Dead[]
Killed in Beyond the Rerisen Tower
Staggering Note (At Will Standard Ranged 10 ✦ Arcane, Implement, Thunder) | |
Target: One creature | |
Attack: +8 vs. Will | |
Hit: 5 thunder damage, and you push the target 2 squares. As a free action, an ally of your choice can make a melee basic attack against the target at any point before, after or during the forced movement. |
War Song Strike (At Will Standard Melee ✦ Arcane, Weapon) | |
Target: One creature | |
Attack: +10 vs AC | |
Hit: 1d8+6 damage, and any ally who hits the target before the end of your next turn gains 3 temporary hit points |
Call Spirit Companion (At Will Standard Close burst 20 ✦ Conjuration, Primal) | |
Requirement: Your spirit companion must not be present. | |
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious, until you dismiss it as a minor action, or until you use this power again. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 12 or more damage to the spirit, it disappears, and you take 7 damage. Otherwise, the spirit is unaffected by the attack. |
Virtue of Valor (At Will Free Action Close burst 5 ✦ Class Feature) | |
Effect: Once per round, when an ally bloodies or reduces and enemy to 0 HP, grant that ally 4 THP |
Twin Panthers (Encounter Standard Ranged 5 ✦ Implement, Primal) | |
Target: One creature | |
Attack: +8 vs. Reflex | |
Hit: 1d8+3 damage. Until the end of your next turn, you and your allies have combat advantage when making melee attacks against any enemy adjacent to your spirit companion. | |
Effect: Make the attack one more time against the same target or a different one. |
Dissonant Strain (Encounter Standard Ranged 5 ✦ Arcane,Implement, Psychic) | |
Target: One creature | |
Attack: +8 vs. Will | |
Hit: 2d6+6 psychic damage, and the target takes a -2 to attack rolls TENT. In addition, an ally within 5 squares of you makes a saving throw. |
Claws of the Eagle (Encounter Standard Melee spirit 1 ✦ Primal, Spirit) | |
Target: Once Creature | |
Effect: One ally adjacent to your spirit companion or within 3 squares of you can make a basic attack against the target. If the ally's attack hits, the target grants combat advantage until the end of your next turn. |
Spirit's Fangs (Encounter Opportunity Action Melee spirit 1 ✦ Implement, Primal, Spirit) | |
Target: The triggering enemy | |
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting | |
Attack: +8 vs. Reflex | |
Hit: 1d10+3 damage |
Majestic Word (Encounter Minor Close burst 5 ✦ Arcane, Healing) | |
Target: You or one ally in burst | |
Effect: The target can spend a healing surge and regain an additional hit points equal to +5. You also slide the target 1 square. | |
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. |
Words of Friendship (Encounter Minor Personal ✦ Arcane) | |
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn. |
Second Wind (Encounter Standard Personal ✦ Arcane) | |
Effect: You a healing surge and regains 10 hit points. Your defenses increase by +2 till the end of your next turn. |
Stirring Shout (Daily Standard Ranged 10 ✦ Arcane, Healing, Implement, Psychic) | |
Target: One creature | |
Attack: +8 vs. Will | |
Hit: 2d6+6 psychic damage | |
Effect: Until the end of the encounter, whenever an ally hits the target they regain 5 hp. |
Speak With Spirits (Daily Minor Personal ✦ Primal) | |
Effect: During this turn, you gain a +2 bonus to your next skill check |
Nature Sense (Daily Free Action Personal ) | |
Trigger: You would make an initiative check in a natural environment | |
Effect: You make a nature check instead of an initiative check. In addition, you and your allies gain a +4 bonus to all defenses until the end of the first round of the encounter. |
Harmonic Songblade +1 (Daily Minor ✦ Weapon) | |
Effect: One ally within 5 squares gains a +2 power bonus to attack rolls and all defenses until the start of your next turn | |
Special: On a critical hit with this weapon add 1d6 damage |
Spring Renewal Totem +1 (Daily Free Action ) | |
Trigger: You hit an enemy with a primal attack power using this totem | |
Effect: One ally within 5 squares gains regeneration 2 until the end of the encounter | |
Special: On a critical hit with this totem add 1d6 damage, and one ally within 5 squares of you regains 2 hit points |
Versatile Chainmail +1 (At-Will Minor Action ) | |
Effect: You take a -1 penalty to AC but ignore penalties to speed and checks caused by armor. This persists until you use a minor action to return the power to normal |
Fluff[]
Background[]
The Chon, an ethnic bloc comprised entirely of half-elves, currently reside in the northern wastelands of Allaria. They came together from the surviving human and elven populations of Old Daunton. Many of the Chon call themselves the Khat-choruur or “wind riders.” They are masterful horsemen, and breed a line of horses descended from the famed warhorses of the former Allarian empire. Culturally the chon are a mix of Elvish and Human traditions with a goblin-descended dialect. They worship ancestral heroes as well as the primal spirits of wind, and hail Suurgan, the wind horse spirit, as the king of both mountain and grassland.
Salgyn is the scion of an honored family among the Chon that traces its lineage back to Hayang, the greatest hero and first half-elf born to the Chon people. Through his prowess in battle and command of the winds, Hayang is said to have ridden the Windhorse himself to war against the Hzakan, and thereby earned the respect of the budding goblin empire, along with the right to graze his peoples’ flocks of ibex on the fields of the northern Allarian wasteland. Hayang was also a great singer and a master of a style called Khoomei, whereby a singer is able to manipulate the overtones of his voice to produce 2 pitches at once, enabling him to produce sounds that mimic the whistle of the wind across high mountain tops, and the rumbling of winds that come howling across the plains. Hayang’s heirs took up this style, and began to sing great epics of his prowess in battle, as well as other minor tales concerning love, the tribulations of their people during their great migrations, and the boundless power of nature. His family thus became politically important among the Chon, as they served as the people’s de facto historians and lore masters, as well as some of their fiercest and most cunning warriors.
Appearance[]
Age: 32
Gender: Male
Height: 5' 7"
Weight: 155lbs
Personality[]
Hooks[]
Kicker[]
The horses of the Chon people are gone! Salgyn returned from the upper ranges with his flock of ibex one day to find that his peoples prized horses had all been spooked by some unseen presence and were last seen fleeing toward Old Daunton. Salgyn immediately hopped back onto his trusted steed Uyanmas and gave chase. As he drew near to the haunted ruins of the imperial castle, he thought he caught a glimpse of a horse fleeing through the ruins of a freestanding archway. But as he rode through the archway there was a bright flash he found himself, to his considerable surprise, riding through a crowded tavern (The Hanged Man), on what he would later find to be the island of New Daunton. Already he has spent months scouring the southern half of the island, and now he strikes out northward determined to unravel the mystery of what happened to his people's missing horses.
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 1 | 9 | 0 | 0 | 9 | -1 | |||||
Con | 3 | 13 | 2 | 1 | 16 | 3 | |||||
Dex | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 7 | 15 | 0 | 0 | 15 | 2 | |||||
Cha | 12 | 17 | 2 | 1 | 20 | 5 | |||||
Totals | 25 | 10 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 1/0 | dex/int | 7 | Versatile Chainmail +1 | 2 | 19 | ||||||
Fortitude | -1/3 | str/con | 1 | Amulet of Protection +1 | 2 | 16 | ||||||
Reflex | 1/0 | dex/int | 1 | 1 | Amulet of Protection +1 | 2 | 15 | |||||
Will | 2/5 | wis/cha | 1 | 1 | Amulet of Protection +1 | 2 | 19 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 3 | |||
Passive Insight | 2 | 0 | 2 | 0 | 0 | 2 | 5 | 21 | |||
Passive Perception | 2 | 1 | Skill Versatility | 0 | 0 | 0 | 2 | 0 | 15 |
Health[]
Hitpoints - 12 + 16 (constitution) + [3 x 5 (level bonus)] = 43
Surges -
- Value: 43 x .25 (rounded down) = 10
- Surges per day: 7 (class) + 3 (constitution) = 10
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
-1 | str | 3 | Harmonic Songblade Scimitar +1, Proficiency | 2 | 4 | AC | ||||||
Basic Ranged |
1 | dex | 2 | 3 |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Staggering Note | 5 | Cha | 1 | Harmonic Songblade Scimitar +1 | 2 | 8 | Will | ||||||
War Song Strike | 5 | Cha | 3 | Harmonic Songblade Scimitar +1, Proficiency | 2 | 10 | AC | ||||||
Twin Panthers | 5 | Cha | 1 | Spring Renewal Totem +1 | 2 | 8 | Ref | ||||||
Dissonant Strain | 5 | Cha | 1 | Harmonic Songblade Scimitar +1 | 2 | 8 | Will | ||||||
Spirit's Fangs | 5 | Cha | 1 | Spring Renewal Totem +1 | 2 | 8 | Reflex | ||||||
Stirring Shout | 5 | Cha | 1 | Harmonic Songblade Scimitar +1 | 2 | 8 | Will |
Skills[]
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 5 | 1 | dex | -1 | Versatile Chainmail +1 | 2 | 7 | |||
Arcana | 5 | 0 | int | 2 | 7 | |||||
Athletics | -1 | str | 1 | Skill Versatility | -1 | Versatile Chainmail +1 | 2 | 1 | ||
Bluff | 5 | cha | 1 | Skill Versatility | 2 | 8 | ||||
Diplomacy | 5 | cha | 2 | 1 | Skill Versatility | 2 | 10 | |||
Dungeoneering | 2 | wis | 1 | Skill Versatility | 2 | 5 | ||||
Endurance | 3 | con | 1 | Skill Versatility | -1 | Versatile Chainmail +1 | 2 | 5 | ||
Heal | 5 | 2 | wis | 2 | 9 | |||||
History | 5 | 0 | int | 2 | Background: Family Tradition | 2 | 9 | |||
Insight | 5 | 2 | wis | 2 | 2 | 11 | ||||
Intimidate | 5 | cha | 1 | 0 | 2 | 8 | ||||
Nature | 5 | 2 | wis | 2 | 9 | |||||
Perception | 2 | wis | 1 | Skill Versatility | 2 | 5 | ||||
Religion | 0 | int | 1 | Skill Versatility | 2 | 3 | ||||
Stealth | 1 | dex | 1 | Skill Versatility | -1 | Versatile Chainmail +1 | 2 | 3 | ||
Streetwise | 5 | cha | 1 | Skill Versatility | 2 | 8 | ||||
Thievery | 1 | dex | 1 | Skill Versatility | -1 | Versatile Chainmail +1 | 2 | 3 |
Racial Abilities[]
Half-Elf
- Dilettante (Claws of the Eagle)
- Dual Heritage
- Group Diplomacy - You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks
- +2 to Constitution and Charisma
- Size: Medium
- Speed: 6
- Vision: Low Light
- Languages: Allarian, Eladrin, and one other (Hzakan)
- Skill Bonuses: +2 Diplomacy and +2 Insight
Class Features[]
Bard
- Cloth, leather, hide, chainmail, light shield
- Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
- Implements: Wands
- +1 Reflex, +1 Will
- Bardic Training (Ritual Caster Bonus Feat) - Ritual Book(Portend Weather, Traveler's Chant) 1 bard ritual/day of level or lower without components. 2/day at 11th level, 3/day at 21st level
- Bardic Virtue (Virtue of Valor) - Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier at 1st level, 3 + your Constitution modifier at 11th level, and 5 + your Constitution modifier at 21st level.
- Majestic Word (Enc Power)
- Multiclass Versatility
- Skill Versatility (+1 bonus to untrained skill checks)
- Song of Rest (Play an instrument/sing during a short rest, you/each ally regains additional CHA HP for each healing surge used)
- Words of Friendship (Enc Power)
Feats[]
- Bardic Training: Ritual Caster (PHB pg. 200) - master and perform rituals.
- Lv 1: Spirit Talker (PHB2 pg. 196) - multi-class shaman; training in nature; use call spirit companion as a standard action, spirit's fangs as an encounter power, and speak with spirits as a daily; use shaman implements.
- Lv 2: Combat Virtuoso (AP pg. 124) - use charisma for attack rolls on multi-class, paragon multi-class, and dilettante powers.
- Lv 4: Novice Power (PHB pg. 209) - swap bard encounter lv 1 for twin panthers shaman power
Background Benefits[]
- Family Tradition (DP pg. 128) - +2 to History. Salgyn hails from a long line of Khoomei singers, the musicians and lore-keepers of his people, which can be traced all the way back to the great hero Hayang, who rode to battle on the back of Suurgan, the Wind Horse.
Equipment[]
Equipment Name | Source | Value (gp) | Weight (lbs) | Notes |
---|---|---|---|---|
Harmonic Songblade Scimitar + 1 | AV2 | 520 | 4 | Equipped main hand |
Spring Renewal Totem +1 | PHB2 | 1,000 | 2 | Equipped off hand |
Versatile Chainmail +1 | AV | 680 | 40 | Equipped armor |
Amulet of Protection +1 | PHB | 360 | - | Equpped neck |
Adventurerer's Kit | PH | 15 | 33 | Includes: Backpack, Bedroll, Flint and Steel, Beltpouch, 10 days trail rations, 50' hempen rope, 2 sunrods, Waterskin |
Lute | PHB2 | 12 | 2 | |
Bead rosary (Ritual Book) | PHB | 50 | - | 6/128 beads used |
Riding Horse | AV | 75 | - | |
Ritual Components - Arcana (Alchemical Reagents) | PHB | 10 | - | |
Ritual Components - Nature (Rare Herbs) | PHB | 30 | - | |
COINS | 8 | - | ||
TOTALS | 2,780 | 81 |
Encumbrance: 81lbs, Normal Load: 90lbs, Heavy Load: 180lbs, Maximum Drag Load: 450lbs
Magic Items:
Amulet of Protection +1 (PHB pg. 249) -
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Harmonic Songblade Scimitar +1 (AV2 pg. 19) -
Weapon: Heavy blade, light blade
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: Bards can use this weapon as an implement for bard powers and bard paragon palh powers,
Power (Daily): Minor Action. One ally within 5 squares of you gains a +2 power bonus to attack rolls and all defenses until the start of your next turn.
Spring Renewal Totem +1 (PHB2 pg. 208) -
Implement (Totem)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus, and one ally within 5
squares of you regains hit points equal to twice the totem’s
enhancement bonus.
Power (Daily ✦ Healing): Free Action. Trigger: You hit
an enemy with a primal attack power using this totem.
Effect: One ally within 5 squares of you gains regeneration
equal to twice the totem’s enhancement bonus until
the end of the encounter.
Versatile Chainmail +1 (AV pg. 54) -
Armor: Chain, Plate
Enhancement: AC
Power (At-Will): Minor Action. You take a –1 AC penalty but ignore penalties to speed and checks caused by
armor. This persists until you use a minor action to return the armor to normal.
Tracking[]
Adventuring Career[]
Adventuring Companions Past and Present[]
Wish List[]
Money[]
680 starting gp
- Purchased Amulet of Protection +1: -360gp
- Purchased Riding Horse: -75gp
- Purchased Endure Elements Ritual: -100gp
- Purchased Spirit Fetch Ritual: -50gp
- Purchased 30 gp worth of Rare Herbs
- Purchased 30 gp worth of Alchemical Reagents
- Purchased lute: -12gp
- Purchased adventurer's kit: -15gp
COINS ON HAND: 8gp
Treasure[]
- Spent 20gp worth of Alchemical Reagents for Endure Elements ritual here.
XP[]
CB Summary[]
====== Created Using Wizards of the Coast D&D Character Builder ====== Salgyn Khovalyg, level 4 Half-Elf, Bard Build: Valorous Bard Bardic Virtue: Virtue of Valor Background: Family Tradition (+2 to History) FINAL ABILITY SCORES Str 9, Con 16, Dex 12, Int 10, Wis 15, Cha 20. STARTING ABILITY SCORES Str 9, Con 13, Dex 12, Int 10, Wis 15, Cha 17. AC: 19 Fort: 16 Reflex: 15 Will: 19 HP: 43 Surges: 10 Surge Value: 10 TRAINED SKILLS Arcana +7, Insight +11, Heal +9, Acrobatics +7, History +9, Nature +9 UNTRAINED SKILLS Bluff +8, Diplomacy +10, Dungeoneering +5, Endurance +5, Intimidate +8, Perception +5, Religion +3, Stealth +3, Streetwise +8, Thievery +3, Athletics +1 FEATS Bard: Ritual Caster Level 1: Spirit Talker Level 2: Combat Virtuoso Level 4: Novice Power POWERS Bard at-will 1: Staggering Note Bard at-will 1: War Song Strike Dilettante: Claws of the Eagle Spirit Talker: Spirit's Fangs Bard encounter 1: Blunder (retrained to Twin Panthers at Novice Power) Bard daily 1: Stirring Shout Bard utility 2: Nature Sense Bard encounter 3: Dissonant Strain ITEMS Ritual Book, Adventurer's Kit, Lute, Riding Horse, Spring Renewal Totem +1, Versatile Chainmail +1, Harmonic Songblade Scimitar +1, Amulet of Protection +1 RITUALS Portend Weather, Traveler's Chant, Endure Elements, Spirit Fetch ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Mini Stat Block for Combat[]
[sblock=Actions/Stat block][U]Start[/U]= [U]Minor[/U]= [U]Move[/U]= [U]Standard[/U]= [U]End[/U]= [sblock=stat block][COLOR=DarkRed][U][B]Salgyn Khovalyg[/B][/U][/COLOR] - [I]Half-Elf Bard (Shaman) 4[/I] [URL]http://l4w.wikia.com/wiki/PC:Salgyn_Khovalyg_(pacdidj)[/URL] [B]Conditions:[/B] none [B]Passive Perception:[/B] 15, [B]Passive Insight:[/B] 21, [B]Init:[/B] +3 [B]AC:[/B] 19, [B]Fort:[/B] 16, [B]Reflex:[/B] 15, [B]Will:[/B] 19 [B]Speed:[/B] 5 [B]HP:[/B] 43/43, [B]Bloodied:[/B] 21, [B]Surge Value:[/B] 10, [B]Surges left:[/B] 10/10 [B]Action Points:[/B] 1, [B]Milestones:[/B] :bmelee:Basic Atk: Harmonic Songblade Scimitar +4 vs AC, 1d8 dmg :branged:Ranged Basic Atk: none [B][U]At Will:[/U][/B] [COLOR=Green]Staggering Note, War Song Strike, Call Spirit Companion, Virtue of Valor,[/COLOR] [COLOR=orange]Versatile Chainmail[/COLOR] [B][U]Encounter:[/U][/B] [COLOR=red]Twin Panthers, Dissonant Strain, Claws of the Eagle, Spirits Fangs, Majestic Word, Majestic Word, Words of Friendship, Second Wind[/COLOR] [B][U]Daily:[/U][/B] [COLOR=gray]Stirring Shout, Speak with Spirits, Nature Sense,[/COLOR] [COLOR=orange]Harmonic Songblade, Spring Renewal Totem[/COLOR] [U][B]Combat notes:[/B][/U] [COLOR=LightBlue][U][B]Uyanmas[/B][/U][/COLOR] - [I]Riding Horse[/I] [B]HP:[/B] 36/36; [B]AC: [/B]14, [B]Fort:[/B] 15, [B]Ref: [/B]13, [B]Will: [/B]10 [B]Speed: [/B]10 :bmelee:Basic Atk: Kick +4 vs. AC, 1d6+4 dmg [B]Combat notes: [/B][/sblock][/sblock]
Judge Comments[]
Level 4[]
Approval 1[]
All issues have been addressed.
Approved by Mewness.
Approval 2[]
Approved by TwoHeadsBarking.
- FYI, a recent rules update has made it so that if you're proficient with an implement, you can use it for all of your implement powers. So you can use your totem with your bard powers.
Status[]
Approved for level 4 at 3750 xp by Mewness and TwoHeadsBarking.