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Summary Edit

FarceSeros
XP 1000Male Deva Artificer 2
Medium natural humanoid
Initiative +1; Senses Passive Insight 15, Passive Perception 22
HP 31, Bloodied 15, Surge Value 7, Surges 8
AC 17; Fortitude 14, Reflex 15, Will 16
Speed 6
Melee/ RangedStatic Shock (Standard; at-will) ✦ Arcane, Implement, Lightning
Melee Attack (unarmed): +5 vs AC; 1d8+4 damage
Ranged Attack (unarmed): Range 5; +5 vs AC; 1d8+4 damage and target takes a -2 penalty to damage roll on the next attack it takes before end of Seros’ next turn.
Melee/ RangedMagic Weapon (Standard; at-will) ✦ Arcane, Weapon
Melee Attack (Farbond Spellblade Spiked Chain +1): +10 vs AC; 2d4+5 damage
Ranged Attack (Farbond Spellblade Spiked Chain +1): Range 5/10; +10 vs AC; 2d4+5 damage and each ally adjacent to you gains a +1 power bonus to attack rolls and +4 bonus to damage rolls until the end of your next turn.
Melee/ RangedScouring Weapon (Standard; encounter) ✦ Acid, Arcane, Weapon
Melee Attack (Farbond Spellblade Spiked Chain +1): +9 vs AC, 4d4+5 acid damage
Ranged Attack (Farbond Spellblade Spiked Chain +1):, Range 5/10; +9 vs AC; 4d4+5 damage and the target takes a -2 to AC until the end of your next turn.
RangedPunishing Eye (Standard; daily) ✦ Psychic, Arcane, Conjuration, Implement
Effect (unarmed): Conjure an eye in a square in range. Lasts until end of encounter. Enemies within 3 squares don’t benefit from concealment and when an ally hits an enemy within 3 squares the enemy takes 4 psychic damage. Seros can move it 3 as a move action
RangedSwift Mender (Minor; daily) ✦ Arcane
Effect: Ranged 5 - Seros or ally can make a saving throw.
Template:CloseIconHealing Infusion: Curative Admixture (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane, Healing
Close burst 5; You or one ally in burst.
Effect: The target gains hit points equal to its healing surge value +4 and you expend an infusion created with your Healing Infusion class feature.
Template:CloseIconHealing Infusion: Resistive Forumla (Minor; all healing infusions twice per encounter, once per round; encounter) ✦ Arcane
Close burst 5; You or one ally in burst.
Effect: Target gains +1 bonus to AC until the end of the encounter and you spend an infusion created with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + 2.
Memory of a Thousand Lifetimes (No Action; encounter)
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result.
Effect: You add 1d6 to the triggering roll.
Farbond Spellblade Spiked Chain +1
Critical: +1d6 or +1d8 when used as an implement for arcane attack.
Propeties: can be thrown as a heavy thrown weapon 5/10.
Arcane Empowerment
You begin the day with the ability to empower one item and gain another empowerment for each milestone. To empower an item, you must spend a short rest with the item. You can empower an item two ways. Augment Energy: A weapon or implement is augmented until your next extended rest or it is expended. The wielder of the item may use a free action after make an attack roll to gain a +2 bonus to the roll. The same item can only be augmented once per day this way. Impart Energy: You recharge the daily power of an item. One item can only be recharged this way once per day.
Arcane Rejuvenation
Whenever one of your allies uses an items daily power, that ally gains 4 temporary hit points.
Healing Infusion
At the end of an extended rest, you get two healing infusions. These are expended using healing infusion powers. During a short rest, you or an ally can spend a healing surge to replenish one of the infusions expended.
Astral Majesty
You get a +1 bonus to all defenses against bloodied creatures.
Astral Resistance
You gain Resist necrotic 6 and resist radiant 6.
Alignment Unalilgned; Languages Common, Dwarven, Elven
Str 12 (+1)Dex 10 (+0)Wis 18 (+4)
Con 14 (+2)Int 18 (+4)Cha 8 (-1)
Skills Arcana +10, Dungeoneering +10, History +12, Perception +10, Heal +10
Feats Weapon Proficiency (Spiked Chain), White Lotus Riposte
Equipment Farbond Spellblade Spiked Chain +1, Potion of Healing, 170gp
Rituals Make Whole, Brew Potion, Enchant Weapon, Disenchant Weapon


Character Information Edit

Background Edit

Seros was re-born nearly 30 years ago in the Isle of the Fey Court in the Feywild. The elves and eladrin there took it as a sign of great things for the deva and they went to work nearly right away in training him in both the arcane manner of the eladrin and the more martial nature of the elves. Seros never took to the bows as the elves did, but he mastered an exotic spiked chain that we wielded with a decent amount of skill. He fought with the elves against the various threats of the Feywild and after a particularly vicious battle that Seros’ magic greatly aided, the fey blessed his weapon with the ability to return to his hands if the deva threw it. Seros has since left the island, with their blessing, to explore for what reason he has again been reborn.

Appearance Edit

Purple skin
White pupilless eyes
Bald


Age: 27
Gender: Male
Height: 6'4"
Weight: 165 lbs.

Personality Edit

Alignment: Unaligned


Hooks Edit

  • Seros is trying to figure out why he was sent back and feels he has a destiny bigger than himself
  • He’s a bit cavalier in battle and has made a few enemies amongst some elves that feel his brashness cost some of their friends their lives

Kicker Edit

  • Seros has a desire to understand magical constructs, perhaps crafting his own some day. Any constructs will be a curiosity to him, especially sentient ones, although he’s learned his mistakes trying to “inspect” a warforged after a punch that nearly knocked him out.


Mini Stat BlockEdit

[sblock=mini-stats]][B]Seros [/B]Male Deva Artificer 2 Initiative: +1, Passive Perception: 22, Passive Insight: 15, Senses: Normal
AC:17, Fort:14, Reflex:15, Will:16
HP:31/31, Bloodied:15, Surge Value:7, Surges left:8/8
Action Points: 1
Powers:
[COLOR=green]Magic Weapon[/COLOR]
[COLOR=green]Static Shock[/COLOR]
[COLOR=red]Memory of 1000 Lifetimes[/COLOR]
[COLOR=red]Healing Infusion (x2)[/COLOR]
[COLOR=red]Scouring Weapon[/COLOR]
[COLOR=red]Swift Mender[/COLOR]
[COLOR=gray]Punishing Eye[/COLOR]
 
Conditions:

[/sblock]

Equipment Edit

Equipment Name Price Weight Acquired by...
Ritual Book 50gp* 3lbs Purchase
Farbond Spellblade Spiked Chain +1 520gp 10lbs Purchase
Adventurer's Kit 15gp 33lbs Purchase
Leather Armor 25gp 15lbs Purchase
Potion of Healing 50gp -lbs Purchase

Ritual Book Contents:

Ritual Name Price
Brew Potion 75gp*
Disenchant Magic Item 360gp*
Enchant Magic Item 175gp*
Make Whole 50gp*

"*"Acquired item, Ritual Book acquired by Artificer class feature

Coins: 1pp, 70gp

Encumbrance: 62lbs Normal Load: 120lbs Heavy Load: 240lbs Maximum Drag Load: 600lbs

Math Edit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 12 0 0 12 1
Con 5 14 0 0 14 2
Dex 0 10 0 0 10 0
Int 9 16 2 0 18 4
Wis 9 16 2 0 18 4
Cha 0 8 0 0 8 -1
Totals 25   10



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 004Farbond Spellblade Spiked Chain +1016AC
Basic Ranged

0

dex00004Farbond Spellblade Spiked Chain +1015AC




Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/4 dex/int 0 0 0 0 2 Leather Armor 0 0 1 17
Fortitude1/2str/con10000001 14
Reflex0/4dex/int000 00001 15
Will4/-1wis/cha100 00001 16




Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 1 0 1
Passive Insight 4 0 0 0 0 0 0 0 1 0 15
Passive Perception 4 0 0 0 0 0 0 0 1 7 22


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 0 0 0 31 15 7


Surges per day: 8 (6 class, +2 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Make sure to link to the appropriate sources where possible.

Deva (EPG)

  • +2 Int, +2 Wis
  • +2 History, +2 Religion
  • Languages: Common, 2 Other (I chose Common & Draconic)
  • Memory of a Thousand Lifetimes racial power
  • Astral Majesty: +1 to all defenses against attacks made by bloodied creatures
  • Astral Resistance: Resist necrotic and resist radiant damage equal to 5 + on half level
  • Immortal Origin
  • Size: Medium
  • Speed: 6

Class Features Edit

Make sure to link to the appropriate sources where possible.

Artificer (EPG)

  • Arcane Empowerment: Augment attack of item or recharge daily power once per day per item.
  • Arcane Rejuvenation: Grant allies temporary hit points when they use daily item power.
  • Healing Infusions: Creating infusions to heal.
  • Ritual Casting: Ritual Casting for free.

Feats Edit

List level taken and link to the source.

Background Edit

Raised Among another Race (elf) (PH2): +2 Perception.

Skills and Languages Edit

Languages: Common, Dwarven, Elven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex11
Arcana 5 4 int 1 10
Athletics1str12
Bluff-1cha10
Diplomacy-1cha10
Dungeoneering54wis110
Endurance2con13
Heal54wis110
History54int2112
Insight4wis15
Intimidate-1cha10
Nature4wis15
Perception54wis2Background112
Religion4int217
Stealth0dex11
Streetwise-1cha10
Thievery0dex11



Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Static Shock +4 Int 0 0 1 5 Ref
Magic Weapon (Melee) +4 Int 1 Magic Weapon 4 Farbond Spellblade Spiked Chain +1 0 0 1 10 AC
Magic Weapon (Ranged) +4 Int 4 Farbond Spellblade Spiked Chain +1 0 0 1 9 AC
Scouring Weapon (Melee) +4 Int 4 Farbond Spellblade Spiked Chain +1] 0 0 1 9 AC
Scouring Weapon (Ranged) +4 Int 4 Farbond Spellblade Spiked Chain +1 0 0 1 9 AC


Tracking Edit

Retired Vardaal (lvl 2 Bugbear Barbarian)

Money Edit

Starting Gold: 780 gp – 520 gp (chain) – 50gp (potion) – 40 gp (adventuring gear & leather)

Treasure Edit

XP Edit

Changes Edit

  • 2010/04/09: Created

Judge Comments Edit

Judge comments (and your rebuttal) will go here.

Level 2 Edit

Approval 1 Edit

Approval from ScorpiusRisk

  • You should have one more trained skill.

Approval 2Edit

Approval from renau1g

  • You have swift mender as a daily power, but it should be an encounter.

Status Edit

Approved for 2nd level by renau1g & ScorpiusRisk

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