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Sir X610


Sir Exsixten Player Iron Sky
Warforged Fighter/Dreadnaught (Lawful Good) Level 11 (XP 30378)
Initiative +6
Passive Insight 19 Passive Perception 19; Senses Normal
HP 116 Bloodied 58 Surge Value 33; Surges Per-Day 14
AC 28 Fortitude 28 Reflex 23 Will 23
Resist Vulnerable 5 Silver
Saving Throws +2 vs. ongoing damage
Speed 5 Size Medium
Str 21 (+10) Dex 13 (+6) Wis 15 (+7)
Con 21 (+10) Int 9 (+4) Cha 11 (+5)
Racial Abilities Living Construct(Don't eat, drink, breathe, or sleep), Warforged Resolve(Power), Warforged Mind(+1 Will), Warforged Resilience(+2 saves vs ongoing), Unsleeping Watcher(4 hours inactivity for extended rest)
Class Features Combat Challenge, Combat Superiority, Battlerage Vigor
Battack Basic Attack Waraxe; +17(+20 OAs) vs AC, 1d12+10 damage, marked, and 5 THP
Branged Ranged Basic Attack Waraxe; Range 6/12, +16 vs AC, 1d12+8 damage, marked
Feats Weapon Proficiency(Waraxe), Toughness, Disciple of Stone, Axe Expertise, Improved Defenses, Improved Vigor, Besheba's Boon, Swift Recovery
Skills Acrobatics +3, Arcana +4, Athletics +12, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +17, Heal +14, History +4, Insight +9, Intimidate +6, Nature +7, Perception +9, Religion +4, Stealth +3, Streetwise +4, Thievery +3
Crushing Surge (At Will Standard Melee ✦ Invigorating, Martial, Weapon)
Target: One creature
Attack: +17 vs. AC
Hit: 1d12+10 damage and Sir Exsixten gains 12 temporary hitpoints
Miss: Sir Exsixten gains 7 temporary hitpoints
Brash Strike (At Will Standard Melee ✦ Martial, Weapon)
Target: One creature
Attack: +19 vs. AC
Hit: 1d12+15 damage and Sir Exsixten gains 5 temporary hitpoints.
Effect: Sir Exsixten grants CA to the target until end of his next turn.
Combat Challenge (At Will Immediate Interrupt Melee ✦ Martial, Weapon)
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Exsixten.
Effect: Sir Exsixten makes a melee basic attack against that enemy
Unfailing Resources (At Will Minor Personal )
Effect: Sir Exsixten takes 10 damage to end any effect a save can end. This damage cannot be reduced in any way.
Werewolf Boon (At Will Minor Personal )
Effect: Sir Exsixten transforms into/out of wolf form. In wolf form, +1 speed. When back to humanoid form, shift 1.
Hack and Hew (Encounter Standard Melee ✦ Invigorating, Martial, Weapon)
Target: One creature
Attack: +17 vs. AC
Hit: 1d12+10 damage and and Sir Exsixten gains 12 temporary hitpoints
Miss: Sir Exsixten gains 7 temporary hitpoints.
Effect: Repeat the attack against a different target.
Guardian's Counter (Encounter Standard Close Burst 2 ✦ Martial, Weapon)
Trigger: An ally in burst is hit by an attack that does't target Sir Exsixten
Effect: Sir Exsixten and the ally shift up to 2 squares as a free action, swapping positions. Sir Esxiten becomes the target of the attack instead of the ally. After the attack is resolved, Sir Exsixten makes an MBA against the enemy.
Come and Get it (Encounter Standard Close Burst 3 ✦ Martial, Weapon)
Target: Each enemy in burst Sir Exsixten can see
Attack: +17 vs. Will
Hit: Pull the target 2 squares if it can end in a square adjacent Sir Exsixten. If adjacent after the pull, it takes 1d12+3 damage and Sir Exsixten gains 5 temporary hit points.
Sweeping Blow (Encounter Immediate Interrupt Close Burst 1 ✦ Martial)
Target: Each enemy in burst Sir Exsixten can see
Attack: +19 vs. AC
Hit: 1d12+8 damage and Sir Exsixten gains 5 temporary hit points.
Inexorable Advance (Encounter Standard Melee ✦ Martial, Invigorating)
Target: One or two creatures
Attack: +19 vs. AC
Hit: 1d12+15 damage and Sir Exsixten gains 12 temporary hitpoints
Miss: Sir Exsixten gains 7 temporary hitpoints
Effect: Shift 1 before each attack.
Warforged Resolve (Encounter Minor ✦ Healing)
Effect: Sir Exsixten gains 8 temporary hit points and can make a save against one ongoing damage effect. If he is bloodied, he also heals 8 hit points.
Daring Shout (Encounter Minor Close Burst 1 ✦ Martial)
Target: Each enemy in burst Sir Exsixten can see
Effect: The target is marked until the end of Sir Exsixten's next turn. Sir Exsixten gains THP equal to 5 + the number of targets in the burst.
Amulet of Life (Encounter Free )
Trigger: Sir Exsixten spends a healing surge
Effect: Sir Exsixten spends an additional healing surge
Reactive Surge (Encounter Immediate Reaction ✦ Healing)
Target: Personal
Trigger: Sir Exsixten is bloodied
Effect: Sir Exsixten heals a healing surge
Strikebacks (Encounter Immediate Reaction Melee ✦ Weapon)
Target: One creature
Trigger: An adjacent enemy hits Sir Exsixten.
Effect: Sir Exsixten makes an MBA against that enemy.
Boundless Endurance (Daily Minor ✦ Healing, Martial, Stance)
Target: Personal
Effect: Sir Exsixten gains regeneration 7 while bloodied.
Comeback Strike (Daily Standard Melee ✦ Healing, Martial, Reliable, Weapon)
Target: One creature
Attack: +17 vs. AC
Hit: 2d12+10 damage and Sir Exsixten can spend a healing surge.
Rain of Steel (Daily Minor ✦ Martial, Stance, Weapon)
Effect: Any creature that starts its turn adjacent to Sir Exsixten takes 1d12+3 damage as long as Sir Exsixten can make OAs.
Victorious Surge (Daily Standard Melee ✦ Healing, Martial, Reliable, Weapon)
Target: One creature
Attack: +17 vs. AC
Hit: 3d12+10 damage and Sir Exsixten regains hitpoints equal to his surge value.
Dwarven Thrower (Daily Free )
Trigger: Sir Exsixten hits a Large or larger creature with his Dwarven Thrower Waraxe.
Effect: Sir Exsixten deals 4 extra damage.
Dwarven Armor (Daily Free )
Effect: Sir Exsixten regains hitpoints as if he had spent a healing surge.
Diamond Cincture (Daily Minor )
Effect: Sir Exsixten loses the +1 Fort from his Diamond Cincture to spend a healing surge.
Werewolf Boon (Daily Minor ✦ Polymorph, Primal, Shadow)
Effect: Sir Exsixten gains regen 6 while not bloodied, +2 Athletics and Intimidate, +2 power bouns to speed and +2 power bonus to damage
Languages Allarian
Powers




Mini Stat Block[]

[sblock=Sir Exsixten's Statblock]
Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
Passive Perception: 19, Passive Insight: 19
AC: 28, Fort:28, Reflex:23, Will:23 -- Speed:5
HP:116/116, Bloodied:58, Surge Value:33, Surges left:14/14
Initiative +6, Action Points: 1
Powers: [color=Green]Crushing Surge[/color], [color=green]Brash Strike[/color], [color=green]Combat Challenge[/color], [color=green]Unfailing Resources[/color],[color=red]Hack and Hew[/color], [color=red]Sweeping Blow[/color], [color=red]Come and Get It[/color], [color=red]Guardian's Charge[/color], [color=red]Daring Shot[/color], [color=red]Warforged Resolve[/color], [color=red]Reactive Surge[/color], [color=red]Second Wind[/color], [color=gray]Comeback Strike[/color], [color=gray]Victorious Surge[/color], [color=gray]Rain of Steel[/color], [color=gray]Boundless Endurance[/color]
Items: [color=red]Potion of Healing[/color], [color=red]Potion of Resistance x 1[/color], [color=red]Madstone x 3[/color], [color=red]Strikebacks[/color], [color=red]Amulet of Life[/color], [color=gray]Dwarven Thrower[/color], [color=gray]Dwarven Armor[/color], [color=gray]Diamond Cincture[/color], [color=gray]Werewolf Boon[/color]

MBA/RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
Notes: *Enemies hit by take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fail's save *Gain 7 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP after short rest *Adjacent enemy grants CA if ally also adjacent to enemy
[/sblock]

Fluff[]


Description:See picture above. Sir Exsixtan is a warforged made a gleaming steel and hard oak. He stands erect, walks tall, and often strikes dramatic poses. On one arm is a symbol shaped roughly like a red cross, with "X610" painted in block letters below it.

Background:Sir Exsixten was created for some purpose long ago. What that purpose was is unknown, for now he believes he is Sir Exsixten, Champion of the Order of the Red Plus, set out to rescue maidens in distress, slay dragons, right wrongs, and generally be the hero. He has been deactivated for a long time, but recently came into the possession of the gnomish historian Fizzenden who found him lying under the rubble in the ruins of an ancient, destroyed Eladrin city...

Past Adventures:Sir Exsixten, activated by wandering peasants, led the Citizens of Justice deep into a warlock's fortress, where he smote everything that came into view, and was attacked by the ceilings, walls, water, and shadows of the fortress itself. Even after almost-literally throwing his fortress at him AND summoning a ghostly abomination to try to stop him, the warlock was defeated, Sir Exsixten prevailed, and the world was saved from almost probably near-total doom. He then prepared himself to save the world from the next menace.

He then did so, destroying a zombie lord named Marcel and saving a whole island from an undead menace. He killed all flavors of zombie and ghoul, saved some guy named Luc (totally NOT a fair maiden by the way). They then sailed on a raft out of the Ravenlofts or wherever, but they'll be back.

Hooks:

  • Sir Exsixten is gung-ho about anything that has even a trace of daring-do, adventure, danger, glory, or righteousness about it. It doesn't take much to get him off championing some cause, often blowing whatever he's up to way out of proportion so it's suitably epic.


Kicker:

  • Sir Exsixten was created for some specific purpose long ago. What was it?



Math[]



Attributes[]


Strength: 16 Base +2 (Warforged) +2(Level) +1(Paragon) = 21
Dex: 12 Base +1(Paragon) = 13
Con: 16 Base + 2 (Warforged) +2(Level) +1(Paragon) = 21
Int: 8 Base +1(Paragon) = 9
Wis: 14 Base +1(Paragon) = 15
Cha: 10 Base +1(Paragon) = 11

Defenses[]


AC: 10 Base + 5 Level + 8 Armor + 2 Shield + 3 Enhancement = 28
Fort: 10 Base + 5 Level + 5 Strength + 2 Fighter + 3 Enhancement + 2 Feat +1 Item = 28
Reflex: 10 Base + 5 Level + 1 Dexerity + 2 Shield + 3 Enhancement + 2 Feat = 23
Will: 10 Base + 5 Level + 2 Wisdom + 1 Warforged + 3 Enhancement + 2 Feat = 23

Hitpoints[]


15 Base + 21 Constitution + 60 Level + 10 Toughness + 10 Paragon Path = 116hp
Surges: 9 Base + 5 Constitution = 14

Saving Throws[]


+2 to vs ongoing damage

Attacks[]


Basic[]


Melee Attack: +5 Level + 5 Strength + 2 Proficiency + 3 Enhancement +2 Feat = +17
Melee Damage: 1d12 Waraxe + 5 Strength + 3 Enhancement + 2 Item = 1d12+10
Ranged Attack: +5 Level + 5 Strength + 2 Proficiency + 2 Enhancement +2 Feat = +16
Ranged Damage: 1d12 Waraxe + 5 Strength + 2 Enhancement = 1d12+7

Powers[]


  • Most Melee Attacks: + 5 Level +4 Strength + 2 Proficiency + 3 Enhancement +2 Feat = +17
  • Most Melee Damage: 1[W] (1d12) + 5 Strength + 3 Enhancement +2 Item = 1d12+10
  • Brash Strike and Inexorable Advance Attacks: + 5 Level + 5 Strength + 2 Proficiency + 2 Power + 3 Enhancement +2 Feat = +19
  • Brash Strike and Inexorable Advance Damage: 1[W] (1d12) + 5 Strength + 5 Constitution + 3 Enhancement +2 Item = 1d12+15
  • Sweeping Blow: + 5 Level + 5 Strength + 2 Proficiency + 3 Enhancement +2 Feat + 2(1/2 Str) Special = +19
  • Sweeping Blow: 1[W] (1d12) + 5 Strength + 3 Enhancement = 1d12+8
  • Come and Get It: + 5 Level + 5 Strength + 2 Proficiency + 3 Enhancement +1 Feat = +17
  • Come and Get It: 1[W] (1d12) + 3 Enhancement = 1d12+3
  • Comeback Strike Damage: 2[W] (2d12) + 5 Strength + 3 Enhancement + 2 Item = 2d12+10
  • Rain of Steel Damage; 1[W](1d12) + 3 Enhancement = 1d12+3
  • Victorious Surge Damage: 3[W] (3d12) + 5 Strength + 3 Enhancement + 2 Item = 3d12+10

Class Features[]


Combat Superiority(+Wisdom to OA attacks, enemy stops movement), Battlerage Vigor(Gain 7 extra temporary HP if hit or miss with Invigorating power, gain 5 temps if hit with melee or close power, +2 to damage while have temporary hit points)

Paragon Path Features[]


Dreadnaught Action(Gain DR10 TsnT on AP), Unfailing Resources(+10hp, minor action, take 10 damage, end effect that save can end)

Racial Features[]


Living Construct(Don't eat, drink, breathe, or sleep), Warforged Resolve(Power), Warforged Mind(+1 Will), Warforged Resilience(+2 saves vs. ongoing damage, minimum 10 on death saves), Unsleeping Watcher(4 hours inactivity for extended rest)

Theme Features[]


Guardian:

  • Level 1: Guardian's Counter Power(above)
  • Level 5: +2 perception, insight
  • Level 10: Bonded Charge - Sir Exsixten makes an ally his bonded charge. Sir Exsixten knows the general distance and direction to his Charge within 1 mile and Sir Exsixten gains +1 to attack rolls against an enemy that attacks his charge until the start of that enemy's next turn.

Skills[]


Fighter Skills: Athletics, Heal, Endurance
Theme Skills: Perception, Insight

Feats[]


  • Level 1 Feat: Weapon Proficiency Waraxe
  • Level 2 Feat: Toughness(+5/10/15 HP)
  • Level 4 Feat: Disciple of Stone(+5/10/15 THP when spend healing surge)
  • Level 5 bonus Feat: Axe Expertise (+1/2/3 to hit with axes and re-roll the first 1 on any damage roll with an axe)
  • Level 6 Feat: Improved Defenses(+1/2/3 to NADs)
  • Level 8 Feat: Improved Vigor(+1/2/3 to Invigorating THPs)
  • Level 10 Feat: Besheba's Boon(Gain 5THP whenever enemy fails save vs effect imposed)
  • Level 11 Feat: Swift Recovery(+3/4/5 Healing Surge value)

Regional Benefits[]


Background: Found in the Wild. Background benefit: +2 Heal checks. (Primal Power)

Equipment[]


Dwarven Braidmail
Daily power above
Iron Armbands of Power
+2 damage with melee attacks
Withering Waraxe +3
Enemies hit take cumulative -1 to AC(save ends), +3d6 crit
Dwarven Thrower Waraxe +2
Heavy Thrown 6/12, +2d6 crit, daily power above
Amulet of Life +3
encounter power above
Amulet of Life +2
encounter power above
Diamond Cincture (Heroic)
+1 Fort. Power above.
Delver's Light
Cast dim or bright 20 light
Strikebacks
+1 to opportunity attacks, Encounter Power Above
Eager Hero's Tattoo
After Short Rest gain THP equal to 5 + number of surges spent
Potion of Healing x 3
Consume, spend 1 healing surge, heal 10 hp
Potion of Resistance x 1
Consume, spend 1 healing surge, gain resist 5 against 1 energy type until the end of the encounter.
Madstone x 3
Reaction when damaged by an attack - spend a surge or end an effect that save can end. No shift until end of encounter.
Heavy Shield
10gp
15 lbs.
Money
150gp




Wish List
Exclamation Points are order of priority

  • Ring of Invigoration (Level 14)
  • Withering Waraxe +4 (Level 18)
  • Dwarven Scale Armor +4 (Level 17)
  • Amulet of Life +4(Level 20)

Tracking[]

Treasure

  • Start: 100gp - 95gp(40 chainmail, 10 heavy shield, 30 Waraxe, 15 handaxe x 3) = 5gp
  • +10gp from Marna is Missing= 15gp
  • +1 Piecemeal Chainmail from Marna is Missing
  • +1 Inescapable Waraxe, 443gp from Marna is Missing = 458gp
  • +14gp from selling Chainmail and Waraxe between adventures, -520gp on an Amulet of Resistance +1 = -48gp <my math was off because I forgot to factor my starting gold...>
  • +2 Dwarven Thrower Waraxe from Delivery of Death
  • +533gp from Delivery of Death = 485gp
  • Iron Armbands of Power and +1948gp from Delivery of Death = 2463gp.
  • Sell 3 Handaxes, Piecemeal Chainmail +1 for 339gp, buy Gauntlets of Blood(840gp), Summoned Finemail Armor +2(1800gp), 2 Potions of Healing(100gp), and a Potion of Resistance(40gp) = 22gp
  • +500gp from A Tale of Two Domains = 522gp
  • +100 gp from A Tale of Two Domains = 622gp
  • +Amulet of Life +2 and 2003gp from A Tale of Two Domains = 2625gp
  • +Withering Waraxe +3 from A Tale of Two Domains
  • -796gp selling Amulet of Resistance for 104gp, buying Delver's Light(540gp) and Restfull Bedroll(360gp) = 1829gp.
  • +4158gp and Dwarven Braidmail +3 from A Tale of Two Domains = 5987gp
  • -4740 buying Diamond Cincture(5000gp) and 2 Healing Potions(50gp each) + selling Summoned Finemail +2(360) = 1247gp
  • +9206gp and Werewolf Boon from A Tale of Two Domains = 10453gp
  • Buy Strikebacks (5000gp) and Eager Hero's Tattoo(5000gp) and 3 Madstones(125gp each), sell Restful Bedroll(72gp) = 150gp
  • Find Amulet of Life +3 here.

XP[]

Changes[]

  • Level 1 Retraining: Changed Bell Ringer to Hack and Hew
  • Level 2: Gain 6 hp from level, 5 from feat, gain toughness feat, gain Boundless Endurance, Retrain Intimidate to Endurance
  • Level 3: Gain 6 hp from level, gain Sweeping Blow
  • Level 4: Gain 6 hp from level, +1 Strength and Constitution, gain Disciple of Stone feat
  • Level 5: Gain 6 hp from level, gain free Axe Expertise Feat, gain Rain of Steel
  • Level 6: Gain 6 hp from level, gain Improved Defenses feat, gain Daring Shot
  • Level 7: Gain 6 hp from level, gain Come and Get it, retrain Villain's Menace to Comeback Strike
  • Level 8: Gain 6 hp from level, +1 Strength and Constitution, gain Improved Vigor feat
  • Level 9: Gain 6 hp from level, gain Victorious Surge
  • Level 10: Gain 6hp from level, gain Reactive Surge, gain Besheba's Boon feat
  • Level 11: Gain 6hp from level, 10hp from Paragon Path, gain Swift Recovery feat

Judge Comments[]

Level 1[]

Approval 1[]

Approval from TwoHeadsBarking:

Approved

Approval 2[]

Approval from renau1g:

Level 2[]

Level 3[]

Status[]

Approved as level 1 PC by renau1g & THB


Level 9[]

Daring Shot should be 5 THP instead of 4 THP

In equipment, Dwarven armor should be listed as +3 (you don't list the enhancement bonus)

Otherwise approved -Luinnar

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