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Summary[]

Sigarr, Son of Sigdan Player renau1g
Half-Frost Giant (Goliath) Barbarian (Unaligned) Level 11 (XP 26000/26000) Goliath Juggernaut
Initiative +8
Passive Insight 19 Passive Perception 19; Senses Normal
HP 102 Bloodied 51 Surge Value 25; Surges Per-Day 11
AC 26 Fortitude 28 Reflex 25 Will 23
Speed 6 (8 when charging) Size Medium
Str 22 (+6) Dex 17 (+3) Wis 13 (+1)
Con 16 (+3) Int 8 (-1) Cha 10 (+0)
Racial Abilities Mountain's Tenacity, Powerful Athlete, Stone's Endurance
Class Features Barbarian Agility, Feral Might (Rageblood), Rampage
Battack Basic Attack +3 Jagged Gouge +15 vs AC; 2d6+13
Branged Ranged Basic Attack
Feats Weapon Proficiency (Gouge); Battle Awareness (Intimidate skill); Weapon Focus (Axe); Spear Expertise; Powerful Charge, Improved Defenses, Unfailing Courage, Armor Specialization (Hide)
Skills Athletics +18, Endurance+13, Intimidate +10, Nature +16
Languages Common, Giant
Powers
Swift Charge (Encounter Free Action Melee weapon ✦ Primal, Weapon)
Trigger: Your attack reduces an enemy to 0 hit points
Effect: Sigarr can charge an enemy
Howling Strike (At Will Standard Action Melee weapon ✦ Primal, Weapon)
Target: One creature
Attack: +18 vs. AC
Hit: 2d6+13+2d6 damage. Can be used as MBA on charge (3d6+16 damage on charge). When raging move 2 extra squares
Pressing Strike (At Will Standard Action Melee weapon ✦ Primal, Weapon)
Target: One creature
Attack: +18 vs. AC
Hit: 2d6+13 damage. If raging add +1d6 damage. Can push 1 squares
Effect: Before the attack Sigarr can shift 2 squares. You can shift through enemy's squares.
Desperate Fury (Encounter Standard Action Melee Weapon ✦ Primal, Weapon)
Target: One Creature
Attack: +18 vs. AC
Hit: 4d6+16 damage
Miss: Sigarr can take 5 damage to reroll the attack. If it misses again take 5 more damage.
Guardian's Counter (Encounter Immediate Interrupt Close Burst 2 )
Effect: An ally within 2 squares is hit by an attack that doesn't target Sigarr. Effect - Sigarr and ally shift 2 squares and Sigarr becomes target in place of ally. After resolved Sigarr can make an MBA against enemy.
Brutal Slam (Encounter Standard Action Melee ✦ Primal, Weapon)
Target: One Creature
Attack: +18 vs. Fort
Hit: 4d6+13 damage and push enemy 2 squares and prone. One adjacent enemy (after push) takes 1d8+13 damage
Curtain of Steel (Encounter Immediate Reaction Melee ✦ Primal, Weapon)
Target: One Creature
Attack: +18 vs. AC
Hit: 6d6+13 damage
Guardian's Counter (Encounter Immediate Interrupt Melee ✦ Burst 2)
Effect: When an ally within 2 is hit by an attack and Sigarr's not included as target, he and ally swap positions, Sigarr becomes the target of that attack and can make an basic attack against target as free action
Tyrant's Rage (Daily Standard Action Melee weapon ✦ Primal, Rage, Weapon)
Target: One creature
Attack: +18 vs. AC
Hit: 4d6+13 damage and target is dazed (save ends)
Miss: Half damage and target is dazed TENT
Effect: You enter the rage of the Tyrant. Until the rage ends, push every enemy adjacent to Sigarr 1 square as a minor 1/round
Silver Phoenix Rage (Daily Standard Action Melee weapon ✦ Primal, Rage, Weapon, Fire, Healing)
Target: One Creature
Attack: +18 vs. AC
Hit: 4d6+13 fire damage + 5 ongoing fire (save ends)
Miss: Half damage
Effect: Enter the Silver Phoenix Rage. You gain regeneration 3. In addition, first time you drop to 0 hp Sigarr can spend a surge as an immediate interrupt.
Oak Hammer Rage (Daily Standard Action Melee weapon ✦ Primal, Rage, Weapon)
Target: One creature
Attack: +18 vs. AC
Hit: 6d6+13 damage and knock the target prone
Miss: Half damage
Effect: Until the end of the encounter, when you hit a target with a melee attack you knock it prone. If it's already prone it takes 3 more damage.
Rage Strike (Daily Standard Action Melee weapon, Must be Raging ✦ Primal, Weapon)
Target: Melee weapon
Attack: +18 vs. AC & expend an unused rage power
Hit: If level 1 given up, 6d6+13 damage, if level 5 given up, 8d16+13 damage. 1/2 damage on miss. You can use this power twice per day.
Rage Strike (Daily Standard Action Melee weapon, Must be Raging ✦ Primal, Weapon)
Target: Melee weapon
Attack: +18 vs. AC & expend an unused rage power
Hit: If level 1 given up, 6d6+13 damage, if level 5 given up, 8d6+13 damage. 1/2 damage on miss. You can use this power twice per day.
Shrug it Off (Encounter Immediate Reaction Personal )
Trigger: You are subject to an effect that a save can end
Effect: Make a saving throw against the effect. If successful shift 1 square as a free action
Combat Surge (Daily Free Action Personal )
Effect: When Sigarr misses with a melee attack while raging he can reroll the attack.
Battle Awareness (Encounter Immediate Interrupt )
Effect: When an adjacent enemy shifts or makes an attack that doesn't include Sigarr as a target he can make an MBA.
Watch Out! (Encounter Immediate Interrupt Personal )
Effect: When an ally adjacent to Sigarr is hit by an attack that doesn't include him as a target, it misses the ally and hits Sigarr. After attack is resolved Sigarr can use a healing surge.
Drive them to their Knees (Encounter Free Action Personal )
Effect: When Sigarr hits an enemy with a melee attack, can activate to gain 2d6 extra damage and knock prone
Stone's Endurance (Encounter Minor Action Personal )
Effect: Sigarr resist 10 damage to all damage TENT
Iron Armbands of Power (Always (Property) None )
Effect: +2 damage on melee attacks
+3 Jagged Gouge (Always (Property) Free )
Effect: Weapon scores a critical on a 19-20 (Ongoing 10 damage(save ends)
+3 Amulet of Protection (Always (property) none )
Effect: Property: +3 NADs
Marauder's Hide +2 (Daily Free )
Effect: When Sigarr hits with a charge attack, make a save with +2 bonus, or spend a surge with +2 extra hp. When charging, Sigarr gets +1 AC TENT.
Boots of the Mighty Charge (Daily Free )
Effect: When Sigarr charges he can use any at-will or encounter melee or close burst power at the end of the charge.



Fluff[]

Description[]

The large half-giant stands a towering 8" tall, his skin a deep blue, revealing his connection to the frost giant's of his homeland. Sigarr wears the skin of a dire bear he slew as part of his manhood quest to join his tribe's warrior caste. The elder barbarian's hair has long since turned white and he sports a large beard of the same color. His tattoos that etched on his face, chest, and back detail the accomplishments of the noble warrior. He carries a large exotic weapon made entirely of ice, which somehow does not melt, it resembles a cross between an axe and a spear. His eyes are a piercing ice blue and bits of frost cling to his beard no matter the temperature outside.


Barbarian medium

Background[]

Sigarr was born to Sigdan on a distant large island, known as Nynorsk, which is located far beyond the Far Lands, a land of ice and snow, a place where magic mixes with the peoples who live there, hardy souls who live in the perpetual cold. A common jest amongst the barbarians (at least to the outside world) who live there is that their village is twelve days north of Hopeless, and a few degrees south of Freezing to Death. It's located solidly on the Meridian of Misery . His village is one of dozens that inhabit the island and with the brutal conditions that exist they are almost always at war. As part of an agreement to join his village with a nearby clutch of frost giants who were on good terms with his people, his father, Chief of the tribe, took one of the giants as a wife. When Sigarr was born it was more than a little surprise, but he was gifted with the great strength of his mother and the fighting skill of his father. Sigarr's name means Victory Spear, as he was expected to lead his village to dominance on the island. He spent years learning to use the favored weapon of his people, a combination of a short spear and axe, which can be used for stabbing or slashing, a brutal weapon. The prediction of his skill was true and Sigarr began leading his fellows into battle against their rivals, crushing them under the strength of both the frost giants and his own skill. After defeating nearly all the other villages, Sigarr grew haughty and arrogant, he showed disdain for the frost giants who were the main reason for their victories, their thrown stones devastated the fortifications of the enemies. Unbeknownst to Sigarr (or his village) a great frost wyrm was awoken by one of the remaining tribes, a desperate gambit as the beast was little more than a force of nature, uncontrollable as the winter storms. It destroyed the impetuous ones who dared to to awaken the beast, and began laying waste to the island. With the recent destruction his own village had just laid on large parts of the island, there was little resistance available as it razed one village after another. Sigarr had since defeated his father in single combat, taking claim as Chief of their tribe, the frost giants had returned to their ancestral homes also, sickened with the attitude of the warrior. Sigarr ignored the warnings from the survivors trickling into his own village seeking shelter as the musings of the addled. It was not until the creature, the legendary Jää-Liekki, was nearly on their doorstep did he realize the truth of the matter. Luckily, Sigdan was already working on a solution. A powerful Fey creature was known to them, it was a desperate gamble, one that carried nearly as much risk, or possibly even more than Jää-Liekki.

With the aid of the giants, who his father had already contacted, they were able to pierce the veil keeping this world from the Fey world. The giants were also known in the Vale of the Long Night, as Sigarr, Sigdan, and the giants approached the great Fortress of Frozen Tears where the terribly powerful Fey dwelled. He was known as the Prince of Frost, mightiest of the winter fey. Even the haughty Sigarr knew that he was well served to show the proper respect. Amazingly, the Prince deigned to hear them, and even more surprisingly, decided to help them, however the price of his aide was steep. He would hold the entire island's inhabitants in Fortress frozen solid as prisoners until such a time as Sigard could locate his lost love, Sharaea. With little other options, Sigarr agreed, the proud warrior humbled by his failures and as the ice encased his father, as well as his family, and all his village, something changed in him. He stood silently staring at the looks of his fellows, some in fear, some in anger, most in quiet resignation of their fate. His task, his mandate was to personify all that is great in his people. He must become an example for them the strongest, and bravest, and absolute best of them.

Sigarr was transported back to the material world, the great ice wyrm destroying the deserted town. Sigarr read aloud the scroll of binding he was given and tendrils of ice erupted from the ground, grabbing Jää-Liekki in their grip. No matter how much the beast struggled against them, they didn't shatter, its cold breath was useless against it. As it was once again dragged under the ice and snow, Sigarr felt no sense of victory, after all, it was not his own power that defeated this foe. He carried a small icicle, which was always cold, on a string around his neck, a reminder of his duty and the conduit to draw the Prince of Frost's attention when/if the time came. His father had whispered to him of a portal that linked his land to a far off location, one that wasn't locked in winter's grip all year. He traveled through it to the Kingdom of Jade and has spent the last fifteen years searching in vain for the Fey's lost love. He has to find even a trace of her name in any record book and every mystic sage has come up empty.

With little other avenue, one of his last contacts mentioned trying to meet up with a group of powerful allies, one of them may become able to help, and Fate certainly seems to favor the bold. Sigarr traveled to Daunton and has recently arrived in search of allies that may aid him either locate Sharaea or, perhaps, even face off with the Prince of Frost to free his village.



background option:+2 to Nature

Theme: Guardian

Hooks[]

  • The Summer Fey could find out about Sigarr's plot to help the Prince of Frost and wish to stop/dissuade him.
  • His people are trapped in an ice prison! He must find Sharaea, however Lauto has claimed her soul and it will take a extraordinary journey to recover her.
  • Sigarr is motivated mostly by knowledge, any small piece of information that may help him in his task would be enough to hire him.

Kicker[]

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 12 17 2 3 22 6
Con 5 14 2 1 17 3
Dex 5 14 0 3 17 3
Int 0 8 0 1 9 -1
Wis 3 13 0 1 14 2
Cha 0 10 0 1 11 0
Totals 25   13


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +3/-1 dex/int 2 1 Armor Specialization 5 +2 Marauder's Hide 5 26
Fortitude+6/+3str/con22Improved Defenses3+3 Amulet of Protection5 28
Reflex+3/-1dex/int22 Improved Defenses3+3 Amulet of Protection5 25
Will+2/+0wis/cha012 Improved Defenses3+3 Amulet of Protection5 23




Hitpoints[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 17 6 0 0 0 10 0 102 51 25


Surges per Day 11 (Class 8 + Con 3)

Saving Throws[]

Saving Throw Bonuses none

Attacks[]

Basic[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+6

str 2Expertise5+3 Jagged Gouge
+2 Prof.
518AC
Basic Ranged

+6

str511AC


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
All Attacks +6 Str 2 Expertise 5 +3 Jagged Gouge 0 0 5 18 AC


Class Features[]

Barbarian

  • +2 Fort
  • Barbarian Agility: +1 to AC and Reflex when not wearing heavy armor.
  • Feral Might (Rageblood):When Sigarr drops someone to 0 he gains 8 thp. Gain Swift Charge encounter Power
  • Rampage: one per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action.



Goliath Juggernaut

  • Warborn (11th level): Your maximum hit points increase by 10.
  • Drive Them to Their Knees - Encounter Power
  • Rampaging action (12th level): When you spend an action point to make an attack, if you hit with the attack you knock all enemies adjacent to one target you hit prone



Guardian theme

  • Guardian's Counter
  • +2 Insight/Perception
  • Bonded Charge - Sigdan
  • Racial Features[]

    Goliath [PH2]

    • +2 Str, +2 Con
    • +2 Athletics, +2 Nature
    • Languages: Common, Dwarven
    • Stone's Endurance racial power
    • Mountain's Tenacity: +1 to Will
    • Powerful Athlete: Roll twice when jumpling/climbing; take either result
    • Size: Medium
    • Speed: 6
    • Vision: Normal

    Skills[]

    Languages Common, Giant


    Skills
    SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
    Acrobatics+3dex58
    Arcana -1 int 5 4
    Athletics5+6str2518
    Bluff+0cha55
    Diplomacy+0cha55
    Dungeoneering+2wis57
    Endurance5+3con513
    Heal+2wis57
    History-1int54
    Insight+2wis2Theme59
    Intimidate5+0cha510
    Nature5+2wis22Background516
    Perception+2wis2Theme59
    Religion-1int54
    Stealth+3dex58
    Streetwise+0cha55
    Thievery+3dex58


    Background Bonus: +2 to Nature

    Feats[]

    • Weapon Proficiency (Gouge) - 1st
    • Battle Awareness (Intimidate Skill) - 2nd
    • Weapon Focus (axes) - 4th
    • Spear Expertise - 5th - L4W Bonus
    • Powerful Charge - 6th
    • Improved Defenses - 8th
    • Wintertouched - 10th
    • Unfailing Courage - 10th (retrained Wintertouched)
    • Armor Specialization (Hide) - 11th

    Equipment[]

    Equipment Name Price Weight
    +3 Jagged Gouge 13,000gp 12 lbs
    +3 Amulet of Protection 9,00gp - lbs
    +2 Marauder's Hide 2,600gp 25 lbs
    Boots of the Mighty Charge 5,000gp 0 lbs
    Iron Amrbands of Power 1,800gp 0 lbs
    Frost Charger Bracers 17,000gp 0 lbs
    Standard adventurer's pack 15gp 33 lbs


    Wish List[]

    Tracking[]

    Treasure[]

    5000 - Starting (lvl 10 item) -2600 (Marauder's Hide Armor) -1800 (Iron Armbands)

    = 600 gp + 14536 gp (and Frost Charger Bracers) - Path of Cold - http://www.enworld.org/forum/5986865-post496.html

    15136gp

    XP[]

    30775 XP/32000

    Changes[]

    • 4/29/2012 - Created
    • 8/17/12 - added xp/gp & Treasure from path of cold

    Ministats[]


    [sblock=ministats][B]Sigarr ,Son of Sigdan[/B] Male Goliath Barbarian/Goliath Juggernaut 11
    Initiative: +8, Passive Perception: 19, Passive Insight: 19, Senses: Normal
    AC:26, Fort:28, Reflex:25, Will:23
    HP:102/102, Bloodied:52, Surge Value:25, Surges left:11/11
    Action Points: 1
    Powers:[color=Green]
    Howling Strike
    Pressing Strike[/color]
    [color=red]Stone's Endurance
    Battle Awareness
    Swift Charge
    Guardian's Counter
    Desperate Fury
    Brutal Slam
    Curtain of Steel
    Drive them to their Knees
    Shrug it Off
    Watch Out! 
    [/color]
    [color=gray]Tyrant's Rage
    Silver Phoenix Rage
    Oak Hammer Rage
    Combat Surge
    Marauder's Hide +2
    Boots of the Mighty Charge
    [/color]
    Important Stuff:
    When Sigarr kills an enemy gain 8 THP. 
    After charging Sigarr gains +1 AC TENT
    
    Conditions:
    
    Full sheet: http://l4w.wikia.com/wiki/PC:Sigarr_(renau1g) [/sblock]
    

    Judge Comments[]

    Level 11[]

    Approval 1[]

    Guardian should give +2 to Insight and Perception at level 5.
    <- fixed Where does the +2 racial bonus to Endurance come from?
    <- leftover from other PC, removed. Shouldn't the basic attack be 2d6+13 damage? <- fixed

    MeepoLives 01:24, May 5, 2012 (UTC)

    Also, can you list the PP features on the sheet? <- added

    MeepoLives 04:49, May 5, 2012 (UTC)

    Basic still doesn't look fixed.

    [1] Basic Attack +3 Jagged Gouge +15 vs AC; 2d6+10

    Also equipment table lists gouge as +2, but should be +3.

    These are minor enough that I will give approval.

    MeepoLives 12:54, May 5, 2012 (UTC)

    Approval 2[]

    • CaBaNa Reviewing Approves
    • Jagged Weapon (Gouge) listed as +2 instead of +3, under equipment and in other places. <- Updated
    • Missing Class features from Guardian theme and Goliath Juggernaut. <- added
    • Howling Strike is 2d6+2d6+13 <- corrected
    • Drive Them to Their Knees unlisted summary and math <- added (didn't add to math as it doesn't have an attack roll
    • Level 9 Ragestrike unlisted summary <- added
    • Stone's Endurance unlisted summary <- added

    Status[]

    Not Approved for level 11 by

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