Comments[]
Spreadsheet for maths: https://spreadsheets.google.com/ccc?key=0AsN-FAKAKaQYdG9DRWRyNThrbjU0aFNzNjVKeklqU2c&hl=en&authkey=COytuIMJ
Responsible for the hobgoblin corpse hanging from the shingle outside the tavern
Summary[]
Centered Flurry of Blows (At-Will Free melee 2 ✦ Psionic) | |
Target: One creature | |
Trigger: I hit with an attack during my turn. | |
Effect: Target takes 4 damage, slide it 1 square to a square adjacent to you or 1 square in any direction if the target wasn't targeted by the triggering attack. Additional +2 damage from ki spear, once per turn. | |
Special: Range increased to two for one target by pointed step style feat, if I'm using my spear. |
Crane's Wings (At-Will Standard melee ✦ Full Discipline, Implement, Psionic) | |
Target: One creature | |
Attack: +9 vs. Fort | |
Hit: 1d10+8 damage, Push target one square | |
Special: Also, move technique - make an athletics check to jump with a +5 power bonus, considered to have a running start and not limited by my speed |
Five Storms (At-Will Standard Close Burst 1 ✦ Full Discipline, Implement, Psionic) | |
Target: All enemies visible in burst | |
Attack: +9 vs. Reflex | |
Hit: 1d8+8 damage | |
Special: Also, move technique - Shift 2 squares. |
Thri-kreen Claws (Encounter Minor melee 1 ✦ Reliable) | |
Target: One-Three creatures | |
Attack: +11 vs. AC | |
Hit: 1d8+7+# of targets |
Open the Gates of Battle (Encounter Standard melee ✦ Full Discipline, Implement, Psionic) | |
Target: One creature | |
Attack: +9 vs. Reflex | |
Hit: 2d10+8, plus 1d10 damage if target is at full hp | |
Special: Movement technique - move speed +2, don't provoke OA from first enemy I move away from |
Twin Thunders (Encounter Standard melee ✦ Full Discipline, Implement, Psionic, Thunder) | |
Target: One creature | |
Attack: +9 vs. Fortitude | |
Hit: 2d10+8, plus 1d10 (Thunder) damage to a single enemy, adjacent to the target. | |
Special: Movement technique - move speed +2, don't provoke OA from one selected adjacent enemy |
Mantis Dodge (Encounter Immediate Interrupt ) | |
Target: Personal | |
Trigger: I take damage from an area or ranged attack that targets AC or Reflex | |
Effect: I take only half damage from the triggering attack. After attack is resolved, I can jump up to half my speed, without provoking opportunity attacks. |
Steel Avalanche (Daily Standard Close Blast 3 ✦ Implement, Psionic) | |
Target: All enemies in Blast | |
Attack: +9 vs. Reflex | |
Hit: 3d8+8 force damage, target takes -2 to attack rolls, save ends | |
Miss: half damage, target takes -2 to attacks until end of my next turn | |
Effect: Shift 4 squares to any other squares adjacent to the blast |
Supreme Flurry (Daily Free ✦ Psionic) | |
Trigger: Use flurry of blows and resolve all effects related to it. | |
Effect: Shift half my speed and use Flurry of Blows power again. |
Water Gives Way (Daily Immediate Interrupt ✦ Implement,Psionic) | |
Target: Triggering Enemy | |
Trigger: An enemy hits me with a melee attack. | |
Attack: +9 vs Fort | |
Hit: 3d10+8 damage, Slide Target 2 squares, knock prone. | |
Miss: Do not expend power, but cannot reuse this encounter. | |
Special: gain +2 bonus to attack and +1d10 damage if trigger was a charge. |
Ki Spear +1 (At-will Free ) | Magic Item |
Effect: Once per turn, the Flurry of Blows deals 2 extra damage to each target. |
Bloodthread Cloth +1 (At-will Free ) | Magic Item |
Effect: when bloodied, gain +2 to all defenses. |
Boots of the Fencing Master (Encounter Minor ) | Magic Item |
Effect: Shift two squares. |
Boots of the Fencing Master (At-Will Free ) | Magic Item |
Effect: When ever I shift, gain +1 item bonus to AC and Reflex UENT. |
Potion of Healing (At-will Minor ✦ Consumable (3x), Healing) | Magic Item |
Effect: Spend a healing surge, regain 10 hp. |
Fluff[]
Description: A strange insectoid creature stands on its two rear limbs in front of you. Stranger still, it is wearing clothing - just a simple loin cloth and few bandoleers, strung with bags and pouches. It carries a crude stone tipped spear in it's upper pair of arms and in the slightly smaller pair of arms below that, it has a sling and a handful of stones.
Its face is dominated by two features: Large, sharp mandibles surrounding a small mouth and pair of giant, amber eyes. The eyes hold your attention for a moment, as you see yourself reflected back a thousand thousand times from the many facets.
The mandibles clack and a series of high pitched click and whistles emerge from the thing's face. Then, astoundingly, it switches to rudimentary common "In speech of my people, that is my name. In your tongue, it means, roughly, 'Sound of a stone striking hot metal to make a blade, of the three-twelves and seventh clutch of the red granite' - That too long for your people, so I called Sound of Stone here"
Background: A sandstorm blew up suddenly, and at once, Sound of stone and the rest of his clutch were somewhere else - they were here... Running from attack, they were separated - Sound of stone found himself alone at the gates of Daunton.
Hooks: Where is my clutch?
How did we get here?
Kicker: I must find my clutch, or find a new clutch.
Sound of Stone is responsible for Sinruth's corpse being on display over the door of the Hanged Man. This might attract attention from others in Sinruth's organization, or city authorities.
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 3 | 11 | 0 | 0 | 11 | 0 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 16 | 18 | 2 | 1 | 21 | 5 | |||||
Int | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Wis | 2 | 12 | 2 | 1 | 15 | 2 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 25 | 9 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +5/+1 | dex/int | 2 | 0 | 2 | Unarmoured Agility | 1 | 0 | 0 | 0 | 3 | 23 |
Fortitude | 0/+1 | str/con | +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 16 |
Reflex | +5/+1 | dex/int | +1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 19 |
Will | +2/+0 | wis/cha | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 16 |
Saving Throw Bonuses
Hit Points[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 12 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 49 | 24 | 12 |
Surges per Day 8(Class 7 + Con 1)
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 8 |
Passive Insight | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 15 |
Passive Perception | 2 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 20 |
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
0 | str | 0 | 0 | 0 | 0 | 3 | KiSpear+1 | 0 | 3 | 6 | AC | |
Basic Ranged |
5 | dex | 0 | 0 | 0 | 0 | 2 | Sling | 0 | 3 | 10 | AC |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Crane's Wings | 5 | Dex | 1 | Ki Spear | 0 | 0 | 3 | 9 | Fort | ||||
Five Storms | 5 | Dex | 1 | Ki Spear | 0 | 0 | 3 | 9 | Reflex | ||||
Thri-kreen Claws | 5 | Dex | 3 | Claws | 0 | 0 | 3 | 11 | AC | ||||
Open the Gate of Battle | 5 | Dex | 1 | Ki Spear | 0 | 0 | 3 | 9 | Reflex | ||||
Steel Avalanche | 5 | Dex | 1 | Ki Spear | 0 | 0 | 3 | 9 | Reflex | ||||
Twin Thunders | 5 | Dex | 1 | Ki Spear | 0 | 0 | 3 | 9 | Fort | ||||
Water GIves Way | 5 | Dex | 1 | Ki Spear | 0 | 0 | 3 | 9 | Fort |
Skills[]
Languages Common, Thri-kreen
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | 5 | dex | 0 | 0 | 0 | 0 | 0 | 3 | 8 |
Arcana | 0 | 1 | int | 0 | 0 | 0 | 0 | 0 | 3 | 4 |
Athletics | 5 | 0 | str | 2 | 0 | 0 | 0 | 0 | 3 | 10 |
Bluff | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 3 | 3 |
Diplomacy | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 3 | 3 |
Dungeoneering | 0 | 2 | wis | 0 | 0 | 0 | 0 | 0 | 3 | 5 |
Endurance | 0 | 1 | con | 0 | 0 | 0 | 0 | 0 | 3 | 4 |
Heal | 0 | 2 | wis | 0 | 0 | 0 | 0 | 0 | 3 | 5 |
History | 0 | 1 | int | 0 | 0 | 0 | 0 | 0 | 3 | 4 |
Insight | 1 | 2 | wis | 0 | 0 | 0 | 0 | 0 | 3 | 6 |
Intimidate | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 3 | 3 |
Nature | 2 | 2 | wis | 2 | 0 | 0 | 0 | 0 | 3 | 9 |
Perception | 6 | 2 | wis | 0 | 0 | 0 | 0 | 0 | 3 | 11 |
Religion | 0 | 1 | int | 0 | 0 | 0 | 0 | 0 | 3 | 4 |
Stealth | 5 | 5 | dex | 0 | 0 | 0 | 0 | 0 | 3 | 13 |
Streetwise | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 3 | 3 |
Thievery | 5 | 5 | dex | 0 | 0 | 0 | 0 | 0 | 3 | 13 |
Feats[]
Level 1: Pointed Step Style
Level 2: Unarmored Agility
Level 4: Flailing Claws
Level 6: Thri-kreen Antenna
Background Benefits[]
<Bonus to Nature> Background: Desert (PHB2)
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Spear | 5 | 6 lb. |
Sling | 1 | 0 lb. |
"Backpack" | 15 | 2 lb. |
"Bedroll" | 0.1 | 5 lb. |
Belt Pouch | 1 | 0.5 lb. |
Rations X10 | 5 | 10 lb. |
Rope (50') | 5 | 10 lb. |
Sunrods (2) | 4 | 2 lb. |
Waterskin | 1 | 4 lb. |
Thieves' Tools | 20 | 1 lb. |
Basic Clothes | 1 | 4 lb. |
Flint and Steel | 1 | 0 lb. |
Bullets (40) | 2 | 10 lb. |
Subtotal | 44 gp | 54.5 lb. |
Shortsword | Loot | 2 lb. |
Bottle of Water (elemental Corpse) | Loot | 0 lb. |
Healing Potion (3) | 150 gp | 0 lb |
Ki Spear +1 | loot | 5 lbs |
Bloodthread +1 | 1000gp | |
amulet of protection +1 | 360 | |
Boots of the Fencing Master | - | |
Total | 62.5 lb. |
Gold: 2826gp.
Normal load: 110 lb.
Tracking[]
Treasure[]
Starting Gold: 100
- Equiptment: 44
+ loot : 24gp and shortsword from Adv 1, Enc 1
+ loot : 112.6 Scholar in Need
- purchases : 150
+ 201.5 Invasion of Baskrant
+1366 - Under Hadey's Doo r
-1000 purchased Bloodthread
-360 amulet of protection
+1050 Three Queens, partial
Total: 2826.1 -1800 Purchased Iron Armbands of Power
--1000 Purchased Gloves of Agility
26.1
Shortsword from Adv 1, Enc 1
Healing Potion - Scholar in Need, used in Protection[]
Ki spear +1 Protection
Boots of the Fencing Master Three Queens
XP[]
732 XP - Scholar in Need
+891 XP - Protection
+1530 XP - Invasion of Baskrant
1556 xp - Under Hadey's Doo r
+1946 XP - Three Queens, partial
+1273 XP - Three Queens, completion
Total XP: 7928
Ministats[]
[sblock=Quick Stats][FONT=Lucida Console]Sound of Stone, Thri-kreen Monk 6 Speaks in [COLOR=Lime][I]Lime Italics[/I][/COLOR] [B] HP[/B]49/49 [B]Temp HP[/B]- [B],
Initiative[/B] +8 [B] AC [/B]23[B] Fort[/B] 16, [B]Reflex[/B] 19, [B]Will[/B] 16 [B]AP [/B]1, [B]Surges [/B]8/8 [COLOR=Green] Centered Flurry of Blows,[/COLOR] [COLOR=Green]Crane's Wings,[/COLOR] [COLOR=Green]Five Storms,[/COLOR][COLOR=Red]Thri-kreen Claws,[/COLOR] [s][COLOR=Red] Open the Gates of Battle,[/COLOR][/s] [COLOR=Red] Twin Thunders,[/COLOR] [COLOR=DimGray]Steel Avalanche,[/COLOR][COLOR=DimGray]Supreme Flurry,[/COLOR] [COLOR=DimGray]Water GIves Way,[/COLOR] [/FONT] [B] Special:Blood Thread Armor: addn'l +1 AC and +2 saves when bloodied; Boots: +1 AC, Reflex when shifting[/B]
Wiki page: http://l4w.wikia.com/wiki/PC:SoundofStone_%28rb780nm%29
[/sblock]
Character Builder Summary[]
Spreadsheet: https://spreadsheets.google.com/ccc?key=0AsN-FAKAKaQYdG9DRWRy
Judge Comments[]
Level 1[]
Approval 1[]
Approved by TwoHeadsBarking
Approval 2[]
Issues have been dealt with. Approved by Mewness
Level 4[]
Approval 1[]
Comments by BenBrown
Just a few things to fix.
Stat block
- Need to add Flailing Claws to feats.
- Flurry says "I hit with an attack during your turn." Person-alteration error. :)
- Twin Thunders needs to specifiy that the "adjacent enemy" is adjacent to the target, rather than adjacent to you.
- Steel Avalanche target should be "enemies in blast" rather than "enemies in burst"
Math Section
- under defenses, put "unarmored agility" under feat name.
- under power-to-hit Twin Thunders is listed as going against reflex. Should be fort. Stat block is right.
Approval 2[]
Found a few more things to fix, in addition to the things BenBrown pointed out.
- Twin Thunders should deal thunder damage.
- Spears are versatile, so your basic attack should deal 1 more damage (1d8+2).
- Bloodthread armor should provide an item bonus to AC and saving throws, not an untyped bonus to all defenses.
These issues are pretty small. I'll give one approval to Sound of Stone, but you still need a second approval. BenBrown's comments (and mine) should be addressed before the second approval is given. Approved by Dekana. 00:22, April 22, 2012 (UTC)
Status[]
Approved at level 1 by TwoHeadsBarking and Mewness.