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Summary[]

Tonk Player KenHood
Half-Orc Rogue (Good) Level 5 (XP 6998)
Initiative +9
Passive Insight 19; Passive Perception 19; Senses Low-Light
HP 44; Bloodied 22; Surge Value 11; Surges Per-Day 8
AC 20 (21 'til EONT after charge [from Marauder's Leather Armor +2]); Fortitude 17; Reflex 19; Will 15
Speed 6 (Charging: +2 speed, +1 AC until EONT, no Opportunity Attacks from movement, shift 1 square) Size Medium
Str 19 (+4) Dex 19 (+4) Wis 14 (+2)
Con 12 (+1) Int 10 (+0) Cha 8 (-1)
Racial Abilities Half-Orc Resilience (5 temporary HP when first bloodied), Swift Charge (+2 speed when charging), Furious Assault
Class Features First Strike, Rogue Tactics (Ruthless Ruffian), Rogue Weapon Talent, Sneak Attack (+2d8)
Battack Basic Attack Vanguard Mace +1 (+10 vs AC, 1d8+5 damage) or Dagger (+11 vs AC, 1d4+4 damage)
Branged Ranged Basic Attack Rebounding Shuriken +1 (+11 vs. AC, 1d6+5 damage, 6/12)
Feats Backstabber, Bravo, Thirst for Battle
Skills Acrobatics +11, Arcana +2, Athletics +11, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +5, Heal +4, History +2, Insight +9, Intimidate +8, Nature +4, Perception +9, Religion +2, Stealth +12, Streetwise +1, Thievery +13
Languages Common (Allarian), Giant
Powers
"Kill Buddy Bash" (a.k.a. Clever Strike) (At Will Standard Action Melee Weapon ✦ Martial, Weapon)
Requirement: Must wield a club, light blade, or mace.
Target: One Creature
Attack: +10 (mace) or +11 (dagger) or +11 (shuriken)v. AC
Hit: 1d8+5 (mace) or 1d4+4 (dagger) or 1d6+5 (shuriken).
Special: If an ally is adjacent to the target and is able to attack it, Tonk has combat advantage against the target for this attack.
"Pretty Half-Orc Boy Beatdown" (a.k.a. Disheartening Strike) (At Will Standard Action Melee or Ranged Weapon ✦ Martial, Rattling, Weapon)
Requirement: Must wield a club, crossbow, light blade, mace, or sling.
Target: One Creature
Attack: +10 (mace) or +11 (dagger) or +11 (shuriken) v. AC
Hit: 1d8+9 (mace) or 1d4+4 (dagger) or 1d6+5 (shuriken), -2 to attack rolls until the end of Tonk's next turn.
"Bouncy Bounce" (a.k.a. Tumble) (Encounter Move Action Personal ✦ Martial)
Effect: Shift 3 squares.
"Crazy Eye of the Half-Orc" (a.k.a. Designate Prey) (Encounter Minor Action One Creature )
Effect: Tonk gains +2 to attack rolls and damage against the target until the end of Tonk's next turn.
"RAAAAAARGH!" (a.k.a. Furious Assault) (Encounter Free Action Personal )
Trigger: Tonk hits an enemy.
Effect: The attack deals 1(W) extra damage if it is a weapon attack or 1d8 extra damage if it is not.
"Super Sneaky Double Hit" (a.k.a. Guarded Attack) (Encounter Standard Action Melee Weapon ✦ Martial, Weapon)
Requirement: Must wield a club, light blade, or mace.
Target: One Creature
Attack: +10 (mace) or +11 (dagger) v. AC
Hit: 2d8+5 (mace) or 2d4+4 (dagger) or 2d6+4 (shuriken); and if the target makes a melee attack against Tonk before the start of his next turn, he can make a secondary attack against it as an immediate interrupt.
Secondary Attack: +10 (mace) or +11 (dagger) v. AC
Secondary Hit: 1d8+5 (mace) or 1d4+4 (dagger), and the target takes a -2 penalty to the triggering attack roll.
"Stomp and Splat!" (a.k.a Jumping Blade Assault) (Encounter Standard Action Melee Weapon ✦ Martial, Weapon)
Requirement: Must wield a club, light blade, or mace.
Target: One Creature
Attack: +10 (mace) or +11 (dagger) v. AC
Hit: 2d8+5 (mace) or 2d4+4 (dagger)
Effect: Tonk knocks the target prone.
Special: When charging, Tonk can use this power in place of a basic melee attack.
"Happy Happy Fun Super Smash" (a.k.a. Hounding Assault) (Daily Standard Action Melee or Ranged Weapon ✦ Martial, Rattling, Weapon)
Requirement: Must wield a club, crossbow, light blade, mace, or sling.
Target: One Creature
Attack: +10 (mace) or +11 (dagger) or +11 (shuriken) v. AC
Hit: 3d8+9 (mace) or 3d4+4 (dagger) or 3d6+5 (shuriken), -2 to attack rolls until the end of Tonk's next turn.
Miss: Half Damage
Effect: Until the end of the encounter, all Tonk's melee attacks have the rattling keyword.
"Crazy Mace Master Hit of Awesome" (a.k.a. Bat Aside) (Daily Standard Action Melee Weapon ✦ Martial, Rattling, Weapon)
Requirement: Must wield a club, light blade, or mace.
Target: One Creature
Attack: +10 (mace) or +11 (dagger) v. AC
Hit: 3d8+9 (mace) or 3d4+4 (dagger), -2 to attack rolls until the end of Tonk's next turn.
Effect: Tonk slides the target 5 squares to a square adjacent to one or more of its allies. He knocks the target prone and also knocks prone each one of its allies adjacent to it.
"Bing, Boing, Shwing!" (a.k.a. Rebounding Shuriken +1) (Encounter Free Action Personal ✦ Item)
Trigger: Tonk attacks with the shuriken and misses.
Effect: Tonk makes a ranged basic attack against a different enemy within 5 squares of his original target.
"Charge Make Me Much Happy!" (a.k.a. Marauder's Leather Armor +2) (Daily Free Action Personal ✦ Healing, Item)
Trigger: Tonk hits with a charge attack.
Effect: Tonk makes a saving throw with a +2 bonus, or Tonk spends a healing surge, regaining 13 HP.
"Everybody Make With The More Hit!" (a.k.a. Vanguard Mace +1) (Daily Minor Action 10 squares ✦ Item)
Effect: Use this power when Tonk makes a charge attack. If the attack hits, all allies within 10 squares of Tonk gain a +1 bonus to attack rolls until the start of his next turn.
"Is More Good" (a.k.a. Luckbender Gloves) (Encounter Free Action Personal ✦ Item)
Trigger: After Tonk rolls damage dice for a successful melee attack.
Effect: Reroll one damage die, using the second result even if it’s lower.



Fluff[]

Background[]

"When I little, Mama, she go and...(What is word?)...borrow children from village for with me to play. Mama, she say, 'Tonk, you need make friends. Get good with people.' I say, 'Okay, mama!' I play with children and beat them silly. They cry and cry. Mama, she laugh. She say, 'Tonk! You good with people!' I say, 'I love you, Mama!' She give Tonk big hug and heart of bull to eat. My mama, she good mama."

"Also, when I little, Papa, he take me in woods. We find den of dire boar. My papa say, 'Tonk, when I your age, I grab boar by tusks and drag him from hole.' My papa, he lie, but I little and know no better. My papa also say, 'But you no do, because you little, like Unka. Is okay.' Now, Unka, she baby sister, just born, cry much and poop diaper. I angry and beat chest. I say, 'I tough, Papa! I go get boar!' Papa, he laugh and roll eyes. He say, 'Sure. Sure.' I growl, go hole, and find boar. Oh-ho! Much big fight! Boar rip Tonk a new one. I run from hole and cry. My papa say, 'Tonk, you no cry! Suck it up! No let boar beat you!' He toss me back in hole, like good papa. Boar no win this time. I bite throat and hold on. Blood go everywhere! Much big fun! Papa, he much big surprise. No expect Tonk to win. Papa make big feast. He give me liver and testicles to eat. My papa, he good papa."

"When I bigger, Papa, he take me, brothers, and sisters to road. We wait for wagons. While wait, Papa say, 'Tonk, listen. We help make world better. Spread...(uh)...principles of...(I not know word.)...glaboyshnik...(What is?)...(Hmm.)...socialism...(I think that right.). All get rewards from labor. Make equal.' I say, 'Okay, Papa.' Wagon come. We pop out and yell, like this, 'RAAAARRR!' First, people no understand. Get much upset. Not want to give for good of collective. I hit with big stick. Papa burn wagon. People now understand. Become good socialists. Give and give."

"Later, village hire much soldiers. Soldiers come and talk for village. Say villagers no more want socialism, want be selfish and not share. Papa come out and say is capitalism. Capitalism bad for people. Make hearts sick with greed. We take big sticks. Teach soldiers importance of socialism. After burn two in fire, rest say, 'We understand! We no want capitalism! We good socialists now!' Soldiers go back to village, find elders what want capitalism, and hang them on edge of town. Everybody happy. No more selfish. No more greedy hearts. Village so happy, given even more than we ask. Make much good socialists!"

Appearance and Personality[]

Age: 15
Gender: Male
Height: 6' 9"
Weight: 250 lbs.
Alignment: Good (with some caveats...)

Description
"What? Why you ask what I look like? I sit here. You sit there. You see me. Ooooh! Okay. You want know for ladies, eh? Yes? You write this down. My mama, she say, 'Tonk, you pretty boy, but you much skinny!' She say lots. Embarass me much. But is okay. At dinner, I get two sheep, not one. Mama want to make me much fat. But here, feel. Yes. You feel. Feel how my skin rough? Like orange peel with toad warts? Ha-ha! Is much good! Not boring like smooth skin. See you? You have one color on skin. I have green. I have gray. I have brown. I even have little like red. Uh-hmm. Good skin. Is like natural...(uhm)...(uhm)...it make me for to hard to see, like tree. Yes? Okay. My hair like bristle of boar. Very strong! Many colors, too. You no see me when I hide. Ha! Is funny! I scare you! See here? On face? Is many scar. From claw of bear. Almost make me lost eye. See this? Is from fire. Villagers try burn me. Not try that again! Ha-ha! If I pull off shirt, you see many of these. Old hole of much arrow. Like someone play checkers on chest. King me! Yes? Ha-ha-ha! Oh, much good memories. Papa say scars like road-map of happy times. Much, much happy times. Like when I baby and climb out crib and wild dogs find me. See? One bite off part of ear. Here. No make me for bad to hear. I promise! I choke bad dog. It die. You tell ladies, Tonk make pretty man. Okay?"

Personality
"For the ladies, more, eh? Okay. I make good husband. I love my mama and papa. I like puppies, many child, and old people. What? What that you say? Uh! You sick. No! Not to eat. Why you even think such thing? Maybe your mama no raise you right? I think so. My mama, she say to me, Totonka, froikhma dah ho wah strukdulukh. Nah perostroimyah ho wah pu buchklukh yo tutuklahumuk. Hah-hah-hah! Why you no laugh? Okay. Is much funny in my home tongue. You would say, 'Tonk, do not eat people. You do not know where they be from. Make belly hurt.' But my grandpapa, he say, 'Tonk, is okay eat people if strong enemy, but only eat heart. One bite after rip from chest. Make his strength your strength. Two bites? No good. Make his sickness your sickness.' Like worms in dog. Yes? Okay. What I say? Yes. Okay. If old lady cross street, I help cross street. I step in street and say, 'Hey! If you no stop, I kill you!' If man on wagon keep going, I punch horse. He stop. If he good man, he say, 'Oh, Tonk! I much sorry for to hurt old lady! My horse dead. You want for to eat?' I say, 'Okay.' We all happy. If he bad man, he say, 'I like to hurt old lady!' So, I hurt him. After beat him silly, I take to room where no one see or hear. I take pliers and pull out fingernails. Maybe I do like little brother, Puli. He like burn feet. He say, 'Look, Tonk! He try to dance when feet burn! Ha-ha! He tied. No can dance!' We laugh and laugh. But, okay, when I done, man say, 'I learn lesson. No hurt old ladies no more.' Everybody happy. World better place. But if he evil man, he say, 'Tonk! I no care! I still hurt old ladies. I kill you, too.' So, I cut throat. Then, I do like Papa show. Cut man into six pieces. Make for easy to carry. Okay? I shave head of man. I knock out teeth. I find hungry pigs. Feed man to pigs. Pigs happy. Old lady happy. Everybody happy. World better place. See? I good guy."

Region[]

"My home is much good place. Big trees. Big mountains. Many rocks. Pretty river. Nice village. Is called, 'People's Democratic Collective 1.' Why '1'? Is first. See? No is Collective before Papa come. He come. Find unhappy people. He teach people to share. First, people not like to share. Good is hard road. Yes? Papa make people share. Now people share and share. Is happy place! My family is big family. Much, much children. I oldest. We live in big cave with much traps and animals. Is nice place. Much room. Sometimes, I miss home."

Religion[]

"The gods, they say, 'Tonk, you good boy! We like you!' I say, 'Hey, gods! I like you, too! We be friends?' They say, 'Okay!' And is okay. No need priest. No need temple. No need...(uhm)...(How you say?)...(Ah!)...liturgies and dogma. Yes? Only need good heart and happy gods!"

Hooks[]

"See? Look in pack! I have hooks. Many hooks. Also, have string. Good for to fish. You like to fish? We fish together! Okay?"

Kicker[]

"My papa, he say, 'Tonk, you big boy. You need go out and earn living. Your papa, he get old. Who bring whiskey and goats when papa no can move? You get much money, find good wife with broad hips, make many babies, and capture many slaves for to work fields. Is good socialism.' I say, 'Okay, papa.' So here I am."

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 1 19 4
Con 2 12 0 0 12 1
Dex 9 16 2 1 19 4
Int 0 10 0 0 10 0
Wis 5 14 0 0 14 2
Cha 0 8 0 0 8 -1
Totals 25   10



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 0 0 3Vanguard Mace +115th Level210AC
Basic Ranged

4

dex0 0 4Rebounding Shuriken +115th Level211AC



Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 4/0 dex/int 0 0 0   4 Marauder's Leather Armor +2 0   2 20
Fortitude4/1str/con000 1Badge of the Berserker +10 2 17
Reflex4/0dex/int200  1Badge of the Berserker +10 2 19
Will2/-1wis/cha000  1Badge of the Berserker +10 2 15


  • Saving Throw Bonuses: none


Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 3 Thirst for Battle 0 0 2 0 9
Passive Insight 2 0 0 0 0 0 0 0 2 5 19
Passive Perception 2 0 0 0 0 0 0 0 2 5 19



Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0   0   0 0 44 22 11


  • Surges per Day: 8 (Class 6 + Con 1 + Thirst for Battle 1)


Speed and Movement[]

  • Speed: 6 (Race 6 - Equipment 0)
  • Swift Charge: +2 to speed when charging.


Racial Features[]

Half-Orc

  • Ability Scores: +2 Strength, +2 Dexterity
  • Size: Medium
  • Speed: 6
  • Vision: Low-Light
  • Languages: Common (Allarian), Giant
  • Skill Bonuses: +2 Endurance, +2 Intimidate
  • Half-Orc Resilience: 5 temporary HP when first bloodied.
  • Swift Charge: +2 speed when charging.
  • Furious Assault


Class Features[]

  • Rogue
    • Armor Proficiencies: Cloth, Leather
    • Weapon Proficiencies: Club, Dagger, Hand Crossbow, Mace, Shuriken, Sling, Short Sword
    • +2 Reflex
    • First Strike: Combat advantage against those that have not acted.
    • Rogue Tactics: Ruthless Ruffian
      • Proficient with club and mace.
      • May use club and mace for Sneak Attack or rogue powers w/ light blade.
      • When use club or mace with rattling powers, add Strength modifier to damage.
    • Rogue Weapon Talent
      • Shuriken: Increase damage die by one size.
      • Dagger: +1 to attack rolls.
    • Sneak Attack: +2d8 ('Backstabber' Feat)


Powers[]

  • Half-Orc
    • Furious Assault
  • Rogue (2/2/2/1)
    • At-Will
      • Clever Strike (level 1)
      • Disheartening Strike (level 1, Martial Power)
    • Encounter
      • Guarded Attack (level 1, Martial Power)
      • Jumping Blade Assault (level 3, Martial Power 2)
    • Daily
      • Hounding Assault (level 1, Martial Power 2)
      • Bat Aside (level 5, Martial Power 2)
    • Utility
      • Tumble (level 2, Player's Handbook)


Feats[]

  • Bravo [Level 1]
    • Bonus Skill: Intimidate
    • 1/Encounter: As a minor action, designate one target as prey. Gain +2 to attack and damage against prey until EONT.
  • Thirst for Battle [Level 2]
    • +3 Initiative
    • +1 Healing Surge
  • Backstabber [Level 4]
    • Increase damage dice for Sneak Attack from d6 to d8.


Background[]

+2 Thievery

  • Geography: Mountains
  • Occupation: Criminal
  • Racial: Orc Birth (Mixed Monster Heritage)


Languages[]

  • Common (Allarian) - Heavy Accent, Second Language
  • Giant - Fluent, Native Language


Skills[]


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics54dex00 0 211
Arcana 0 0 int 0 0   0   2 2
Athletics54str00 0 211
Bluff0-1cha00 0 21
Diplomacy0-1cha00 0 21
Dungeoneering02wis00 0 24
Endurance01con20 0 25
Heal02wis00 0 24
History00int00 0 22
Insight52wis00 0 29
Intimidate5-1cha20Bravo (bonus skill)0 28
Nature02wis00 0 24
Perception52wis00 0 29
Religion00int00 0 22
Stealth54dex00 1Camouflaged Clothing and Footpads212
Streetwise0-1cha00 0 21
Thievery54dex02Background0 213




Equipment[]

Equipment Name Price Weight Notes
Money 299.3 gp --  
Badge of the Berserker +1 520 gp -- Property: Movement made as part of charges does not provoke opportunity attacks.
Bedroll 0.1 gp 5 lb  
Boots of Adept Charging 520 gp -- Property: After charging, Tonk can shift 1 square before his turn ends.
Camouflage Clothing 30 gp 4 lb +1 to Stealth while hiding.
Carry-All Bag 2 gp 2 lb Equivalent to backpack. Single-strap. Hangs from shoulder.
Climber's Kit 2 gp 11 lb Grappling Hook. Hammer. Pitons (x10).
Dagger 1 gp 1 lb Bowie knife.
Flint and Steel 1 gp --  
Footpads 5 gp -- +1 item bonus to Stealth (for moving silently).
Luckbender Gloves 1800 gp --  
Marauder's Leather Armor +2 2600 gp 15 lb Property: When Tonk charges, he gains +1 AC until EONT.
Odds-n-Ends 1 gp 2 lb String. Wax. Bits of leather and metal. Sticks. Fish-hooks. Spoon, fork, and dinner knife. Pocket-knife. Etc.
Pouch, Belt 1 gp 0.5 lb  
Rations, Trail (10 days) 5 gp 10 lb  
Rebounding Shuriken +1 520 gp -- Critical: +1d6
Rope, Silk (50 feet) 10 gp 5 lb  
Tent 10 gp 20 lb  
Thieves' Tools 20 gp 1 lb +2 pick locks and disarm traps.
Vanguard Mace +1 680 gp 6 lb Critical: +1d8; +1d8 when charging.
Waterskin (x2) 2 gp 8 lb  
Total 7029.4 gp 90.5 lb  
  • Normal Load: 180 lbs
  • Heavy Load: 360 lbs
  • Maximum Drag: 900 lbs



Letters of Reference[]

  • From Priests of Lauto for dealing with Marglesplat's breach of contract.
  • From Charles and Nene for rescuing Isabella from the vampire, Jimmy.
  • From the Crazy Mace Master for achieving True Enlightenment.



Wish List[]

  • Grandmaster Training: Treat the proficiency bonus of maces as +3. Assorted mace-related super-powers, like +1d8 charge damage or shift 1 square after charge.
  • Boon: Kord's Mighty Strength and Raven Queen's Blessing. (These will be renamed!)
  • Increase enchantment of Vanguard Mace to +2
  • Combine his items into a unique set that provides bonuses similar to 'Shadowdancer's Garb' or 'Tools of Zane's Vengeance'
  • Horned Helmet
  • Iron Armbands of Power -or- Couters of Second Chances
  • Backlash Tattoo -or- Tattoo of the Wolverine
  • Bag of Holding
  • Cincture of the Dragon Spirit
  • Power Jewel
  • Items that increase mobility and damage, or enhance charging.
  • Magic dagger with a hardcore enchantment that increases damage or stealth ability.



Tracking[]

Items[]

  • Badge of the Berserker +1 (lvl 2) -- purchased 'off camera'
  • Boots of Adept Charging (lvl 2) -- purchased 'off camera'
  • Luckbender Gloves (lvl 6) -- Just Before Nightfall
  • Marauder's Leather Armor +2 (lvl 7) -- purchased 'off camera'
  • Rebounding Shuriken +1 (lvl 2) -- purchased 'off camera'
  • Vanguard Mace +1 (lvl 3) -- Part of the body of an elemental, from Can Dextyr Keep All These Strikers Alive?


Gold[]

  • Starting Wealth: 100 gp, less 92.1 gp for starting equipment.
  • +63 gp -- Time gold.
  • +632 gp -- Remnant of larger reward.
  • -685 gp -- Purchase of Brooch of Shielding +1 & footpads (off camera)
  • +178 gp -- Time gold from 'Just Before Nightfall'.
  • +2100 gp -- Cashed in 12 DM Points at 4th level, acquired here.
  • +1864 gp -- Cashed in 8 DM Points at 5th level, acquired here.
  • +151.4 gp -- Sale of Alchemist's Acid x2, Brooch of Shielding +1, Leather Armor, Shuriken (x20), Sling, Sling Bullets (x40), and Mace (off camera)
  • -4160 gp -- purchase of Marauder's Leather Armor +2, Boots of Adept Charging, Badge of the Berserker, and Rebounding Shuriken +1 (off camera)


XP[]

  • Can Dextyr Keep All These Strikers Alive? - 258 XP
  • Can Dextyr Keep All These Strikers Alive? - 1677 XP
  • Just Before Nightfall - 1995 XP
  • Cashed in 12 DM Points at 4th level - 1740 XP
  • Cashed in 8 DM Points at 5th level - 1328 XP


Changes[]

  • Level 2
    • Retrain Feat: 'Warrior of the Wild' replaced with 'Bravo'.
    • Retrain Power: 'Deft Strike' replaced with 'Clever Strike'.
    • Add Feat: 'Thirst for Battle'
    • Add Power: 'Tumble'
  • Level 3
    • Retrain Power: 'King's Castle' to 'Guarded Attack'
    • Add Power: 'Jumping Blade Assault'
  • Level 4
    • Retrain Power: 'Handspring Assault' to 'Hounding Assault'
    • Add Feat: 'Backstabber'
    • +1 to Strength and Dexterity
  • Level 5
    • Add Power: 'Bat Aside'
    • +1 to all attack rolls



Review Comments[]

Level 1[]

Approval 1[]

Comments from TwoHeadsBarking

What, did you not trust the people at the store to properly pack your adventurer's kit?

  • Sling ammunition weighs 5 lbs for 20, not 1 lb. I fixed this for you.
  • Are you aware that despite having every other piece of miscellaneous equipment in the PHB, you don't have a torch/lantern/sunrod?

The only accent I like better than a good Russian accent is a bad one. I approve Tonk for level 1 at 0 xp.


Approval 2[]

Comments from JoeNotCharles

Having seen him in action, I'd have to put Tonk's charisma at more than 8. He's just so happy and friendly and lovable!

The only thing I would change is to add "club or mace" to the requirements lines in the summary, since even after reading the Ruthless Ruffian build I still did a double-take to see "Requirement: Must be using a light blade or sling" followed by attack and damage rolls for a mace.

Your summary didn't include the errata on Warrior of the Wild: the Hunter's Quarry target expires at the end of your next turn. Just want to be sure you're aware of it.

Approved for level 1.

Level 2[]

Approval 1[]

Approval from TwoHeadsBarking:

  • Summary: Your MBA with your mace should deal 1d8+5 damage.

Approved.

Approval 2[]

Approval from Ozymandias79:

Approved


Level 5[]

Approval 1[]

Approval from renau1g:

Approval 2[]

Comments from TwoHeadsBarking:

  • Summary: Technically, Bouncy Bounce lets you shift half your speed. If you're slowed, you only shift 1.
  • Summary: Super Sneaky Double Hit shouldn't have the shuriken in the damage field.
  • Summary: You should make a note that Stomp and Splat! knocks the target prone before damage is rolled. While I don't think it helps you gain CA, it might, just might, prevent someone from shifting away as an immediate interrupt to being damaged.
  • Summary: Happy Happy Fun Super Smash only deals 2[W]+Dex damage. Perhaps it's merely Happy Fun Super Smash.
  • Summary: I'm sorry, but don't forget that the Everybody Make With The More Hit power from your mace is also giving everyone a -1 to damage.
  • Misc: The L4W houserules regarding Expertise have changed. Now you get one of the Expertise feats for free rather than a universal +1 to hit.



Status[]

Approved for level 1 with 0 xp by TwoHeadsBarking and JoeNotCharles
Approved for level 2 with 1935 xp by TwoHeadsBarking and Ozymandias79

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