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Torqua Debu Player Goldhammer
Human Sorc (Good) Level 5 (XP 5925)
Initiative +0
Passive Insight 17 Passive Perception 15; Senses
HP 53 Bloodied 26 Surge Value 13; Surges Per-Day 9
AC 17 Fortitude 18 Reflex 14 Will 19
Resist Fire 5
Speed 6 Size M
Str 18 (+4) Dex 8 (-1) Wis 10 (+0)
Con 16 (+3) Int 10 (+0) Cha 17 (+3)
Racial Abilities Bonus Feat, Bonus at will, Bonus trained skill, +1 Fort, Will and Ref, +2 to Stat
Class Features Dragon Power,Dragon Resilience, Dragon Soul, Scales of the Dragon
Battack Basic Attack +8 vs AC 1d8+4
Branged Ranged Basic Attack +6 vs Ref 1d10+8
Feats Bardic Dilettante, Toughness, Arcane Spellfury, Alchemist, Alchemist theme benefit, Bard of all Trades.
Skills Nature +7, Arcana +7, Insight +7, Endurance +10, Diplomacy +10, Bluff +10 Acrobatics +4, Dungeoneering +5, Heal +5, History +5, Intimidate +8, Perception +5, Religion +5, Stealth +4, Streetwise +8, Thievery +4, Athletics +9
Languages Common, Elf
Rituals Alchemist's fire, Alchemist's Frost, Heartflow, Herbal Poultice, Clearwater Solution, Alchemical Silver, Ghoststrike Oil, Woundpatch
Acid Orb (At Will Standard Ranged 20 ✦ [Fire, Arcane, Implement]) [class]
Target: [One creature]
Attack: [+6 vs. Reflex]
Hit: [1d10+8 acid damage]
Special: [Counts as a ranged basic attack]
Burning Spray (At Will Standard Close blast 3, ✦ [Implement, Fire, Arcane]) [Sorcerer 1]
Target: [All creatures within area]
Attack: [+6 vs. Reflex]
Hit: [1d8+8 fire damage]
Special: [Dragon magic: the next that hits you with a melee attack before the end of your next turn takes 4 fire damage]
Storm Walk (At Will Standard Ranged 10 ✦ [Implement, Thunder, Arcane]) [Sorcerer 1]
Target: [One creature]
Attack: [+6 vs. fort]
Hit: [e.g. 1d8+8 thunder damage]
Special: [Before or After the attack, you shift 1 square
Thunder Slam (Encounter Standard Ranged 10 ✦ [thunder, arcane, Implement]) [Sorcerer 1]
Target: [One creature]
Attack: [+6 vs. Fort]
Hit: [2d10+8 thunder damage and you push the target 3 squares]
Acid Claw (Encounter Standard Ranged 10 ✦ [Implement, Acid, Arcane]) [Sorcerer 3]
Target: [One creature]
Attack: [+6 vs Fort]
Hit: [2d10+8 Acid damage and target takes 4 acid damage at the start of its next turn]
Special: [Dragon Magic: Each creature adjacent to the target takes 4 Acid damage]
Lightning Breath (Daily Standard Close blast 3 ✦ [Implement, Lightning Arcane]) [Sorcerer 1]
Target: [All creatures within area ]
Attack: [+6 vs Reflex]
Hit: [3d8+6 lightning damage]
Miss: [half damage]
Effect: [Until the end of your next turn, whenever an enemy hits you with a melee attack, you can push that enemy 1 square]
Special: [Dragon Magic: They also take 5 Lighting damage]
Sustain: [Minor: the effect persists]
Glacial Armour (Daily Standard Close burst 3 ✦ [Implement, Cold, Arcane]) [Sorcerer 5]
Target: [All creatures within burst]
Attack: [+6 vs Fort]
Hit: [2d8+6 cold damage]
Miss: [half damage]
Effect: [Until the end of the encounter, you gain a +2 power bonus to AC and Fortitude, and each creature that hits you with a melee attack takes 3 cold damage.]
Majestic Word (Daily Minor Close blast 5 ✦ [Heal, Arcane]) [Bard 1]
Target: [You or one ally in burst]
Effect: [target can spent a healing surge and regain an additional 3 hp as well. You also slide the target 1 square]
Sorceress Sirocco (Encounter Standard Close blast 10 ✦ [utility Arcane]) [Sorcerer 2]
Target: [You or one ally in burst]
Effect: [Each Target can move a number of squares equal to his spedd+2. Each target can fly during this movement but falls if he doesn't land by the end of the movement]
Shimmering Armour+1 (Daily None ) [Magic Item]
Effect: [You don't provoke opportunity attacks when you make ranged or area attacks]
Special: [+1 AC]
Magical Staff +1 (Daily None ) [Magic Item]
Critical: [+1d6]
Properties: [+1 to attack and damage rolls]
DragonScale Dagger +1 (Daily None ) [Magic Item]
Effect: [When Scales of the Dragon is triggered, you also get +1 to attack rolls with melee and close attacks using this dagger until the end of your next turn]
Critical: [+1d6]
Properties: [+1 to attack and damage rolls]
Amulet of Resolution (Daily None ) [Magic Item]
Special: [+1 to Fort, Reflex and Will]
Properties: [No Action. use this power when you fail a saving throw. Reroll the saving the throw, using the 2nd result even if it's lower]
Alchemist's Fire +1 (At Will Standard Area burst 1 within 10 ✦ [Fire]) [Magic Item]
Target: [All creatures within area]
Attack: [+4 vs. Reflex]
Hit: [1d6 fire damage]
Miss: [half damage]
Alchemist's Frost +1 (At Will Standard ranged 5/10 ✦ [Fire]) [Magic Item]
Target: [one creature]
Attack: [+4 vs. Reflex]
Hit: [1d10 frost damage, target slowed]
Miss: [half damage, not slowed]

Description:Torqua is good natured and open, if a bit vain. She enjoys new experiences, tasting new foods, meeting new people, seeing new places and regularly seeks them out She also enjoys bragging about herself, often making up titles for herself such as the Great Sorceress, the Fatromancer, the Wide Witch, The Bellychanter, the Massive Mage, the Bloated Beauty and the hero of Asamadar, whom she saved from drought and the might of an Ankheg horde. Torqua is a massive woman at over 500 pounds, her gigantic stomach domination her figure like a mighty mountain. She has dark skin and platinum blonde hair. She wears white and orange dress with matching feathered cap and a pair of gold rimmed glasses.

Background:Torqua grew up in a small village in Daunton, daughter of an alchemist and a baker. Together, her parents ran a bakery specializing in all sorts of strange, magical but always delicious cakes. When she was born, she had a small blue birthmark on her stomach, which her parents took no notice at the time. However as she grew up her birthmark grew bigger and grated Torqua magical powers, minor spells like warming bread, hardly anything of a full-blown mage. Torqua was a hungry girl, hungry for knowledge, hungry for adventure, hungry for magic, hungry for pastry goods, (which was begining to annoy her parents.) The life of a smalltown baker was not for her, no she long for fame and forture. So at the age of 18, Torqua left her home to become a travelling adventurer. In her years of travel, Torqua desire to increase her magical power grew. It wasn't until she saved a hooded man from a pair of bandits. After chasing the bandits off with her staff, the strange hooded man thanked her and introduced himself as 'The Baker,' a mage of sorts. Hearing this, Torqua asked if he could teach her some magic. The Baker gave her a small cake, claiming that it was baked with the blood of an ancient dragon and who ever ate it would become a wellspring of magic. Without thinking, Torqua took the cake as quick as she could and swallowed it whole. Only a few moments after, her birthmark begin to glow and suddenly, her body begin to fatten and swell like a balloon! She had created a magical wellspring in her body, which was now blowing her up with magical energy. Torqua let out a scream, only to breath fire. When Torqua had finally stop growing, The Baker had disappeared, with only his taunting message on the wind 'The fatter you get the powerful you'll be.' A year later, Torqua has calmed down about the whole thing. She now travels as a roaming sorceress. However she still hungry to increase her power, as well as the odd cupcake.

Theme: Alchemist. While Torqua may of swelled with raw magic, she hasn't forgotten her humble roots. She uses the skills her parents taught her cook up all sorts of things like apple pies or alchemist bombs. It's likely she'll try to use these skills in order to promote herself.

Cursed: +2 to Bluff. Torqua was cursed by the Baker due to her own foolishness. This has caused to over exaggerate where her powers came from.

Hooks:Torqua seeks to expand her horizons as well as her magical power. She also wishes to become famous for her deeds

Kicker:The Baker may visit Torqua yet again.


Seeds of Chaos +3037 EXP +3682 Gold

Level 5 Gain Sorcerer daily 5: Glacial Armor Gain Level 4: Bard of All Trades +1 to Cha, +1 to Con Changing Sorcerer Encounter Power 3: Poisonous Exhalation for encounter 3: Acid Claw

Brought: -Ironskin Belt (heroic tier)- 1000 GP -Reading Spectacles (heroic tier) -520 GP -Everlasting Provisions (heroic tier) -840 GP -Hedge Wizard's Gloves (heroic tier) - 840 GP

New Formulas -Ghost strike Formula - free (lvl 5 bonus) -Wound Patch - 120gp -Alchemical Silver -200gp -Clearwater Solution -100gp -Herbal Poultice - 90gp -Heartflow - 90gp

Total Remaining: 145GP

A Boy and his Dog [1] Dragonscale Dagger +1 +979 Gold

Level 3 +7 HP Encounter Power 3: Poisonous Exhalation

Brought Amulet of Resolution +1 and Spare Clothes -521gp

Brought Alchemy kit and Formula to Alchemist's Frost for 110 gold Made 2 Alchemist's fire and 2 Alchemist's Frost with 80 gold

Gear Price Weight
Shimmering armour +1 Armor Cost 360 Weight 1
Magical Staff +1 Cost 840 Weight 4
Dagger Cost 1 Weight 1
Standard Adventurer's Kit 15gp 33lbs
Bottle of Wine Cost 5 Weight 0
10 Trail Rations Cost 5 Weight 1
Dragonscale Dagger +1 680 GP 1lb
Amulet of Resolution +1 520 Gp
Spare Clothes 1 GP 4lbs
Alchemy Kit 40 GP 20lbs
Alchemist's Fire x2 40 GP
Alchemist's Frost x2 40 GP
Gold 263

Approvals Edit

Standard Approval

Looks like all the issues have been fixed.

Approved. MeepoLives (talk) 12:08, January 10, 2013 (UTC)

Senior Approval
Looks a little unfinished, a few things ought to be addressed before approval:

  • Your rewards tracking section is in the same paragraph as your Kicker, it looks like. Put that in its own section under the 'Tracking' header.
  • You have a lot of excess code lying around. Burning Spray has no Secondary Target, for example, and there's no sense keeping the Aura line in your Summary if you have no Aura- people generally delete it.
  • The Origin line is missing from all your powers. It shows the level and source of your powers (Sorcerer 3, for example, or maybe Bard 1 if you took a powerswap feat) which is helpful for reviewers making sure that you have the right number of powers for your level.
  • According to your spreadsheet you do not actually know the Poisonous Exhalation power.
  • You haven't chosen a Background or Theme- these are optional, but I thought I'd bring them to your attention.
  • Are you sure you meant to add your racial bonus to STR and not CHA? CHA is your class's main stat.
  • I know that a lot of this information is correct on your spreadsheet, but your wikia page should also be accurate.

--WEContact (talk) 22:49, September 18, 2012 (UTC)

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