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SummaryEdit

Shorrin (RETIRED) Player OnlytheStrong
Dragonborn Fighter (Good) Level 6 (XP 8,337)
Initiative +4
Passive Insight 15 Passive Perception 15; Senses Normal
HP 62 Bloodied 31 Surge Value 18; Surges Per-Day 12
AC 24 Fortitude 19 Reflex 16 Will 15
Saving Throws [+0]
Speed 5 Size M
Str 19 (+4) Dex 12 (+1) Wis 14 (+2)
Con 17 (+3) Int 10 (+0) Cha 10 (+0)
Racial Abilities Dragonborn Fury, Draconic Heritage, Dragon Breath
Class Features Combat Superiority, Combat Challenge, Fighter Weapon Talent (one hand)
Battack Basic Attack +11 Frost Warhammer 1d10+5
Branged Ranged Basic Attack +10 Throwing Hammer 1d6+4 5/10
Feats Armor Proficiency (plate), Enlarged Dragon Breath, Bolstering Breath, Glorious Victory
Skills Athletics +8, Endurance +9, Intimidate +10
Languages Common, Draconic
Powers
Brash Strike (At Will Standard Melee Weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One creature
Attack: +13 vs. AC
Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals 3 extra damage
Hit: 1d10+8
Effect: You grant combat advantage to the target until the start of your next turn.
Tide of Iron (At Will Standard Melee Weapon ✦ Martial, Weapon) Fighter Attack 1
Requirement: Shield
Target: One creature
Attack: +11 vs. AC
Hit: 1d10 +5, and you push the target 1 square if it is your size, smaller, or one category larger. You can shift into the space that the target occupied.
Pass Forward (At Will Move Action Self ✦ Martial)
Target: Personal
Effect: You pick an adjacent enemy and move up to your speed. Your movement does not provoke opportunity attacks from that enemy as long as you end this movement adjacent to that enemy.
Dragon Breath (Encounter Minor Close Blast 5 ✦ Acid) Dragonborn Feature
Target: All enemies in Area
Attack: +9 (str) vs. Reflex
Hit: 1d6 + 3 (acid)
Effect: All allies within the blast area gain +1 on their attack rolls until the end of your next turn.
Spinning Sweep (Encounter Standard Melee Weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One creature
Attack: +11 vs. AC
Hit: 1d10+5, and you knock the target prone
Mighty Sprint (Encounter Move Personal )
Requirement: You must be trained in Athletics.
Effect: You move your speed +4. During this movement, you ignore difficult terrain and gain a +5 power bonus to Athletics checks you make as part of the move.
Shield Slam (Encounter Free Melee 1 ✦ Martial) Fighter Attack 3
Requirement: Shield
Target: The Triggering Enemy
Trigger: You hit an enemy with a melee attack
Attack: +10 vs. Fort
Hit: You push the target 1 square and knock it prone.
Villian's Menace (Daily Standard Melee Weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One creature
Attack: +11 vs. AC
Hit: 2d10+5, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against that target until the end of the encounter.
Miss: Gain +1 power bonus to attack rolls and a +2 power bonus to damage rolls against that target until the end of the encounter.
Relentless Pressure (Daily Standard Melee ✦ Martial, Weapon) Fighter 6
Requirement: You must be using a shield.
Target: One Creature
Attack: +11 vs. AC
Hit: 1d10+5 damage
Effect: The target can use only basic attacks to attack while you are adjacent to it (save ends).
Frost Warhammer +1 (Daily Free ✦ Cold) Magic Item
Effect: Use this power when you hit with the weapon. Add 1d8 cold damage and target is slowed.
Frost Warhammer +1 (At Will Free ✦ Cold) Magic Item
Effect: All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.
Giantkind Gloves (At Will Standard Action ) Magic Item
Effect: You throw an object 30lbs or less +6 vs. AC, dealing 2d6 + 4 damage
Giantkind Gloves (Encounter Free Action ) Magic Item
Effect: Use this power when you hit with a melee attack. Add a +2 power bonus to the damage roll.
Battleforged Plate Armor +1 (- - ) Magic Item
Effect: If you use your second wind when you are bloodied, you regain an extra 1d10 hit points.

FluffEdit

Description: Shorrin's scales are his most outstanding feature, a mixture of rust and gold. He is rarely seen without is armor, and even more rarely seen without his weapon. He believes heavily in the teachings of his father, and so he does all he can to retain his honor. Although he will not outwardly say it, his biggest fear...... is being forgotten. He desires his name to reach the farthest edges of the world, and his stories to be passed down from generation to generation.

Background:He led a wholly unremarkable life. His father was a warrior, or use to be. He was growing older in years, and while he could still battle; he was not willing to actively seek fights anymore. Still, it was his father who taught him to fight. It was his father who taught him to protect. Every day they held mock battles, sometimes they included the neighboring kids. Shorrin learned fast and as a result was frequently fought against in pairs. Shorrin loved his life, but found that he was missing something. He longed to follow in the footsteps of his ancestors and heros. He needed to adventure, he needed to feel alive. And so he quickly said goodbye to his parents and friends, and wondered off. He followed the road most of the way, every so often stopping to explore. He simply followed his feet, not really walking to anywhere in particular. A rather busy town was on the horizon, full of people entering and exiting. Trade caravans, possibly even explorers frequented the area. His eyes widened as he saw a small group of armed people leaving the town......... perhaps it was the palce for him to begin his life of adventure! He sprinted into the town, running straight for the tavern. Everyone stopped there first.............

Hook: My father's (Jagar) teachings and the legend of Shorren

Kicker: He could remember sitting outside by the campfire, listening to his father tell the tales of the ancient warriors and the toils they underwent. His favorite story was about the ancestor he was named after, Shorren. According to his father, Shorren lead a band of adventurer's against a creature that vaguely fit the description of a giant worm. He couldn't remember the name his father had used for it, but rememberd that it was an "ancient evil, older than the world itself." The enusing battle resulted in the loss of Shorren's life, but his death was one of the greatest achievements of his life. He held the creature at bay, while his group managed to retreat to safety. Shorrin did not actively seek or wish for death, but saw the end of his ancestor's life as the greatest possible way to perish.

Regional Benefit Edit

The Kingdom of Jade

+1 on insight checks; individuals from the restrained culture of the Kingdom show very little emotion; a social response to fear that powerful emotions open the way to corruption by the shadow. While this bottling up of emotion doesn't seem to actually be particularly effective in resisting corruption non-members of their culture often find them excruciatingly difficult to read in social situations. They receive +2 on social bluff checks against individuals who are not from their region*.


Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 1 19 4
Con 9 16 0 1 17 3
Dex 2 12 0 0 12 1
Int 0 10 0 0 10 0
Wis 5 14 0 0 14 2
Cha 0 8 2 0 10 0
Totals 25   10



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 1Fighter Weapon Talent003Frost Warhammer +10311AC
Basic Ranged

4

str1Fighter Weapon Talent002Throwing Hammer0310AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+0 dex/int 0 0 0 0 11 Battleforged Plate +1 + Heavy Shield 0 0 3 24
Fortitude+4/+3str/con200000003 19
Reflex+1/+0dex/int000 02Heavy Shield003 16
Will+2/+0wis/cha000 000003 15


Saving Throw Bonuses none

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 3 0 4
Passive Insight 2 0 0 0 0 0 0 0 3 0 15
Passive Perception 2 0 0 0 0 0 0 0 3 0 15


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 17 6 0 0 0 0 0 0 0 62 31 15


Surges per Day 12 (Class 9 + Con 3)

Speed and Movement Edit

Speed: 5 (Race 6 - Equipment 1)

Racial Features Edit

Dragonborn

  • Dragon Breath
  • Draconic Heritage
  • Dragonborn Fury
  • +2 History, +2 Intimidate
  • +2 Strength + 2 Charisma
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + Draconic

Class Features Edit

Fighter

  • +2Fort
  • One Handed Weapon Talent
  • Combat Challenge
  • Combat Superiorty


Feats Edit

Skills and Languages Edit

Languages Common, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics01dex000-4Plate, Heavy Shield30
Arcana 0 0 int 0 0 0 0 0 3 3
Athletics54str000-4Plate, Heavy Shield38
Bluff00cha02Regional Benefit0035
Diplomacy00cha0000033
Dungeoneering02wis0000035
Endurance53con000-4Plate, Heavy Shield37
Heal02wis0000035
History00int2000035
Insight02wis01Regional Benefit0036
Intimidate50cha20000310
Nature02wis0000035
Perception02wis0000035
Religion00int0000033
Stealth01dex000-4Plate, Heavy Shield30
Streetwise00cha0000033
Thievery01dex000-4Plate, Heavy Shield30



Powers Edit

Powers KnownEdit

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Brash Strike +4 Str 3 Fighter Weapon Talent 3 Frost Warhammer +1 0 0 3 13 AC
Tide of Iron +4 Str 1 Fighter Weapon Talent 3 Frost Warhammer +1 0 0 3 11 AC
Spinning Sweep +4 Str 1 Fighter Weapon Talent 3 Frost Warhammer +1 0 0 3 11 AC
Villian's Menace +4 Str 1 Fighter Weapon Talent 3 Frost Warhammer +1 0 0 3 11 AC
Dragon's Breath +4 Str Breath Weapon 0 0 3 7 Ref
Shield Slam +4 Str 2 0 0 3 9 Fort
Relentless Pressure +4 Str 1 Fighter Weapon Talent 3 Frost Warhammer +1 0 0 3 11 AC


Regional BenefitsEdit

Equipment Edit

Equipment Name Price Weight
Plate Armor 50gp 50lbs
Heavy Shield 10gp 15lbs
Frost Warhammer +1 680gp 5lb
Throwing Hammer 5gp 2lb
Standard Adventurer's Kit 15gp 33lbs
Giantkind Gloves 840gp 0


Gold remaining 29 (869 - 840) Weight 105 lbs

Shorrins's Wish List Edit

This list displays the preferred item.


By Category

  • Weapon : Tremblor Warhammer +1 (DM 378, L4)
  • Armor :
  • Waist : Belt of Vigor (PHB, L2)
  • Head :
  • Neck : Amulet of Protection +2 (PHB, L6)
  • Hands :
  • Arms : Throwing Shield (AV, L6)
  • Feet : Boots of Equilibrium (PGE, L5)
  • Other : Bag of Holding, Battle Standard of Might, Pouch of Platinum

Tracking Edit

Treasure Edit

Recieved a Frost Warhammer +1 from JoeNotCharles' game Menace of the Icy Spire 528 gold from Mence of the Icy Spire

Recieved 336gp from Just before Nightfall

Recieved Battleforged Plate Armor from The Darknest Night

XP Edit

2281 from Menace of the Icy Spire

2058 from Just Before Nightfall

3,398 from The Darkest Night

Changes Edit

Added Utility Power (level 5) Mighty Sprint

Added Daily Power (level 6) Relentless Pressure

Added Battleforged Plate +1 to sheet

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

comments from covaithe

  • I added (one hand) to clarify which option for fighter weapon talent you chose.
  • a throwing hammer is a heavy thrown weapon, meaning you use your str mod instead of dex mod. Fighter weapon talent applies, too, so I make it that your ranged basic attack should be +6 to hit and 1d6+3 damage.
  • None of the skill modifiers listed in the summary are right. Copy and paste error? The skills table in the math section is closer, but is missing +2 racial bonuses to history and intimidate.
  • Looks like you haven't chosen a regional benefit. You don't have to, but if it's just an oversight you might want to have a look at them.
  • Dragon breath is a close blast, not a close burst. It doesn't have the Martial keyword, but it does have the Acid keyword, since you've picked acid damage. Please also fill in the math for the attack and damage rolls, e.g. +6 (con) vs. Reflex, 1d6+4 damage.
  • Likewise for Reaping Strike; put 1 damage on a miss instead of half str mod, please.
  • Tide of Iron has the requirement that you be using a shield. Use the Requirement field for that, please.
  • In the math section, you've got enlarged breath weapon feat listed. Everywhere else, it looks like you've consistently used heavy armor proficiency instead. Please make that consistent.

There are a few things left to do there. Not approved yet.

Approval from Lord Sessadore

Just a couple minor edits: - Edited Dragon Breath keywords to be just Acid, instead of "Martial, Martial". - Edited "Fighter Weapon Focus" in the summary to be "Fighter Weapon Talent", matching the feature name.

Other than that, you've addressed everything covaithe brought up, and I can't find any other errors. Have fun it L4W, you're approved.

Approval 2 Edit

Approval from Dunamin

  • Math > Attacks > Basic Melee. Renamed "Fighter Weapon Focus" to "Fighter Weapon Talent" (in particular to avoid confusion with the feat Weapon Focus).
  • Math > Attacks > Basic Ranged. Corrected by adding bonus from Fighter Weapon Talent and adding code: "|ThrownWeaponIsHeavy=yes".
  • Math > Powers to Hit > Dragon Breath. Corrected attack bonus from Con to Con + 2.
  • Summary > Racial Features. Added Racial Features.
  • Summary > Ranged Basic Attack. Corrected damage from 1d6+1 to 1d6+3.
  • Summary > Powers > Tide of Iron. Corrected "you push the target 1 square if it is your size, one category smaller, or one category larger" to "you push the target 1 square if it is your size, smaller, or one category larger". That is, you can also push Tiny people around, you big bully! :D

Level 3 Edit

Approval 1 Edit

Comments from - renau1g

  • summary - # of surges should be 12, not 13
  • Summary - Endurance should be +7, not +9
  • Dragon Breath - damage should be 1d6+3
  • Summary - please add the daily power from the Frost weapon
  • Powers section - you've got Reaping Strike listed there, but Knockdown assault in the summary section
  • Math - Powers to Hit - Missing +1 Fighter bonus for Shield Slam

These have all been fixed, so I approve -- JoeNotCharles

Approval 2 Edit

Comments from - Ozymandias79

I give my approval of Shorrin

Level 4 Edit

Approval 1 Edit

Comments from - renau1g

  • Summary - many of your powers targeting AC have +9, not +10 as in the math section

Minor though so approved

Approval 2 Edit

Approval from ScorpiusRisk

  • Your Frost weapon is worth 680. Listed as 360 in Equipment.
  • You have a +8 to hit with Shield Slam. No weapon talent bonus but +2 from the power.
  • I believe you still add 1/2 your level to the throwing attack granted by giantkind gloves.

Status Edit

Approved for Level 4 by renau1g and ScorpiusRisk

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