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SummaryEdit

Vimak Stonecarver Player Walking Dad
Goliath Runepriest (unaligned) Level 10 (XP 24,401)
Initiative +7
Passive Insight 22 Passive Perception 17; Senses Normal
-
HP 75 Bloodied 37 Surge Value 18; Surges Per-Day 11
AC 26 Fortitude 22 Reflex 20 Will 22
Speed 5 Size Medium
Str 20 (+5) Dex 14 (+2) Wis 14 (+2)
Con 18 (+4) Int 11 (+0) Cha 08 (-1)
Racial Abilities Mountain’s Tenacity, Powerful Athlete, Stone’s Endurance
Class Features Rune Master, rune of mending, Runic Artistry
Battack Basic Attack Dread Halberd +2: +15 / 1d10+9
Branged Ranged Basic Attack Magic Javelin +1: +14 / 1d6+6
Feats Goliath Great Weapon Prowess, Hafted Defense, Wrathful Warrior, Master at Arms, Improved Defenses, Disciple of Stone, Heavenly Halberdier
Skills Athletics +17, Endurance +14, Insight +12, Intimidate +9, Religion +10
Languages Common,Dwarf,Giant
Powers
Word of Diminishment (At Will Standard Melee weapon. ✦ Divine, Runic, Weapon)
Target: One creature
Attack: +15 vs. AC
Hit: 1d10+9 damage.

Rune of Destruction: Until the end of your next turn, the target has vulnerable 2 to all damage, but vulnerable 5 against opportunity attacks.

Rune of Protection: Until the end of your next turn, the target takes a 4 penalty to damage rolls.
Word of Binding (At Will Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: +15 vs. AC
Hit: 5 damage, and the target is immobilized until the end of your next turn or until you aren't adjacent to it.

Rune of Destruction: Before the end of your next turn, the next attack against the target from one of your allies deals 2 extra damage to the target.

Rune of Protection: One ally adjacent to either you or the target gains a +2 power bonus to AC until the end of your next turn.
Rune of Mending (Encounter Minor Close burst 5 ✦ Divine, Healing, Runic)
Target: You or one ally in burst
Effect: The target can spend a healing surge and heals 1d6+1 additional HP.

Rune of Destruction: You and each ally in the burst gain a +2 power bonus to damage rolls until the end of your next turn.

Rune of Protection: You and each ally in the burst gain a + 1 bonus to all defenses until the end of your next turn.
Special: You can use this power twice per encounter, but only once per round.
Stone Panoply (Encounter Standard Close burst 1 ✦ Elemental, Weapon)
Requirement: You must be on the ground.
Target: Each creature in the burst.
Attack: +15 vs. AC
Hit: 1d10+9 damage.
Effect: Until the end of your next turn, you are slowed and you gain resistance 6 to all damage.
Flames of Purity (Encounter Standard Close blast 3 ✦ Divine, Fire, Healing, Runic, Weapon)
Target: Each enemy in blast.
Attack: +15 vs. AC
Hit: 1d10+9 fire damage.

Rune of Destruction: Each ally in the blast gains a + 3 power bonus to damage rolls until the end of your next turn.

Rune of Protection: Each ally in the blast regains 4 hit points.
Symbol of Wrath Reversed (Encounter Standard Melee weapon ✦ Divine, Healing, Runic, Weapon)
Target: One creature.
Attack: +15 vs. AC
Hit: 1d10+9 damage.

Rune of Destruction: The target's first attack during its next turn provokes an opportunity attack from you or an ally of your choice.

Rune of Protection: If the target makes any attacks during its next turn, you and each ally Within 3 squares of it regain 5 hit points.
Word of Befuddlement (Encounter Standard Melee weapon ✦ Divine, Runic, Weapon)
Target: One creature.
Attack: +15 vs. Will
Hit: 2d10+9 damage.

Rune of Destruction: Until the end of your next turn, the first time any of your allies hits the target, the target makes a melee basic attack as a free action against an enemy of your choice.

Rune of Protection: Until the end of your next turn, the target takes a -5 penalty to attack rolls against your allies who aren't adjacent to it.
Stone’s Endurance (Encounter Minor Personal )
Effect: You gain resist 5 to all damage until the end of your next turn.
Walk It Off (Encounter No action Personal )
Trigger: Your turn starts and you have ongoing damage
Effect: Make a saving throw against the ongoing damage before you take the damage.
Protective Scroll (Encounter Minor Personal ✦ Divine, Healing)
Effect: You spend a healing surge but regain no hit points. Instead, you create a palm-sized protective scroll that lasts until it is expended or until the end of your next extended rest. A creature carrying the scroll can use a minor action to expend the scroll and regain hit points equal to your healing surge value. The creature also gains a +5 power bonus to all defenses until the end of its next turn.
Rune of Endless Fire (Daily Standard Melee Weapon. ✦ Divine, Fire, Radiant, Weapon)
Target: One creature.
Attack: +15 vs. AC
Hit: 2d10+9 fire & radiant damage, and the target is blinded TENT.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a + 2 bonus to damage rolls, your attacks deal fire and radiant damage instead of their normal damage types, and the number of hit points and temporary hit points granted by your powers increases by 4.
Cage of Light (Daily Standard Close blast 3 ✦ Divine, Radiant, Weapon, Zone)
Target: Each enemy in blast.
Attack: +15 vs. AC
Hit: 2d10+9 radiant damage.
Miss: Half damage.
Effect: The blast creates a zone that lasts until the end of your next turn. Leaving the zone costs enemies 2 extra squares of movement. Any enemy that attacks an ally who is within the zone grants combat advantage (save ends).


Sustain Minor: The zone persists.
Rune of Shielding (Daily Standard Melee Weapon ✦ Divine, Weapon)
Target: One creature.
Attack: +14 vs. AC
Hit: 3d10+9 radiant damage.
Miss: Half damage.
Effect: Until the end of the encounter, when the target is included as a target of a close or an area attack that also includes you or any of your allies, the attack automatically misses you and your allies.
Shield of Sacrifice (Daily Minor Close burst 5. ✦ Divine, Healing)
Target: You or one ally in burst
Effect: The target loses a healing surge. One or two allies within 5 squares of the target regain hit points as if they had each spent a healing surge plus 1. The target and each ally who regained hit points gain a +5 power bonus to AC until the end of your next turn.
Dread Halberd +2 (Fear Effect) (Daily Free Melee ✦ Fear)
Effect: Use this power when you hit with this weapon. The target takes a -2 penalty to defenses and checks until the end of your next turn. Critical: On a critical hit with this weapon, you add +2d6 damage, and the target takes a -2 penalty to defenses and checks until the end of your next turn.
Healer's Brooch +1 (- No action varies )
Effect: When you use a power that enables you or an ally to regain hit points, add the brooch’s enhancement bonus to the hit points gained (already added to above powers).

FluffEdit

Description: Strong and broad-backed, Vimak looks like a typical goliath. His head is clean shaven and his body has many smaller markings, that sometimes seem to change shape when he channels his powers. His armor is well-made and scribed with runes of protection and fortification.

Background: Vimak was born in Surtyr. After a bladeling raid killed his family and most of his tribe, the remaining goliaths were adopted by a dwarf clan. Vimak grew up as the foster son of Marek Stonecarver, the master smith and runepriest of the clan. There he learned the secret of runes. His proof of mastership were the integration of his native giant runes into a rune prayer he learned from his 'father'.

Hooks: Traveling and adventuring to learn. Anytime searching for new runes to learn.

Kicker: He searches for the master rune of Volcanic Fire. He also wants to invent a new kind of melee weapon, to make his name known through the known world.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 2 20 5
Con 5 14 2 2 18 4
Dex 5 14 0 0 14 2
Int 1 11 0 0 11 0
Wis 5 14 0 0 14 2
Cha 0 8 0 0 8 -1
Totals 25   12



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+0 dex/int 0 0 1 Hafted Defense 10 Fortification Scalemail +2 5 26
Fortitude+5/+4str/con001Improved Defenses1Healer's Brooch +15 22
Reflex+2/+0dex/int002 Hafted Defense, Improved Defenses1Healer's Brooch +15 20
Will+2/-1wis/cha211 Improved Defenses1Healer's Brooch +15 22


Saving Throw Bonuses

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 18 5 0 0 0 0 75 37 18


Surges per Day 11 (Class 7 + Con 4)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 5 0 7
Passive Insight 2 0 0 0 0 0 0 0 5 5 22
Passive Perception 2 0 0 0 0 0 0 0 5 0 17


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 1Master at Arms4Dread Halberd +2515AC
Basic Ranged

5

str1Master at Arms3Magic Javelin +1514AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Word of Diminishment 5 Str 1 Master at Arms 4 Dread Halberd +2 0 0 5 15 AC
Word of Binding 5 Str 1 Master at Arms 4 Dread Halberd +2 0 0 5 15 AC
Flames of Purity 5 Str 1 Master at Arms 4 Dread Halberd +2 0 0 5 15 AC
Rune of Endless Fire 5 Str 1 Master at Arms 4 Dread Halberd +2 0 0 5 15 AC
Symbol of Wrath Reversed 5 Str 1 Master at Arms 4 Dread Halberd +2 0 0 5 15 AC
Cage of Light 5 Str 1 Master at Arms 4 Dread Halberd +2 0 0 5 15 Will
Word of Befuddlement 5 Str 1 Master at Arms 4 Dread Halberd +2 0 0 5 15 Will
Rune of Shielding 5 Str 1 Master at Arms 4 Dread Halberd +2 0 0 5 15 AC
Stone Panoply 5 Str 1 Master at Arms 4 Dread Halberd +2 0 0 5 15 AC


Class Features Edit

Rune Master, rune of mending, Runic Artistry (Wrathful Hammer)

Racial Features Edit

Goliath [PH2]

  • +2 Str, +2 Con
  • +2 Athletics, +2 Nature
  • Languages: Common, Dwarven
  • Stone's Endurance racial power
  • Mountain's Tenacity: +1 to Will
  • Powerful Athlete: Roll twice when jumping/climbing; take either result
  • Size: Medium
  • Speed: 6
  • Vision: Normal

Theme Features Edit

Earthforger [HoEC]

  • 1: Your origin becomes elemental. For the purpose of effects that relate to creature origin, you are considered to be an elemental. In addition, you add Primordial to the languages you can read, write, and speak. Whenever you use your second wind, you gain a + 1 power bonus to all defenses until the start of your next turn. You also gain the stone panoply power.
  • 5: You gain a +2 power bonus to Endurance checks. Further, whenever you use stone panoply, the burst creates a zone that lasts until the end of the encounter. The ground in the zone is difficult terrain for enemies that lack earth walk.
  • 10: Whenever an effect would pull, push, or slide you while you are on the ground, you can reduce the distance of that forced movement by 1 square.

Skills Edit

Languages Common, Dwarf, Giant, Primoridal


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics2dex57
Arcana 0 int 5 5
Athletics55str2517
Bluff-1cha54
Diplomacy-1cha54
Dungeoneering2wis57
Endurance54con2Theme516
Heal2wis57
History0int55
Insight52wis512
Intimidate5-1cha59
Nature2wis259
Perception2wis57
Religion50int510
Stealth2dex57
Streetwise-1cha54
Thievery2dex57



Feats Edit

Goliath Greatweapon Prowess - already included

Hafted Defense - already included

Wrathful Warrior - Once per encounter, when you are hit by a melee attack or a close attack, you gain temporary hit points equal to your Constitution modifier.

Master at Arms - quickchange weapons

Improved Defenses - already included

Disciple of Stone - When you spend a healing surge, you gain 5 temporary hit points.

Heavenly Helbardier - Slide 1 on hit with all Runepriest At-Wills (other binuses already included)

Background BenefitsEdit

<Language: Dwarf> Among Another Race (PH2)

Non standard benefit, but discussed here:

http://www.enworld.org/forum/5155608-post233.html

EquipmentEdit

Equipment Name Price Weight
Fortification Scalemail +2 4,200gp 45 lb.
Dread Halberd +2 3,400gp 12 lb.
Healer's brooch +1 840gp - lb.
Magic Javelin +1 360 2 lb.
(3) Healing Potion 150 - lb.
Standard Adventurer's Kit 15gp 33lbs
6,148 gp -
Total 15,213gp 92 lb.



Normal load: 190 lb.

Tracking Edit

Treasure Edit

A Boy and His Dog (DM: stonegod; Judge: r1) Ruby (worth (840gp)


The Invasion of Baskrant (southbound) 2,404gp

The Mark of Trogdor (DM: Dimsdale) 2,813gp Dread Halberd +2

The Mark of Trogdor 2 (DM: Dimsdale) 1,688gp

XP Edit

A Boy and His Dog (DM: stonegod; Judge: r1) 3,342 xp


The Invasion of Baskrant (southbound) 2,212xp


The Mark of Trogdor (DM: Dimsdale) 1,910xp

The Mark of Trogdor (DM: Dimsdale) 2 4,593xp

The Mark of Trogdor (DM: Dimsdale) 3 3,552xp

Bosch's Revenge (DM: Dimsdale) 5,042xp

Edit

Changes Edit

Level 5

sold ruby and Ornament of Alertness to get 118 gp, a third healing potion and a Healer's Brooch +1

level 6

Walking Off Utility, Improved Defenses

level 7

Disciple of Stone feat, sold Lightning Halberd +1 for 500gp and Upgraded armor to +2 for 3,360gp

level 9

Rune of Shielding daily power.

Judge Comments Edit

Level 4:Edit

Approval 1 Edit

Approval from --renau1g

Approval 2 Edit

Approved by ScorpiusRisk

  • Background: Born Among Another Race gives you a skill, not a language
  • Your weapon powers, in the summary, should not what items grant which powers
  • About that glitch. There is no bonus to will from class listed in the compendium either. *Shrug*

Level 5:Edit

Approval 1:Edit

Fixed, so: Approved. FourMonos

Approval 2:Edit

approval from renau1g

Level 6:Edit

Approval 1:Edit

Approval from TwoHeadsBarking:

  • Summary: Your summary is missing your level 6 feat.

Minor, so approved.

Approval 2:Edit

Approval from johnmeier1

Level 7 Edit

Approval 1:Edit

Approval from TwoHeadsBarking:

  • Summary: You forgot to update your hp.

Minor, so approved.

Approval 2:Edit

Non-judge approval from Iron Sky

  • Didn't see anything else.

Approved.

Level 8Edit

Approval 1Edit

Approval from TwoHeadsBarking:

  • Summary: You didn't update your initiative, Str, or Con score.

Minor, so approved.

Approval 2Edit

  • Everything looks like it has been updated and is accurate. I approve this character for lvl 8! (CrimsonFlameWielder)

Edit

Level 9 Edit

Approval 1

  • In the Summary section, Cage of Light should target Will, not AC.
  • In the Summary section, please include all item properties in the statblock for each magic item you have equipped. Specifically, you need to add the crit dice for your weapon and add an entry for your Fortification armor.
  • In the Defenses section under Math you list Scalemail, which doesn't exist. Do you mean Drakescale?
  • You mention that you sold a +1 Lightning Weapon for 500 gp. It should have sold for 200, (20% value) unless a DM specifically allowed it, in which case you should link to the post in which that happened. Otherwise you can simply reduce your total gold by 300 gp. A clearer indication on your tracking page of what you've purchased and how much gp you have unspent would be helpful, also.

Errors are minor, so, assuming you correct them when you can, Approved by WEContact 16:01, December 10, 2011 (UTC)

Approval 2

I found nothing additional.

  • Approved MeepoLives 01:31, December 14, 2011 (UTC)

Status Edit

Approved as 7th level character with 11,214 xp by TwoHeadsBarking and Iron Sky

Approved by one SR and one reviewer. Needs final approval by a SR so that it can be moved to the appropriate category. ~ (CrimsonFlameWielder)

  • Only 2 approvals are required, (1 from a SR, 1 from anyone) and this sheet has those two approvals. It won't need more approvals til Level 9. :) (WEContact)

Approved as 9th level character with 11,214 xp by WEContact and MeepoLives

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