FANDOM


Summary Edit

Soldier Player Ozymandias79
Warforged Fighter (Good) Level 9 (XP 17759)
Initiative +4
Passive Insight 14 Passive Perception 14; Senses Normal
HP 69 Bloodied 34 Surge Value 18; Surges Per-Day 13
AC 26 Fortitude 19 Reflex 16 Will 16
Resist 1 all
Saving Throws +2 vs. Ongoing Damage
Speed 5 Size Medium
Str 19 (+7) Dex 12 (+4) Wis 14 (+5)
Con 19 (+7) Int 10 (+3) Cha 08 (+2)
Racial Abilities Living Construct Traits, Warforged Resolve.
Class Features Combat Challenge, Combat Superiority, Battlerager Vigor
Battack Basic Attack Frost Fury Waraxe +12 Vs AC 1d12+6
Branged Ranged Basic Attack Throwing Axe +10 Vs AC 1d6+4
Feats Toughness, Armor Proficiency (Plate), Weapon Proficiency (Waraxe), Axe Expertise, Warforged Tactics
Skills Intimidate +9, Endurance +10, Athletics +10.
Languages Common
Powers
Crushing Surge (At Will Standard Melee weapon ✦ Invigorating, Martial, Weapon)
Target: One creature
Attack: +12 vs AC
Hit: 1d12+6 damage.
Brash Strike (At Will Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: +14 vs. AC
Hit: 1d12+10 damage (When wielding an axe Brash Strike deals additional damage equal to +4.)
Effect: Soldier grants combat advantage to the target until the start of Soldier's next turn.
Steel Serpent Strike (Encounter Standard ✦ Martial, Weapon)
Target: One Creature
Attack: +12 vs. AC
Hit: 2d12+6 Damage
Special: On hit target is slowed and cannot shift until end of Soldier's next turn.
Sweeping blow (Encounter Standard Close burst 1 ✦ Martial, Weapon)
Target: Each enemy visible in burst
Attack: +14 vs. AC
Hit: 1d12+6 damage
Special: when wielding an axe, flail, heavy blade or pick add 1/2 Str mod to attack roll
Warforged Resolve (Encounter Minor ✦ Healing)
Target: Personal
Effect: Soldier gains 6 temporary hit points. Soldier can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if Soldier is bloodied Soldier regains 6 hit points.
Unbreakable (Encounter Immediate Reaction ✦ Martial)
Target: Personal
Trigger: Soldier is hit by an attack
Effect: Reduce the damage from the attack by 9.
Lasting Threat (Daily Standard Melee ✦ Martial, Reliable, Weapon)
Target: One Creature
Attack: +12 vs. AC
Hit: 3d12+6 Damage, and the target is marked until the end of the encounter or until Soldier is knocked unconscious. No mark can supersede this one.
Brazen Assault (Daily Standard Melee ✦ Martial,Weapon)
Target: One Creature
Attack: +12 vs. AC
Hit: 3d12+10 Damage, and the target is pushed 2 squares.
Effect: Soldier gains resist 5 to all damage, but grants combat advantage to all attacks. This effect lasts until the end of the encounter, or until Soldier ends it as a free action on his turn.
Boundless Endurance (Daily Minor Personal ✦ Healing, Martial, Stance)
Target: Self
Effect: when bloodied Soldier gain regeneration 6.
Frost Fury Waraxe +2 (Property ) Magic Item
Properties: While Soldier is bloodied, this axe deals extra 4 cold damage.
Critical: +2d6 cold damage, or +2d10 cold damage while Soldier is bloodied.
Gauntlets of Blood (Property ) Magic Item
Properties: Soldier gain a +2 bonus to damage rolls against bloodied targets.
Delver's Light (At-will Free ) Magic Item
Effect:
Power (At-Will): Free Action. The delver’s light sheds dim light to a radius of 20 squares.

Power (At-Will): Free Action. The delver’s light sheds bright light to a radius of 20 squares.

Power (At-Will): Free Action. The delver’s light sheds no light


FluffEdit

Background Edit

Soldier had a dream in which a strange voice told him, “Awaken, you are needed, Soldier, you are to save the second forge before it becomes corrupted, and then seek out and destroy your enemy!” And he became alive as he awoke. He arose from a lidless sarcophagus, and discovered he was in the center of a room covered in cobwebs, with broken furniture and other detritus littering the floor. The room was partly lite by a single everburning torch which lay on the floor amongst the refuse. Amongst the junk he managed to find an archaic set of scale armor, as well as a set of axes and a belt pouch containing some strange metal discs that he found intrigued him. He picked up the torch and walked out of the room he had awaken in. He walked for what seemed like hours down a long lightless tunnel, his torch briefly dispelling the darkness. Light and brightness surprised him as he walked out but that he did not see the roof of this new environment astonished him more. Seeing this world was bright, he saw no point in keeping the torch he was carrying, knowing nothing of night, so he tossed it and set off in a direction he felt drawn to.

He noticed as he walked that a great big ball of light in the sky moved and added that to the mysteries of this new world. Also, he soon discovered that somehow it was getting darker. He regretted tossing the torch aside now but he hadn't memorized the way he had come from, as he was more interested in the environment than the path he had walked. He saw a light further away and began marching towards it. When he approached the light, he was hailed by a voice saying, “Be greeted stranger, you are welcome to my camp, my name is Dheus Silverwater!” Soldier responded by walking up to and saying “I am Soldier.” Soldier studied the man and then continued, asking “What are you?” The man looked back and carefully studied Soldier then said, “I am a man, a human, don't you know that, Warforged?” “Warforged? What is that?” “That's what they are calling your kin, Soldier, but you should know that, why don't you?” the man replied. “I don't know, I just opened up my eyes and started walking” the warforged answered. “I see” said the man confounded. “So you are brand new? Heh, and apparently they forgot to teach you about the world. Well, I can do that, so what do you wanna know?” And the warforged asked and the human answered and so it continued until the dawn and it didn't stop when they began walking. However on the fifth day they came to a fork in the road and Dheus said: “Well, Jade Eyes, here our shared road ends, because I am too old for adventures anymore and my destiny lies at my old home and your destiny lies on other road,” pointing to the right road. “Why can't I follow you to your home?” “Because you are too young, those of my kind won't allow it.” “Will I see you again, Old One?” asked the warforged. “No, I don't think so,” said the man, “Farewell, Friend!” And once again Soldier was alone and he felt sad. He decided he didn't like to be alone. And so he walked on.

Appearance and personality Edit

Age: Currently 52 days old, was at 8 Days at the start
Gender: Male
Height: 6'6"(198cm)
Weight: 300 lb.(136 kg)
Alignment: Good
Personality: To say Soldier is fascinated with this world he almost knows nothing about is an understatement as new as he is. He is also bit naive but good at obeying orders and extremly loyal.
Physical Description: Soldier's body is massive and brasscolored with road dust all over him. He has bright green eyes that reminds jade. His face is covered with a white capital omega-letter, that begins at his forehead and ends at cheeks

Hooks:what second forge? and where?

Hooks:who is his enemy?

Hooks:Where is the tunnel he walked out from?

Kicker:

MathEdit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 1 19 4
Con 9 16 2 1 19 4
Dex 2 12 0 0 12 1
Int 0 10 0 0 10 0
Wis 5 14 0 0 14 2
Cha 0 8 0 0 8 -1
Totals 25   10



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 01Axe Expertise4Frost Fury Waraxe +2312AC
Basic Ranged

4

str1Axe Expertise2Handaxe310AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+0 dex/int 0 13 Layered Adamantine Plating +2, Heavy Shield 3 26
Fortitude+4/+4str/con23 19
Reflex+1/+0dex/int0 2Heavy Shield3 16
Will+2/-1wis/cha01 3 16


Saving Throw Bonuses +2 vs ongoing damage; Can take roll or 10 on death saves.

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 3 0 4
Passive Insight 2 0 0 0 0 3 0 15
Passive Perception 2 0 0 0 0 0 3 0 15


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 19 6 0 5 Toughness 0 0 69 34 17


Surges per Day 13 (Class 9 + Con 4)
Surges Value Belt of Vigor add +1 to surge value (not shown in the math here, but shown in the summary).

Speed and Movement Edit

Speed: 5 (-1 from Plate)

Powers Edit

Powers to Hit Edit
Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Crushing Surge +4 Str 1 Axe Expertise +4 Frost Fury Waraxe +2 0 0 3 12 AC
Brash Strike +4 Str +2 Power bonus 1 Axe Expertise +4 Frost Fury Waraxe +2 0 0 3 14 AC
Steel Serpent Strike +4 Str 1 Axe Expertise +4 Frost Fury Waraxe +2 0 0 3 12 AC
Sweeping Blow +6 Str 1 Axe Expertise +4 Frost Fury Waraxe +2 0 0 3 14 AC
Lasting Threat +4 Str 1 Axe Expertise +4 Frost Fury Waraxe +2 0 0 3 12 AC
Brazen Assault +4 Str 1 Axe Expertise +4 Frost Fury Waraxe +2 0 0 3 12 AC


Powers Known Edit

Class Features Edit

Fighter

  • +2 Fortitude
  • Fighter Talent: Battlerager Vigor: Whenever Soldier hit an enemy with a melee or a close attack, Soldier gains 4 temporary hit points, plus any temporary hit points normally granted by the power. If Soldier use an invigorating fighter attack power and miss every target with it, Soldier gains 4 temporary hit points.
  • Combat Challenge: Mark target on hit or miss. Mark lasts until end of next turn. Target is at a -2 penalty to attack if not including Soldier as a target. Adjacent marked target that shifts or does not include Soldier in attack allows basic melee attack as an immediate interupt.
  • Combat Superiority: Add 2 to opportunity attack rolls. Enemy struck by Soldier's OA stops moving, if a move provoked attack. Target may use remaining actions to resume movement.

Racial Features Edit

  • +2 Str, +2 Con
  • Languages: Common
  • Skill Bonus: +2 Endurance, +2 Intimidate
  • Living Construct: Soldier is a living construct. Soldier does not need to eat, drink, breathe, or sleep. Soldier never makes Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect Soldier normally.
  • Unsleeping Watcher: Soldier does not sleep and instead enter a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, Soldier is fully aware of his surroundings and notice approaching enemies and other events as normal.
  • Warforged Mind: Soldier has a +1 racial bonus to your Will.
  • Warforged Resilience: Soldier has a +2 racial bonus to saving throws against ongoing damage. Also, when Soldier make a death saving throw, Soldier can take the better result of your die roll or 10.
  • Warforged Resolve: Soldier has the warforged resolve power.

Skills and Languages Edit

Languages Allarian(Common)


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex-4Heavy Shield, Plate30
Arcana 0 int 3 3
Athletics54str2Character Background/Regional Benefits-4Heavy Shield, Plate310
Bluff-1cha32
Diplomacy-1cha32
Dungeoneering2wis35
Endurance54con2-4Heavy Shield, Plate310
Heal2wis35
History0int33
Insight2wis35
Intimidate5-1cha239
Nature2wis35
Perception2wis35
Religion0int33
Stealth1dex-4Heavy Shield, Plate30
Streetwise-1cha32
Thievery1dex-4Heavy Shield,Plate30



Feats Edit

  • Toughness
  • Armor Proficiency (Plate)
  • Weapon Proficiency (Waraxe)
  • Axe Expertise
  • Warforged Tactics

Regional BenefitsEdit

Background: Occupation - Military (+2 to Athletics)

Equipment Edit

Item Cost Weight Notes
Scale armor 45gp 45 lb purchased at start, destroyed in Fire! adventure.
Greataxe 30gp 12 lb purchased at start. sold for 6gp at the end of Fire! adventure.
3x handaxes 10gp 9 lb purchased at start, one found at branders camp
Backpack 2gp 2 lb purchased at start
Pouch, Belt 1gp 0,5 lb purchased at start.
Frost Greataxe +1 free 12 lb found at Branders camp, worth 680gp. LINK. Transformed to a Frost Fury Waraxe +2 by the death of the crimeboss Rinch.
Frost Fury Waraxe +2 free 10 lb (see Frost Greataxe+1), Versatile, worth 3400gp. LINK.
Plate Armor free 50 lb Brass-colored, gift from Armorsmith, worth 50gp LINK. Exchanged for a Heavy Shield in the aftermath of 6 Eagle Down.
Mithral Plating +1 free 50 lb Formerly blue and silver colored, now brass colored. loot from Asylum, worth 520 gp, Attached(actual encumbrance:37,5 lb) LINK. Sold after The God Forge
Adamantine Plating Layered Plate Armor +2 free 50 lb Loot from Dragon's hoard, Worth: 4200 GP , Attached (actual encumbrance:37,5 lb).
Heavy Shield 10gp 15lb Attached, Heraldry on the shield is a githyanki silver sword, also see plate armor.
Caustic Whetstone 200gp  ?lb Bought after 6 Eagle. Used in The God Forge
Tempest Whetstone 200gp  ?lb Bought after 6 Eagle.
Whetstone of Combustion 200gp  ?lb Bought after The God Forge.
Gauntlets of Blood 840gp  ?lb Bought from Jams.
Belt of Vigor 520gp  ?lb Bought from Jams.
Delver's Light 360gp  ?lb Bought from Jams.
Copper 21 cp 0.42 lb
Silver 5 sp 0.1 lb
Gold 24 gp 0.48 lb
Platinum 1 pp 0.06 lb

Total weight: 75,72 lb
Carrying capacity: normal load up to 190 lb. Heavy load up to 380 lb. Drag up to 950 lb. Items that are used, discarded or sold are crossed out.

Soldier's Wish List Edit

This list displays the preferred item.


By Category

  • Weapon : Battlecrazed Waraxe +3(AV, L14)
  • Armor : Meliorating Gith Plate Armor +3 (AV, L13)
  • Waist : Belt of Vigor (PHB, L2)
  • Head : Coif of Mindiron (AV, L8)
  • Neck : Collar of Recovery +2 (AV, L9)
  • Hands : Gauntlets of Blood (AV2, L4)
  • Arms : Recoil Shield(AV, L9)
  • Feet : Spiked Soles (PGE, L5)
  • Other : Strongheart Tattoo, Standard of Might

Tracking Edit

+100g starting gold
-88g starting equipment


12g remaining


12g
+100g found in Branders camp


112g remaining


112g
+6g sold greataxe
+411g reward from Fire! adventure


529g remaining


529g
+250g reward from 6 Eagle Down adventure


779g remaining


779g
-400g whetstones bought


379g remaining


379g
+104g Sold Mithral Plating


483g remaining


483g
+1721g 71c Dragon Loot


2204g 71c remaining


-200g Wheatstone of Combustion
-840g Gauntlets of Blood
-520g Belt of Vigor
-520g Delver's Light


124g 71c remaining


XP Edit

Changes Edit

  • Apr 12 - Gained 853 XP, 100GP, a handaxe and Frost Greataxe +1
  • July 17 - Gained 568 xp, 411GP and Plate armor. Reaches Level 2, uses Overhaul to lower strength by 2 to 18 and redistributes them to increase constitution and wisdom by 2 each. retrains cleave(at-will), reaping strike(at-will) and brute strike(daily) powers for crushing surge(at-will), brash strike(at-will) and lasting threat(daily). also switches from two weapon talent to Battlerager vigor talent and gains a utility power(boundless endurance) and Armor Proficiency (Plate)
  • Oct 12 - Gained 874 xp. Reaches Level 3, gains sweeping blow encounter power.
  • Dec 07 - Gained 1053 xp and Mythril Plating +1
  • 2010
  • Jan 18 - Gained 1413 xp, 250 gp, Frost Greataxe +1 is transformed into a Frost Fury Waraxe waraxe +2, reached level 4, increases strength and constitution by 1.
  • June 09 - Gained 4173 xp, 1721gp 71cp, Layered Plate Adamantine Plating +2. reaches Level 6, gains Brazen Assault and Unbreakable

Adventures Edit

  • The Ebon Mirror: Dark Marks 2
  • FIRE!
  • 6 Eagle Down
  • The God Forge

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Comments from --Halford 16th November 2008

1. Remove living construct from the powers section.

2. Change Fighter talent to indicate that two handed weapon has been selected, I recommend simply removing the info on the choice.

3. Allarian is spelled incorrectly in languages, Allarian is the correct spelling.

4. In the summary remove bracketed comments, these should be explained in the math section, etc., for example (Marks Enemy, -2 if they attack others), can be removed from the summary as can the +5hp for toughness, etc.

5. Please add the Power to Hit template.

6. Please go through the summary section and capitalize consistently, by no means a big deal, or worth stalling approval over, but a personal peeve ;).

7. Brutal Strike should be +8 as in the power to hit section, not +5 as it uses your weapon to.

8. Regarding background I suggest the following minor alterations for readability... This is really a personal preference issue and ought not to slow approval, though there are some errors, "an scale armor", the tunnel section is needlessly long and a tad confusing, cobweb should be pluralized, and to find is repeated twice in a row.

Soldier had a dream in which a strange voice told him, “Awaken, you are needed, Soldier, you are to save the second forge before it becomes corrupted, and then seek out and destroy your enemy!” And he became alive as he awoke. He arose from a lidless sarcophagus, and discovered he was in the center of a room covered in cobwebs, with broken furniture and other detritus littering the floor. The room was partly lite by a single everburning torch which lay on the floor amongst the refuse. Amongst the junk he managed to find an archaic set of scale armor, as well as a set of axes and a belt pouch containing some strange metal discs that he found intrigued him. He picked up the torch and walked out of the room he had awaken in. He walked for what seemed like hours down a long lightless tunnel, his torch briefly dispelling the darkness. Light and brightness surprised him as he walked out but that he did not see the roof of this new environment astonished him more. Seeing this world was bright, he saw no point in keeping the torch he was carrying, knowing nothing of night, so he tossed it and set off in a direction he felt drawn to.

Overall relatively minor changes needed. Do you know where you want his sarcophogas to be located? I could be wrong, but I believe that Soldier is the first L4W character to pump it all into strength for a 20, he should be a melee monster! Address the points above and I will approve Soldier.

Judge 2 Edit

comments from covaithe

  • In Warforged Resolve, Racial is not a keyword. Use the PowerOrigin template parameter instead to record that.
  • you'll probably want to put in how many HP you gain per level. It has no effect now, of course, but it makes things easier later.

I approve Soldier also.

Level 2 Edit

Approval 1 Edit

Approval from by Dunamin

  • Math > Attacks. Added level bonus, thus increasing basic melee to +8 (correct in Summary) and basic ranged to +7 (which I've also corrected in Summary).

Approval 2 Edit

Approval from TwoHeadsBarking:

  • You should probably remove all the intermediate steps in your summary and just list the final result for the following powers: Brash Strike, Warforged Resolve, and Boundless Endurance.

Approved.

Level 3 Edit

Approval 1 Edit

Approved by renau1g

Approval 2 Edit

Comments from Lord Sessadore:

Sweeping Blow's attack bonus is +2 too high. Should be +8 vs. AC. Also, it looks like you've gotten Sweeping Blow and Brash Strike mixed up in your Powers To Hit table. Fixed. Looks like I need to read things more carefully. You were right, so I'll undo my so-called fixes.

Other than that, nothing looks out of place. Approved.

Level 4 Edit

Approval 1 Edit

Approved by JoeNotCharles

Approval 2 Edit

Approved by garyh.


Level 6 Edit

Approval 1 Edit

  • Your carrying weight is not correct. Considering your strength, that's pretty minor at the moment.

Approved By Velmont

Approval 2 Edit

Approved by ScorpiusRisk

Status Edit

Approved for level 1 with 0 xp by Halford and Covaithe.
Approved for level 2 with 1421 xp by Dunamin and TwoHeadsBarking.
Approved for level 3 with 2295 xp by renau1g and Lord Sessadore.
Approved for level 4 with 4761 xp by JoeNotCharles and garyh
Approved for level 6 with 8934 xp by Velmont and ScorpiusRisk

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.