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SummaryEdit

Zharne Redcloud Player Ozymandias79
Elf Druid (Unaligned) Level 8 (XP 14324)
Initiative +9
Passive Insight 19 Passive Perception 26; Senses Lowlight Vision
HP 66 Bloodied 33 Surge Value 16(18 in Beastform); Surges Per-Day 9
AC 23 Fortitude 17 Reflex 21 Will 21
Resist 5 Cold
Speed 8 Size Medium
Str 12 (+1) Dex 20 (+5) Wis 20 (+5)
Con 14 (+2) Int 10 (+0) Cha 8 (-1)
Racial Abilities +2 Nature, +2 Perception, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step, elven accuracy.
Class Features Balance of Nature, Primal Aspect, Ritual Casting, Wild Shape
Battack Basic Attack +2 Accurate Staff of Ruin +10 Vs. AC 1D8+5 or Grasping Claws +13 Vs. Ref 1D8+11
Branged Ranged Basic Attack Longbow +10 Vs. AC 1D10+10
Feats Ritual Caster, Toughness, Superior Implement Training(Accurate staff), Implement Focus(Staff), Staff Expertise, Grasp of The World Serpent, Primal Fury
Skills Nature +16, Acrobatics +15, Athletics +11, Perception +16
Languages Allarian, Imperial
Rituals Animal Messenger(Nature), Purify Water(Nature).
Powers
Wild Shape (At Will Minor ✦ Polymorph)
Target: Personal
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square.

While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers.

You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round.
Swarming Locusts (At Will Standard Close blast 3 ✦ Beast Form, Implement, Primal, Zone.)
Target: Each creature in blast
Attack: +13 vs. Reflex
Hit: 1d8+11 damage.
Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.
Chill Wind (At Will Standard Area Burst 1 within 10 squares ✦ Cold, Implement, Primal)
Target: Each creature in burst
Attack: +13 vs. Fortitude
Hit: 1d6+6 cold damage.
Grasping Claws (At Will Standard Melee ✦ Beast Form, Implement, Primal)
Target: One creature
Attack: +13 vs. Reflex
Hit: 1d8+11 damage, and the target is slowed until the end of your next turn.
Special: Counts as a melee basic attack
Thorn Spray (Encounter Standard Close blast 5 ✦ Implement, Primal)
Target: Each creature in blast
Attack: +13 vs. Fortitude
Hit: 1d6+11 damage, and the target takes a –6 penalty to all defenses until the end of Zharne's next turn.
Predator's Flurry (Encounter Standard Melee Touch ✦ Beast Form, Implement, Primal)
Target: One Creature
Attack: +13 vs. Reflex
Hit: 1d6+11 damage, and the primary target is dazed until the end of Zharne's next turn.
Secondary Target: One creature other than the primary target
Secondary Attack: +13 vs Reflex
Secondary Hit: 1d6+11 damage, and the secondary target is dazed until the end of Zharne's next turn.
Effect: Zharne shifts 5 squares and then makes a secondary attack.
Blood-Spray Bite (Encounter Standard Melee Touch ✦ Beast Form, Fear, Implement, Primal)
Attack: +13 vs. Fortitude
Hit: 2d10 + 11, and Zharne pushes each enemy within 5 squares, other than the target, 2 squares.
Elven Accuracy (Encounter Free Personal )
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Summon Pack wolf (Daily Standard Ranged 5 ✦ Implement, Primal, Summoning) Druid 1
Secondary Target: Melee 1; one creature
Secondary Attack: +13 vs Reflex
Secondary Hit: 1d6+11 damage, and if the wolf has combat advantage against the target, the target is knocked prone.
Effect: Zharne summons a Medium wolf in an unoccupied square within range. The wolf has speed 6. Zharne can give the wolf the following special command. On the turn he summons the wolf, he gives that command as part of using this power.
Special: Instinctive Effect: If Zharne hasn’t given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can’t do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
Fleet Pursuit (Daily Minor Personal ✦ Beast Form, Primal)
Target: Self
Effect: Until the end of the encounter, Zharne gains a power bonus of 5 to his speed while he is in beast form.
Rebuking Thorns (Daily Minor Personal ✦ Primal)
Target: Self
Effect: when any enemy hits Zharne with a melee attack, that enemy takes 5 damage.
Form of the Primeval Wolf (Daily Minor Personal ✦ Beast Form, Implement, Primal)
Effect: Zharne assumes the form of the primeval wolf until the end of the encounter, or until Zharne uses the wild shape power again. While Zharne is in this form, Zharne gain a +2 bonus to damage rolls with beast form powers against targets that are granting Zharne combat advantage. Once before the end of the encounter, Zharne can use the Primeval Wolf Attack power.
Primeval Wolf Attack (Daily Free Action Melee touch ✦ Beast Form, Implement, Primal)
Requirement: The power Form of the Primeval Wolf must be active in order to use this power.
Target: The target of Zharne's triggering attack
Trigger: Zharne hits an enemy with a beast form melee attack
Attack: +13 vs. Fortitude
Hit: 2d8+11 damage, and the target falls prone.
Claw Gloves (Property )
Properties: While in beast form and an enemy grants combat advantage to him, Zharne's melee attacks deal 1d10 extra damage against that enemy.
Enduring Beast Hide +1 (Daily Minor ✦ Healing) Magic Item
Effect: Zharne spends a healing surge.
Properties: While in beast form, Zharne regains 2 additional hit points whenever he spends a healing surge.
Accurate staff of Ruin +2 (Property ) Magic Item
Properties: Whenever Zharne makes an attack using this staff, he gains an item bonus to the attack’s damage rolls equal to the staff’s enhancement bonus.
Critical: +2d10 damage.
Frostwolf Pelt +1 (Daily Immediate Reaction ) Magic Item
Trigger: An enemy adjacent to Zharne hits him
Effect: The triggering enemy is knocked prone.
Properties: Zharne gains resist 5 cold




RoleController
StatusUnassigned
LocationThe Tavern
NotesSupreme Predator, or so he thinks.


FluffEdit

Background Edit

Zharne is from the island of Vhaneir and it was a beautiful day and Zharne had been stalking and hunting a great horns deer, when the messenger came and scared away Zharne's intended prey and meal, needless to say he was pissed but they say all bad things comes in pairs of three so also this time. The messenger informed Zharne that he was summoned to appear in front of the elders council and so Zharne did, although under protest and in bad mood. There he found out that the so-called twelve stone tablets of fate had been stolen and he was among the chosen to be sent out to retrieve them and was given ample supply to aid them in their quest. So Zharne grudgingly accepted the quest and was forced to seek the stolen tablets and he found that civilization enjoying but he loved openly criticize it and praise the wild. He also decided as he wasn't the only one chosen, he could take his time and spend the the money on himself, as surely someone else would find the stolen tablets he reasoned selfishly. Sadly after 20 years after many journeys the monetary supply he was given was running out so rather than going back to the tribe, he decided that he would try adventuring and so he did.

Appearance and personality Edit

Age: 63
Gender: Male
Height: 6' ( 183 cm)
Weight: 160 lb.(72 kg)
Alignment: Unaligned
Personality: Zharne is a free spirit with some authority issues and he enjoys criticizing "civilzation" although he enjoys the benefits of it.
Physical Description: a tall and feral looking elf with ravenblack hair and steelblue eyes, clad in a fine hide armor. In his beastform, Zharne looks like a mangy-looking lynx with grey fur with black spots that is the size of panther

Hooks: Zharne is supposed to be looking for the stolen tablets of fate but he doesn't want to IE it is too bothersome for him

Hooks: Zharne will disregard any clues of a so-called "tablets of fate" as coincidences so finding one might darken the days of Zharne as he might realize that there were some(very little) truth in what the elders told him

Hooks: Tha last two and half years Zharne spent in Dauntons sewers hunting rats, due to no income, and people who caught a glimpse of Zharne in his beast form has spread the word the great rat slayer beast of the sewers, also the rat population might be growing as the beast of the sewers is now gone

Hooks: TMZ?

Kicker: Another tribesman who was sent out from zharne's tribe might have gotten himself in trouble and it is Zharne's interest to help him out seeing as he(Zharne) is convinced that HE(Zharne) ISN'T the chosen one who will retrieve the Tablets, and the tribeman-in-trouble might be

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 12 0 0 12 1
Con 5 14 0 0 14 2
Dex 9 16 2 2 20 5
Int 0 10 0 0 10 0
Wis 9 16 2 2 20 5
Cha 0 8 0 0 8 -1
Totals 25   12



Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +5/+0 dex/int 0 4 Enduring Beast Hide +1 4 23
Fortitude+1/+2str/con01Frost Pelt +14 17
Reflex+5/+0dex/int1 1Frost Pelt +14 21
Will+5/-1wis/cha1 1Frost Pelt +14 21



Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 0 4 0 9
Passive Insight 5 0 0 0 0 4 0 19
Passive Perception 5 0 0 2 0 0 4 5 26


Senses: Lowlight Vision

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 5 Toughness 0 0 66 33 16


Surges per Day 9 (Class 7 + Con 2)

Saving Throw Bonuses Edit

None.

Basic Attacks Edit

Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Other Level Total vs ?
Basic Melee +1 Str +1 Staff Expertise +4 +2 Staff of Ruin +4 +10 vs AC
OA: Melee +1 Str +1 Staff Expertise +4 +2 Staff of Ruin +4 +10 vs AC
Grasping Claws +5 Wis +1 Staff Expertise +4 +2 Staff of Ruin +4 +13 vs Reflex
OA: Grasping Claws +5 Wis +1 Staff Expertise +4 +2 Staff of Ruin +4 +13 vs Reflex
Basic Ranged +5 Dex +2 Longbow +4 +11 vs AC

Speed and Movement Edit

Speed: 8

PowersEdit

Powers KnownEdit

  • Elf
    • Elven Accuracy (PHB)
  • Druid
    • At-Will
      • Wild Shape (PHB2)
      • Swarming Locusts (PP)
      • Grasping Claws (PHB2)
      • Chill Wind (PHB2)
    • Encounter
      • Thorn Spray (level 1, PP)
      • Predator's Flurry(level 3, PHB2)
      • Blood-Spray Bite(Level 7, PP)
    • Daily
      • Summon Pack Wolf(level 1, PP)
      • Form Of The Primeval Wolf(level 5, Dragon 386)
    • Utility
      • Fleet Pursuit
      • Rebuking Thorns

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Grasping Claw +5 Wis 1 Staff Expertise +3 Accurate Staff of Ruin +2 0 0 4 13 Reflex
Swarming Locusts +5 Wis 1 Staff Expertise +3 Accurate Staff of Ruin +2 0 0 4 13 Reflex
Chill Wind +5 Wis 1 Staff Expertise +3 Accurate Staff of Ruin +2 0 0 4 13 Fortitude
Thorn Spray +5 Wis 1 Staff Expertise +3 Accurate Staff of Ruin +2 0 0 4 13 Fortitude
Predator's Flurry +5 Wis 1 Staff Expertise +3 Accurate Staff of Ruin +2 0 0 4 13 Reflex
Blood-Spray BIte +5 Wis 1 Staff Expertise +3 Accurate Staff of Ruin +2 0 0 4 13 Fortitude
Summon Pack Wolf
(Pack Wolf attack)
+5 Wis 1 Staff Expertise +3 Accurate Staff of Ruin +2 0 0 4 13 Reflex
Form of Primeval Wolf
(Primeval Wolf attack)
+5 Wis 1 Staff Expertise +3 Accurate Staff of Ruin +2 0 0 4 13 Fortitude


Class Features Edit

Druid

  • +1 Reflex, +1 Will
  • Balance of Nature: Must have one or two Beast Form at-will powers.
  • Primal Aspect - Primal Predator (+1 speed when not wearing heavy armor)
  • Ritual Caster Feat
  • Ritual book
  • Wild Shape - Gain the wild shape power.

Racial Features Edit

Elf

  • Elven Accuracy: You can use elven accuracy as an encounter power.
  • Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  • Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
  • Skill Bonuses: +2 Nature, +2 Perception
  • Ability Score Bonuses: +2 Dex, +2 Wis
  • Size: Medium
  • Speed: 7
  • Vision: Low-light
  • Languages: Common, Elven

Skills and Languages Edit

Languages Allarian, Imperial


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics55dex1Hide Armor, Sandals of Precise Stepping415
Arcana 0 int 4 4
Athletics51str1Hide Armor, Sandals of Precise Stepping411
Bluff-1cha43
Diplomacy-1cha43
Dungeoneering5wis49
Endurance2con-1Hide Armor45
Heal5wis49
History0int44
Insight5wis49
Intimidate-1cha43
Nature55wis2416
Perception55wis2416
Religion0int44
Stealth5dex1Hide Armor, Sandals of Precise Stepping410
Streetwise-1cha43
Thievery5dex-1Hide Armor48



Feats Edit

  • Toughness
  • Superior Implement Training(Accurate staff)
  • Implement Focus(staff)
  • Staff Expertise
  • Grasp of The World Serpent
  • Primal Fury

Regional BenefitsEdit

Background: Elf - Wild Elf (Acrobatics on class skill list)

Equipment Edit

Item Cost Weight Notes
Hide Armor 30 gp 25lbs purchased at start,sold for 6gp
Quarterstaff 5 gp 4lb purchased at start, sold for 1gp
Quarterstaff 5 gp 4lb found on goblin, enchantment transfered, sold for 1gp
Accurate Staff of Ruin +1 680gp 4lb purchased as an Accurate Staff, transferred the staff of ruin enchantment to it.
Accurate Staff of Ruin +2 3400gp 4lb Found in goblin cave.
Shard of the Mage 680gp - purchased, attached to Accurate Staff of Ruin +2.
Sandals of Precise STepping 1800gp 0lb Found in goblin cave.
Frost Pelt +1 840gp - purchased.
Claw Gloves 840gp - purchased.
Enduring Beast Hide Armor 1000gp 25lbs purchased
Longbow 30 gp 3lb purchased at start
Arrows(60) 2 gp 6lb purchased at start
Rare Herb 1 gp 0lb purchased at start. For nature rituals.
Standard Adventurer's Kit 15 gp 33lbs purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are crossed out.
Ritual Book free 3lb free at start. 2 of 128 pages used.
Gold 71gp 1,42 lb
Platinum 50pp 1,00lb

Total weight:114 lb
Carrying capacity: normal load up to 120 lb. Heavy load up to 240 lb. Drag up to 600 lb.

WishlistEdit

  • Staff of Ruin +3
  •  ??????
  • Enduring Beast Hide Armor +2
  • Phylactery of Action
  • Frostwolf Pelt +2

Tracking Edit

+100g starting gold
 -83g starting equipment
 ---
 17g remaining
 ---
 17g
+478g Reward from Lord Ogglebottom
 ---
 495g remaining
 ---
 495g
 -20g price of Accurate staff
 -25g price of transferring enchantment to accurate staff ritual
 ---
 450g remaining
+3336g Reward from Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
-3360g Purchases
 ---
 426g remaining
+4645g Reward from The Bane of the Black Dragon
 ---
 5071g reamining

XP Edit

  • Lord Ogglebottoms Odd Tasks: All in a Nights Work
  • Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
  • The Bane of the Black Dragon

Changes Edit

  • June 25, 2010 - Gained 1246 XP, 495GP, and a Staff of Ruin+1. Reaches Level 2 , Gains a utility power - Fleet Pursuit and retrained away Storm Spike for Chill Wind.
  • August 19, 2011 - Gained 4578 Xp, 3336GP. Reaches Level 5 , Gains an encounter power - Predator's Flurry, a daily power - Form of the Primeval Wolf and retrained away Darting Bite for Thorn Spray and Savage Frenzy for Summon Pack Wolf.
  • December 21, 2011 - Gained 3537 Xp, Reaches Level 6 and gains a utility power - Rebuking Thorns
  • May 09, 2012 - Gained 3030 XP, 4645 gp, an Accurate Staff of Ruin +2. Reaches Level 7 and gains an encounter power - Blood-spray Bite.
  • July 14, 2012 - Gained 1933 XP and Sandals of Precise Stepping. Reaches Level 8.

Adventures Edit

  • Lord Ogglebottoms Odd Tasks: All in a Nights Work
  • Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island
  • The Bane of the Black Dragon





Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from --renau1g

Senses table, missing the +5 from trained in perception

Minor though. So approved.

Approval 2 Edit

Approval from --JoeNotCharles

Total weight should be 74.32 (you were missing the 6 lb of arrows). Fixed it myself. Approved!

Level 2 Edit

Approval 1 Edit

Approval from --renau1g

  • I'd like to see some Hooks or Kickers though

Approval 2 Edit

Approval from TwoHeadsBarking:

  • Fluff: Your background cracks me up. Hooks would be nice though.

Approved.

Level 5 Edit

Approval 1 Edit

  • Level bonus for Chill Wind is off by 1 in the Math section but correct on the summary.

Approved by MeepoLives 20:11, December 14, 2011 (UTC)

Approval 2 Edit

Other than the Chill Wind thing Meepo pointed out, you're solid. Approved --WEContact 00:08, December 15, 2011 (UTC)

Status Edit

Status: Approved as 2nd level character with 1246 xp by renau1g and TwoHeadsBarking.

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