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SummaryEdit

Xerxes of the wandering waves Player Ozymandias79
Githzerai Monk (Lawful Good) Level 1 (XP 0)
Initiative +6
Passive Insight 14 Passive Perception 19; Senses Normal
HP 26 Bloodied 13 Surge Value 6; Surges Per-Day 9
AC 16 Fortitude 14 Reflex 15 Will 15
Resist None
Saving Throws +2 racial bonus to saving throws against effects that daze, dominate, or stun.
Speed 6 Size Medium
Str 10 (+0) Dex 18 (+4) Wis 18 (+4)
Con 14 (+2) Int 10 (+0) Cha 10 (+0)
Racial Abilities Danger Sense, Defended Mind, Iron Mind, Shifting Fortunes.
Class Features Monastic Tradition (Centered Breath), Centered Breath Flurry of Blows, Mental Equilibrium, Unarmed Combatant, Unarmored Defense
Battack Basic Attack Bastard Sword +3 vs AC, 1d10+2 damage
Branged Ranged Basic Attack Sling +6 vs AC, 1d6+4 damage
Feats Githzerai Blade Master
Skills Acrobatics +11, Endurance +7, Athletics +4, Stealth +9, Perception +9,
Languages Common, Deep Speech
Powers
Dancing Cobra (At Will Standard Melee weapon ✦ Full Discipline, Implement, Psionic) Monk Attack 1
Target: One creature
Attack: +4 vs. Reflex
Hit: 1d10+6 damage. If the target has made an opportunity attack against Xerxes during this turn, the target takes 4 extra damage.
Special: Movement Technique - Move Action, Personal. Effect: Xerxes moves 8 squares.
Five Storms (At Will Standard Close burst 1 ✦ Full Discipline, Implement, Psionic) Monk Attack 1
Target: Each enemy Xerxes can see in burst
Attack: +4 vs. Reflex
Hit: 1d8+6 damage
Special: Movement Technique - Move Action, Target: Personal. Effect: Xerxes shifts 2 squares.
Centered Flurry of Blows (At-Will Free (Special) Melee 1 ✦ Psionic) Monk Feature
Target: One creature
Trigger: You hit with an attack during your turn.
Effect: The target takes 6 damage, and Xerxes can slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.
Special: Xerxes can use this power only once per round.
Iron Mind (Encounter Immediate Interrupt Personal ) Githzerai Racial Power
Trigger: Xerxes is hit by an attack.
Effect: Xerxes gains a +2 bonus to all defenses until the end of Xerxes' next turn.
Open the Gate of Battle (Encounter Standard Melee touch ✦ Full Discipline, Implement, Psionic, Thunder) Monk Attack 1
Target: One creature
Attack: +4 vs. Reflex
Hit: 2d10 + 6 damage. The target takes 1d10 extra damage if it was at full hit points when you hit it with this attack.
Special: Movement Technique - Move Action, Personal. Effect: Xerxes moves 8 squares. During this movement, Xerxes don’t provoke opportunity attacks from the first enemy Xerxes moves away from.
Spinning Leopard Maneuver (Daily Standard Melee 1 ✦ Implement, Psionic) Monk Attack 1
Target: One enemy.
Attack: +4 vs. Reflex
Hit: 2d6+6 damage.
Miss: Half damage
Effect: Xerxes shifts 6 squares and can make the above attack once during each enemy that Xerxes moves adjacent to during the shift.


Fluff Edit

Background Edit

Appearance and personality Edit

Age: 22
Gender: Male
Height: 6'3"
Weight: 175 lb.
Personality: .
Physical Description: A tall and lithe Gith in a tattered grey cloak and yellow clothes,

Adventuring Career

  • None yet.

Companions, Past and Present Edit

A list of fellow adventurers that Xerxes has had the pleasure of being companion to (and the players of each), and the adventure(s) which they undertook together.

  • None yet.

Hooks Edit

  • .
  • .
  • .

Kicker Edit

  • .

Show Math Edit

Ability scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 10 0 0 10 0
Con 5 14 0 0 14 2
Dex 9 16 2 0 18 4
Int 0 10 0 0 10 0
Wis 9 16 2 0 18 4
Cha 0 10 0 0 10 0
Totals 25   10



Basic Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 03Bastard Sword03AC
Basic Ranged

0

str2Sling02AC


Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 2 0 0 0 0 6
Passive Insight 4 0 0 0 0 0 0 14
Passive Perception 4 5 0 0 0 0 0 0 19


Senses: normal

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 0 0 0 0 26 13 6


Surges per Day 9 (Class 7 + Con 2)

Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+0 dex/int 2 0 0 16
Fortitude+0/+2str/con10 13
Reflex+4/+0dex/int2 0 16
Will+4/+0wis/cha11 0 16


Saving Throw Bonuses: Xerxes have a +2 racial bonus to saving throws against effects that daze, dominate, or stun.

Speed and movement Edit

Speed: 6 (6 race)

Racial abilities Edit

  • +2 Wisdom, +2 Dexterity or +2 Intelligence
  • Speed: 6 squares.
  • Vision: Normal
  • Languages: Common, Deep Speech
  • Skill Bonuses: +2 Acrobatics, +2 Athletics.
  • Danger Sense: You have a +2 racial bonus to initiative checks.
  • Defended Mind: You have a +2 racial bonus to saving throws against effects that daze, dominate, or stun.
  • Iron Mind: You have the Iron Mind Power.
  • Shifting Fortunes: When you use your second wind, you can shift 3 squares as a free action.

Class features Edit

  • Monastic Tradtion (Centered Breath) - Gain Centered Breath Flurry of Blows power and Mental Equilibrium.
  • Mental Equilibrium - +1 Fort.
  • Unarmed Combatant - Gain proficiency in Monk Unarmed Strike, a +3 proficiency weapon with 1d8 damage. Requires a free hand.
  • Unarmored Defense - +2 AC when in cloth or no armor and not using a shield.

Background benefits Edit

  • Occupation - Artisan (+2 to Athletics)

Feats Edit

  • Githzerai Blade Master(Level 1)

Suggested feats for heroic tier

  • Improved Initiative(level 2)
  • Miryaths First strike(level 4)
  • Versatile Expertise(Heavy Blade & Ki Focus)(Level 5 Bonus)
  • Unarmored Agility(level 6)
  • Lucky Start(level 8)
  • Rapid Assault(level 10)

Skills and Languages Edit

Languages: Common, Deep Speech (from race)



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics54dex2-011
Arcana 0 int 0 0
Athletics0str22Character Background/Regional Benefits04
Bluff0cha00
Diplomacy0cha00
Dungeoneering4wis04
Endurance52con07
Heal4wis04
History0int00
Insight4wis04
Intimidate0cha00
Nature4wis04
Perception54wis09
Religion0int00
Stealth54dex09
Streetwise0cha00
Thievery4dex04



Powers Edit

Powers Known Edit
  • Githzerai Racial Power: Iron Mind
  • From Level 1:
    • At Will: Dancing Cobra (PHB3), Five Storms (PHB3), Centered Flurry of Blows (PHB3)
    • Encounter: Open the Gate of Battle (PHB3)
    • Daily: Spinning Leopard Maneuver (PHB3)
Powers to Hit Edit
Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Dancing Cobra +4 Dex 0 0 0 4 Reflex
Five Storms +4 Dex 0 0 0 4 Reflex
Open the Gate of Battle +4 Dex 0 0 0 4 Reflex
Spinning Leopard Maneuver +4 Dex 0 0 0 4 Reflex


EquipmentEdit

Item Cost Weight Notes
Bastard Sword 30 gp - purchased at start
Sling 1 gp 0lb purchased at start
Sling Bullet(40) 2 gp 10lb purchased at start
Healing Potion 50gp lb purchased at start
Standard Adventurer's Kit 15 gp 33lbs purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are crossed out.
Gold 1gp 0,02 lb
Platinum 0pp 0 lb

Total weight: 46,02 lbs.
Carrying capacity: normal load up to 100 lb. Heavy load up to 200 lb. Drag up to 500 lb.

Tracking Edit

Money Edit

Magic Items Edit

XP Edit

Adventures Edit

Wish List Edit

Level Up Summary Edit

Level 2 - TBD

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from r


Approval 2 Edit

Approved by

Status Edit

Approved by r and

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