Summary[]
Focused Discipline (At Will Minor Personal ✦ Martial, Stance) | Theme Feature |
Effect: You enter the focused discipline stance. Until the stance ends, at the start of each of your turns you can choose one of the following benefits. The benefit lasts until the start of your next turn:
|
Song of Savagery (At Will Minor Personal ✦ Martial) | Bard Attack 1 |
Effect: Until the end of the encounter or until you use another bard at-will attack power, your skald’s aura gains the following effect: Each time you hit an enemy with a basic attack, one of your allies in the aura gains a +4 power bonus to his or her next damage roll before the end of your next turn. |
Song of Serendipity (At Will Minor Personal ✦ Martial) | Bard Attack 1 |
Effect: Until the end of the encounter or until you use another bard at-will attack power, your skald’s aura gains the following effect: Each time you hit an enemy with a basic attack, one of your allies in the aura gains a +2 power bonus to his or her next attack roll before the end of your next turn. |
Skald's Aura (Encounter Minor Personal ✦ Aura, Healing, Martial) | Bard Utility |
Effect: You activate an aura 5 that lasts until the end of the encounter. If the aura ends prematurely for any reason, you can reactivate it during the encounter as a minor action. Twice per encounter but only once per turn, you or any ally in the aura can use a minor action to spend a healing surge and regain 2d6 additional hit points. Alternatively, you or any ally can use a minor action to allow an adjacent ally to spend a healing surge and regain the additional hit points. |
Words of Friendship (Encounter Minor Personal ✦ Arcane, Charm) | Bard Utility |
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn. |
Sly Dodge (Encounter Free Action Personal ✦ Martial) | Rogue Multiclass Utility |
Trigger: An enemy makes an opportunity attack against you | |
Effect: Add your Charisma modifier to your AC against the triggering attack. |
Lesser Flash of Distraction (Encounter No Action Special ✦ Arcane) | Bard Attack 1 |
Trigger: You hit an enemy with a basic attack using a weapon. | |
Effect: The enemy you hit is dazed until the end of your next turn. |
Knack For Success (Encounter Minor Close burst 5 ) | Half-elf Racial Power |
Target: You or one ally in the burst | |
Effect: Choose one of the following.
|
Cautionary Tale (Daily Minor Personal ✦ Martial) | Bard Attack 1 |
Effect: Until the end of the encounter, your skald’s aura gains the following effect: Allies in the aura do not grant combat advantage while flanked. In addition, once before the end of the encounter, one of your allies in the aura can deal 2d10 extra damage on any one attack that hits an enemy. |
Disruptive Words (Daily Minor Personal ✦ Martial) | Bard Attack 1 |
Effect: Until the end of the encounter, your skald’s aura gains the following effect: Enemies in the aura grant combat advantage. Once before the end of the encounter, when an enemy in the aura takes damage from any source, you can choose for that enemy to be dazed (save ends). |
Inspiring Fortitude (Daily Standard Close burst 5 ) | Endurance Utility 2 |
Requirement: Your Second Wind must be available for you to use. | |
Target: Each ally in the burst | |
Effect: You use your second wind, and each target gains temporary hit points equal to 10 + your Constitution modifier. |
Seek Weakness (Encounter Minor Action Melee 1 ✦ Arcane) | Bard Attack 3 |
Target: One Weapon | |
Effect: Until the end of your next turn, weapon attacks made with the target weapon have combat advantage and gain a +2 bonus to damage rolls. |
Arrow of Warning (Daily Immediate Interrupt Ranged weapon ✦ Arcane, Weapon) | Bard Attack 1 |
Target: The triggering enemy | |
Trigger: An enemy within range makes an attack roll against an ally | |
Attack: Charisma vs Reflex | |
Hit: 3[W] + Charisma modifier damage. The ally who was attacked by the triggering enemy can make an at-will attack against that enemy as a free action. The ally gains a bonus to this attack roll equal to your Wisdom modifier (minimum 1). | |
Miss: Half damage |
Revitalizing Incantation (Encounter Minor Action Ranged 5 ✦ Arcane, Healing) | Bard Utility 6 |
Target: You or one ally | |
Effect: The target can spend a healing surge. Additionally, the target gains temporary hit points equal to his or her healing surge value. |
Dance of the Blood-Seeking Blade (Encounter Imm. Interrupt Ranged ✦ Arcane, Weapon) | Bard Attack 3 |
Target: The target of the triggering ally's attack. | |
Trigger: An ally misses with a melee attack. | |
Attack: Charisma vs Reflex | |
Hit: 1[W] + Charisma modifier damage. The target takes a -4 penalty to all defenses against the triggering ally’s attack. |
Blade Dancer's Riposte (Wail of Anguish) (Daily Minor Action Personal ✦ Arcane, Weapon) | Bard Attack 9 |
Effect: Until the end of your next turn, you can use the Blade Dancer's Riposte (Wail of Anguish) Attack power. |
Blade Dancer's Riposte (Wail of Anguish) Attack (At-will Opportunity Action Close Burst 3 ) | |
Requirement: The Blade Dancer's Riposte (Wail of Anguish) power must be active to use this power. | |
Target: The triggering enemy in the burst | |
Trigger: An enemy starts its turn within 3 squares of you | |
Attack: Charisma vs. Will | |
Hit: Charisma modifier damage, and the target cannot shift until the end of your next turn. |
Item Powers & Properties
Hero's Armour (Daily, Free Action ✦ Healing) | Item Power |
Trigger: You spend an action point. | |
Effect: You forgo the bonus to all defenses granted by the armor's property. Instead, an ally within 5 squares of you uses his or her second wind as a free action. | |
Properties: When you spend an Action Point to take an extra action, you also gain a +2 bonus to defences until the end of your next turn. |
Elven Chain Shirt ( +1 ) | Item |
Properties: Gain a +1 item bonus to AC if you wear light or no armour. |
Vanguard Rapier (Daily ✦ Minor Action) | Item |
Effect: I can use this power when I make a charge attack. If I hit, all allies within 10 squares of me gain a +1 bonus to attack rolls and a +5 bonus to damage rolls until the start of my next turn. | |
Properties: Deal +1d8 damage on a successful charge. |
Boots of the Fencing Master Power (Encounter Minor Action ) | Item |
Effect: Shift 2 squares | |
Properties: When you shift, gain a +1 item bonus to AC and Reflex defence until the end of your next turn. |
Blood-red Babushka ( Horned Helm ) | Item |
Properties: When you charge, deal an extra 1d6 damage. |
Bracers of Mighty Striking (Paragon ) | Item |
Properties: When you hit with a melee basic attack, you gain a +4 item bonus to the damage roll. |
Fluff[]
Description: Sabynha is a slim young thing nearing the end of her second decade, full in the blossom of her emerging womanhood. Her complexion is dusky; dark hair, ruddy skin, and brown fawnish eyes. Her smile is charming and impish all at once, and she makes frequent use of it.
She dresses in colourful, loose-fitting garb, even while adventuring; it affords great mobility when dancing, and does a fair job of hiding her boiled leather armour when in the field. Sabynha adorns herself with simple jewelry and natural hues in her make-up. When she moves, the air wafts faintly with understated perfume; jasmine, patchouli, and sandalwood.
When adventuring, she bears a small, brightly-coloured buckler, the inside of which contains sheathed daggers for quick throwing. She also carries a small curved blade at her hip, slim and graceful, like its wielder. Both devices, in addition to being functional in battle, serve as implements of performance in her ritual dances.
Background: Sabynha knows very little about her parentage, other than the obvious; she was raised by gypsy-like nomadic seafarers whose culture places little to no import on legitimacy. She was raised by the women of the clan and knows neither her true mother, nor anything of her father, though it is presumed that one of her parents hailed from the Imperium or perhaps Kytheria.
Hooks: She is possessed of the same wanderlust that affect the rest of her kin, and so at an early age, Sabynha set out to explore the world, and perhaps learn something more of her fey kin.
Kicker:text goes here
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Con | 5 | 14 | 2 | 0 | 16 | 3 | |||||
Dex | 9 | 16 | 0 | 2 | 18 | 4 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Cha | 9 | 16 | 2 | 2 | 20 | 5 | |||||
Totals | 25 | 12 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +4/+0 | dex/int | 0 | 0 | 7 | Hide +2 & Light Shield (with Blade & Buckler Duelist) | 1 | Elven Chain Shirt | 4 | 26 | ||
Fortitude | -1/+3 | str/con | 0 | 2 | Healer's Brooch +2 | 4 | 19 | |||||
Reflex | +4/+0 | dex/int | 1 | 0 | 4 | Light Shield with Blade & Buckler Duelist, Healer's Brooch +2 | 4 | 23 | ||||
Will | +1/+5 | wis/cha | 1 | 0 | 2 | Healer's Brooch +2 | 4 | 22 |
Hitpoints[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 16 | 5 | 0 | 0 | 0 | 0 | 68 | 34 | 17 |
Surges per Day 10 (Class 7 + Con 3)
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 4 | 1 | Background Bonus | 0 | 0 | 2 | Hidden Dagger +2 | 4 | 0 | 11 | |
Passive Insight | 1 | 0 | 0 | 2 | 0 | 0 | 4 | 5 | 22 | ||
Passive Perception | 1 | 0 | 0 | 0 | 4 | Skill Versatility & Bard of All Trades | 0 | 0 | 4 | 0 | 19 |
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | cha | Use Cha mod instead of Str | 1 | Light Blade Expertise | 3 | Vanguard Rapier +2 | 2 | enhancement bonus | 4 | 15 | AC | |
Basic Ranged |
4 | dex | 1 | Light Blade Expertise | 3 | Hidden Dagger +2 | 2 | enhancement | 4 | 14 | AC |
Powers[]
All powers based off basic attacks or fixed numbers.
Class Features[]
- Bonus to Defense
- +1 Reflex, +1 Will
- Deceptive Duelist
- When you make a melee basic attack with a one-handed weapon, you can use Charisma instead of Strength for the attack roll and the damage roll.
- Master of Story and Song
- You gain two 1st-level bard daily attack powers of your choice, but each day you can use only one bard daily attack power.
- Skald’s Aura
- You gain the Skald's Aura power.
- Skill Versatility
- You gain a +1 bonus to untrained skill checks.
- Song of Rest
- When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains an additional 4 hit points with each healing surge. A character can be affected by only one Song of Rest at a time.
- Words of Friendship
- You gain the Words of Friendship power.
- Signs of Influence
- At 1st Level, pick two Signs of Influence options. At 13th level and 17th level, choose an additional option.
- Welcome Guest
- Ritual Beneficiary
- At 1st Level, pick two Signs of Influence options. At 13th level and 17th level, choose an additional option.
Racial Features[]
- Racial ability scores
- +2 Constitution, +2 Charisma
- Skill Bonuses
- +2 Diplomacy, +2 Insight
- Dual Heritage
- You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
- Group Diplomacy
- You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
- Knack For Success
- You have the knack for success power.
Skills[]
Languages Allarian, Imperium, Old Allarian
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 5 | 4 | dex | 5 | Duelist's Panache | -1 | Hide | 4 | 17 | |
Arcana | 5 | 0 | int | 4 | 9 | |||||
Athletics | 5 | -1 | str | 5 | Duelist's Panache | -1 | Hide | 4 | 12 | |
Bluff | 5 | cha | 4 | Skill Versatility, Bard of All Trades | 4 | 13 | ||||
Diplomacy | 5 | 5 | cha | 2 | 4 | 16 | ||||
Dungeoneering | 1 | wis | 0 | 4 | Skill Versatility, Bard of All Trades | 0 | 0 | 4 | 9 | |
Endurance | 5 | 3 | con | -1 | Hide | 4 | 11 | |||
Heal | 1 | wis | 4 | Skill Versatility, Bard of All Trades | 4 | 9 | ||||
History | 0 | int | 4 | Skill Versatility, Bard of All Trades | 4 | 8 | ||||
Insight | 5 | 1 | wis | 2 | 4 | 12 | ||||
Intimidate | 5 | cha | 4 | Skill Versatility, Bard of All Trades | 4 | 13 | ||||
Nature | 1 | wis | 4 | Skill Versatility, Bard of All Trades | 4 | 9 | ||||
Perception | 1 | wis | 4 | Skill Versatility, Bard of All Trades | 4 | 9 | ||||
Religion | 0 | int | 4 | Skill Versatility, Bard of All Trades | 4 | 8 | ||||
Stealth | 4 | dex | 4 | Skill Versatility, Bard of All Trades | -1 | Hide | 4 | 11 | ||
Streetwise | 5 | cha | 4 | Skill Versatility, Bard of All Trades | 4 | 13 | ||||
Thievery | 4 | dex | 4 | Skill Versatility, Bard of All Trades | -1 | Hide | 4 | 11 |
Feats[]
Level 1: Bard of All Trades
Heroic Tier
Prerequisite: Bard
Benefit: You gain a +3 feat bonus to all untrained skill checks.
Level 2: Sly Dodge
Heroic Tier
Prerequisite: Dex 13, Cha 13
Benefit: You gain training in the Bluff skill or the Intimidate skill.*
Once per encounter, when an enemy makes an opportunity attack against you, you can add your Charisma modifier to your AC against that attack.
- Discussed previously with DM jbear about substituting Acrobatics for one of those skills. Legal for now, but I will take Acrobatics if this exception is allowed.
Level 4: Surprising Charge
Heroic Tier
Prerequisites: Dex 17, Rogue or Fighter
Benefit: When you make a charge attack against a target that is granting combat advantage to you, the attack deals 1[W] extra damage if you hit with a light blade or a spear.
Level 5: Light Blade Expertise
Heroic Tier
Note: Bonus feat
Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a light blade. In addition, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a light blade against a creature granting combat advantage to you. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
Level 6: Blade & Buckler Duelist
Heroic Tier
Prerequisites: Rogue, proficiency with light shields
Benefit: The shield bonus to defenses from your light shield increase to +2.
Level 8: Duelist's Panache
Heroic Tier
Prerequisite: Charisma 13, Rogue
Benefit: You gain your Charisma modifier as a feat bonus to Acrobatics and Athletics checks.
Future Picks - Sneak of Shadows (Rogue MC); Quick Draw or Duty's Virtue; Vistani Heritage (pure RP); Vistani Fencer; Disciple of Law (requires Wis 13); Superior Reflexes; Cunning Stalker; Nimble Blade; Versatile Master (w/ retrain racial for Eldritch Strike); White Lotus Riposte (& Master Riposte)
Background Benefit[]
Benefit: You gain proficiency in a simple or military weapon of your choice, and you gain a +1 bonus to initiative checks.
Weapon Proficiency - Rapier
Theme[]
Purple Dragon
1st:Focused Discipline
Note: My intention is to reflavour this theme as a combat dance. Seems to fit most of the powers.
Purple Dragon Level 5 Feature (5th level): When you use the aid another action and succeed, you grant an additional +1 bonus to the aided check.
=== Regional Benefits===
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Hide | 30gp | 25lbs |
Hero's Hide +2 (upgraded) | 2080gp (treasure) | 25lbs |
Elven Chain Shirt +1 | 4200gp | n/a lbs |
Light Shield | 5gp | 6lbs |
Healer's Brooch +2 | 4200gp | 0lbs |
Vanguard verbeeg dagger (Rapier) +2 (reforged) | 2720gp (treasure) | 2lbs |
Hidden Dagger +2 | 3400gp | 1lb |
Short Sword | 10gp | 2lbs |
Dagger | 1gp | 1lb |
Dagger | 1gp | 1lb |
Dagger (destroyed) | 1gp | 0lb |
Darts | 0gp (treasure) | 1lb |
Bracers of Mighty Striking (heroic - returned) | -520gp (treasure) | 0lb |
Bracers of Mighty Striking (paragon) | 13000gp | 0lb |
Blood-red Babushka [Horned Helm] (heroic) | 1800gp | 0lb |
Boots of the Fencing Master | 2600gp | 0lb |
Moonstone gem | 0gp (treasure) | 0lbs |
Backpack | 2gp | 2lbs |
Bedroll | 0.1gp | 5lbs |
Belt Pouch | 1gp | 0.5lbs |
Flint & Steel | 1gp | n/albs |
Silk Rope (50 feet) | 10gp | 5lbs |
Trail Rations (10 days) | 5gp | 10lbs |
Waterskins (2) | 2gp | 8lbs |
Everburning Torch | 50gp | 1lb |
Vistani flute | 5gp | 1lb |
Vistani fiddle | 10gp | 2lb |
Thieves' Tools | 0gp (treasure) | 1lb |
Sling Stones (x10) | 0gp (treasure) | 2.5lbs |
Totals | 33754.1gp | 75lbs |
Remaining | 16gp, 9sp | 5lbs |
Ledger | Amount |
---|---|
Starting Funds | 100gp |
Advance from Count Varis | 50gp |
Gem she is "holding" for Wat | 100gp |
loan from Wat | 500gp |
Time Gold | 32088gp |
Total | 33770gp |
Hero's Hide Armour
Property
When you spend an action point to take an extra action, you gain a +2 bonus to all defences until the end of your next turn.
Moonstone Gem
Property
Until we are level 3, the moonstone gem grants the character 5 thp after each short or extended rest, as well as 1 thp after spending a healing surge.
Wishlist
- Dynamic Belt
- Belt of Sacrifice
- Healer's Sash
- Cord of Divine Favour
- Gloves of the Healer
- Ring of Invigoration
- Ring of Freedom of Movement
- Harper Pin
- Bag of Holding
- Vistani Buzuq (or other instruments)
- Sending Stones
- Lavanya's Shroud
- Boons! Especially movement-enhancing ones!
- Davros Elden's Defensive Step (or any in this tree)
- Imperial Oration
- Ioun's Revelation
Judge Comments[]
Level 1[]
Approval 1[]
Approval from jbear1979: I can't see any issues whatsoever. Approved.
Approval 2[]
Looks good to me. Approved MeepoLives 13:23, May 8, 2012 (UTC) (SR)
Status[]
Approved for Level 1 at 0 xp by jbear1979 and MeepoLives