Summary[]
Warden's Fury (At Will Immediate Interrupt Melee weapon ✦ Primal, Weapon) | |
Target: The triggering enemy | |
Trigger: An enemy marked by Rujah makes an attack that does not include Rujah as a target | |
Attack: +9 vs Fortitude | |
Hit: 1d10+5 damage, and the target grants combat advantage to Rujah and his allies until the end of Rujah's next turn (EONT). |
Warden's Grasp (At Will Immediate Reaction Close burst 5 ✦ Primal) | |
Target: The triggering enemy in burst | |
Trigger: An enemy marked by Rujah that is within 5 squares of Rujah makes an attack that does not include Rujah as a target | |
Effect: Rujah slides the target 1 square. The target is slowed and cannot shift until the end of it's turn. |
Warden's Lunge (At Will Standard Melee weapon ✦ Primal Weapon) | |
Target: One creature | |
Attack: +9 vs. AC | |
Hit: 1d10+5 damage, and Rujah marks the target until the end of his next turn. | |
Special: Rujah may use this at-will in place of a Melee Basic Attack when charging |
Tempest Assault (At Will Standard Melee weapon ✦ Primal, Weapon) | |
Target: One Creature | |
Attack: +9 vs AC | |
Hit: 1d10+5 lightning damage, and and one enemy within 2 squares of Rujah that is marked by Rujah, other than the target, takes thunder damage equal to Rujah's Constitution modifier. |
Dragon Breath (Encounter Minor Close Blast 3 ✦ Lightning) | |
Target: All enemies in Area | |
Attack: +6 vs. Reflex | |
Hit: 1d6 + 3 |
Gale Strike (Encounter Standard Melee Weapon ✦ Primal, Weapon, Zone) | |
Target: One Creature | |
Attack: +9 vs AC | |
Hit: 1d10+5 damage, and each enemy marked by Rujah, other than the target, takes damage equal to his Constitution modifier. Rujah also slides each enemy marked by him 1 square. |
Violent Bolt (Encounter Standard Melee Weapon ✦ Lightning, Primal, Weapon) | |
Target: One creature | |
Attack: +9 vs AC | |
Hit: 1d10+5 lightning damage, and one enemy marked by Rujah, other than the target, must choose either to fall prone or to take 5 lightning damage. Whatever its choice, the marked enemy takes lightning damage equal to Rujah's Constitution modifier. |
Form of Winter's Herald Attack (Encounter Standard Close burst 1 ✦ Cold, Polymorph, Primal, Weapon) | |
Requirement: Rujah must be under the effect of the Form of the Winter's Herald power. | |
Target: All enemies in burst | |
Attack: +9 vs AC | |
Hit: 1d10+5 cold damage, and the target is immobilized (save ends). | |
Miss: Half damage, and the target is immobilized until the end of Rujah's next turn (EONT). |
Form of Winter's Herald (Daily Minor Personal ✦ Cold, Polymorph, Primal) | |
Effect: Rujah assumes the guardian form of the winter's herald until the end of the encounter. While Rujah is in this form, he gains a +1 (untyped) bonus to AC and he gains resist 5 cold. In addition, each square within 2 squares of Rujah, wherever he moves (i.e. centered on him), is difficult terrain for his enemies. | |
Special: Once during this encounter, Rujah can use the Form of the Winter's Herald Attack power while he is in the form of the winter's herald. |
Erupting Font (Encounter No Action Close burst 5 ✦ Primal) | |
Effect: You mark each target until the end of your next turn. |
Thunder Step (Daily Standard Melee Weapon ✦ Primal, Weapon, Teleportation, Thunder) | |
Target: One Creature | |
Attack: +9 vs Reflex | |
Hit: 2d10+5 thunder damage, and the target is dazed (save ends). | |
Miss: Half damage and the target is dazed until the end of Rujah's next turn. | |
Effect: Before the Attack, Rujah teleports 5 squares. |
Fluff[]
"I remember little of my homeland, except that my parents had sent me away at a young age due to prejudices of my kind, based on differences between myself and other dragonborn. Most notably, my colorations are more akin to our Dragon progenitors and that I possess a tail. The journey by ship was arduous as I became extremely ill... the rocking motion of a boat does not suit my nature... however, on solid ground and amongst the storms, I am quite at home. Perhaps it is because dragons are almost a force of nature themselves, that I feel so at home channeling the wrath of nature itself. Perhaps it is not. I do know one thing, however.
Anything that seeks to harm my compatriots will face a reckoning... the wrath of the world itself, the fury of the storm!"
-Rujah Neth-
Background[]
Occupation - Dragon Totem Warrior: (From Primal Power) In the way that some barbarians adopt totem animals that embody the qualities they aspire to, you look to the qualities of drakes and dragons as a model for your own ferocity. You might come from a tribe ofdragonborn that serves a living dragon ruler, or perhaps you venerate a long·dead dragon spirit that once ruled your ancestors. Gray dragons and cobalt dragons are the most common totem dragons for dragonborn characters, because they are the most rapacious hunters among dragonkind.
Background Benefit: +2 to Endurance
Appearance[]
Age: 20 years
Gender: Male
Height: 6'8"
Weight: 300 lbs.
Alignment: Unaligned
Physical Description:
Hooks[]
- Atypical: Unlike many Dragonborn, Rujah's scales directly mirror a chromatic dragons, even though his breath weapon doesn't entirely match... and he even has a tail. Anything that might provide an explanation as to why he'd differ in such ways from others is something Rujah would be interested in, as it may explain why he was all but exiled from his homeland.
Kicker[]
- Alone: Rujah cannot help oftentimes but feel that he is alone in this world, due to this he tends to guard his companions zealously, flying into a fury if they are attacked. This also means anything that may be more likely to lead him to a place where he might belong, is more than likely where he'd be heading.
- Raw Power: Rujah has never undergone any form of training in the ways of the Warden, nor has he even heard of one as of yet. His connection with the raging storms and nature itself is something the dragonborn is unsure of, and anything that may help explain this connection is something he would most certainly be interested in.
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Con | 9 | 16 | 0 | 0 | 16 | 3 | |||||
Dex | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Int | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Wis | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Cha | 5 | 14 | 2 | 0 | 16 | 3 | |||||
Totals | 25 | 10 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
4 | str | 3 | Lightning Warhammer +1 | 2 | 9 | AC | ||||||
Basic Ranged |
0 | dex | 0 | 0 | 2 | 0 | 2 | 4 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +1/-1 | dex/int | 3 | 5 | Hide Armor/Heavy Shield | 0 | 0 | 2 | 21 | |||
Fortitude | +4/+3 | str/con | 1 | 0 | 0 | 2 | 17 | |||||
Reflex | +1/-1 | dex/int | 2 | Heavy Shield | 0 | 0 | 2 | 15 | ||||
Will | +0/+3 | wis/cha | 1 | 0 | 0 | 2 | 16 |
NOTE:The +3 Class bonus to AC is from Rujah's Guardian Might (Stormheart) class feature, since this template will not calculate his Con Mod as the attribute for AC.
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 3 |
Passive Insight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 12 |
Passive Perception | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 12 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 17 | 17 | 7 | 0 | 0 | 0 | 0 | 55 | 27 | 13 |
Surges per Day 12 (Class 9 + Con 3) Surge Value: 16 (The thingy won't calculate the Dragonborn Racial in.)
Speed and Movement[]
Speed: 6 (Race 6 - Equipment 0)
Racial Features[]
- Skill Bonuses: +2 History, +2 Intimidate
- Dragonborn Fury: Rujah get +1 to attack rolls while bloodied.
- Draconic Resilience: Rujah's Healing Surge Value is 1/4 max HP+ his Con modifier
- Dragon Breath: Rujah can use the Dragon's Breath Racial Power as an encounter power.
- +2 Charisma, +2 Strength
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Allarian, Draconic
Class Features[]
- Font of Life: At the start of Rujah's turn, he can roll a saving throw against one effect that a save can end. He rolls saving throws at the end of his turn as normal.
- Guardian Might (Stormheart): Rujah can add his Con mod to AC instead of Dex or Int while not in heavy armor. Using Second Wind causes lightning damage equal to his Con mod to all enemies marked by him.
- Nature's Wrath: On Rujah's turn, he can mark each adjacent enemy as a free action until the end of his next turn.
Feats[]
- Storm's Lightning: When Rujah uses his second wind, each enemy marked by him takes lightning damage equal to his Constitution modifier.
- Hurl Breath: When Rujah uses his dragon breath power, he can hurl it as an area attack instead of using it as a close blast. He creates an orb of energy that explodes in a burst 2 with a range of 10 squares
- Primal Breath: When Rujah uses his dragon breath racial power, he can choose to mark each target.
Skills and Languages[]
Languages Allarian, Draconic
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 1 | dex | -3 | Armor Penalty | 2 | 0 | ||||
Arcana | -1 | int | 2 | 1 | ||||||
Athletics | 5 | 4 | str | -3 | Armor Penalty | 2 | 8 | |||
Bluff | +3 | cha | 2 | 5 | ||||||
Diplomacy | +3 | cha | 2 | 5 | ||||||
Dungeoneering | 0 | wis | 2 | 2 | ||||||
Endurance | 5 | 3 | con | 0 | 2 | Dragon Totem Warrior Background | -3 | Armor Penalty | 2 | 9 |
Heal | 0 | wis | 2 | 2 | ||||||
History | -1 | int | +1 | 2 | 2 | |||||
Insight | 0 | wis | 2 | 2 | ||||||
Intimidate | 5 | +3 | cha | 1 | 2 | 11 | ||||
Nature | 5 | 0 | wis | 2 | 7 | |||||
Perception | 0 | wis | 2 | 2 | ||||||
Religion | -1 | int | 2 | 1 | ||||||
Stealth | 1 | dex | -3 | Armor Penalty | 2 | 0 | ||||
Streetwise | +3 | cha | 2 | 5 | ||||||
Thievery | 1 | dex | -3 | Armor Penalty | 2 | 0 |
Powers[]
Powers Known[]
- Warden
- At-Will - 1st Level
- Encounter - 1st Level
- Encounter - 3rd Level
- Daily - 1st Level
- Utility - 2nd Level
- Racial
- Encounter
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Warden's Fury | +4 | Str | +3 | Lightning Warhammer +1 | 0 | 0 | 2 | 9 | Fortitude | ||||
Warden's Lunge | +4 | Str | +3 | Lightning Warhammer +1 | 0 | 0 | 2 | 9 | AC | ||||
Tempest Assault | +4 | Str | +3 | Lightning Warhammer +1 | 0 | 0 | 2 | 9 | AC | ||||
Gale Strike | +4 | Str | +3 | Lightning Warhammer +1 | 0 | 0 | 2 | 9 | AC | ||||
Violent Bolt | +4 | Str | +3 | Lightning Warhammer +1 | 0 | 0 | 2 | 9 | AC | ||||
Form of Winter's Herald Attack | +4 | Str | +3 | Lightning Warhammer +1 | 0 | 0 | 2 | 9 | AC |
Equipment[]
Equipment Name | Price | Weight | Notes |
---|---|---|---|
Hide Armor | 30gp | 25 lbs | Purchased at character creation. |
Heavy Shield | 10gp | 15 lbs | Purchased at character creation. |
Warhammer | 15gp | 5 lbs | Purchased at character creation |
Hammer Shield Heavy | 3,400gp | 15 lbs | From Iguyo Di Wer Gorvisv, see treasure section |
Adventurer's Kit | 15gp | 33 lbs | Purchased at character creation. |
Lightning Warhammer +1 | 520gp | 4 lbs | Collected from the Bandit Lair, see treasure section |
Hide Armor of Durability +1 | 840gp | 25 lbs | From Iguyo Di Wer Gorvisv, see treasure section |
Gloves of Piercing | 680gp | --lbs | From Iguyo Di Wer Gorvisv, see treasure section |
3 Suppression Crystals | 120gp | --lbs | From Iguyo Di Wer Gorvisv, see treasure section |
Coins | 616 gp | 1 lb | |
Weight Carried | --- | 122/180 lbs | |
Total wealth | 6231 gp | --- | (616gp is spendable currency) |
Tracking[]
Treasure[]
- Treasure from Hey, that's not Wayne's basement!:
- Lightning Warhammer: The stone is ornately chiseled, and the grip is made of fine leather. The around the pommel is a runic inscription. Blue, fiery light seems to glisten across the surface of the hammer’s head. (PHB)
- 126 gp Reward from Wayne.
- A Simple Errand:
- Crags share of a bunch of treasure was:
- 500gp
- 1 gem worth 267gp (3 months of Level 2 Time Gold)
- Crags share of a bunch of treasure was:
Wish List[]
- Inescapable Weapon + 2(Lvl 8 Item in AV)
- Deathcut Armor +1 (Level 5 item in PHB)
- Collar of Recovery (Level 4 item in AV)
- Iron Armbands of Power (level 6 item in AV)
- Jade Macetail (Level 8 item in AV)
XP[]
Fire and Ice[]
Encounter Name | Total XP | # of Party Members | XP Multiplier | XP for Crag |
---|---|---|---|---|
Encounter 1 | 750 | 5 | 1 | 150 |
We Need a Bigger Boat - Skill Challenge Complexity 2 | 300 | 5 | 1 | 60 |
Time XP 2 months x 83 = 166 | 83/month | 1 | 2 months | 166 |
Fire and Ice Final XP ( | See Below | See Below | See Below | See Below |
Encounter 3 | 825 | 5 | 2 | 330 |
Quest XP - Save the Monks | 25/monk * 6 monks | 5 | 2 | 60 |
Encounter 4 | 1045 | 5 | 2 | 418 |
Quest XP - Prevent Rigas' Plans | 500 | 5 | 2 | 200 |
Time XP | 83/month | 1 | 2 months | 166 |
--- | --- | --- | Total XP: | 1550 |
A Simple Errand[]
Encounter Name | Total XP | # of Party Members | XP Multiplier | XP for Crag |
---|---|---|---|---|
Dragons | 500 | 5 | 2 | 200 |
Mud Men Part 1 | 1190 | 5 | 2 | 476 |
Mud Men Redux | 752 | 5 | 2 | 301 |
Primordial Fun | 800 | 5 | 2 | 320 |
Seal the Hole | 250 | 5 | 2 | 100 |
Time XP | 104/month | 1 | 3 months | 312 |
--- | --- | --- | Total XP: | 1709 |
- Total XP: 3259
Changes[]
Taking advantage of the "redo" rules that allows you to well...redo all of your mechanics one time before (or as) you get to level 2, I have had Crag switch out a couple of powers that I thought weren't working for him. Here are my changes:
- Changed Thorn Strike to Earth Shield Strike.
- Changed Earth Spikes to Hungry Earth (I realized that the extra damage was...okay, but I'm not there to deal damage... I'm there to keep badguys on me and away from my friends. This should help)
- Changed Form of the Willow Sentinel to Form of Winter's Herald. (This should REALLY make my warden "sticky". Exactly what he's been lacking!)
- Made level 2 updates and added treasure from Fire and Ice.
- Level 3 changes:
- Retraining: Changed Hungry Earth to Roots of Stone (Primal Power)
- Made level 3 updates and added treasure from A Simple Errand
Judge Comments[]
Approval 1[]
Approval from renau1g
Approval 2[]
Approval from TwoHeadsBarking:
Approved
Status[]
Approved for level 3 with 3259 xp by renau1g and TwoHeadsBarking.