L4W Wiki
Advertisement

Summary[]

Turtle Player pathfinderq1
Dwarf Druid (guardian) (unaligned) Level 1 (XP 0/1000)
Initiative +1
Passive Insight 14 Passive Perception 19; Senses low-light vision
HP 30 Bloodied 15 Surge Value 7; Surges Per-Day 11
AC 17 Fortitude 14 Reflex 12 Will 15
Speed 5 Size Medium
Str 11 (+0) Dex 12 (+1) Wis 19 (+4)
Con 18 (+4) Int 9 (-1) Cha 10 (+0)
Racial Abilities Cast-iron stomach; Dwarven weapon proficiency; Encumbered speed; Stand your ground; Dwarven resilience
Class Features Balance of nature, Primal aspect (guardian), Ritual casting, Wild shape
Battack Basic Attack Grasping claws +5 vs REF, 1d8+4 damage (+slowed)
Branged Ranged Basic Attack Sling +3 vs AC, 1d6+1 damage
Feats Superior Implement training (accurate totem); Ritual caster
Skills Athletics +4, Endurance +5 (untrained), Perception +9, Dungeoneering +11, Nature +9
Languages Allarian, Megari
Powers
Chill wind (At will Standard Area burst 1 in 10 squares ✦ Cold, Implement, Primal)
Target: Each creature in burst
Attack: +5 vs. FORT
Hit: 1d6 cold damage, and slide target 1 square
Grasping claws (At will Standard Melee touch ✦ Beast form, implement, Primal)
Target: one creature
Attack: +5 vs. REF
Hit: 1d8+4 damage, and target is slowed until end of Turtle's next turn.
Special: can be used as a melee basic attack
Swarming locusts (At will Standard Close blast 3 ✦ Beast form, Implement, Primal, Zone)
Target: each creature in blast
Attack: +5 vs. REF
Hit: 1d8+4 damage
Effect: The blast creates a zone of swarming locusts until the end of Turtle's next turn- while within the zone, enemies grant Combat advantage.
Call forth the spirit pack (Encounter Standard Close burst 5 ✦ Implement, Primal)
Target: one or two creatures in burst
Attack: +5 vs. REF
Hit: 1d6+4 damage, and the target is knocked prone. If the target is marked by one of turtle's allies, then it takes 1d6 extra damage.
Dwarven resilience (Encounter Minor Personal )
Effect: (Dwarven racial power) Turtle can use her second wind.

}}

Fluff[]

Background[]

Turtle was born in the mountains which ring the Valley of Bone. Her father was a mighty warrior, one of the tribe's greatest champions, and her mother was a wise woman and shaman of great power and renown.


Appearance and personality[]

Age: 18
Gender: Female
Height: 4'5"
Weight: 165 lb.
Alignment: Unaligned
Personality: Turtle tends to be a rather happy and boisterous woman- she is almost always smiling, and generally seems to be enjoying whatever she is doing. She is open, friendly, and honest- sometimes too honest (she rarely believes in hiding her opinion, and doesn't have much tact.
Appearance: In her dwarven form, Turtle is a young female dwarf of average height and build. She has plain, unremarkable features, sun-bronzed skin, and dark brown hair worn in two simple braids fixed by bone rings. She wears armor of some kind of heavy leather, marked with protective runes in Megari script, and carries no visible weapons save for a small utility knife and a small bone club.

Region[]

(Valley of Bone); Backgrounds- Underwild (add Dungeoneering to class list)

Hooks[]

  • Hook 1: Turtle's tribe venerates both primal spirits and the spirits of their departed ancestors. While most of their wise folk can only can upon one type of spirit, some rare individuals can call upon both types of spirits- and it is likely that Turtle is one such dwarf. Now that she has left her homeland, though, many folk speak only of gods- how will she learn to manage such gifts if they manifest?
  • Hook 2:

Kicker[]

  • The ancestor spirits which her tribe worships forced Turtle and sevaral other members of the tribe to leave their homeland- but did not explain why. What purpose did the spirits have for their demand? And what have the other exiles done on their enforced journey?

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 1 11 0 11 0
Con 9 16 2 0 18 4
Dex 2 12 0 12 1
Int 1 9 0 0 9 -1
Wis 12 17 2 0 19 4
Cha 0 10 0 0 10 0
Totals 25   8



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 1Accurate totem4Wisdom-based power05Ref
Basic Ranged

1

dex2Sling03AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/-1 dex/int 0 3 Hide armor 4 CON bonus (guardian) 17
Fortitude+0/+4str/con0 14
Reflex+1/-1dex/int1 12
Will+4/+0wis/cha1 15


Saving Throw Bonuses +5 vs. poison

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 1
Passive Insight 4 0 0 0 0 0 0 0 0 14
Passive Perception 4 0 0 0 0 5 19


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 18 5 0 0 0 0 30 15 7


Surges per Day 11 (7 class +4 CON)

Speed and Movement[]

Speed: 5 (encumbered speed)

Racial Features[]

Dwarf

  • +2 Con, +2 Wis (included)
  • +2 Dungeoneering, +2 Endurance (included)
  • Dwarven resilience (encounter power)
  • Dwarven weapon proficiency (warhammer and throwing hammer)
  • Iron stomach
  • Encumbered speed
  • Stand your ground
  • Size: Medium
  • Speed: 5
  • Vision: Low-light
  • Languages: Allarian, Megari

Class Features[]

Druid (Guardian; Primal controller)

  • Primal aspect- Guardian: use Con bonus instead of Dex or Int for armor class calculation
  • Balance of nature: gain one extra 1st level at-will attack (1 or 2 must be Beast Form powers)
  • Wilderness knacks: Ambush expertise (assist allies Stealth checks), Wilderness tracker (During short rest, examine nearby area for tracks), Mountain guide (assist allies Athletics checks for climbing)
  • Aspects of the Wild: At-will stance powers (Dancing serpent, Seeking falcon)


Feats[]

  • Superior implement training: Accurate totem [1st level]
  • Ritual caster [class bonus]


Skills and Languages[]

Languages Allarian, Megari


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics01dex0-1hide armor00
Arcana 0 -1 int 0 0 0 0 0 0 -1
Athletics50str0-1hide armor04
Bluff00cha0000000
Diplomacy0cha0000000
Dungeoneering04wis0000004
Endurance54con200011
Heal4wis0000004
History0-1int000000-1
Insight04wis0000004
Intimidate00cha0000000
Nature54wis000009
Perception54wis0009
Religion0-1int000000-1
Stealth1dex000-1hide armor00
Streetwise00cha0000000
Thievery1dex000-1hide armor00



Powers[]

Powers Known[]

Druid (primal guardian)

  • Disruptive shot (twice per encounter, only once per round)
  • Safe passage (Utility 2; Daily; retrained from Entangling Roots)
  • Aimed shot (at will)
  • Clever shot (at will)
  • Rapid shot (at will)

    Powers to Hit[]

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    MBA (short sword) +1 Str +1 Weapon talent +3 Short sword 0 0 2 7 AC
    RBA (longbow) +5 Dex +1 Weapon talent +1 Bow expertise +4 +1 Duellist's longbow, Eagle eye goggles 0 0 2 13 AC
    Disruptive shot +5 Dex +1 Weapon talent +1 Bow expertise +3 +1 Duellist's longbow 0 0 2 12 AC
    Rapid shot RBA +5 Dex -1 Weapon talent, Rapid Rhot +1 Bow expertise +4 +1 Duellist's longbow, Eagle Eye goggles 0 0 2 11 AC


    Equipment[]

    Equipment Name Price Weight
    Hide armor 50gp 15lbs
    Accurate totem xxgp 3lbs
    +1 Cloak of distortion xxgp xxlbs
    Eagle-eye goggles 520gp xxlb
    Firestorm Arrow (lvl 3; x2, AV2) 60gp 0lb
    Potion of healing (x2, heroic) 100gp 1lb
    Arrows (x120) xxgp 12lbs
    Short sword xxgp 2lbs
    Dagger (x3) xxgp 2lbs
    Adventurer's Kit (contents listed below) xxgp 36lbs
    Standard clothing (3 sets) xxgp 12lbs
    Thieves tools xxgp 1lbs
    Climbing kit xxgp 11lbs


    Cash remaining: 0 gp (680 gp-680 spent) Weight 92 lbs (42, +50 pack) Kit contains: backpack, bedroll, flint and steel, belt pouch (x2), Journeybread (10 days), 50 foot coil of silk rope (x2), sunrod (x5), waterskin (x2)

    Wishlist info: Bag of holding (5); Bracers of archery (6); Sandals of precise stepping (6); +2 Duellist's longbow (7)

    Tracking[]

    Treasure[]

    >none yet

    XP[]

    • 0XP (newly created level 1 character

    Changes[]

    Judge Comments[]

    Approval 1[]

    Approval 2[]

    Status[]

    Status: In development

Advertisement