Roy by YamaO

Summary Edit

Siblyx Player renau1g
Doppelganger Assassin (Evil) Level 8 (XP 13490/16500)
Initiative +9
Passive Insight 16 Passive Perception 21; Senses normal
HP 58 Bloodied 28 Surge Value 14; Surges Per-Day 8
AC 23 Fortitude 18 Reflex 21 Will 22
Resist 5 necrotic; 5 poison
Speed 6 Size Medium
Str 10 (+0) Dex 20 (+5) Wis 10 (+0)
Con 15 (+2) Int 8 (-1) Cha 20 (+5)
Racial Abilities +2 Dex/Cha; Skill Bonus: +2 bluff/insight; Mental Defence: +1 Will defense; Change Shape, Changeling Trick
Class Features Assassin's Shroud, Night Stalker Guild Training, Shade Form, Shadow Step
Battack Basic Attack Lifedrinker Bastard Sword +9 vs AC 1d10+2 damage
Branged Ranged Basic Attack +1 Distance Dagger +14 vs. AC 1d4+6 damage
Feats Hidden Insight, Weapon Proficiency (Bastard Sword), Sneak of Shadows, Blade and Buckler Duelist, versatile expertise (heavy blades/light blades)
Skills Acrobatics +14, Athletics +9, Bluff +16, Insight +6, Perception+11, Stealth+16
Languages Common
Assassin's Shroud (At Will Free (once per round) Close burst 10 ✦ Shadow)
Target: One creature
Effect: Shroud your target. If target is already shrouded, add an additional shroud (max. 4 shrouds). Shrouds last until a different target is shrouded or until end of encounter. Before an attack roll is made, Murphy can invoke these shrouds to deal an additional 1d6 damage per shroud on the attack. If the attack roll misses, the shrouds deal damage as if there were 1 less shroud (i.e. 4 shrouds becomes 3).
Shadow Step (At Will Move Personal ✦ Shadow, Teleportation)
Requirement: You must be adjacent to a creature.
Target: Personal
Effect: Murphy teleports 3 squares to a square adjacent to a different creature.
Shadow Storm (At Will Standard Melee weapon ✦ Shadow, Weapon)
Target: One creature
Attack: Lifedrinker Bastard Sword: +14 vs AC
Hit: Lifedrinker Bastard Sword 1d10+7; +1 damage for each creature adjacent to the target (including Murphy!); +5 damage if no other enemies adjacent to target. +1 damage if Murphy has CA. +2 damage if enemy is bloodied (Gauntlets of Blood)
Executioner's Noose (At-Will Standard Ranged 5 ✦ Shadow, Implement, Force)
Target: One creature
Attack: Lifedrinker Bastard Sword: +11 vs Fort
Hit: Lifedrinker Bastard Sword 1d6+7 & pull target 2 squares, target's slowed TENT; +5 damage if no other enemies adjacent to target. +1 damage if Murphy has CA. +2 damage if enemy is bloodied (Gauntlets of Blood)
Shade Form (Encounter Minor Personal ✦ Shadow)
Target: Murphy
Effect: Murphy assumes a shadowy form that lasts until he makes an attack roll or until the end of his next turn. While in this form, he is insubstantial, and he gains vulnerable 5 radiant. In addition, he can make Stealth checks to become hidden if he had any cover or concealment, and he can use cover granted by his allies both to become hidden and to remain hidden. Sustain Minor: The form persists.
Chanegling's Trick (Encounter Minor Melee 1 )
Target: One Creature
Effect: Murphy makes a Bluff check vs. Insight. If it succeeds he gains CA TENT
Shadow Darts (Encounter Standard Ranged 5 ✦ Cold, Implement, Shadow)
Target: One creature
Attack: +11 vs Reflex; Make 3 attack rolls; If any of them hit, resolve them as a single hit, and all of them must miss for the attack to miss.
Hit: 1d8+2 cold damage if one roll hits, 2d8+2 cold damage if two hit, 3d8+2 cold damage if all 3 hit; +5 damage if no other enemies adjacent to target. +1 damage if Murphy has CA.+2 damage if enemy is bloodied (Gauntlets of Blood)
Army of the Night (Encounter Standard Melee weapon ✦ Fear, Illusion, Shadow, Weapon)
Target: One creature
Attack: +14 vs Will
Hit: 1d10+7 damage TENT the target makes a MBA (with +5 bonus) as an opportunity action against any enemy that ends its turn adjacent to the target; +5 damage if no other enemies adjacent to target. +1 damage if Murphy has CA. +2 damage if enemy is bloodied (Gauntlets of Blood)
Shadow Jack (Encounter Standard Melee Weapon )
Target: One creature
Attack: +14 vs AC
Hit: 2d10+7 damage; +5 damage if no other enemies adjacent to target. +1 damage if Murphy has CA.+2 damage if enemy is bloodied (Gauntlets of Blood); you shift 1 square into the target’s space and remain there until the start of your next turn. While there, you are insubstantial, you move with the target (this movement doesn’t provoke opportunity attacks), and any melee or ranged attack that misses you hits the target instead, unless the target is the attacker. At the start of your next turn, you slide 1 square to a square adjacent to the target
Targeted for Death (Daily Standard Ranged 5 ✦ Cold, Implement, Shadow)
Target: One creature
Attack: +11 vs Will
Hit: 3d8+7 cold damage; +5 damage if no other enemies adjacent to target. +1 damage if Murphy has CA. +2 damage if enemy is bloodied (Gauntlets of Blood)
Miss: Half damage
Effect: Until the end of the encounter, whenever Murphy uses Assassin's shroud against the target, he subjects it to two shrouds instead of one.
Twilight Assassin (Daily Standard Ranged 5 ✦ Conjuration, Implement, Shadow)
Target: One creature
Attack: +11 vs Ref
Hit: 2d8+7 damage; +5 damage if no other enemies adjacent to target. +1 damage if Murphy has CA. +2 damage if enemy is bloodied (Gauntlets of Blood)
Effect: Create an illusory duplicate of yourself in an unoccupied square adjacent to target. Duplicate occupies a square and lasts until the end of the encounter. Whenever Murphy uses a move action, he can move the duplicate 5 squares. Murphy can flank with the duplicate, but allies can't. Can use the Twilight Assassin power.
Twilight Assassin (At-Will Minor Melee 1 ✦ Conjuration, Implement, Shadow)
Target: One creature
Attack: +11 vs Ref
Hit: 3 damage or 6 if secondary target is your shroud target;
Cloak of Shadows (Encounter Minor Personal ✦ Shadow)
Target: Personal
Effect: TENT gain concealment & Murphy's invisible to target's further than 5 squares away
Slayer's Escape (Encounter Immediate Reaction Personal ✦ Shadow, Teleportation)
Target: Personal
Trigger: Hit by an attack
Effect: Teleport 5 squares and become invisible TSNT
Changeling Disguise (At Will Minor Personal ✦ Polymorph)
Target: Personal
Effect: Can alter physical form to take on the appearance of any Medium humanoid, including a unique individual Any attempt to see through your disguise requires an Insight against Murphy's Bluff (with a +5 bonus to his roll)
Lifedrinker Bastard Sword +1 (Always (Property) None )
Trigger: When Murphy drops an enemy to 0 or fewer hp with a melee attack he gains 5 thp
Hit: Crits are +1d6 necrotic damage
Talon Amulet +1 (Daily Minor )
Effect: Until end of Encounter, any creature that hits you with a melee attack takes 1d6 damage
Talon Amulet +1 (Always (Property) None )
Trigger: When Murphy hits an enemy with CA
Hit: +1 damage to the attack
Deathcut Leather Armour +1 (Daily (Necrotic) Immediate Reaction )
Trigger: Enemy hits Murphy with Melee Attack
Effect: Deal 1d10+4 Necrotic damage to enemy
Boots of the Fencing Master (Encounter Minor Action )
Effect: Shift 2 squares
Gauntlets of Blood (Always (Property) None )
Effect: +2 damage against bloodied foes
Cannith Goggles (Always (Property) None )
Effect: +2 to Perception (and another power I can't use)

Fluff Edit

Background Edit

Siblyx was born in the Isle of Laughing Gallows and grew up learning how to survive there. The doppelgagner was taught early on by his mother that his identity must always be kept hidden from others, else they'll kill you outright. Siblyx followed her advice and appeared as a typical human boy, and growing up in the rough and tumble city. Once he was a teenager, Siblyx joined up with a pirate crew and the ship travelled to the Fey Island and in their search for rumoured treasure, encountered a water spirit, who killed his companions and almost himself, but bestowed a gift of power to him as it could see through his disguise with ease and was intrigued, reflecting the capricious nature of these spirits.

Siblyx took the identity of the captain for his current disguise and travelled to the city of Daunton, having convinced the crew who remained at the ship to leave the others to their fates. He greatly enjoyed this newfound power of his and used it on the crew as they travelled. Before he could reach the city, Siblyx took it upon himself to remove all others who were aware of his presence and killed each member of the crew. He scuttled the ship and took off in a life raft. Siblyx now goes by the name, Murphy Tang, and is currently integrating himself there, his goal will be to establish an information network there, a semi-thieves guild, but not involved in petty thievery. He hangs out often in the The Hanged Man tavern, listening to others and buying drinks for those he feels are worth his time.

Appearance and personality Edit

Age: ???
Gender: Male
Height: 6'0"
Weight: 120lb.
Alignment: Evil

Personality: Siblyx is a master of disguise and attempts to fit in with any group he's with. A dynamic speaker, he also has a temper and isn't afraid to use the cold calculating mind of his against weaker individuals. Siblyx has no qualms with murder, and has used it multiple times to remove rivals, he does his best to look "normal" on the outside to others. He never shows his true appearance and looks like a typical seafarer, grizzled beard, sun-browned skin and a wide-toothed grin.

Hooks Edit

  • Murphy has worn this guise for a long time, and one of the members of his original crew that he "took care of" survived! The man is likely plotting revenge against him.
  • Murphy sold part of his soul to the Shadowfell to gain his new powers and broke his pact with the water spirit who had originally bestowed the fey powers on him. Either or could come calling for a favour or retribution

Kicker Edit

  • Murphy's goal is to start a shadow network in Daunton, so any chances to either take down other criminals in the city or gain contacts there are desirable

Show Math Edit

Ability Scores Edit

Str 0 10 0 0 10 0
Con 7 15 0 0 15 2
Dex 9 16 2 2 20 5
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 9 16 2 2 20 5
Totals 25   11

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 1Expertise4Lifedrinker Bastard Sword49AC
Basic Ranged


dex1Expertise4+1 distance dagger414AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +5/-1 dex/int 0 +4 Deathcut Leather Armor +1 & Light Shield 4 23
Fortitude+0/+2str/con101Talon Amulet +14 18
Reflex+5/-1dex/int0 2Talon Amulet +1 & Light Shield4 21
Will+0/+5wis/cha11 1Talon Amulet +14 22

Saving Throw Bonuses none

Armor Bonus Edit

Resistances: 5 necrotic and 5 poison per attack

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 0 0 0 0 4 0 9
Passive Insight 0 0 0 2 0 0 0 0 4 0 16
Passive Perception 0 0 0 0 0 0 2 Cannith Goggles 4 5 21

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 15 4 0 5 Toughness 0 0 58 29 14

Surges per Day 8 (Class 6 + Con 2)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

  • Change Shape
  • +1 Will
  • +2 Int & Cha
  • Skill Bonuses: +2 Bluff, +2 Insight
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Changeling's Trick
  • Languages: Common

Class Features Edit


  • Armor Proficiencies: Cloth, leather; light shields
  • Weapon Proficiencies: Simple one-handed mele, simple ranged, military heavy blade, military light blade
  • Implements: Ki focuses
  • Bonus to Defense: +1 Fortitude, +1 Will

Feats Edit

  • 1st - Hidden Insight
  • 2nd - Weapon Proficiency - Bastard Sword
  • 4th -Weapon Focus - Heavy Blades
  • 6th - Toughness
  • 8th - Assassin's Escape
  • 5th - versatile expertise (heavy blades/light blades) - bonus

Skills and Languages Edit

Languages Common

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana -1 int 4 3
Perception50wis2Cannith Goggles411
Stealth55dex2Criminal Background (+2 Stealth)416

Powers Edit

Powers KnownEdit

  • Assassin
  • At-Will
    • Shadow Storm
    • Executioner's Noose
  • Encounter
    • Shadow Darts
    • Army of the Night
    • Shadow Jack
  • Daily
    • Targeted for Death
    • Twilight Assassin
  • Utility
    • Cloak of Shades
    • Slayer's Escape

    Powers to Hit Edit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Shadow Storm +5 Dex 1 Expertise +4 +1 Lifedrinker Bastard Sword 0 0 4 14 AC
    Executioner's Noose +5 Dex 1 Expertise +1 +1 Lifedrinker Bastard Sword 0 0 4 11 Fort
    Shadow Darts +5 Dex 1 Expertise +1 +1 Lifedrinker Bastard Sword 0 0 4 11 Ref
    Army of the Night +5 Dex 1 Expertise +4 +1 Lifedrinker Bastard Sword 0 0 4 14 Will
    Targeted for Death +5 Dex 1 Expertise +1 +1 Lifedrinker Bastard Sword 0 0 4 11 Will
    Twilight Assassin +5 Dex 1 Expertise +1 +1 Lifedrinker Bastard Sword 0 0 4 11 Ref
    Shadow Jack +5 Dex 1 Expertise +1 +1 Lifedrinker Bastard Sword 0 0 4 11 AC

    Equipment Edit

    Equipment Name Price Weight
    +1 Lifedrinker Bastard Sword 1000gp 6lbs
    +1 Deathcut Leather Armour 1000gp 15lbs
    +1 Talon Amulet 680gp 0lbs
    Boots of the Fencing Master 2600gp 0lbs
    Gauntlets of Blood 840gp 0lbs
    +1 Distance Dagger 360gp 1lbs
    Cannith Goggles 360gp 0lbs
    Siberys Shard of the Mage 680gp 0lbs
    Light Shield 5gp 6lbs
    Standard Adventurer's Kit 15gp 33lbs
    Thieves Tools 20gp 1lbs
    Healing Potion (2) 50gp 0lbs

    Gold remaining 7488 (100+126+626+1143+384-1000-680-25-2-15-20-5-2+525+1631-360-360-840-680-50+30+5174+1788)
    Weight 69 lbs

    Tracking Edit

    Assassinations Edit

    Wish List Edit

    • Level 10: Deathcut Leather Armor +2 > Amulet of Life +2
    • Level 9: Cloak of Translocation +2 (AV2) > Recoil Shield (AV)
    • Level 8: Graefling Bastard Sword +2 (Dungeon 375)>Skalds Leather Armor +2 (PHB2)
    • Level 7: Can't find one oddly...
    • Level 6: Flamedrinker Light Shield > Iron Armbands of Power (gods I hate this item, but they're so good)

    Treasure Edit

    • 626 gp & Alchemist's Frost (original xp) - - (plus Ozy approving Murphy getting the proper level 2 amounts)

    XP Edit

    Changes Edit

    • Murphy has been overhauled as an Assassin -
    • Level 4-6:
    • Re-train Inescapable Blade to Executioner's Noose & Retrain Lurking Shadow for Cloak of Shades
    • Take Blade & Buckler Duelist & get free Expertise Bonus
    • Purchase Distance Dagger +1, Cannith Goggles, Siberys Shard of the Mage, Healing Potion, & Gauntlets of Blood. Sell Crossbow & bolts, sell Alchemist's Frost.
    • New Powers - Twilight Assassin & Slayer's Escape

    Judge CommentsEdit


    Level 1 ===


    Approval 1 ====

    Approval from Dunamin


    Approval 2 ====

    Character approved.


    Level 4 ===


    Approval 1 ====

    Comments from TwoHeadsBarking:

    *Spit-takes* Murphy's a doppelganger?

    Just kidding, I already knew. But this would be a funny way to find out. Approved.


    Approval 2 ====

    Comments from --Ozymandias79

    Approved. 'Nuff Said!'


    Level 6 ===


    Approval 1 ====

    • Initiative should be 7 in summary
    • Cannith Goggles aren't listed in your equipment
    • I'd like to see a kicker and perhaps a hook or two
    • You should list combat expertise in your feats


    Approval 2 ====

    Approval from TwoHeadsBarking:

    • Removed comments that no longer apply.

    Approved. Don't forget your boots' property.


    Status ===

    Status: Approved as a 1st level character with 0 xp by Dunamin and garyh
    Status: Approved as a 4th level character with 4283 xp by TwoHeadsBarking and Ozymandias79

    Status: Approved as a 6th level character with 7563 xp by ScorpiusRisk and TwoHeadsBarking.

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