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SummaryEdit

Thorn Player Banesfinger
Longtooth Shifter Fighter (Good) Level 2 (XP 1,246) Not yet /Not yet
Initiative +6
Passive Insight 14 Passive Perception 19; Senses Low-Light
HP 35 Bloodied 17 Surge Value 8; Surges Per-Day 11
AC 19 Fortitude 18 Reflex 15 Will 15
Speed 5 Size Medium
Str 18 (+4) Dex 14 (+2) Wis 16 (+3)
Con 14 (+2) Int 8 (-1) Cha 11 (0)
Racial Abilities Skill Bonuses, Longtooth Shifting
Class Features Combat Challenge, Combat Superiority, Fighter Weapon Talent (two-handed)
Battack Basic Attack Longspear +9 vs. AC 1d10+5 damage
Branged Ranged Basic Attack {{{BasicRangedAttack}}}
Feats Wild Senses, Hafted Defense
Skills Athletics +12, Endurance +10, Perception +9
Languages Allarian, Imperia
Powers
Combat Challenge (At-Will Immediate Interrupt Melee ✦ Martial, Weapon) Fighter Feature
Effect: Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other.
Combat Superiority (At-Will Immediate Interrupt Melee ✦ Martial, Weapon) Fighter Feature
Effect: Add +3 to opportunity attacks. Hit ends foe's movement (if any) this action.
Sure Strike (At-Will Standard Melee weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One Creature
Attack: +11 vs. AC
Hit: 1d10+1 Damage.
Reaping Strike (At-Will Standard Melee weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One Creature
Attack: +9 vs. AC
Hit: 1d10+5 Damage
Miss: 4 Damage
Covering Attack (Encounter Standard Melee weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One Creature
Attack: +9 vs. AC
Hit: 2d10+5 Damage and an ally adjacent to the target can shift 2 squares.
Grit and Spittle (Encounter Minor Personal ✦ Endurance) Fighter Utility 2
Requirement: You must have at least 1 healing surge.
Target: Personal
Effect: You spend a healing surge but regain no hit points. You make a saving throw against every every effect on you that a save can end.
Comeback Strike (Daily Standard Melee weapon ✦ Healing, Reliable, Martial, Weapon) Fighter Attack 1
Target: One Creature
Attack: +9 vs. AC
Hit: 2d10+5 Damage and you can spend a healing surge.
Longtooth Shifting (Encounter Minor Personal ✦ Healing) Shifter Racial
Requirement: You must be bloodied.
Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.



FluffEdit

Background Edit

Thorn comes from a pack of hunters, deep in the northern forest. Normally, the Longtoothes prefer to remain independent and isolated. But in recent years, they have watched their woodland allies the Elves, along with the Dwarves in their snow-covered mountain holds; prosper greatly with the civilized races. So the pack has begun to serve as guides and scouts, trading for shiny metal weapons and armor.

But last spring there was an incident: several children went missing from one of the villages that bordered the forest. Days later the children emerged from the forest, scratch and bit, but alive. Exactly one month after that, on the first full-moon, all those children turned into werewolves. They attacked their friends and families. Some were killed, but many were captured and restrained.

Through their hatred and ignorance, the villagers hunted down anything that resembled a were-creature. The shifters were a convenient focus for their wrath. At this point, it would have been easy for the Longtoothes to retreat deep into the forest, but this would have done nothing to resolve the problem. The pack leader, Lupin, threw himself at the mercy of the villagers, explaining that the Shifters were not to blame. He even offered the pack’s pledge to help hunt down the lycanthropes. Lupin remains a willing captive, waiting for his pack to find the real culprits in order to release the village children from their curse.

Now leader-less, the pack has dispersed into the world, each one hunting for new leads to the werewolves. And since werewolves are part-time humanoids, many of the leads have brought them reluctantly into civilized lands.

Personality Edit

Thorn is primitive by civilized standards (his low INT represents this). He fears the civilized lands and cities, but reluctantly enters them to investigate any lead which may bring him closer to freeing his leader and the village children’s curse. Mention of monsters and magic remedies always gets his attention.

Description Edit

Thorn is a savage. His scale armor is unkempt and rusted. He wears primitive fur leggings, cloak and hat. His shifter heritage is very noticeable, as his own fur is long and matted. He is nervous around civilized races and develops a nervous tick/wink in his eye, and tends to growl and bare his fangs when upset.

Hooks Edit

Where did the werewolve(s) go?
Can a magical cure be found?

Kicker Edit

Thorn needs to find a cure for the lycanthrope, and will likely jump at any chance to investigate rumors of 'monsters', or magical cures.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 0 18 4
Con 5 14 0 0 14 2
Dex 5 14 0 0 14 2
Int -2 8 0 0 8 -1
Wis 5 14 2 0 16 3
Cha 1 11 0 0 11 0
Totals 23   10



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 2/-1 dex/int 0 0 1 Hafted Defense 7 Scale 0 0 1 19
Fortitude4/2str/con20001Collar of Recovery +1001 18
Reflex2/-1dex/int001 Hafted Defense1Collar of Recovery +1001 15
Will3/0wis/cha000 01Collar of Recovery +1001 15




HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 14 6 0 0 0 0 0 0 0 35 17 8


Surges per Day 11 (Class 9 + Con 2)

Saving ThrowsEdit

Saving Throw Bonuses none

AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 1Fighter Weapon Talent003Magic Longspear +1019AC
Basic Ranged

2

dex000000013AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Sure Strike 6 Str+2 1 Fighter Weapon Talent 3 Magic Longspear +1 0 0 1 11 AC
Reaping Strike 4 Str 1 Fighter Weapon Talent 3 Magic Longspear +1 0 0 1 9 AC
Covering Attack 4 Str 1 Fighter Weapon Talent 3 Magic Longspear +1 0 0 1 9 AC
Comeback Strike 4 Str 1 Fighter Weapon Talent 3 Magic Longspear +1 0 0 1 9 AC


Class Features Edit

Fighter

  • Save Bonus: +2 Fortitude
  • Combat Challenge
  • Combat Superiority
  • Weapon Talent (two-handed)



Racial Features Edit

Longtooth Shifter

  • Ability Scores: +2 Strength, +2 Wisdom
  • Size: Medium
  • Speed: 6
  • Vision: Low-light
  • Languages: Common, Choice of One
  • Skill Bonuses: +2 Athletics, +2 Endurance
  • Longtooth Shifting (encounter power)



Skills Edit

Languages Allarian, Imperia


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics02dex0000013
Arcana 0 -1 int 0 0 0 0 0 1 0
Athletics54str20000112
Bluff00cha0000011
Diplomacy00cha0000011
Dungeoneering03wis0000014
Endurance52con20000110
Heal03wis0000014
History0-1int0000010
Insight03wis0000014
Intimidate00cha0000011
Nature03wis0000014
Perception53wis0000019
Religion0-1int0000010
Stealth02dex0000013
Streetwise00cha0000011
Thievery02dex0000013


Background Bonus: Perception added to class skill list.

Feats Edit

  • Wild Senses: Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +3 feat bonus to initiative checks.
  • Hafted Defense: +1AC and Reflex while wielding polearm or staff in two hands.

BackgroundEdit

  • Forest (raised in the woods and years of scouting in the deep forest): Perception added to class skill list



EquipmentEdit

--> -->
Equipment Name Price Weight
Scale armor 45gp 45
Magic Longspear +1 360gp 9
Collar of Recovery +1 840gp 0
Standard adventurer's pack 15gp

33



Weight Carried: 78 lbs

Money Remaining: 143

Wish List Edit

Magic Scale Armour +1 (lv. 1)

Tracking Edit

Treasure Edit

XP Edit

Changes Edit

Events Edit


Mini Stat Block Edit


[sblock=Thorn stat block][B]Thorn[/B] Male Longtooth Shifter Fighter 2
Initiative: +6, Passive Perception: 19, Passive Insight: 14, Senses: Low-light
AC:19, Fort:18, Reflex:15, Will:15
HP:35/35, Bloodied:17, Surge Value:8, Surges left:11/11
Action Points: 1, Second Wind: unused
Powers:[color=Green]Sure Strike, Reaping Strike,[/color] [color=red]Covering Attack, Longtooth Shifting, Grit & Spittle,[/color]
[color=gray]Comeback Strike[/color]

Conditions:
[/sblock]

Judge Comments Edit

Level 1Edit

Approval 1 Edit

Approval from --renau1g Approved

Approval 2 Edit

Approved by ScorpiusRisk

Level 2Edit

Approval 1 Edit

Comments from renau1g:

  • Missing Utility power from Summary


Approval 2 Edit

Approval from TwoHeadsBarking:

  • Summary: Your Perception is just +9.
  • Skills: Your Int mod is -1.
  • Equipment: Is there a reason that neck piece is on your wishlist? It's worse than what you already have.

Anyway, this is all minor, so approved.



Status Edit

Status: Approved as 1st level character with 0 xp by renau1g and ScorpiusRisk.

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