Summary[]
Chill wind (At will Standard Area burst 1 in 10 squares ✦ Cold, Implement, Primal) | |
Target: Each creature in burst | |
Attack: +5 vs. FORT | |
Hit: 1d6 cold damage, and slide target 1 square |
Grasping claws (At will Standard Melee touch ✦ Beast form, implement, Primal) | |
Target: one creature | |
Attack: +5 vs. REF | |
Hit: 1d8+4 damage, and target is slowed until end of Turtle's next turn. | |
Special: can be used as a melee basic attack |
Swarming locusts (At will Standard Close blast 3 ✦ Beast form, Implement, Primal, Zone) | |
Target: each creature in blast | |
Attack: +5 vs. REF | |
Hit: 1d8+4 damage | |
Effect: The blast creates a zone of swarming locusts until the end of Turtle's next turn- while within the zone, enemies grant Combat advantage. |
Call forth the spirit pack (Encounter Standard Close burst 5 ✦ Implement, Primal) | |
Target: one or two creatures in burst | |
Attack: +5 vs. REF | |
Hit: 1d6+4 damage, and the target is knocked prone. If the target is marked by one of turtle's allies, then it takes 1d6 extra damage. |
Dwarven resilience (Encounter Minor Personal ) | |
Effect: (Dwarven racial power) Turtle can use her second wind. |
}}
Fluff[]
Background[]
Turtle was born in the mountains which ring the Valley of Bone. Her father was a mighty warrior, one of the tribe's greatest champions, and her mother was a wise woman and shaman of great power and renown.
Appearance and personality[]
Age: 18
Gender: Female
Height: 4'5"
Weight: 165 lb.
Alignment: Unaligned
Personality: Turtle tends to be a rather happy and boisterous woman- she is almost always smiling, and generally seems to be enjoying whatever she is doing. She is open, friendly, and honest- sometimes too honest (she rarely believes in hiding her opinion, and doesn't have much tact.
Appearance: In her dwarven form, Turtle is a young female dwarf of average height and build. She has plain, unremarkable features, sun-bronzed skin, and dark brown hair worn in two simple braids fixed by bone rings. She wears armor of some kind of heavy leather, marked with protective runes in Megari script, and carries no visible weapons save for a small utility knife and a small bone club.
Region[]
(Valley of Bone); Backgrounds- Underwild (add Dungeoneering to class list)
Hooks[]
- Hook 1: Turtle's tribe venerates both primal spirits and the spirits of their departed ancestors. While most of their wise folk can only can upon one type of spirit, some rare individuals can call upon both types of spirits- and it is likely that Turtle is one such dwarf. Now that she has left her homeland, though, many folk speak only of gods- how will she learn to manage such gifts if they manifest?
- Hook 2:
Kicker[]
- The ancestor spirits which her tribe worships forced Turtle and sevaral other members of the tribe to leave their homeland- but did not explain why. What purpose did the spirits have for their demand? And what have the other exiles done on their enforced journey?
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 1 | 11 | 0 | 11 | 0 | ||||||
Con | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Dex | 2 | 12 | 0 | 12 | 1 | ||||||
Int | 1 | 9 | 0 | 0 | 9 | -1 | |||||
Wis | 12 | 17 | 2 | 0 | 19 | 4 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 25 | 8 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
0 | str | 1 | Accurate totem | 4 | Wisdom-based power | 0 | 5 | Ref | ||||
Basic Ranged |
1 | dex | 2 | Sling | 0 | 3 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +1/-1 | dex/int | 0 | 3 | Hide armor | 4 | CON bonus (guardian) | 17 | ||||
Fortitude | +0/+4 | str/con | 0 | 14 | ||||||||
Reflex | +1/-1 | dex/int | 1 | 12 | ||||||||
Will | +4/+0 | wis/cha | 1 | 15 |
Saving Throw Bonuses +5 vs. poison
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | |||
Passive Insight | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | |
Passive Perception | 4 | 0 | 0 | 0 | 0 | 5 | 19 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 18 | 5 | 0 | 0 | 0 | 0 | 30 | 15 | 7 |
Surges per Day 11 (7 class +4 CON)
Speed and Movement[]
Speed: 5 (encumbered speed)
Racial Features[]
Dwarf
- +2 Con, +2 Wis (included)
- +2 Dungeoneering, +2 Endurance (included)
- Dwarven resilience (encounter power)
- Dwarven weapon proficiency (warhammer and throwing hammer)
- Iron stomach
- Encumbered speed
- Stand your ground
- Size: Medium
- Speed: 5
- Vision: Low-light
- Languages: Allarian, Megari
Class Features[]
Druid (Guardian; Primal controller)
- Primal aspect- Guardian: use Con bonus instead of Dex or Int for armor class calculation
- Balance of nature: gain one extra 1st level at-will attack (1 or 2 must be Beast Form powers)
- Wilderness knacks: Ambush expertise (assist allies Stealth checks), Wilderness tracker (During short rest, examine nearby area for tracks), Mountain guide (assist allies Athletics checks for climbing)
- Aspects of the Wild: At-will stance powers (Dancing serpent, Seeking falcon)
Feats[]
- Superior implement training: Accurate totem [1st level]
- Ritual caster [class bonus]
Skills and Languages[]
Languages Allarian, Megari
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | 1 | dex | 0 | -1 | hide armor | 0 | 0 | ||
Arcana | 0 | -1 | int | 0 | 0 | 0 | 0 | 0 | 0 | -1 |
Athletics | 5 | 0 | str | 0 | -1 | hide armor | 0 | 4 | ||
Bluff | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Diplomacy | 0 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Dungeoneering | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
Endurance | 5 | 4 | con | 2 | 0 | 0 | 0 | 11 | ||
Heal | 4 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 4 | |
History | 0 | -1 | int | 0 | 0 | 0 | 0 | 0 | 0 | -1 |
Insight | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
Intimidate | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Nature | 5 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 9 | |
Perception | 5 | 4 | wis | 0 | 0 | 0 | 9 | |||
Religion | 0 | -1 | int | 0 | 0 | 0 | 0 | 0 | 0 | -1 |
Stealth | 1 | dex | 0 | 0 | 0 | -1 | hide armor | 0 | 0 | |
Streetwise | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Thievery | 1 | dex | 0 | 0 | 0 | -1 | hide armor | 0 | 0 |
Powers[]
Powers Known[]
Druid (primal guardian)
- Disruptive shot (twice per encounter, only once per round)
- Safe passage (Utility 2; Daily; retrained from Entangling Roots)
- Aimed shot (at will)
- Clever shot (at will)
- Rapid shot (at will)
Powers to Hit[]
Power To-Hit Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total vs? MBA (short sword) +1 Str +1 Weapon talent +3 Short sword 0 0 2 7 AC RBA (longbow) +5 Dex +1 Weapon talent +1 Bow expertise +4 +1 Duellist's longbow, Eagle eye goggles 0 0 2 13 AC Disruptive shot +5 Dex +1 Weapon talent +1 Bow expertise +3 +1 Duellist's longbow 0 0 2 12 AC Rapid shot RBA +5 Dex -1 Weapon talent, Rapid Rhot +1 Bow expertise +4 +1 Duellist's longbow, Eagle Eye goggles 0 0 2 11 AC
Equipment[]
Equipment Name Price Weight Hide armor 50gp 15lbs Accurate totem xxgp 3lbs +1 Cloak of distortion xxgp xxlbs Eagle-eye goggles 520gp xxlb Firestorm Arrow (lvl 3; x2, AV2) 60gp 0lb Potion of healing (x2, heroic) 100gp 1lb Arrows (x120) xxgp 12lbs Short sword xxgp 2lbs Dagger (x3) xxgp 2lbs Adventurer's Kit (contents listed below) xxgp 36lbs Standard clothing (3 sets) xxgp 12lbs Thieves tools xxgp 1lbs Climbing kit xxgp 11lbs
Cash remaining: 0 gp (680 gp-680 spent) Weight 92 lbs (42, +50 pack) Kit contains: backpack, bedroll, flint and steel, belt pouch (x2), Journeybread (10 days), 50 foot coil of silk rope (x2), sunrod (x5), waterskin (x2)Wishlist info: Bag of holding (5); Bracers of archery (6); Sandals of precise stepping (6); +2 Duellist's longbow (7)
Tracking[]
Treasure[]
>none yet
XP[]
- 0XP (newly created level 1 character
Changes[]
Judge Comments[]
Approval 1[]
Approval 2[]
Status[]
Status: In development