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Raiyek Meliam
Raiyek
Stats
Role Defender
Class Ordained Priest Paladin/Holy Conqueror of Palladys
Race Elf
Level 11
Player Lord Sessadore
Status Assigned
Location Daunton's Dead Past
Notes

Raiyek, Paladin-Errant of Palladys

Raiyek turns around to look at the giant beast from the seat beside Dane. "I agree with Hadrak - if we have a chance to stop it, I'd rather try than let it tear through innocents. What are heroes for if not battles such as this?" As he speaks the elf draws a javelin, looking intently at the immense demon and feeling the balance of the spear.[1]

After decades of service in the Imperial Legion at uneventful backwater posts, Raiyek was stranded at Daunton when the portal there closed. He now roams across the Transitive Isles wherever his goddess and adventures take him, gaining experience to be a paragon of battle in honour of his patron, Palladys.


Summary Edit

Raiyek Meliam Player Lord Sessadore
Elf Paladin of Palladys (Ordained Priest theme) (Good) Level 11 (XP 30,781/32,000) Holy Conqueror
Initiative +7
Passive Insight 26 Passive Perception 26; Senses low-light vision
HP 98 Bloodied 49 Surge Value 25; Surges Per-Day 11
AC 30 Fortitude 22 Reflex 22 Will 25
+2 bonus to all defenses vs. Opportunity Attacks. (Heavy Blade Expertise)
Saving Throws Can make a save to end daze or stun effect at start of each turn, even if effect isn't save ends.
Speed 6 Size Medium
Str 19 (+9) Dex 15 (+7) Wis 19 (+9)
Con 13 (+6) Int 11 (+5) Cha 15 (+7)
Racial Abilities +2 Nature, +2 Perception, elven weapon proficiency, fey origin, group awareness, wild step, Elven Accuracy
Class Features Channel Divinity, Divine Challenge, Ardent Vow, holy symbol, Holy Rebuke, Divine Fortification
Battack Basic Attack +3 Vampiric Bastard Sword +17 vs AC, 1d10+9 necrotic damage
Branged Ranged Basic Attack +2 Poisoned Javelin +13 vs. AC, 1d6+6 damage, 10/20 range, heavy thrown
Feats Hero of the Faith, Weapon Proficiency (bastard sword), Toughness, Heavy Blade Expertise*, Superior Will, Weapon Focus (Heavy Blades), Resurgent Attack, Honored Foe
Skills Acrobatics +3, Athletics +5, Diplomacy +14, Endurance +2, Heal +14, Insight +16, Nature +11, Perception +16, Religion +12, Stealth +3, Thievery +3
Languages Allarian, Elven
Powers
  • +2 damage vs. bloodied for all attacks
  • After spending a healing surge, +2 power bonus to first attack before end of next turn.
  • When damaged by a creature marked by you, gain 4 temp hp.
  • When spending an action point to take an extra action, each enemy adjacent to you is subject to divine sanction until end of next turn.
Holy Strike (At Will Standard Melee weapon ✦ Divine, Radiant, Weapon) Paladin At-will 1
Target: One creature
Attack: +17 vs. AC
Hit: 1d10+9 radiant and necrotic damage; or 1d10+13 radiant and necrotic damage if the target is marked by Raiyek.
Ardent Strike (At Will Standard Melee weapon ✦ Divine, Weapon) Paladin At-will 1
Target: One creature
Attack: +17 vs. AC
Hit: 1d10+9 necrotic damage, and the target is subject to Raiyek's divine sanction until the end of his next turn.
Special: When charging Raiyek can use this power in place of a melee basic attack.
Divine Challenge (At Will Minor Close burst 5 ✦ Divine, Radiant) Paladin Class Feature
Target: One creature in burst
Effect: Raiyek marks the target. the mark lasts until he uses this power again. The mark also ends at the end of his turn if Raiyek didn't engage the target, meaning he neither attacked it during his turn nor is adjacent to it at the end of his turn.
Until the mark ends, the target takes 8 radiant damage the first time each round it targets any of Raiyek's allies with an attack power that doesn't include Raiyek as a target.
Special: Raiyek can use this power only once per turn.
Ardent Vow (Daily Minor Melee touch ✦ Divine) Paladin Class Feature
Target: One creature
Effect: The next time Raiyek attacks the target before the end of his next turn, he gains +9 to the damage roll. In addition, whenever he attacks the target before the end of the encounter, it is subject to his divine sanction until the end of his next turn.
Holy Rebuke feature: When Raiyek deals extra damage with this power, he also pushes the target 1 square. As a free action, he may then shift 1 square closer to the target.
Special: Raiyek can use this power 4 times per day, but no more than once per round.
Divine Pursuit (Encounter Standard Melee weapon ✦ Divine, Weapon) Paladin Encounter 1
Target: One creature
Attack: +17 vs. Fort
Hit: 2d10+9 necrotic damage, and Raiyek pushes the target 4 squares. Raiyek then shifts to the nearest square adjacent to the target.
Strength from Valor (Encounter Standard Close burst 1 ✦ Divine, Weapon) Paladin Encounter 3
Target: Each enemy in burst
Attack: +17 vs. Fort
Hit: 1d10+9 necrotic damage. Raiyek gains 5 temporary hp for each target hit by the attack.
Resurgent Smite (Encounter Standard Melee weapon ✦ Divine, Healing, Weapon) Paladin Encounter 7
Target: One creature
Attack: +17 vs. AC
Hit: 2d10+9 necrotic damage and an ally within 5 squares can spend a healing surge. If the attack deals at least 20 damage, the ally gains 8 additional hp.
Charge of the Conqueror (Encounter Immediate Interrupt Melee weapon ✦ Divine, Weapon) Holy Conqueror Encounter 11
Trigger: An enemy makes an attack roll against your ally within 5 squares of you.
Effect: Raiyek charges the triggering enemy and makes the following attack.
Secondary Target: The triggering enemy.
Secondary Attack: +17 vs. AC
Secondary Hit: 2d10+9 necrotic damage.
Effect: The target is subject to Raiyek's divine sanction until the start of his next turn.
Smiting Symbol (Encounter Standard Melee weapon ✦ Divine, Weapon) Ordained Priest
Target: One enemy
Attack: +17 vs. AC
Hit: 2d10+9 necrotic damage.
Effect: Choose one ally within 3 squares of you. That ally gains a +2 bonus to all defenses until the end of your next turn. He or she also gains 8 temporary hit points.
Restore Vitality (Daily Minor Action Melee 1 ✦ Divine, Healing) Paladin Utility 2
Target: One creature
Effect: The target regains 25 hit points and can make a saving throw.
Valiant Rush (Encounter Move Action Personal ✦ Divine) Paladin Utility 6
Effect: Raiyek moves twice his speed to a square adjacent to an enemy who is in his line of sight at the start of this movement.
Righteous Indignation (Daily Immediate Reaction Personal ✦ Divine) Paladin Utility 10
Trigger: An enemy hits Raiyek's ally within Raiyek's line of sight.
Effect: The next time Raiyek attacks before the end of his next turn, he gains a +2 power bonus to the attack roll and deals 6 extra damage.
Channel Divinity: Divine Mettle (Encounter Minor Close burst 10 ✦ Divine) Paladin Class Feature
Target: One creature in burst
Effect: The target makes a saving throw with a +2 bonus (Cha).
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know.
Channel Divinity: Divine Strength (Encounter Minor Personal ✦ Divine) Paladin Class Feature
Effect: +4 (Str) extra damage on my next attack this turn.
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know.
Elven Accuracy (Encounter Free Personal ) Elf Racial
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Oath of Enmity (Encounter Minor Close burst 10 ) Hero of the Faith Multiclass
Target: One enemy Raiyek can see in burst
Effect: When Raiyek makes makes a melee attack against the target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result. This effect lasts until Raiyek hits the target or the target drops to 0 hit points. Raiyek cannot switch the target or extend the duration of the power in any way.

If another effect lets Raiyek roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces Raiyek to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.

If an effect lets Raiyek reroll an attack roll and you rolled twice because of this power, he rerolls both dice.
Paladin's Judgment (Daily Standard Melee weapon ✦ Divine, Healing, Weapon) Paladin Daily 1
Target: One creature
Attack: +17 vs. AC
Hit: 3d10+9 necrotic damage, and one ally within 5 squares of Raiyek can spend a healing surge.
Miss: One ally within 5 squares of Raiyek can spend a healing surge.
Arc of Vengeance (Daily Standard Close burst 1 ✦ Divine, Radiant, Weapon) Paladin Daily 5
Target: Each enemy in burst
Attack: +17 vs. AC
Hit: 2d10+9 radiant and necrotic damage.
Miss: Half damage.
Effect: The target is subject to Raiyek's divine sanction until the end of his next turn. If the target was already marked by Raiyek, it also takes 4 radiant damage whenever it deals damage to Raiyek or an ally (save ends).
Victorious Surge (Reaper's Harvest) (Daily Standard Melee weapon ✦ Divine, Healing, Necrotic, Psychic, Weapon) Paladin Daily 9
Target: One Creature
Attack: +17 vs. AC
Hit: 3d10+9 necrotic and psychic damage, and the target is subject to Raiyek's divine sanction until the end of his next turn.
Miss: Half damage.
Effect: If the attack reduces the target to 0 hit points, Raiyek can spend a healing surge and regain hit points equal to twice his surge value.
Cloak of Resistance +2 (Daily Minor ) Magic Item
Effect: Gain resist 5 to all damage until the start of your next turn.
Vampiric Bastard Sword +3 (Daily Free action ✦ Healing, Necrotic) Magic Item
Effect: Use this power when you make a successful attack with this weapon. The attack deals an extra 2d8 necrotic damage, and you heal an equal amount of hit points.
Critical: +3d4 necrotic damage, and you heal hit points equal to the damage dealt by the critical property of this weapon.
Poisoned Javelin +2 (Daily Free action ✦ Poison) Magic Item
Effect: Use this power when you hit with this weapon. The target takes ongoing 5 poison damage and is weakened (save ends both).
Critical: +2d6 poison damage.
Healer's Shield (Daily Free action ✦ Healing) Magic Item
Effect: Use this power when you or an ally within line of sight regains hit points. You or the ally regains hit points equal to the maximum possible result of the healing effect plus 4.
Teleporting Gith Plate +3 (Daily Move action ✦ Teleportation) Magic Item
Effect: Raiyek teleports 6 squares.
Ruby Scabbard (Encounter Free action ) Magic Item
Effect: Use this power when you attack with the weapon most recently sheathed in the scabbard. Gain a +1 power bonus to the next damage roll you make with that weapon before the end of your next turn.
The weapon must have been sheathed in the scabbard within the past 24 hours to gain this power.
Summoned Rimefire Plate +2 (At-Will Minor ) Magic Item
Effect: You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.
Woundstitch Powder (At-Will Standard ) Magic Item
Effect: You sprinkle this dust on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends.

Stats Edit

[sblock=Raiyek stats][B]Raiyek Meliam[/B] - Male Elf Paladin/Holy Conqueror (Palladys) 11
[B]Passive Perception[/B]: 26, [B]Passive Insight[/B]: 26; Low-light vision
[B]AC[/B]:30, [B]Fort[/B]:22, [B]Reflex[/B]:22, [B]Will[/B]:24 -- [B]Speed[/B]:6
[B]HP[/B]: 98/98, [B]Bloodied[/B]:49, [B]Surge Value[/B]:25, [B]Surges Left[/B]:11/11
Saves: can make save at start of turn vs. daze or stun, even if effect isn't save ends.
Action Points: 1, [COLOR=red]Second Wind[/COLOR]
[B]Powers[/B]
[COLOR=Green]Holy Strike
Ardent Strike
Divine Challenge[/COLOR]
[COLOR=red]Divine Pursuit
Strength from Valor
Resurgent Smite
Charge of the Conqueror
Smiting Symbol
Valiant Rush
Channel Divinity
Elven Accuracy
Oath of Enmity[/COLOR]
[COLOR=gray]Ardent Vow (4/4)
Restore Vitality
Righteous Indignation
Paladin's Judgment
Arc of Vengeance
Victorious Surge[/COLOR]
[COLOR=DarkOrange]Woundstitch Powder
Ruby Scabbard
Cloak of Resistance
Healer's Shield
Vampiric Bastard Sword
Teleporting Gith Plate[/COLOR]
[SIZE=1]* Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
* Allies gain +1 to saving throws when adjacent to Raiyek.
* +2 damage vs. bloodied for all attacks.
* After spending a healing surge, +2 power bonus to first attack before end of next turn.
* When damaged by a creature marked by Raiyek, he gains 4 temp hp.

[url]http://l4w.wikia.com/wiki/L4W:PC:Raiyek_Meliam_(Lord_Sessadore)[/url][/SIZE]
[/sblock]

Fluff Edit

Description Edit

Raiyek has an impressive frame for an elf, standing 6' tall and weighing in at 175 lbs. He shows no signs of his age, still smooth skinned and with ample spring in his step. His black hair is long, but usually tied up or covered by his helm, and his vivid green eyes have a way of capturing a person, along with his infectious smile. He almost always wears a suit of plate armor, which is often limned with frost yet warm to the touch. At his hip is sheathed a large, double-edged sword of solid construction whose blade is marked by the occasional nick or scratch. Across his back is a long, narrow metal shield alongside a javelin with a wide head made of green-tinted steel. A thick maroon cloak edged in yellow thread completes his outfit.

Background Edit

Raiyek was born naked and very young, entirely unlike the goddess he has come to revere most. However, he did not always follow the path of a paladin of Palladys. He was born to members of the Veritas, who raised him with the intent to make him into an assassin, their fellow. His brethren began teaching him the arts of stealth and trickery at a very young age, but despite his agility and strength of personality, he did not take to the instruction; Raiyek seemed to prefer more direct approaches than his brethren. When he became old enough to learn what the goal of his instruction was, he soon became disillusioned with the Veritas. He would agree that the Imperium was not as perfect as they claimed to be, but neither did he agree with the Veritas' methods of "persuasion".

Thus, just before his 17th birthday, when the Veritas would officially initiate him into their ranks, he used what he remembered of those techniques of stealth and especially trickery to slip away with all of the money he had saved, beginning a trek to the nearest Imperium colony. Upon arriving he used what little coin he had to purchase passage with a merchant traveling closer to Isolate Prime, and in the next colony he did what he could to earn passage further. He was never sure why he was heading to Isolate Prime, but when he thought about it he supposed that since he disagreed with the Veritas and the Veritas were opposed to the Imperium, perhaps the Imperium was the place for him. He never thought about the purpose of his life, or that, deep down, he hoped that he would find it in Isolate Prime.

Eventually he arrived in Isolate Prime. He spent several days just roaming the streets, marveling at the sites of the fantastic city. It was entirely unlike anything he had seen in his short life. One of the sights that fascinated him most was the great temples devoted to the twelve gods, and often he visited them. For some reason, he felt drawn particularly to Palladys' temple, but could not put his finger on exactly why. He began doing odd jobs and manual labour so he could buy food, but it was enough, barely.

One day, as he was shopping for food in a market, two men started shouting at each other - a fight was imminent. Without thinking, Raiyek went over and talked the two into merely storming away from the market to go their separate ways instead of beating each other senseless. Coincidentally, one of the priests of Palladys was nearby, and something about the words Raiyek used must have struck him, because the priest came over and asked Raiyek to come to the temple the next day and speak to a certain man, named Denar. To this day, Raiyek is unsure what exactly it was that made the priest talk to him.

The next day Raiyek went to the temple and met Denar, who took Raiyek into one of the smaller back rooms of the temple and asked him a startling question. "Have you ever thought of living a life of service to Palladys?" the man asked. Raiyek did not answer for a few days, but then agreed. Immediately he began instruction in matters of religion, higher society, and combat. Several years later, Raiyek became a paladin of Palladys. He had finally fulfilled his deep, hidden hope: he had found the purpose of his life!

Upon his initiation to paladinhood, the legion enlisted him to "spread peace and civilization." He spent a decade as a legionnaire a few Imperium campaigns, and then the decade after the armisti attached to the legionnaires at a number of Imperium outposts as a peacekeeper. However, he never liked the stifling chain of command in the legions, nor did anything truly exciting happen during his peacekeeping assignments. Recently he was granted a short leave between attachments and, feeling the restlessness of his years of uneventful service in the legion, he traveled to the new Imperium Substruct XXIII of his own volition, thinking a new outpost might be exciting, or at least intriguing. After arriving at Nova Imperium he traveled to Daunton and explored the city, fascinated by the differences and similarities between Daunton and Isolate Prime. He visited the Temple of Open Hands Eyes and Minds before learning its name and affiliation with the Open Brothers. He left the temple unsettled and slightly disgusted that such a cult would be allowed a temple in such a major city. Unfortunately, his trip back on the Shifting Seas took a day longer than anticipated. Fearing the consequences of reporting for duty late, he was somewhat glad to hear that the portal was down. After nearly two weeks dutifully waiting for the portal to be reopened, Raiyek succumbed to his lust for excitement and sought out adventure.

Appearance Edit

Age: 44
Gender: Male
Height: 6'
Weight: 175 lb.
Alignment: Good

Personality Edit

Raiyek is very warm and kind hearted, but also a little jaded from his experience with the Veritas. Despite his outward friendliness, his trust is always earned, never given without reason. As befitting a paladin of Palladys, he always seeks to improve himself, both physically on the field of combat, and in more intellectual and interpersonal matters.

Religious Beliefs Edit

While Raiyek is a paladin of Palladys, he pays respect to all of the gods when appropriate. In his eyes, Palladys is merely his personal patron and guide, and he realizes and even thinks it necessary that others feel a closer attachment to the other gods. Due to his long journey to Isolate Prime when he was young and his numerous journeys to the Imperium outposts he was attached to, he also reveres Poseeydus and Hermethys.

Region Edit

The Imperium - +2 Diplomacy.

Hooks Edit

  • Purpose and Adventure - Why is he stuck on this side of the portal? Is there something he is supposed to do here? Or is it a reward from Palladys for his years of service in the legion, a chance for an undefined adventure?
  • Connection to Veritas - Raiyek never really told anyone in Isolate Prime or anywhere else his connection to Veritas (partly because he doesn't want the connection). Hopefully it doesn't haunt him ...
  • The Priest - what was it that made the priest talk to him, setting him on the road to paladinhood? (This one is a really weak hook, I admit. More curiosity than anything.)

Kicker Edit

  • Kicker A - When the portal is opened (even temporarily), an acquaintance from the legion, or even a friend or rival, is sent to look for Raiyek. (credit to Dawn Raven for that one)
  • Kicker B - Before his parents became elves and joined the Veritas, they had a daughter. But this daughter didn't follow her parents, so they disowned her, never speaking of her to Raiyek. Totally unknown to him, his eladrin sister made her way to Daunton (blood relatives of the Veritas wouldn't exactly be welcome in the Imperium) and resides there still. Sometimes she even has reason to hire adventurers ...

Adventuring Career Edit

Companions, Past and Present Edit

A list of fellow adventurers that Raiyek has had the pleasure of being companion to (and the players of each), and the adventure(s) which they undertook together.

  • Xoc (N3rday): Orc Resourceful Warlord - A Problem of Nobility

Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 0 3 19 4
Con 4 12 0 1 13 1
Dex 2 12 2 1 15 2
Int 0 10 0 1 11 0
Wis 5 14 2 3 19 4
Cha 5 14 0 1 15 2
Totals 25   13



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 002Heavy Blade Expertise6Vampiric Bastard Sword +30517AC
Basic Ranged

4

str00004Poisoned Javelin +20513AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+0 dex/int 0 0 0 0 +13 +2 Teleporting Gith Plate Armor +3, Heavy Shield 0 0 5 30
Fortitude+4/+1str/con+1000+2Cloak of Resistance +2005 22
Reflex+2/+0dex/int+100 0+2 +2Cloak of Resistance +2, Heavy Shield005 22
Will+4/+2wis/cha+10+3 Superior Will+2Cloak of Resistance +2005 25



Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 5 0 7
Passive Insight 4 0 0 0 2 Ordained Priest 0 0 5 5 26
Passive Perception 4 0 0 2 0 0 0 0 5 5 26


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 13 6 0 10 Toughness 0 0 0 0 98 49 24


Surge Value: 24+1 (Belt of Vigor) = 25

Surges per Day 11 (Class 10 + Con 1)

Speed and Movement Edit

Speed: 6 (Race 7 - Equipment 1)

Racial Features Edit

Elf

  • Elven Accuracy: You can use elven accuracy as an encounter power.
  • Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  • Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
  • Skill Bonuses: +2 Nature, +2 Perception
  • Ability Score Bonuses: +2 Dex, +2 Wis
  • Size: Medium
  • Speed: 7
  • Vision: Low-light
  • Languages: Common, Elven

Class Features Edit

Paladin

  • Defenses: +1 Fort, +1 Ref, +1 Will
  • Channel Divinity: gain the use of the Divine Mettle and Divine Strength powers.
  • Divine Challenge: gain the use of the Divine Challenge power.
  • Ardent Vow: gain the use of the Ardent Vow power.
  • Divine Sanction: A creature subject to Raiyek's Divine Sanction is marked by him while the sanction remains. Unless specified otherwise, the mark ends before the specified duration if someone else marks the target. Until the mark ends, the target takes 8 radiant damage the first time each round it makes an attack that doesn't include Raiyek as a target.
  • Holy symbol implement.

Paragon Path Features Edit

Holy Conqueror

  • Holy Rebuke: When Raiyek does extra damage with his ardent vow, he also pushes the target 1 square. As a free action, Raiyek can shift 1 square closer to the target.
  • Divine Fortification: When Raiyek spends an action point to take an extra action, each enemy adjacent to him is subject to his divine sanction until the end of his next turn.

Theme Features Edit

Ordained Priest

  • Starting Feature: Gain the smiting symbol power.
  • Level 5 Feature: Gain a +2 bonus on Insight and Religion checks.
  • Level 10 Feature: While adjacent to Raiyek, his allies gain a +1 bonus on saving throws.

Feats Edit

  • Hero of the Faith (trained Perception) [1st level] (Retrained at level 5) - Training in Perception, gain the use of the Oath of Enmity power.
  • Weapon Proficiency (bastard sword) [2nd level] - Gain proficiency with bastard swords.
  • Toughness [4th level] - Gain 10 hp.
  • Heavy Blade Expertise [5th level bonus] - +2 feat bonus to attack with heavy blades, +2 to all defenses against opportunity attacks while wielding a heavy blade.
  • Resurgent Attack [6th level] (Retrained at level 11) - When Raiyek spends a healing surge, +2 power bonus to the next attack roll he makes before the end of his next turn.
  • Superior Will [8th level] - +3 feat bonus to Will, can make a save against dazed or stunned at end of turn even if the effect isn't save ends.
  • Weapon Focus (Heavy Blades) [10th level] - +2 feat bonus to damage with heavy blades.
  • Honored Foe [11th level] - When Raiyek is damaged by a creature marked by him, he gains 4 temporary hit points.

Skills and Languages Edit

Languages Allarian, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics02dex000-4Armor Check Penalty53
Arcana 0 0 int 0 0 0 0 0 5 5
Athletics04str000-4Armor Check Penalty55
Bluff02cha0000057
Diplomacy52cha02Imperium Regional Bonus00514
Dungeoneering04wis0000059
Endurance01con000-4Armor Check Penalty52
Heal54wis00000514
History00int0000055
Insight54wis02Ordained Priest00516
Intimidate02cha0000057
Nature04wis20000511
Perception54wis20Hero of the Faith00516
Religion50int02Ordained Priest00512
Stealth02dex000-4Armor Check Penalty53
Streetwise02cha0000057
Thievery02dex000-4Armor Check Penalty53



Powers Edit

Powers KnownEdit

Equipment Edit

Equipment Name Value (gp) Weight (lbs) Source Notes
Teleporting Gith Plate +3 13000 50 AV2 Treasure from Path of Cold, equipped armor
Vampiric Bastard Sword +3 21000 6 AV Treasure from Path of Light, upgraded to +3 (see tracking), equipped weapon
Poisoned Javelin +2 5000 2 AV Treasure from Path of Light
Healer's Shield (heroic) 5000 15 AV Treasure from Path of Light, equipped arms item
Cloak of Resistance +2 2600 - PHB Treasure from Path of Light, equipped neck item
Summoned Rimefire Plate +2 1800 0 (50 when summoned) AV Treasure from A Problem of Nobility, banished (backup armor)
Ruby Scabbard 1000 - AV Bought (see tracking), equipped
Gauntlets of Blood 840 - AV2 Bought (see tracking), equipped hands item
Belt of Vigor (heroic) 520 - PHB Bought (see tracking), equipped waist item
Woundstitch Powder 360 - AV2 Treasure from To Catch a Crimelord
Potion of Vitality 1000 - PHB Treasure from Path of Light
Potion of Healing x3 150 - PHB 1x Treasure from To Catch a Crimelord, 2x bought (see tracking)
Unguent of Darkvision 350 - AV Treasure from Path of Light
Adventurer's Kit 15 33 PHB Starting equipment
6 Days' Trail Rations 6 3 PHB Bought (see tracking)
Gold 7951 -
Totals 60592 109

Weight Allowance: 109/180 lbs.

Raiyek's Wish List Edit

He needs a new one!

Tracking Edit

Treasure and Money Edit

  +100 gp - starting gold
   -50 gp - plate armor
   -10 gp - heavy shield
   -15 gp - longsword
   -15 gp - adventurer's kit
    -5 gp - javelin
   +90 gp - Echoes of O reward
 ---------
    95 gp
    +3 gp - sell longsword
   -30 gp - buy bastard sword
   -50 gp - buy healing potion
    -5 gp - buy javelin
  +417 gp - A Problem of Nobility reward
 ---------
   430 gp
   -12 gp - Raiyek's share to buy Comprehend Languages ritual and components for Georg
   +10 gp - sell plate armor
    +6 gp - sell fullblade
    +6 gp - sell bastard sword
  -360 gp - buy Bastard Sword +1
 ---------
    80 gp 
  +889 gp - To Catch a Crimelord reward
   -15 gp - buy 3x javelin
  -100 gp - buy 2x Potion of Healing
  -520 gp - buy Belt of Vigor (heroic)
 ---------
   334 gp 
   -10 gp - buy 10 days' trail rations
 ---------
   324 gp
 +1165 gp - Path of Light reward
  +500 gp - Path of Light reward
 +1000 gp - Path of Light reward
 --------
  2989 gp
 -1000 gp - Ruby Scabbard
  -840 gp - Gauntlets of Blood
  -485 gp - Ritual supplies for Georg
 --------
   664 gp
 +9336 gp - Velmont spend 4 DM credits on Raiyek at level 10.
 --------
 10000 gp
+14536 gp - Path of Cold reward
  +136 gp - sell Amulet of Health +1
   +72 gp - sell Bastard Sword +1
    +2 gp - sell heavy shield
    +5 gp - sell 5x javelin
 --------
 24751 gp
-16800 gp - upgrade Vampiric Bastard Sword to +3
 --------
  7951 gp


Amulet of Health +1 - From Long Arm of Lauto 1: Algarezh Hoofchew. Party recieves it, Raiyek wins the lottery.
Non-magical Fullblade - From Echoes of O.
Summoned Rimefire Plate +2 - From A Problem of Nobility. DM's summary post.
Healing Potion used here.
Woundstitch Powder - From To Catch a Crimelord.
Healing Potion - From To Catch a Crimelord. Divvying up the potions.
Cloak of Resistance +2 - From The Path of Light.
Vampiric Bastard Sword +2, Healer's Shield, Unguent of Darkvision, and Potion of Vitality - From The Path of Light.
Poisoned Javelin +2 - From The Path of Light
Teleporting Gith Plate +3 - From The Path of Cold.

Total Incoming Wealth Edit
   100 gp - starting wealth
  +680 gp - Amulet of Health +1
   +30 gp - non-magical fullblade
   +90 gp - Echoes of O reward
 +1800 gp - Summoned Rimefire Plate +2
  +417 gp - A Problem of Nobility reward
  +360 gp - Woundstitch Powder
   +50 gp - Healing Potion
  +889 gp - To Catch a Crimelord reward
 +2600 gp - Cloak of Resistance +2
 +1165 gp - Path of Light reward
  +500 gp - Path of Light reward
 +5000 gp - Healer's Shield
 +4200 gp - Vampiric Bastard Sword +2
 +1000 gp - Potion of Vitality
  +350 gp - Unguent of Darkvision
 +1000 gp - Path of Light reward
 +5000 gp - Poisoned Javelin +2
 +9336 gp - gold from 4 DM credits at level 10
+14536 gp - Path of Cold reward
+13000 gp - Teleporting Gith Plate +3
--------
  62103 gp


Average expected wealth for beginning of level 11, based on DMG parcels: 49,539 gp.
For beginning of level 12: 68,339 gp.

XP Edit

XP Award 1: 375 XP from completing Long Arm of Lauto 1: Algarezh Hoofchew. DM's post. Judge's post.
XP Award 2: 1100 XP from completing Echoes of O. DM's post, Judge's post.
XP Award 3: 877 XP from completing A Problem of Nobility. DM's post. Judge's post.
XP Award 4: 3089 XP from completing To Catch a Crimelord. DM's post. Judge's post.
XP Award 5: 250 XP from The Path of Light. DM's post. Judge's post.
XP Award 6: 567 XP from The Path of Light. DM's post. Judge's post.
XP Award 7: 2243 XP from The Path of Light. Judge's post.
XP Award 8: 6057 XP from completing The Path of Light. DM's post. Judge's post.
XP Award 9: 7780 XP from The Path of Cold. DM's post. Judge's post.
XP Award 10: 3668 XP from Velmont spending 4 DM credits on Raiyek.
XP Award 11: 4775 XP from The Path of Cold. DM's post. Judge's post.

Total: 30,781 XP.

Change Log Edit

Level 2 Edit
Level 3 Edit
  • Updated XP - Summary, XP
  • Updated hit points - Summary, Health
  • Added level 3 encounter power, Strength from Valor (DP) - Summary, Powers Known
  • Retraining:
    • Valiant Strike at-will -> Ardent Strike at-will (DP) - Summary, Powers Known
    • New source bonus retraining: Martyr's Blessing level 2 utility (PHB) -> Virtue level 2 utility (DP) - Summary, Powers Known
  • Updated stats reflecting change from mundane plate to Summoned Rimefire Plate +2 (AV) - Summary, Defenses
  • Sold bastard sword, fullblade, and plate; bought Bastard Sword +1 (PHB) - Equipment, Treasure and Money
  • Switched stats relating to main weapon from mundane bastard sword to Bastard Sword +1 (PHB) - Summary, Attacks
Level 4 Edit
Level 5 Edit
  • Updated XP - Summary, XP
  • Updated hit points - Summary, Health
  • Added level 5 daily power, Arc of Vengeance (DP) - Summary, Powers Known
  • Added level 5 bonus feat, Versatile Expertise (heavy blades/holy symbol) (PHB3) - Summary, Attacks, Feats
  • Retraining:
    • Warrior of the Wild feat -> Hero of the Faith (DP). Perception remains the bonus trained skill.
Level 6Edit
Level 7 Edit
Level 8 Edit
Level 9 Edit
Level 10 Edit
Level 11 Edit


Approvals Edit

Level 1 Edit

Approval 1 Edit

Approval from --SeaPainter

1) In your summary description of HUNTER'S QUARRY; your target remains your quarry until the end of the encounter, not the turn.

2) In your summary description of DIVINE CHALLENGE; you might want to include the special condition concerning language.

3) In your summary description of DIVINE STRENGTH; you might want to delete the word "action" after the Minor in Parameters.

4) You also might want to include your weight allowance with your gold remaining section.

Aside from the first one, most of those are nit-picky & probably not required. Other than that, everything seems good... and a great background. I like the idea of him going AWOL to go adventuring, especially that he justifies it as an opening provided by his god... which also opens up adventuring possibilities, especially when 7 Rabbit's story is considered.

Anyway none of this is enough to hold up the approval process, so I approve Raiyek Meliam for level 1.

Approval 2 Edit

comments from covaithe

  • From Kicker 2: "Before his parents became elves..." I had to go read up on elves in the wiki before this made any sense. Man, the wiki has changed since I last paid attention to it...
  • It's worth making a note with the Channel Divinity powers that only one CD can be used per encounter. Most people put this as a Special field.

That's pretty minor, so I approve Raiyek for level 1.


Level 2 Edit

Approval 1 Edit

Comment from JoeNotCharles

  • Should be 13 gp remaining, not 18 (fixed)

Otherwise, looks good. Thanks for making it so clear.

I approve Raiyek for Level 2.

Approval 2 Edit

Comment from Ozymandias79

  • I approve of Raiyek for Lvl 2


Level 3 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

I don't know how you expect me to kill time checking over sheets when yours is flawless. Really, it's quite inconsiderate of you. Approved.

Approval 2 Edit

Approval from renau1g:

I echo THB's comments


Level 4 & 5 Edit

Approval 1 Edit

  • Approval from renau1g

Approval 2 Edit

Approved by ScorpiusRisk


Level 6 Edit

Approval 1 Edit

Approved by TwoHeadsBarking.

Approval 2 Edit

Approved by renau1g.


Level 7 - 11Edit

Approval 1Edit

Approval 2Edit

Status Edit

Raiyek has approvals from SeaPainter and covaithe and is fully approved for level 1
Raiyek has approvals from JoeNotCharles and Ozymandias79 and is fully approved for level 2 with 1475 exp.
Raiyek has approvals from TwoHeadsBarking and renau1g and is fully approved for level 3 with 2352 exp.
Raiyek has approvals from renau1g and ScorpiusRisk and is fully approved for level 5 with 5691 xp.
Raiyek has approvals for level 6 from THB & renau1g.

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