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SummaryEdit

Talon ---RETIRED 09/21/2012--- Player Phoenix8008
Longtooth Shifter Ranger (Unaligned) Level 3 (XP 2,277/3,750)
Initiative +4
Passive Insight 14 Passive Perception 19; Senses low light vision
HP 36 Bloodied 18 Surge Value 9; Surges Per-Day 8
AC 17 Fortitude 15 Reflex 15 Will 14
Speed 6 Size Medium
Str 16 (+3) Dex 16 (+3) Wis 16 (+3)
Con 14 (+2) Int 9 (-1) Cha 10 (+0)
Racial Abilities +2 Str, +2 Wis; +2 Athletics, +2 Endurance; Longtooth Shifting encounter power
Class Features Beast Mastery, Hunter's Quarry, Prof: Cloth, Leather, Hide, Simple & Military Melee & Ranged
Battack Basic Attack +7 vs AC - +1 Longspear 1d10+4 -or- +4 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
Branged Ranged Basic Attack +6 vs AC - Longbow 1d10+3
Feats Initiate of the Old Faith, Beast Protector
Skills Acrobatics +3, Arcana +0, Athletics +10, Bluff +1, Diplomacy +1, Dungeoneering +9, Endurance +4, Heal +9, History +0, Insight +4, Intimidate +1, Nature +9, Perception +9, Religion +0, Stealth +8, Streetwise +1, Thievery +3
Languages Common, Goblin
Rituals Raise Beast Companion
Powers
Hunter's Quarry (At-Will / Minor ✦ Ranger Class Feature) Ranger class feature
Target: Nearest Enemy Talon can see
Effect: +1d6 damage per round on hit against designated target.

Once per turn as a minor action, you can designate the nearest enemy to you that you can see as your quarry.

Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.

The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.

You can designate one enemy as your quarry at a time.
Circling Strike (At-Will / Standard / Melee weapon ✦ Beast, Martial, Weapon) Ranger Attack 1
Target: One creature
Attack: +7 vs. AC
Hit: 1d10+4
Effect: Before or after the attack, your beast companion can shift 1 square.
Predator Strike (At-Will / Standard / Melee Beast 1 ✦ Beast, Martial) Ranger Attack 1
Target: One creature adjacent to you
Attack: +7 vs AC
Hit: 1d8+5
Wild Shape (At-Will / Minor(Special) / Personal ✦ Polymorph, Primal) Druid Multiclass feature
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you shift 1 square. While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers.


You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics or movement modes. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear.


You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round.
+1 Longspear of Myrdroon's Shard Basic Melee Attack (At-Will / Standard / Melee weapon ) Item
Attack: +7 vs AC
Hit: 1d10+4 lightning damage
Make a melee basic attack with the weapon, with reach one greater than normal. All damage dealt by this attack is lightning damage.
Longtooth Shifting (Encounter / Minor / Personal ✦ Healing) Racial
Requirement: You must be bloodied.
Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.
Enclose the Prey (Encounter / Standard / Melee weapon (beast 1) ✦ Beast, Martial, Weapon) Ranger Attack 1
Target: One creature designated as your quarry
Attack: +7 vs AC
Hit: 2d10+4+3 damage
Effect: Before the attack, both you and your beast companion can shift 2 squares.
Savage Rend (Encounter / Standard / Melee touch ✦ Beast Form, Implement, Primal) Druid Attack 1
Target: One creature
Attack: +4 vs Reflex
Hit: 1d8+3 damage and slide the target 1 square.
Special: This power can be used as a melee basic attack.
Yield Ground (Encounter / Immediate Reaction / Personal ✦ Martial) Ranger Utility 2
Trigger: An enemy damages you with a melee attack
Effect: You can shift 3 squares and gain +2 power bonus to all defenses until the end of your next turn.
Partnered Savaging (Daily / Standard / Melee beast 1 ✦ Beast, Martial) Ranger Attack 1
Target: One creature
Attack: +7 vs AC
Hit: 2d8+2
Miss: Half Damage
Effect: If the target is your quarry, you can shift 3 squares and make a basic attack against it.
+1 Longspear of Myrdroon's Shard [Equipment Power] (Daily / Free / Melee Weapon ✦ Lightning) Item
Trigger: Use this power when you hit with the weapon.
Effect: Push the target 2 squares, and deal 1d8 lightning damage to the target and each creature adjacent to the targets new position.
Beast Protector (At-Will / Opportunity / Melee Weapon ) Feat
Trigger: An enemy makes a melee attack against your beast companion.
Effect: Enemy attack provokes an opportunity attack from you. If you are adjacent to your beast companion, you can make this basic melee attack even if you can't reach the attacker (you attack the attacker's reaching limb, for instance).
Paired Predators (Encounter / Standard / Melee weapon ✦ Beast, Martial, Weapon) Ranger Attack 3
Target: One creature
Attack: +7 vs AC
Hit: 2d10+4+3 damage
Effect: Beast Companion can make a melee basic attack (+7 vs AC, 1d8+2+3 damage) against a target within its reach as a free action.



Mini stats for CombatEdit

[sblock=Actions/Stat block]Start=
Minor=
Move=
Standard=
End=
[sblock=Talon Stat block][U][B]Talon[/B][/U]- [I]Male Longtooth Shifter Beastmaster Ranger 3[/I]
[B]Passive Perception:[/B] +14, [B]Passive Insight:[/B] +19, [B]Initiative:[/B] +4
[B]AC:[/B] 17, [B]Fort:[/B] 15, [B]Reflex:[/B] 15, [B]Will:[/B] 14 -- [B]Speed:[/B] 6
[B]HP:[/B] 36/36, [B]Bloodied:[/B] 18, [B]Surge Value:[/B] 9, [B]Surges left:[/B] 8/8
[B]Action Points:[/B] 1, [B]Second Wind:[/B] not used
:bmelee: [B]Basic Attack:[/B] +7 vs AC - +1 Longspear 1d10+4
:bmelee: [B]Basic Attack:[/B] +7 vs AC (with reach 3) - +1 Longspear 1d10+4 lightning
:bmelee: [B]Basic Attack:[/B] +4 vs Reflex - Savage Rend 1d8+3 and slide target 1 square
:ranged: [B]Ranged Basic Attack:[/B] +6 vs AC - Longbow 1d10+3
[B][U]Powers-[/U]
[color=Green]At-Will:[/B] Circling Strike, Predator Strike, Wild Shape, Reach 3 basic attack[/color]
[color=red][B]Encounter:[/B] Longtooth Shifting, Enclose the Prey, Savage Rend, Paired Predators[/color]
[color=gray][B]Daily:[/B] Partnered Savaging, Longspear Push[/color][/sblock][sblock=Wolf Companion stat block][U][B]Dayna[/B][/U] - [I]Wolf Companion 3[/I]
[B]Passive Perception:[/B] +17, [B]Passive Insight:[/B] +12
[B]AC:[/B] 17, [B]Fort:[/B] 15, [B]Reflex:[/B] 15, [B]Will:[/B] 16 -- [B]Speed:[/B] 7
[B]HP:[/B] 38/38, [B]Bloodied:[/B] 19, [B]Surge Value:[/B] 9, [B]Surges left:[/B] 2/2
:bmelee: [B]Basic Attack:[/B] Bite, +7 vs. AC; 1d8+2 (Dex)
[B]Racial Abilities:[/B] Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock]

FluffEdit

AppearanceEdit

Shifter humanoid form: Talon wears dirty and patched clothes under his hide armor and bear cloak. A longspear and longbow are held tied across his back along with his pack. His golden eyes scan the room while his wide nose distends as if sampling all the smells in the room at once. His lower fangs stick up beyond his lips and his long fingernails and toenails are sharp and curved as the claws of the wolf which he was but a moment ago. His long, unkempt black hair hangs down to his shoulder blades and around his pointed ears. (Pretty much just like the male shifter pictured in PHB2, but I can't post that here due to copyright.)
Age: 19
Gender: Male
Height: 6'0"
Weight: 185 lbs
Eyes: Gold



Wildshaped wolf form: Grayish fur with brown highlights and black coloration around its head.
Height: 3'0" at shoulder
Weight: 170 lbs
Eyes: Gold

(Talon in wolf form ------>)


DescriptionEdit

Alignment: Unaligned
Religion: Follower of Dayna, Goddess of woods, virginity, hunt and wild beasts, sister of Apoli. She often represents the wildest aspect of the natural world. Highly revered by feys and other wood-dwelling creatures.
Personality: Talon feels a savage connection with nature. He has great appreciation for the way of the wild and is unsympathetic to calls for mercy and compassion. In the world, as in the wild, only the strong survive. As it should be. Because in the end, civilization is all temporary anyway. Eventually, the Wild reclaims everything.
Speech: Talon speaks in a halting manner due to being out of practice. Not the most intelligent of beings to start with, he doesn't comprehend many high minded concepts and would probably not want to try due to his prejudice against civilization. So he revels in his baseness and considers it a virtue. Not to mention his lack of social skills from living in the wild with only a wolf for the last several years.


CompanionEdit

Dayna is grey wolf named after the goddess of the hunt and the wild things of the world.



Dayna Player Phoenix8008
Grey Wolf Companion (Unaligned) Level 3 (XP n/a)
Initiative +2
Passive Insight 12 Passive Perception 17; Senses low light vision
HP 38 Bloodied 19 Surge Value 9; Surges Per-Day 2
AC 17 Fortitude 15 Reflex 15 Will 16
Speed 7 Size Medium
Str 14 (+2) Dex 14 (+2) Wis 14 (+2)
Con 14 (+2) Int 6 (-2) Cha 6 (-2)
Racial Abilities Combat Advantage: When a wolf has CA, it gets +2(Wis mod) to damage rolls.
Class Features
Battack Basic Attack Bite, +7 vs. AC; 1d8+2 (Dex)
Branged Ranged Basic Attack n/a
Feats n/a
Skills Endurance +7, Perception +7
Languages n/a
Powers


BackgroundEdit

Talon was the youngest of his pack of 6. His family of shifters were all bounty hunters. Father, Mother, 2 brothers and a sister all worked as a pack to hunt down bounties for whomever was paying. Talon had been working on jobs with the pack since he was 8 cycles old. By the age of 10, they functioned as a proper pack, hunting monsters for humans or humans for monsters, whichever side was paying. Of course, they were outsiders to both sides. Too human for the monsters and too monstrous for the humans. They were hired by a mysterious benefactor to hunt down and kill a troublesome adventurer. An adventurer that would one day become one of 'The Five'. Mauros Esthanapiros, the human wizard. They tracked their quarry to a campsite north of the lake in the center of the Isle of Daunton. Attacking at night, they rampaged into the camp and had the tables turned on them quickly. Talon was one of the first struck down. Dazed and nearly unconscious, he heard his family being laid low one by one. Howls of rage became more desperate until there was nothing but silence left. The 'hero' had defeated the family of shifters, killing the parents and disappearing with Talon's brothers and sister, leaving Talon alone living to tell the tale once he came awake again.


Left alone in the wilderness, Talon surveyed the carnage that remained after the battle. The boy clawed his way into the earth to bury his parents after taking what weapons and equipment from their corpses that he could carry. He wondered what had happened to his lost packmates and why he was left behind. He left the campsite and tried to follow the trail and see if he could free his siblings. The trail disappeared so suddenly though that magic must have been involved. The scavenged food soon ran out though as Talon wandered lost through the wilderness. Starving, he learned the hard way how to hunt for small game to survive. Eating a rabbit one morning before the dawn, a bear lumbered into the clearing from nowhere, attracted by the smell of his meat most likely. Talon tried to defend himself, stabbing the bear with his spear multiple times, but that just seemed to enrage the beast further. The bear swiped its massive paws at Talon, knocking his weapon away and sprawling Talon out on the ground with bloody gashes torn in his chest. Towering over the fallen boy, the bear stood high on its back legs and prepared to lunge at the boy with a killing blow. As the sunrise broke into the clearing, it cast the shadow of a wolf across the bloody boy like a shield. With a howl, the wolf leapt upon the bear raking its belly, clawing its chest, and biting its neck savagely. The bear staggered under the assault and the wolf bounded away from its reach when it tried to defend itself.


Finally, the besieged bear fell dead and the wolf howled in victory before trotting to the far side of the clearing to lick her wounds. Sitting up, Talon touched his chest as he muttered a prayer of thanks to the goddess Dayna, mistress of the woods, the hunt, and wild things everywhere. Looking at the wolf across the clearing, he repeated his prayer, "Thank you, Dayna." Butchering the bear, Talon had plenty of meat to feed himself and the share with the wolf for a time. They even laired in the bear's cave together for a few years after Talon backtracked its trail to find the place. The she-wolf rarely left his side after that day and he began calling her Dayna because a best friend and companion should have a better name than 'wolf'. With his loneliness eased, Talon felt like part of a pack once more. He stopped searching for other people and civilization. Of course, that is when civilization found them...


Talon was 14 cycles old now and strong in the ways of the wild. He and Dayna lived in the bear's cave and hunted together through the northern wilds of the Isle of Daunton. His weapon skills improved even as his connection with Dayna deepened. They were a team and partnership unrivaled in their isolation, even as the wilds around them grew deeper and darker. Running through the woods together, Talon and Dayna came upon a small caravan of humans hauling carts and wagons with cages full of animals that were under attack by a group of goblins. Watching from behind a nearby tree, the duo observed the battle without jumping in to help one side or the other. Whoever was the stronger would win in the end, and to alter that by helping one side or the other would be a disservice to nature. Eventually the humans won out over the goblins and began to deal with the aftermath of battle. Unfortunately, while they were watching intently, some elves managed to sneak up on the pair by dropping out of the trees above. The few stealthy attackers were a tough match against Talon and Dayna, but the young shifter thought they might be able to take them given enough time. But the remainder of the fighting force was coming up the hill to reinforce the foes. Talon brought down his opponent and saw an opening to escape, but Dayna was holding two foes at bay with the others coming up the path behind her. If he ran now, she would surely be killed or enslaved.


Stepping up beside Dayna, Talon yelled at the attackers his demand to speak with their leader who turned out to be a female elf striding silently through the woods to meet and speak with him while waving the others to a defensive posture. Asking what their purpose with those captured animals was, the boy found out that they were gathering creatures for a circus. Once the concept of a circus was explained to Talon, he spat upon the ground in disgust but knew what he must do. Explaining their options, he told them that they could slay him and Dayna while taking losses themselves, or they could let Talon stay with Dayna and be her handler, because without him she would perform in no useful way for them anyway. They were put into separate cages and after a long road they wound up in the city of Daunton for the first showing of the circus. The elven woman Treya who handled all the other animals tutored Talon in how to teach Dayna tricks to perform for the crowds. She also taught him some fighting moves to improve his skills in battle. They traveled from Daunton to Bacarte', and even tried their show at Mykonos' Sanctuary and were preparing to travel through the henge and onto the Valley of Bone or the Empire of Jade. For two years Talon spent his nights manacled and unable to help free Dayna to escape from this nightmare.


One night, he had a dream so vivid he thought that he was somehow back in the wilds and woods running free with Dayna beside him. Stopping their run in a moonlit clearing, Talon panted with the exertion and looked deeply into Dayna's golden eyes. Strangely though, he was looking at her face from eye level... her eye level! And Dayna's eyes were dark brown, not golden! Shaking his head to clear his confusion, Talon suddenly found himself awake and back in the circus camp. He tried to stand up and kept falling back to a crawling posture. Then he saw the manacles laying empty on the ground next to him. Looking to his hands, he saw wolf paws on the ground instead! Turning in a quick circle, he saw his own tail disappearing around the curve as it ran away from him along his circle. Sitting down on his haunches, he almost howled to the sky in confusion. Stopping himself before he could alert the camp, Talon realized that he had a chance at freedom and must take it while he could. Trotting quietly to where Dayna was held, he realized that he couldn't unlock her cage without his hands and fingers. No sooner had the thought come to him before he found his body stretching and reshaping itself to his normal humanoid form. Gnashing his fangs together in a fierce grin of happiness, he quickly undid the lock of her cage with the keys hung nearby. Running together towards the edge of the camp Talon found that he could change once more into the form of a wolf and he and Dayna dashed and jumped to freedom and away from their slavery in the circus of Treya the Elf.


Once they were well and truly away, Talon focused on getting away from the 'civilization' that had trapped them for the last two cycles. From what he had seen, most of the civilized people were too weak to survive on their own and he was sure it was just a matter of time before the wilds of the world reclaimed their cities and populations to the betterment of all. With these thoughts in mind, he guided their path towards the most wild and least civilized place he could think of... Kythira. Talon and Dayna spent the next few years running free together around the more tame parts of Kythira. He spent more time as a wolf than he did as a man for those years. True pack mates at last, he and Dayna shared everything as he became further attuned to the wild and natural world around them. He thought less and less about his previous life walking on two legs. Until one day the duo was traveling carefully around the border of a dragon's territory on an island just off of Kythira. They heard the sounds of battle coming from nearby and with a cautious growl decided to creep closer to investigate. They soon came upon a battle between the black dragon and a group of humanoid Mostly Monstrous Companions. Talon found it hard to conceive that these people could battle the dragon to such a standstill that it had to flee in order to survive. It raised long buried memories of his first family from long ago. Acting in unison to bring the attack to an enemy and conclude the hunt with such ferocity. He felt a desire long thought to be removed from himself. A desire to know the company of a bigger pack once more. Perhaps even the stirring of a desire to see if after all these years he could discover anything about his long missing siblings. He would return to Daunton once more he decided. As the biggest city nearby, that would be the best place to start trying to make contacts. This time he would not be a prisoner enslaved. He would take the weak city folk on upon his terms. and he was strong enough now to protect Dayna and himself from harm. Especially if he could bring together a new pack to hunt with. He grinned ferally at the thought and they trotted off to find their way back to the mainland...


HooksEdit

1. Would like to find any information he can about his lost siblings: 2 brothers (Fang and Claw) and 1 Sister (Silver).


2. Just wants to be part of a larger pack again. An adventuring party will do nicely.


3. Would enjoy revenge on the female elven ranger named Treya who ran the circus Talon and Dayna were enslaved to.


4. Would also like revenge on Mauros Esthanapiros, the human male wizard of The Five who slew Talon's parents. But it seems unlikely as that group has been missing for some time and are presumed dead.


KickerEdit

Talon witnessed a battle between some Mostly Monstrous Companions and a Black Dragon on a small islet near Kythira. The group impressed him enough with their skills that he decided all city folk weren't weaklings, or so it seemed. And he missed fighting as a part of a bigger group. Memories of his family crept in and he thought for the first time in a long time about his missing brothers and sister. Talon decided to make his way to Daunton and seek contacts and companions to help him in his quest.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 5 14 +2 0 16 3
Con 5 14 0 0 14 2
Dex 9 16 0 0 16 3
Int 1 9 0 0 9 -1
Wis 5 14 +2 0 16 3
Cha 0 10 0 0 10 0
Totals 25   10



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

3

str +3+1 Longspear17AC
Basic Ranged

3

dex+2Longbow16AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +3/+0 dex/int 0 3 Hide 1 17
Fortitude+3/+2str/con101 15
Reflex+3/+0dex/int10 1 15
Will+3/+0wis/cha00 1 14


Saving Throw Bonuses none

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 3 0 0 0 0 0 0 0 1 0 4
Passive Insight 3 0 0 0 0 0 0 0 1 0 14
Passive Perception 3 0 0 0 0 0 0 0 1 5 19


Special Senses: Low-light Vision

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 0 0 0 36 18 9


Surges per Day 8


Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

Longtooth Shifter

  • Size: Medium
  • Speed: 6
  • Vision: Low-light Vision
  • Languages: Common, choice of one other
  • +2 STR, +2 WIS, +2 Athletics, +2 Endurance
  • Longtooth Shifting power


Class Features Edit

Beastmaster Ranger (w/ multi-class of Druid)

  • +1 Fortitude, +1 Reflex
  • Trained in Dungeoneering or Nature (Dungeoneering)
  • Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)
  • Beastmaster Ranger
  • Beast Mastery Fighting Style
  • Hunter's Quarry
  • Proficiencies: Cloth, Leather, and Hide armor; Simple & Military Melee & Ranged weapons
  • Raise Beast Companion Ritual
  • Druid: Training in Nature, Wildshape Power, Savage Rend A/W as an Encounter power, can wield Druid implements.


Feats Edit

  • Level 1 - Initiate of the Old Faith (Multi-class Druid, PHB2)
  • Level 2 - Beast Protector (Martial Power 132)


Skills and Languages Edit

Languages Common, Goblin


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics3dex-1armor penalty13
Arcana -1 int 1 0
Athletics53str2-1armor penalty110
Bluff0cha11
Diplomacy0cha11
Dungeoneering53wis19
Endurance2con2-1armor penalty14
Heal53wis19
History-1int10
Insight3wis14
Intimidate0cha11
Nature53wis19
Perception53wis19
Religion-1int10
Stealth53dex-1armor penalty18
Streetwise0cha11
Thievery3dex-1armor penalty13



Powers Edit

Powers KnownEdit

  • Beastmaster Ranger(multiclass w/Druid)
  • At-Will
    • 1st Level - Circling Strike
    • 1st Level - Predator Strike
    • 1st Level - Wild Shape (Multi-class w/Druid)
    • 2nd level - +1 Longspear basic melee attack
    • 2nd level - Beast Protector opportunity attack (feat)
  • Encounter
    • 1st Level - Longtooth Shifting (racial)
    • 1st Level - Enclose the Prey
    • 1st Level - Savage Rend (Multi-class w/Druid)
    • 2nd level - Yield Ground (Utility)
    • 3rd level - Paired Predators
  • Daily
    • 1st Level - Partnered Savaging
    • 2nd level - +1 Longspear push/lightning

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Circling Strike +3 Str +3 +1 Longspear 0 0 1 7 AC
Predator Strike +4 Beast Atk 0 0 3 7 AC
Enclose the Prey +3 Str +3 +1 Longspear 0 0 1 7 AC
Savage Rend +3 Wis 0 0 1 4 Ref
Partnered Savaging +4 Beast Atk 0 0 3 7 AC
Magic Longspear Basic Melee Attack +3 STR +3 +1 Longspear 0 0 1 7 Ref
Paired Predators +3 Str +3 +1 Longspear 0 0 1 7 AC


Equipment Edit

Equipment Name Value Weight Notes
Hide Armor 30gp 25lbs purchased at start
-Stormshard- +1 Longspear of Myrdroon's Shard 840gp 9lbs Found in 'Not Wayne's Basement' adventure
Longbow 30gp 3lb purchased at start
Standard Adventurer's Kit 15gp 33lbs purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 1 sunrod, waterskin. Items used are crossed out.
Arrows (60) 2gp 6lbs purchased at start
Climbers Kit 2gp 11lbs purchased at start
2 Potions of Healing 50 gp ea 2 lbs ea purchased before 'Land Ho!' adventure



Cash: 392 gp (weighing 8 lbs @ 50 coins/lb)
Weight 99 lbs (Normal Load 160# - Heavy Load 320# - Max Drag Load 800#)

Magic Item Wish ListEdit

Level Item Name Source Item Slot
9, 14, 19, 24, 29 Longspear of Myrdroon's Shard Dragon Mag 364 Weapon
3 Flame Bracers AV 117 Arms
3 Circlet of Second Chances AV 139 Head
4 Wildrunners AV 131 Feet
4, 9, 14, 19, 24, 29 Cloak of the Walking Wounded AV 151 Neck
5, 10, 15 Poisoned Longbow AV 75 Weapon
5, 15, 25 Breach Bracers AV 116 Arms
7 Crown of Leaves AV 140 Head
8 Beastlord Armor AV 41 Armor
9 Green Thumbs AV 135 Hands
10 Branchrunners AV 127 Feet
14, 19, 24, 29 Stormbolt Longspear AV 78 Weapon



Tracking Edit

Treasure Edit

100 gp starting funds
-30 gp Hide Armor
-30 gp Longbow
-10 gp Longspear
-15 gp Standard adventurers kit
-2 gp 60 arrows
-2 gp Climbers kit
- - - - -
11 gp remaining after startup

-100 gp (purchased 2 potions of healing before leaving for 'Land Ho!' adventure)
-1 gp (purchased new waterskin to replace one destroyed in 'Wayne's Basement' adventure.)



Total treasure:
- Cash: 391 gp, 7sp
- Level 4 magic item (840 gp value) - "Stormshard", a +1 longspear of Myrdroon's Shard
- 2 Level 5 potions of healing(consumable)

XP Edit

Total XP: 2,277/3,750

Changes Edit

Level 2Edit

1. No ability score change
2. 1/2 level = 1 added to to attacks, defenses, initiative, skill checks, and ability checks.
3. Not Paragon or Epic yet
4. +5 HP's (31 new total, Bloodied 15, Surge 7)
5. Beast Companion defenses, hit points, and attack bonus raised for new level.
6. New feat at 2nd level: Beast Protector (source Martial Power 132)
7. Powers: New 2nd level utility power Yield Ground (PHB 106)
8. Other: +126 gp from first adventure along with a level 4 +1 magic Longspear which adds another +1 to my attack and damage rolls along with two powers (one At-Will, one Daily).

Level 3Edit

1. No ability score change
2. no 1/2 level modifier change
3. Not Paragon or Epic yet
4. +5 hp's (36 new total, Bloodied 18, Surge 9)
5. Beast Companion defenses, hit points, and attack bonus raised for new level.
6. No feat at 3rd level
7. Level 3 Encounter power Paired Predators (MP1 46)

Judge Comments Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Summary: In your power descriptions you should remove everything about how they improve at higher levels, [W] and [B] symbols, and "[ability]" mods, and just leave the attacks and damage in their final, simplest form.
  • Skills: You have a +2 in Diplomacy's racial column that shouldn't be there.

Besides that everything looks good. Approved.

Approval 2 Edit

Approval from renau1g:


Level 2 Edit

Approval 1 Edit

Approval from renau1g:

Approval 2 Edit

Approval from ScorpiusRisk:

Level 3 Edit

Approval 1 Edit

Approval from renau1g:

Approval 2 Edit

Approval from TwoHeadsBarking:

  • Equipment: I think you're only carrying 91 lbs. Since when did healing potions have a weight?

Approved.


Status Edit

Approved for level 2 by renau1g and ScorpiusRisk

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