Wat | |
---|---|
Stats | |
Role | Controller |
Class | Invoker |
Race | Half-Elf |
Level | 9 |
Player | Son of Meepo |
Status | Ready! |
Location | |
Notes |
Summary[]
Divine Bolts (At-Will Standard Ranged 10 ✦ Divine, Implement, Lightning) | Invoker Attack 1 |
Target: One or two creatures | |
Attack: +12 vs Reflex | |
Hit: 1d6+10 lightning damage and Wat slides the target 2 squares. |
Vanguard's Lightning (Power of the Storm) (At-Will Standard Area burst 1 in 10 ✦ Divine, Implement, Thunder) | Invoker Attack 1 |
Target: Each creature in burst | |
Attack: +12 vs Reflex | |
Hit: 1d6+14 thunder damage and Wat slides the target 2 squares. Whenever the target makes an opportunity attack before the end of your next turn, the target takes 2 thunder damage. |
Thunderwave (Encounter Standard Close blast 3 ✦ Arcane, Implement, Thunder) | Wizard Attack 1 |
Target: Each creature in blast | |
Attack: +12 vs Fortitude | |
Hit: 1d6+12 thunder damage and Wat pushes the target 7 squares and slides it 2 squares. |
Thunder of Judgement (Encounter Standard Ranged 10 ✦ Divine, Implement, Thunder) | Invoker Attack 1 |
Target: One, two, or three creatures | |
Attack: +12 vs Fortitude | |
Hit: 1d6+12 thunder damage or 2d6+12 thunder damage if only one creature is targeted. Wat pushes the creature 7 squares, slides it 2 squares and dazes it until the end of his next turn. Wat deals 1 extra point of damage per target. |
Lightning's Revelation (Encounter Standard Area burst 1 in 10 ✦ Divine, Implement, Lightning) | Invoker Attack 1 |
Target: Each creature in burst | |
Attack: +12 vs Reflex | |
Hit: 2d6+10 lightning damage and the target takes a -5 penalty to all defenses until the end of Wat's next turn. Wat slides the target 2 squares. Wat deals 1 extra point of damage per target. |
Armor of Wrath (Encounter Immediate Reaction Close burst 5 ✦ Divine, Radiant) | Invoker Feature |
Target: Triggering enemy in burst | |
Trigger: An enemy within 5 squares of Wat hits him. | |
Effect: The target takes 5 radiant damage and Wat pushes him 3 squares. | |
Special: Channel Divinity: Wat can use only one channel divinity power per encounter. |
Rebuke Undead (Encounter Standard Close blast 5 ✦ Divine, Implement, Radiant) | Invoker Feature |
Target: Each undead creature in the blast | |
Attack: +12 vs Will | |
Hit: 2d10+10 radiant damage. Wat pushes the creature 4 squares and dazes it until the end of his next turn. Wat deals 1 extra point of damage per target. | |
Special: Channel Divinity: Wat can use only one channel divinity power per encounter. |
Shining Symbol (Encounter Standard Close blast 3 ✦ Divine, Implement, Radiant) | Ordained Priest Attack |
Target: Each enemy in the blast | |
Attack: +12 vs Will | |
Hit: 1d8+10 radiant damage, and the target takes a -2 penalty to attack rolls until the end of Wat's next turn. Wat deals 1 extra point of damage per target. |
Rain of Blood (Encounter Standard Area burst 1 in 10 ✦ Divine, Implement) | Invoker Attack 7 |
Target: Each enemy in the burst | |
Attack: +12 vs Fortitude | |
Hit: 1d6+10 damage, and the target gains vulnerable 5 to all damage until the end of Wat's next turn. Wat deals 1 extra point of damage per target. | |
Effect: Until the end of Wat's next turn, each ally in the burst gains a +5 power bonus to attack rolls. |
Encouraging Chant (Encounter Minor Action Close burst 2 ✦ Divine, Zone) | Invoker Utility 2 |
Effect: The burst creates a zone of hope that lasts until the end of Wat's next turn. While within the zone, Wat and any allies gain a +2 power bonus to saving throws. |
Silent Malediction (Daily Standard Close blast 3 ✦ Divine, Implement, Thunder) | Invoker Attack 1 |
Target: Each creature in blast | |
Attack: +12 vs Fortitude | |
Hit: 2d6+12 thunder damage and the target is stunned (save ends). Wat slides the target 2 squares. Wat deals 1 extra point of damage per target. | |
Miss: Half damage and the target is dazed until the end of your next turn. | |
Effect: Wat is dazed until the end of his next turn. |
Icon of Terror (Daily Standard Close blast 5 ✦ Divine, Fear, Implement, Psychic) | Invoker Attack 5 |
Target: Each creature in blast | |
Attack: +12 vs Will | |
Hit: 2d6+10 psychic damage and you push the target 7 squares. | |
Miss: Half damage and you push the target 3 squares. |
Hall of Thunderous Battle (Daily Standard Close burst 2 ✦ Divine, Implement, Thunder, Zone) | Invoker Attack 9 |
Target: Each enemy in burst | |
Attack: +12 vs Fortitude | |
Hit: 2d6+12 thunder damage and Wat pushes the target 4 squares and slides it 2 squares. Wat deals 1 extra point of damage per target. | |
Miss: Half damage and you push the target 3 squares. | |
Effect: The burst creates a thundering zone that lasts until the end of Wat's next turn. When Wat moves, the zone moves with him, remaining centered on him. While within the zone, any ally gains a +2 power bonus to AC and Fortitude. | |
Sustain: (Minor) - The zone persists and you push each enemy within it 3 squares. |
Altar of Defense (Daily Minor Action Personal ✦ Divine, Stance) | Invoker Utility 6 |
Effect: Wat enters the altar of defense stance. Until the stance ends, whenever Wat uses an invoker encounter or daily power, one ally within 10 squares that Wat can see gains a +2 bonus to all defenses until the end of Wat's next turn. |
Amulet of Elegy +2 (Daily Free ) | Neck |
Trigger: Wat uses a power to produce an effect that a save can end. | |
Effect: Each target of the power takes a -2 penalty to its first saving throw against the effect. | |
Properties: +2 to Fortitude, Reflex, and Will. |
Thunderwave Quickbeam Staff +2 (Daily Free ) | Staff |
Trigger: Wat would push one or more creatures with one of his powers. | |
Effect: Instead of pushing those creatures, Wat knocks them prone and deal xd6 thunder damage to each one where x equals the number of squares he would normally push each one. | |
Critical: +2d8 thunder damage. | |
Properties: +2 to attack and Damage. Energized (thunder): When Wat uses an attack power through an energized implement, he gains a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type. The bonus increases to +3 at 11th level and +4 at 21st level. Forceful Whenever Wat pulls, pushes, or slides a target with an attack power using a forceful implement, the distance of the forced movement increases by 1 square. |
Rebuking Finemail +2 (No Power ) | |
Properties: When you hit an enemy with any divine attack power, you gain a +1 bonus to all defenses against that enemy’s attacks until the end of your next turn. |
Gift of Rain (Daily Standard ) | Boon |
Effect: You and each of your allies within a close burst 5 can make a saving throw or spend a healing surge as a free action. |
Potion of Healing (Consumable Minor ) | Consumable |
Effect: Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points. |
Stormglass Shard (Consumable Free ) | Consumable |
Trigger: Wat uses a thunder or lightning encounter or daily power of level 5 or lower. | |
Effect: You push the target up to 2 squares. If the target cannot be pushed, it falls prone. |
Mini Stats for Combat[]
[sblock=Wat's Stats][B]Wat[/B] - Half-Elf Invoker 9 Status: Passive Perception 18, Passive Insight 23 AC 23, Fort 22, Reflex 19, Will 22 HP 62/62, Bloodied 31, Surge Value 15, Surges 11/11 Speed 5, Initiative +9 Action Points: 1, [color=red]Second Wind [][/color] At-Will Powers: [color=Green]Vanguard's Lightning[/color], [color=Green]Divine Bolts[/color] Encounter Powers: [color=red]Thunderwave [][/color], [color=red]Thunder of Judgement [][/color], [color=red]Shining Symbol [][/color], [color=red]Lightning's Revelation [][/color], [color=red]Rain of Blood [][/color], [color=red]Channel Divinity [][/color], [color=red]Encouraging Chant [][/color] Daily Powers: [color=gray]Silent Malediction [][/color], [color=gray]Icon of Terror][/color], [color=gray]Hall of Thunderous Battle [][/color], [color=gray]Amulet of Elegy [][/color], [color=gray]Thunderwave Staff [][/color], [color=gray]Altar of Defense [][/color],
[color=gray]Gift of Rain [][/color] [/sblock]
Fluff[]
Description: Although he is 22 years old, his short stature combined with youthful looks cause many adults to confuse him to be nothing more than a boy of 15 or 16 years. He wears a suit of gleaming mail over which traveling vestments marking him as an ordained priest of Joven are worn. The only weapon Wat carries, is that favored by his deity, the staff.
Background: Joven is a god of many things, but among them he is known as a lustful god. In this way it could be said that his father, just like his father before him and so forth represented well, the patron deity of the family. For generations, the male children were taken from their mothers at a young age and have grown up to become priests, while the girls were left to be raised in the brothels where they were born.
Hooks: The temple life, though a comfortable one, was lacking a certain amount of excitement. While he'd never admit this to his father, Wat is also out trying to find a more "respectable" woman than those his dad has chosen for him.
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Con | 9 | 16 | 2 | 2 | 20 | 5 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Wis | 9 | 16 | 2 | 2 | 20 | 5 | |||||
Cha | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Totals | 25 | 12 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 0/+2 | dex/int | 0 | 0 | 9 | Rebuking Chainmail +2 | 4 | 23 | ||||
Fortitude | -1/+5 | str/con | 1 | 0 | 2 | Amulet of Elegy +2 | 4 | 22 | ||||
Reflex | 0/+2 | dex/int | 1 | 0 | 2 | Amulet of Elegy +2 | 4 | 19 | ||||
Will | +5/+1 | wis/cha | 1 | 0 | 2 | Amulet of Elegy +2 | 4 | 22 |
Saving Throw Bonuses
Hit Points[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 10 | 20 | 4 | 0 | 0 | 0 | 0 | 62 | 31 | 15 |
Surges per Day 11 (Class 6 + Con 5)
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 5 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 9 | ||
Passive Insight | 5 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 4 | 2 | 23 |
Passive Perception | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 19 |
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
-1 | str | 1 | Staff Expertise | 4 | Thunderwave Quickbeam Staff +2 | 4 | 8 | AC | ||||
Basic Ranged |
0 | dex | 4 | 4 | AC |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Vanguard's Lightning | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Ref | |
Divine Bolts | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Ref | |
Thunder of Judgement | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Fort | |
Thunderwave | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Fort | |
Shining Symbol | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Will | |
Rebuke Undead | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Will | |
Silent Malediction | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Fort | |
Lightning's Revelation | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Ref | |
Icon of Terror | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Will | |
Rain of Blood | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Fort | |
Hall of Thunderous Battle | 5 | Wis | 0 | 1 | Staff Expertise | 2 | Thunderwave Quickbeam Staff +2 | 0 | 0 | 4 | 12 | Fort |
Skills[]
Languages Allarian, Elemental
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | -1 | Chain | 4 | 3 | ||||
Arcana | 5 | 2 | int | 4 | 11 | |||||
Athletics | -1 | str | -1 | Chain | 4 | 2 | ||||
Bluff | 1 | cha | 4 | 5 | ||||||
Diplomacy | 5 | 1 | cha | 2 | 2 | Background | 4 | 14 | ||
Dungeoneering | 5 | wis | 4 | 9 | ||||||
Endurance | 5 | con | -1 | Chain | 4 | 8 | ||||
Heal | 5 | wis | 4 | 9 | ||||||
History | 2 | int | 4 | 6 | ||||||
Insight | 5 | wis | 2 | 2 | Ordained Priest Theme | 4 | 13 | |||
Intimidate | 5 | 1 | cha | 2 | Power of the Storm | 4 | 12 | |||
Nature | 5 | wis | 4 | 9 | ||||||
Perception | 5 | wis | 4 | 9 | ||||||
Religion | 5 | 2 | int | 2 | Ordained Priest Theme | 4 | 13 | |||
Stealth | 0 | dex | -1 | Chain | 4 | 3 | ||||
Streetwise | 1 | cha | 4 | 5 | ||||||
Thievery | 0 | dex | -1 | Chain | 4 | 3 |
Feats[]
- 1st: Adept Dilettante [Multiclass Wizard]
- Wat can use his Constitution, Wisdom, or Charisma modifier to determine bonuses to attack rolls and damage rolls with the power you chose for your Dilettante racial trait instead of the ability modifier that power normally uses.
- 2nd: Superior Implement Training (Quickbeam Staff)
- Wat can use a single superior implement of his choice. The implement must be of a type he is already able to use.
- 4th: Battlewise
- Wat can use his Wisdom modifier in place of his Dexterity modifier for initiative rolls.
- 5th: Staff Expertise [Bonus Feat]
- Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, when you make a ranged or an area attack with a staff as an implement, you don’t provoke opportunity attacks for doing so.
When you make a melee weapon attack with a staff, the weapon’s reach for that attack increases by 1.
- Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This bonus increases to +2 at 11th level and +3 at 21st level.
- 6th: Power of the Storm
- Prerequisite: Any divine class, must worship a deity of the storm domain
Benefit: You gain a +2 feat bonus to Intimidate checks.
When you use a power associated with this feat, you can choose to change its damage type to thunder (the power gains the thunder keyword and loses the keywords of its former damage types). If you do so, you gain a +2 bonus to the damage roll. The bonus increases to +3 at 11th level and +4 at 21st level.
- Prerequisite: Any divine class, must worship a deity of the storm domain
- 8th: Mark of Storm
- Benefit: Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square.
You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Racial Features[]
Half-Elf
- Average Height: 5'5" - 6'2"
- Average Weight: 130 - 190
- Ability scores: +2 Constitution, +2 Charisma or +2 Wisdom
- Size: Medium
- Speed: 6 squares.
- Vision: Low-light
- Languages: Common, Elven, choice of one other
- Skill Bonuses: +2 Diplomacy, +2 Insight.
- Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
- Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
- Half-Elf Power Selection: Select an option for your half-elf character.
- Dilettante: At 1st level, you choose a 1st-level at-will attack power from a class different from yours. You can use that power as an encounter power.
Knack For Success: You have the knack for success power.
Class Features[]
Invoker
- Armor Proficiencies: Cloth, leather, hide, chainmail.
- Weapon Proficiencies: Simple melee, simple ranged.
- Implement: Rods, staffs
- Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will.
- Hit Points at 1st Level: 10+ Constitution Score.
- Hit Points per Level Gained: 4
- Healing Surges per Day: 6+ Constitution Modifier.
- Trained Skills: Religion. From the class skills list below, choose 3 more trained skills at 1st level.
- Class Skills: Arcana (Int), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int).
- Build Options:
Malediction Invoker, Preserving Invoker, Wrathful Invoker. - Class features: Channel Divinity, Divine Covenant, Ritual Casting.
Background[]
Family Tradition +2 Diplomacy
Theme[]
Ordained Priest Starting Feature (1st level): Choose smiting symbol or shining symbol. You gain that power.
Ordained Priest Level 5 Feature (5th level): You gain a +2 power bonus to Religion checks and Insight checks.
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Rebuking Chainmail +2 | 3400 gp | 40 lb. |
Thunderwave Quickbeam Staff +2 | 3400 gp | 4 lb. |
Ritual Book | Free | 3 lb. |
Adventurer's Kit | 15 gp | 33 lb. |
Hand of Fate Ritual | Free | - lb. |
Comrade's Succor Ritual | Free | - lb. |
Amulet of Elegy +2 | 2600 gp | - lb. |
Potion of Healing x2 - 1 Used | 100 gp | - lb. |
Gauntlets of the Ram | 2600 gp | - lb. |
Siberys Shard of the Mage (paragon) | 17000 gp | - lb. |
Stormglass Shard (heroic) x 10 | 750 gp | - lb. |
Total | 29865 gp | 80 lb. |
Normal load: 80 lb.
Wishlist
- Rituals
Tracking[]
Treasure[]
Starting Gold: 100 gp
Adventure: A Call for Lovers
50 gp
Amulet of Elegy +1
932 gp (time gold)
Quickbeam Staff of Forceful Rebuking
Potion of Clarity (used)
2 Potions of healing (1 used)
32,088 gp
Sold Quickbeam Staff of Forceful Rebuking +1 (168 gp)
Total GP Earned: 33238 gp
Spent:
Chainmail Armor 40 gp Quarterstaff 5 gp Adventurer's Kit 15 gp Mystic Salves 40 gp Gift for NPC 10 gp Gauntlets of the Ram 2600 gp Amulet of Elegy [+1->+2] 2080 gp Thunderwave Quickbeam Staff +2 3400 gp Siberys Shard of the Mage 17000 gp Rebuking Finemail [+1->+2] 3380 gp Stormglass Shard (10) 750 gp
Gift to Sabynha 500 gp ----------------------------------------- Total 29820 gp
Remaining: 3418 gp
XP[]
A Call for Lovers: 16500 xp
Total XP: 16500 xp
Changes[]
Judge Comments[]
Level 1[]
Approval 1[]
Everything looks fine to me. Approved by WEContact. PS. Now that I've read your background, you coming on to Caim makes much more sense. Ha.
Approval 2[]
Approved by TwoHeadsBarking.
Status[]
Approved for level 1 at 0 xp by WEContact and TwoHeadsBarking.
METADATA
Project: L4W Wiki
Namespace: PC
Page Name: Wat
Full Page Name: PC:Wat