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Saraz

Summary Edit

Saraz bint Farad bint Aquilah Player DarwinofMind
Human Psion (unaligned) Level 6 (XP 7663)
Initiative +3
Passive Insight 20 Passive Perception 18; Senses normal
HP 42 Bloodied 21 Surge Value 10; Surges Per-Day 6
AC 18 Fortitude 14 Reflex 18 Will 20
Speed 6 Size Medium
Str 8 (-1) Dex 10 (+0) Wis 10 (+0)
Con 10 (+0) Int 19 (+4) Cha 19 (+4)
Racial Abilities Bonus at-will power, Bonus feat, Bonus skill, Defense bonuses
Class Features Discipline Focus, Psionic Augmentation, Ritual Casting
Battack Basic Attack Unarmed +2 1d4-1
Branged Ranged Basic Attack Mind Thrust +10 vs Will 1d10+7
Feats Action Surge, Discipline Adept, Ritual Caster, Implement Expertise (Orb), Wild Talent Master
Skills Arcana +12, Bluff +12, Diplomacy +12, History +7, Insight +10, Intimidate +7, Perception +8
Languages Merkrall, Primordial
Rituals Sending (Arcana), Comprehend Languages, Seek Rumor, Object Reading
Powers
Mind Trust (At Will Standard Ranged 10 ✦ Inplement, Psionic, Psychic) Human Bonus At-Will
Target: One creature
Attack: +10 vs. Will
Hit: 1d10 + 7 psychic damage
Special: counts as a ranged basic attack
Memory Hole (At Will Standard Ranged 10 ✦ Augementable, Implement, Psionic, Psychic) Level 1 At-Will
Target: One creature
Attack: +10 vs. Will
Hit: 1d6 + 7 psychic damage, and Saraz becomes invisible to the target to the start of her next turn.
Memory Hole (Augement 1) (At Will Standard Ranged 10 ✦ Augementable, Implement, Psionic, Psychic) Level 1 At-Will
Target: One creature
Attack: +10 vs. Will
Hit: 1d6 + 7 psychic damage, and Saraz becomes invisible to the target to the end of her next turn.
Memory Hole (Augement 2) (At Will Standard Area burst 1 within 10 squares ✦ Augementable, Implement, Psionic, Psychic) Level 1 At-Will
Target: Each creature in burst
Attack: +10 vs. Will
Hit: 2d6 + 7 psychic damage, and Saraz becomes invisible to the target to the start of her next turn.
Dishearten (At Will Standard Area burst 1 within 10 squares ✦ Augmentable, Implement, Psionic, Psychic) Level 1 At-Will
Target: Each creature in blast
Attack: +10 vs. Will
Hit: 1d6 + 7 psychic damage, and the target takes a -2 penalty to attack rolls until the end of Saraz's next turn.
Dishearten (Augment 1) (At Will Standard Area burst 1 within 10 squares ✦ Augmentable, Implement, Psionic, Psychic) Level 1 At-Will
Target: Each creature in blast
Attack: +10 vs. Will
Hit: 1d6 + 7 psychic damage, and the target takes a -2 penalty to attack rolls and cannot make opportunity attacks until the end of Saraz's next turn.
Dishearten (Augment 2) (At Will Standard Area burst 1 within 10 squares ✦ Augmentable, Implement, Psionic, Psychic) Level 1 At-Will
Target: Each creature in blast
Attack: +10 vs. Will
Hit: 2d6 + 7 psychic damage, and the target takes a -4 penalty to attack rolls until the end of Saraz's next turn.
Distract (Encounter Minor Randged 10 ✦ Psionic) Class Feature
Target: One Creature
Effect: The target grants combat advantage to the next creature that attack it before the end of Saraz's next turn.
Special: This may be used twice per encounter. (Discipline Adept feat.)
Send Thoughts (Encounter Free Ranged 20 ✦ Psionic) Class Feature
Target: One creature that shares a language with Saraz.
Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.
Special: This may be used twice per encounter. (Discipline Adept feat.)
Ravening Thought (Daily Standard Ranged 10 ✦ Implement, Psionic, Psychic) Level 1 Daily
Target: One creature
Attack: +9 vs. Will
Hit: 2d6+7 psychic damage, and ongoing 5 psychic damage (save ends).
Secondary Target: Each enemy adjacent to the primary target
Secondary Attack: +10 vs Will
Secondary Hit: 1d6 + 7 psychic damage, and ongoing 5 psychic damage (save ends).
Miss: Half damage, and ongoing 3 psychic damage (save ends).
Effect: Make a secondary attack
Telekinetic Lift (Daily Standard Ranged 10 ✦ Psionic) Level 2 Utility
Target: One ally, helpless enemy, or object that weighs 400 pounds of less and isn't carried by another creature.
Effect: Saraz slides the target 3 squares in any direction, even into the air. The target remains aloft and immobilized until the end of your next turn. She can end this effect as a free action, and it ends if she ends her turn out of range of the target. If the target is a creature, it can end the effect as a minor action. Sustain Minor: The target remains aloft and is immobilized until the end of her next turn and she can slide the target 3 squares in any direction. Alternatively, she can drop the target and then use the power on a new target.
Betrayal (At Will Standard Ranged 10 ✦ Augmentable,Charm, Implement, Psionic) Level 3 At-Will
Target: One enemy
Attack: +10 vs. Will
Hit: Saraz slides the target 1 square to a square adjacent to an ememy. The target then makes a melee basic attack as a free action against that enemy, with a +4 bonus to the attack roll.
Betrayal (Augment 1) (At Will Standard Ranged 10 ✦ Augmentable,Charm, Implement, Psionic) Level 3 At-Will
Target: One enemy
Attack: +10 vs. Will
Hit: Saraz slides the target 1 square to a square adjacent to an ememy. The target then makes a melee basic attack as a free action against that enemy, with a +4 bonus to the attack and damage rolls
Betrayal (Augment 2) (At Will Standard Ranged 10 ✦ Augmentable,Charm, Implement, Psionic) Level 3 At-Will
Target: One enemy
Attack: +10 vs. Will
Hit: Saraz slides the target 4 squares to a square adjacent to an ememy. The target then makes a melee basic attack as a free action against that enemy, with a +4 bonus to the attack and damage rolls. The target is also dazed until the end of Saraz's next turn.
Crisis of Identity (Daily Standard Ranged 10 ✦ Charm, Implement, Psionic, Psychic) Level 5 Daily
Target: One creature
Attack: +10 vs. Will
Hit: 3d6+7 psychic damage, and the target makes a melee basic attack as a free action against a creature of Saraz's choice, with a +4 bonus to the attack and damage rolls.
Miss: Half damage
Crystal Orb of Unfailing Concentration +1 (Encounter Free ) Magic Item
Trigger: Saraz misses with an augmented power using this orb
Effect: Saraz regains the power points she spends to augment the power.
Flowform Cloth +1 (Encounter Immediate Reaction ✦ Augmentable) Magic Item
Trigger: Saraz is subjected to an effect that a save can end.
Effect: Saraz makes a saving throw against the effect. Augment 1: Saraz gains a bonus to the saving throw equal to the armor's enhancement bonus (+1).
Mind Shadow (Daily Minor Personal ✦ Psionic) Level 6 Utility
Effect: Until she hits any creature with an attack or until the end of the encounter, Saraz is invisible to her enemies if she is not their nearest enemy.
Thought Projection (At Will Minor Close burst 5 ✦ Psionic) Wild Talent Master
Target: One or more allies in burst
Effect: Saraz conveys either an image or a message of 10 words or fewer to each target
Telekinetic Grasp (At Will Minor Ranged 5 ✦ Psionic) Wild Talent Master
Target: One object that weighs 20 pounds or less and isn't carried by another creature
Effect: Saraz manipulates the target or moves it 5 squares to a square within range.
Sensing Eye (At Will Minor Personal ✦ Psionic) Wild Talent Master
Effect: Choose one square you can see that is within 5 squares of you. Until the end of your next turn, you can determine your line of sight from that square.


RoleController
StatusAwaiting Approval
LocationThe Darkest Night
NotesFocus on Domination and domination like effects.


Mini Stats for Combat Edit

[sblock=Saraz stat block]
   [U][B][URL ="http://bit.ly/d5pd9j"]Saraz bint Farad bint Aquilah[/URL][/B][/U]- Female Human Psion 6
   Passive Perception: 18, Passive Insight: 18 
   AC:18, Fort:14, Ref:18, Will:20 -- Speed: 6
   HP:42, Bloodied:21, Surge Value:10, Surges Per-Day 6/6
   Initiative +0 Action Points: 1, Second Wind: not used
   Power Points: 4 Powers: [COLOR=Green]
   Mind Thrust
   Memory Hole
   Dishearten
   Betrayal
   Thought Projection
   Telekinetic Grasp
   Sensing Eye[/COLOR][color=red]
   Distract Distract
   Send Thoughts Send Thoughts[/COLOR][COLOR=gray]
   Ravening Thought
   Telekinetic Lift
   Crisis of Identity
   Mind Shadow[/COLOR][Color=gold]
   Crystal Orb of Unfailing Concentration +1(Enc)
   Flowform Cloth +1(Enc) (Imm Rea) (When effected by an effect a save can end)[/COLOR][/sblock]

Tokens Edit

Token for MaptoolSaraz

Fluff Edit

Background Edit

Saraz was born in Merkrall, an ancient land which has never been exposed to magic or gods. She is the daughter of Farad bint Aquilah, royal seer to the Sultan Ajib. Being born in the the palace to such an enfluencial family has afforded her a life of luxury that commonly expected of those of royal birth. However this has also meant that her entire life up to the point has been focused upon training her natural talents in strict regimented classes honing her mind. Additionally the seer's council have already decided upon her marriage and her first born daughter and son have already been promised to important families as well. Recently Farad bint Aquilah had a vision of a great evil, the vision was vague and dreamlike and was unclear what the evil was, or even where it was strike, but it was clear that Saraz was somehow key to stopping it. The mission seemed easy though as the dream was clear that by the time Saraz reached the southern city of Haziver the evil would be thwarted. She told her vision to the Sultan who knew well to always trust his advisor and ordered a caravan to be assembled and a regiment of troops to carry the seer's daughter south. The 7 day journey was uneventfull for the first 6 days, then on the morning of the last day a sandstorm blew in threatening the caravan. As everyone bluckled down the winds drew up stronger around Saraz's wagon and toppled it, as it fell Saraz found herself deposited in the Hanging Man tavern in Daunton without the wagon or even the guards who had rode in the wagon with her.

Appearance and personality Edit

Age: 17
Gender: Female
Height: 5'2"
Weight: 104 lb.
Alignment: Unaligned
Personality: Physical Description: She is a tanned skinned girl with dark hair and eyes, wearing lots of jewelery and a delicate blue dress of exotic fabric.

Hooks Edit

  • It should be apparent that Saraz will be unable to return to Haziver or even Merkral until the great evil predicted is defeated in the Transitive Isles (please keep till late heroic, early Paragon)
  • What caused the Sandstorm to carry Saraz to Daunton

Kicker Edit

  • Saraz is nieve when it comes to Arcane, Divine, and Shadow power sources. All sorts of adventure could come from that.

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 0 10 0 0 10 0
Dex 0 10 0 0 10 0
Int 16 18 0 1 19 4
Wis 0 10 0 0 10 0
Cha 9 16 2 1 19 4
Totals 25   7


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 32AC
Basic Ranged

4

int2Mind Thrust39Will


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int 1 Freeflow Cloth Armor +1 3 18
Fortitude-1/+0str/con13 14
Reflex+0/+4dex/int1 3 18
Will+0/+4wis/cha21 3 20


Saving Throw Bonuses none

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 3 0 3
Passive Insight 0 0 0 0 2 Noble Background 0 0 3 5 20
Passive Perception 0 0 0 0 0 0 0 0 3 5 18


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 10 4 0 0 0 0 42 21 10


Surges per Day 6 (Class 6 + Con 0)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

Human
  • Bonus Feat
  • Bonus Trained Skill
  • Bonus At-Will Power
  • +1 Fort, Refl, Will
  • +2 to one Attribute
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any 1

Class Features Edit

Psion
  • +2 Will
  • Discipline Focus: Telepathy Focus; distract and send thoughts powers.
  • Psionic Augmentation
  • Ritual Casting: Gain Ritual Caster as a bonus feat, own a ritual book containing a free first level ritual, and Sending which can be used once per day without expending components.

Feats Edit

Skills and Languages Edit

Languages Merkral (strangely simular to Allrian common), Primordial



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex33
Arcana 5 4 int 3 12
Athletics0str33
Bluff54cha312
Diplomacy54cha312
Dungeoneering0wis33
Endurance0con33
Heal0wis33
History4int37
Insight50wis2Noble Background310
Intimidate4cha37
Nature0wis33
Perception50wis38
Religion4int37
Stealth0dex33
Streetwise4cha37
Thievery0dex33



Powers Edit

Powers KnownEdit

  • Psion

    Powers to Hit Edit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Mind Thrust +4 Int 1 Implement Expertise (Orb) +2 Superior Orb +1 0 0 3 10 Will
    Dishearten +4 Int 1 Implement Expertise (Orb) +2 Superior Orb +1 0 0 3 10 Will
    Memory Hole +4 Int 1 Implement Expertise (Orb) +2 Superior Orb +1 0 0 3 10 Will
    Ravening Thought +4 Int 1 Implement Expertise (Orb) +2 Superior Orb +1 0 0 3 10 Will
    Betrayal +4 Int 1 Implement Expertise (Orb) +2 Superior Orb +1 0 0 3 10 Will
    Crisis of Identity +4 Int 1 Implement Expertise (Orb) +2 Superior Orb +1 0 0 3 10 Will


    Equipment Edit

    Equipment Name Price Weight
    Flowform Cloth Armor 840gp 4lbs
    Crystal Orb of Unfailing Concentration 1000gp 4lbs
    Ritual Book 50 gp 3 lbs


    Gold remaining 790 (840-50)Weight 14lbs

    Tracking Edit

    Treasure Edit

    Oct 11th 2010 1118 gp The Darkest Night

    XP Edit

    2010 Retired a level 4 character and burned every DM credit I had to get this girl just enough to push her over to level 5. Oct 11th 2010 2163 XP The Darkest Night

    Changes Edit

    Oct 16th 2010 Leveled to 6th, taking Wild Talent Master Feat and Mind Shadow 6th level utility

    Judge Comments Edit

    Level 5 Edit

    Approval 1 Edit

    Comments from TwoHeadsBarking:

    • Summary: Your passive Insight is 19.
    • Summary: Your passive Perception is 17.
    • Summary: You have 38 hp.
    • Summary/Attacks: Your RBA is +9 vs Will.
    • Summary: Misspelled "Mind Thrust".
    • Summary: Why do your augment 2 powers have an additional +1 to hit? Precise Mind isn't doing that.
    • Defenses: You aren't adding half your level to your defenses.
    • Skills: Your strength mod is -1.


    Approval 2 Edit

    Approved by Ozymandias79

    • Seeing as most(or some) of THB's comments can be attributed to her not being lvl 6, i can approve her for lvl 5 so she can lvl up immediately to lv 6 and Darwin can resend the mail for lvl 6, sorry for being late approved
    • approved

    Status Edit

    not approved when you are approved the 'strikethrough on the following line will be removed.Status: Approved as 1st level character with 0 xp by Approver1 and Graf'

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