to avoid even slight disappointment. She tends towards cooly polite though she can feign friendliness when she deems it necessary.
Background:Grew up in Sybar, in the Crystal Isles. Parents had little interest in her when her younger brother was born (the prodigal son). As a child, she was taunted and teased for her small size. She learned to talk her way out of beatings, how to fake being tougher than she really was (Social Outcast background).
Turned to thievery as a minor rebellion against her parents, who are respectable. They still seem more concerned about her brother's doings than hers. Zuki has gained some notoriety for her criminal activities (resulting in her designation as an Outlaw (theme)).
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Int | 2 | 12 | 2 | 0 | 14 | 2 | |||||
Wis | 2 | 10 | 0 | 0 | 10 | 0 | |||||
Cha | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Totals | 25 | 11 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +4/+2 | dex/int | 0 | 0 | 0 | 2 | Leather Armor | 0 | 16 | |||
Fortitude | +2/+1 | str/con | 0 | 0 | 0 | 0 | 12 | |||||
Reflex | +4/+2 | dex/int | 2 | 0 | 0 | 0 | 0 | 16 | ||||
Will | +0/+2 | wis/cha | 0 | 1 | 0 | 13 |
Hitpoints[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 12 | 5 | 0 | 0 | 0 | 0 | 24 | 12 | 6 |
Surges per Day: 7
Saving Throws[]
- None
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | |
Passive Insight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 |
Passive Perception | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 15 |
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
2 | str | 1 | Rogue Weapon Talent | 3 | Dagger | 0 | 6 | AC | ||||
Basic Ranged |
4 | dex | 2 | Hand Crossbow | 0 | 6 | AC |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Disheartening Strike | +4 | Dex | 1 | Weapon Talent (Dagger) | 3 | Weapon Proficiency (Dagger) | 0 | 8 | AC | ||||
Disheartening Strike (Ranged) | +4 | Dex | 2 | Weapon Proficiency (Hand Crossbow) | 0 | 6 | AC | ||||||
Riposte Strike | +4 | Dex | 1 | Weapon Talent (Dagger) | 3 | Weapon Proficiency (Dagger) | 0 | 8 | AC | ||||
Torturous Strike | +4 | Dex | 1 | Weapon Talent (Dagger) | 3 | Weapon Proficiency (Dagger) | 0 | 8 | AC | ||||
Precise Incision | +4 | Dex | 1 | Weapon Talent (Dagger) | 3 | Weapon Proficiency (Dagger) | 0 | 8 | AC |
Class Features[]
- First Strike
- At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter
- Rogue Tactics (Brutal Scoundrel)
- You gain a bonus to Sneak Attack damage equal to your Strength modifier.
- Rogue Weapon Talent
- +1 bonus to attack rolls when wielding a dagger
- Increase weapon damage die by one size when wielding shurikens
- Sneak Attack
- Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra 2d6+2 damage if the attack hits. You decide whether to apply the extra damage after making the damage roll.
Racial Features[]
- +2 Arcana, +2 History
- Eladrin Education
- You gain training in one skill of your choice: Perception
- Eladrin Weapon Proficiency
- You gain proficiency with the longsword
- Eladrin Will
- You gain a +1 racial bonus to Will
- Fey Origin
- You are considered a fey creature for the purpose of effects that relate to creature origin.
- Trance
- Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
- Fey Step
- You can use fey step as an encounter power.
Skills[]
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 4 | dex | 0 | 4 | ||||||
Arcana | 2 | int | 2 | 0 | 4 | |||||
Athletics | 5 | 2 | str | 0 | 7 | |||||
Bluff | 5 | 2 | cha | 2 | Background - Social Outcast | 0 | 9 | |||
Diplomacy | 2 | cha | 0 | 2 | ||||||
Dungeoneering | 0 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Endurance | 1 | con | 0 | 1 | ||||||
Heal | 0 | wis | 0 | 0 | ||||||
History | 2 | int | 2 | 0 | 4 | |||||
Insight | 0 | wis | 0 | 0 | ||||||
Intimidate | 5 | 2 | cha | 0 | 7 | |||||
Nature | 0 | wis | 0 | 0 | ||||||
Perception | 5 | 0 | wis | 0 | 5 | |||||
Religion | 2 | int | 0 | 2 | ||||||
Stealth | 5 | 4 | dex | 0 | 9 | |||||
Streetwise | 5 | 2 | cha | 0 | 7 | |||||
Thievery | 5 | 4 | dex | 0 | 9 |
Feats[]
- Weapon Focus
- +1 damage feat bonus with light blade
Regional Benefits[]
Equipment[]
Equipment | Gold: 9gp | Weight: 58 lb |
---|---|---|
Leather Armor | 25 gp | 15 lbs |
Dagger (5) | 5 gp | 5 lbs |
Hand Crossbow | 25 gp | 2 lbs |
Crossbow bolts (20) | 1 gp | 2 lbs |
Standard Adventurer's Kit | 15 gp | 33 lbs |
Thieves Tools | 20 gp | 1 lb |
1 Potions of Healing | 50 gp |
Elixir of Treasure Finding
Tracking[]
Treasure[]
Level 1
- 50 GP received from Count Varis, used to purchase 1 Potion of Healing [USED]
- 1 Elixir of Treasure Finding from Olga following the sea battle
- 1 Potion of Healing from Lady Tamora
Judge Comments[]
Level 1[]
Approval 1[]
Approval from jbear1979:
- Included Eladrin Weapon Proficiency and Eladrin Education in summary and a description of Eladrin Education and skill trained in Racial Traits
- Passive Perception is 15; Adjusted in summary and maths section
- Added training in Perception in maths section
- Added total Weight to equipment
- Added a section for gold left over in equipment
Comments: All minor issues; fixed. So, Approved.
Approval 2[]
Approved MeepoLives 13:53, May 8, 2012 (UTC) (SR)
Status[]
Approved for level 1 at 0 xp by jbear1979 and MeepoLives