Infernal Wrath (Encounter Free Close burst 10 ✦ Fire) | Racial Power |
Target: The triggering enemy in the burst | |
Trigger: An enemy within 10 squares of you hits you. | |
Effect: The target takes 1d6+5 fire damage. |
Guardian’s Counter (Encounter Immediate Interrupt Close burst 2 ✦ Martial) | Guardian Attack |
Trigger: An ally within 2 squares of you is attacked and you are not included in the attack. | |
Effect: You and the ally shift 2 squares as a free action, swapping positions. You become the target of the triggering attack in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. |
Sword Burst (At Will Standard Close burst 1 ✦ Arcane, Force, Implement) | Swordmage Attack 1 |
Target: Each enemy in burst | |
Attack: +12 vs. Reflex | |
Hit: 1d6+7 Force damage. |
Booming Blade (At Will Standard Melee 1 ✦ Arcane, Thunder, Weapon) | Swordmage Attack 1 |
Target: One creature | |
Attack: +15 vs. AC | |
Hit: 1d8+9 damage and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+4 Thunder damage. |
Sword of Sigils (Encounter Standard Close burst 1 ✦ Arcane, Force, Weapon) | Swordmage Attack 1 |
Target: Each enemy in burst | |
Attack: +15 vs. AC | |
Hit: 1d8+7 damage and the target is marked until the end of your next turn. Until the turn ends, if the target makes an attack that does not include you as a target, it takes 4 Force damage after the attack is resolved. Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any single creature by 4. |
Dimensional Thunder (Daily Standard Melee Weapon ✦ Arcane, Teleportation, Thunder, Weapon) | Swordmage Attack 1 |
Target: One creature. Effect: Prior to the attack, you teleport 3 squares. | |
Attack: +15 vs. Fortitude | |
Hit: 2d8 damage +9 Thunder damage. | |
Effect: Each enemy adjacent to you gains ongoing 5 Thunder damage (save ends). |
Aegis of Shielding (At-will Minor action. Close burst 2 ✦ Arcane) | Swordmage |
Target: One creature in burst | |
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an Immediate Interrupt to reduce the damage dealt by that attack to any one creature by 9 points of damage. |
Arcane Mutterings (Encounter Free action. Personal ) | Arcana Utility 2 |
Trigger: You would make a Bluff, a Diplomacy or an Intimidate check. | |
Effect: You make an Arcana Check in place of the Bluff, Diplomacy or Intimidate check. |
Dimensional Vortex (Encounter Immediate Interrupt Ranged 10 ✦ Arcane, Implement, Teleportation) | Swordmage Attack 3 |
Target: The triggering enemy. | |
Trigger: An enemy hits an ally with a melee attack. | |
Attack: +12 vs. Will | |
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature that you choose. If no creatures are within the range of the target, then the attack is expended. Aegis of Shielding: If the target is marked by your Aegis of Shielding power, the target's melee attack deals 4 extra damage. |
Swordmage Shielding Fire (Daily Standard Close burst 10 ✦ Arcane, Fire, Implement) | Swordmage Attack 5 |
Target: One creature in burst. | |
Attack: +12 vs. Fortitude | |
Hit: 2d10+6 Fire damage and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using Aegis of Shielding, the target takes fire damage equal to the amount of damage your Aegis of Shielding power prevents (9). |
Armathor's Step (Encounter Move Action Personal ✦ Arcane, Teleportation) | Swordmage Utility 6 |
Effect: Teleport 2 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn. |
Echoes of Sword Magic (Encounter Free Close blast 3 ✦ Arcane, Implement, Thunder) | Swordmage Attack 7 |
Target: Each enemy in blast. | |
Trigger: You used a swordmage At-Will attack power this turn and did not hit any target with it. | |
Attack: +12 vs. Fortitude | |
Hit: 2d6+7 thunder damage, and the target is marked by your Swordmage Aegis until the end of your next turn. Marking the target in this way does not remove the mark on another target affected by your Swordmage Aegis. |
Troll Rampage (Daily Standard Melee 1 ✦ Arcane, Healing, Weapon) | Swordmage Attack 9 |
Target: One creature | |
Attack: +15 vs. AC | |
Hit: 2d8+9 damage. Until the end of the encounter, you gain regeneration 6 whilst you are bloodied.
Miss: Half damage. You regain 6 hit points. Special: When charging, you can use this power in the place of a Melee Basic Attack. |
Leather Armour of Aegis Expansion +3 (Property, Encounter, Immediate Interrupt ) | Magic Item |
Trigger: Power (Encounter): Immediate Interrupt. Trigger: A creature you have marked with your Aegis of Shielding power targets you and at least one of your allies with an attack. | |
Effect: The damage of the triggering creature's attack damage is reduced by 13. |
Tiandra's Sun Blessing, Level 13 Boon (Property ) | Magic Item |
Effect: Boon, Property: If Rain deals damage to a target that has vulnerability to Radiant damage, she deals 4 extra damage (equal to her Constitution modifier). |
Tiandra's Sun Blessing, Level 13 Boon (At Will Minor Action ) | Magic Item |
Effect: Boon: Rain emits bright light in a 5 square radius. As a Minor action, she can stop emitting light. |
Tiandra's Sun Blessing, Level 13 Boon (Daily Minor Action ) | Magic Item |
Effect: Boon, Healing: An ally within 5 squares of Rain can spend a healing surge, regaining 1d6 additional Hit Points and that ally gains a +2 item bonus to Saving Throws until the end of the encounter. |
Potion of Healing (Heroic Tier) x 2 ( Minor Action ) | Magic Item |
Effect: Power (Consumable, Healing): Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points. |
Farbond Spellblade (Longsword) +2 (Weapon, Implement, Property ) | Magic Item |
Critical: +1d6 per plus, or +1d8 per plus when used as an implement for an arcane power.
Enhancement: +2 to attacks rolls and damage rolls. Property: This weapon can be used as a heavy thrown weapon with a range of 5/10. If you have the Swordbond class feature, you can call this weapon to your hand from up to a mile away. |
Periapt of Cascading Health +2 (Armour, Encounter, Minor Action ) | Magic Item |
Effect: You end one condition that a save can end. |
Elven Chain Shirt +1 ({{{Frequency}}} {{{ActionType}}} ) | Magic Item |
Effect: Property: You gain a +1 item bonus to AC whilst wearing this shirt with light armour or no armour. |
Iron Armbands of Power (Heroic Tier) ({{{Frequency}}} {{{ActionType}}} ) | Magic Item |
Effect: Property: Gain a +2 item melee bonus to damage rolls. |
Boots of the Fencing Master (Heroic Tier) (Feet Slot Item, Encounter, Minor Action ) | Magic Item |
Effect: Property: When you shift, gain a +1 item bonus to AC and Reflex Defence until the end of your next turn.
Encounter Power: Shift 2 squares. |
Antipathy Gloves (Heroic Tier) (Armour, Daily, Standard Action ) | Magic Item |
Effect: Property: An enemy must spend 1 extra square of movement to enter a square adjacent to you. An enemy that is pulled, pushed or slid moves through those squares as normal.
Daily Power: Standard Action - Make an attack; Ranged 10; +13 vs. Reflex; on a hit, the target is Restrained (save ends). |
Mini Stats for Combat[]
[sblock=Ministats] [B][color=RoyalBlue]Rain[/color][/B] Female Tiefling Swordmage, Level 9. Initiative: +5, Passive Perception: 15, Passive Insight: 16. Senses: Low-light vision. AC: 29, Fort: 20, Reflex: 21, Will: 20. [color=gold](When Rain shifts, she gains a +1 item bonus to AC and Reflex Defence until the end of her next turn.)[/color] HP: [color=red]81[/color]/81, Bloodied: 40, Surge Value: 20, Surges left: [color=red]12[/color]/12 Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian. Saving Throw Bonuses: +2 Feat bonus to Saving Throws. Action Points: [color=red]1[/color] Powers: [color=darkred]Infernal Wrath[/color] [color=darkred]Second Wind[/color] [color=red]Guardian's Counter[/color] [color=Green]Aegis of Shielding[/color] [color=Green]Sword Burst[/color] [color=Green]Booming Blade[/color] [color=red]Sword of Sigils[/color] [color=gray]Dimensional Thunder[/color] [color=red]Arcane Mutterings[/color] [color=red]Dimensional Vortex[/color] [color=gray]Swordmage Shielding Fire[/color] [color=red]Armathor's Step[/color] [color=red]Echoes of Sword Magic[/color] [color=gray]Troll Rampage[/color] [color=gold]Leather Armour of Aegis Expansion +3[/color] - [color=red]Encounter Power[/color] [color=gold]Periapt of Cascading Health +2[/color] - [color=red]Encounter Power[/color] [color=gold]Boots of the Fencing Master[/color] - [color=red]Encounter Power[/color] [color=gold]Boots of the Fencing Master[/color] - [color=red]Encounter Power[/color] [color=gold]Antipathy Gloves [/color] - [color=gray]Daily Power[/color] [color=gold]Boon: Tiandra's Sun Blessing[/color] - [color=gray]Daily Power[/color] [color=gold]Antipathy Gloves - An enemy must spend 1 extra square of movement to enter a square adjacent to Rain. An enemy that is pulled, pushed or slid moves through those squares as normal.[/color] Conditions: None.[/sblock]
Fluff[]
Theme[]
Theme: Guardian (Dragon Magazine 399)
■Level 1: Guardian’s Counter Power.
Background[]
Rain (or, Mu’a in Tsugo) is from a Tiefling mercantile dynasty that still has its wellspring in the Jade Kingdoms, but a branch of it has settled across the Crystal Isles archipelago. Rain’s immediate family mostly settled on the island of Bloodstone within the so-called Jade Quarter of port city of Sybaran; here they set up an intermediate trading post in the area of the city where subjects of Jade Kingdoms congregated. This trading post now has tributaries of its own that stretch all the way to Allaria and perhaps even beyond.
.
However, in the eyes of her immediate family this particular daughter of the dynasty is thought of as a disappointment. The early part of her life was spent in the Jade Kingdoms for her schooling. She proved to be an able student, but when she returned to Sybaran, the private tutor selected for focusing her energies towards the family business proved to be somewhat flexible within his brief. A respected scholar called Phreys from the city of Daunton, he was pretty much left alone with Rain’s education for two years. In his opinion, the girl had been too cloistered, so he encouraged her to make friends with the children of the mercantile classes from other cultures within the city. Her local family approved of the friendly contacts with other trading families and indeed new and mutually satisfactory deals were struck upon the back of their children’s friendships. Whilst all this communal filling of pockets was going on, Rain was having the time of her life. Still a good student when she had to be, she took to running about the streets and getting into scrapes with her playmates. Master Phreys’ philosophical viewpoints also were rather different from his employers and they started to rub off on his pupil. Then it all came to an end when her mother Lihn found her covered in mud and bruises, with a stick in her hand, beating a guardsman’s son black and blue for harming one of her friends.
.
Master Phreys was dismissed and Rain hasn’t seen him since. Some said he returned to Daunton, others said he found employment keeping the library of some lord somewhere in the Crystal Isles.
.
Rain was put under the watchful eye of a cousin, but she didn’t get on with him and would escape his presence the moment his back was turned, even in the upper stories of the house. It was mooted that Rain should be returned to the Jade Kingdoms out of the way of “distracting influences,” but when the ship was to sail, she disappeared and the ship sailed with the tide.
.
After the uproar had died down to manageable levels, her uncle Tuan proposed that Rain be sent to study with the brother of his wife’s second cousin. Dahn was an adept of the art of blade magic; Tuan pointed out that it might bring discipline to the child and perhaps focus Rain’s talents; the House could always do with someone else they could trust on trading expeditions who could protect the family’s goods and more business like members. It was a suggestion that was eventually accepted; this time Rain went along compliantly and Uncle Tuan quietly returned to the town of Crystal Brook where he served as the Factor of the trade post there.
.
Rain heard very little from her family for the next four years. Dahn was an adept of Swordmagic, it is true, but he was hard and sometimes cruel and life on the edges of the Sildaine Forest could be dangerous. Her exercises had to be performed and be repeated to perfection, or else Rain would find herself having to work backbreaking menial tasks in addition to participating in even more intense “lessons”. Food would be withheld whilst she spent hours and hours sparring with her master. Then quite recently, he suddenly dismissed her and sent her back to Sybaran without even a farewell.
.
Rain arrived in Sybaran for the first time in four years. She’d like to catch up with friends, perhaps find out what happened to Master Phreys, but she expects that her family have plans for her.
.
Appearance and Personality[]
- Age:16
- Gender: Female
- Height: 5'9"
- Weight: 140 lb.
- Alignment: Lawful Good
- Religion: Apoli
- Personality: She doesn't say much with her light soothing voice, but there can be an imperative about nearly everything she says. She is mostly quite cool and self-assured, but there is a temper there awaiting a spark to ignite it; ill-mannered behaviour will set it smouldering and violence to those unable to defend themselves will stoke the flames of her anger. Her sense of honour makes her quite protective of those that she feels who need her protection or those that she trusts or esteems.
Hooks[]
- Where did Master Phreys go? Rain feels that her time with him was all too short and would dearly like to be reaquainted with him. News of him will most certainly draw her in that direction, sooner than later.
- If she can conceiveably improve the lot of the downtrodden, then she will try to help.
Kicker[]
- Someone being oppressed? She'll rain on a bully's parade.
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Con | 9 | 16 | 0 | 2 | 18 | 4 | |||||
Dex | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Int | 9 | 16 | +2 | 2 | 20 | 5 | |||||
Wis | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Cha | 2 | 12 | +2 | 0 | 14 | 2 | |||||
Totals | 25 | 12 |
Defences[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +1/+5 | dex/int | 3 | 1 | Improved Swordmage Warding | 6 | Leather Armour of Aegis Expansion +3 and Elven Chain Shirt +1 | 4 | 29 | |||
Fortitude | +1/+4 | str/con | 2 | Periapt of Cascading Health +2 | 4 | 20 | ||||||
Reflex | +1/+5 | dex/int | 2 | Periapt of Cascading Health +2 | 4 | 21 | ||||||
Will | -1/+2 | wis/cha | 2 | 2 | Periapt of Cascading Health +2 | 4 | 20 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 5 |
Passive Insight | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 3 | 16 |
Passive Perception | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 2 | 15 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 15 | 18 | 6 | 0 | 0 | 0 | 0 | 81 | 40 | 20 |
Surges per Day = 12 (Class 8 + Con 4)
Basic Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | str | 1 | War Wizard's Expertise | 5 | Farbond Spellblade (Longsword) +2 (uses Int bonus instead) | 0 | 4 | 15 | AC | |||
Basic Ranged |
5 | dex | 1 | War Wizard's Expertise | 5 | Farbond Spellblade (Longsword) +2 (uses Int bonus instead) | 0 | 4 | 15 | AC |
Speed and Movement[]
Speed: 6 (Race 6 - Equipment 0)
Racial Features[]
- Infernal Wrath: You have the Infernal Wrath encounter power.
- Fire Resistance: you can Resist Fire 6 points of fire damage.
- Bloodhunt: You gain a +1 on attacks against bloodied foes.
- +2 Bluff, +2 Stealth
- +2 Intelligence, +2 Charisma
- Size: Medium
- Speed: 6
- Vision: Low-light
- Starting Languages: Tsugo, Allarian
Class Features[]
- +2 Will
- Swordbond – Bond with one blade (1 hour to do so): standard action to call it to hand within 10 squares; fix it in 1 hour.
- Swordmage Aegis: Aegis of Shielding is an At-Will Power
- Swordmage Warding: +1 AC with blade, +3 if off-hand is free; if unconscious, warding ends, restore with rest.
Theme: Guardian[]
- Additional Features - Level 5 Feature: You gain a +2 power bonus to Insight checks and Perception checks.
Feats[]
- White Lotus Riposte: When an enemy that you've hit with an Arcane At-Will attack power attacks you before the start of your next turn, that enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power’s damage.
- Intelligent Blademaster: Replace Intelligence modifier instead of Strength modifier when making a basic attack with a melee weapon.
- Resilient Focus: You gain a +2 feat bonus to Saving Throws.
- War Wizard's Expertise [Free 5th level Expertise] - +1 feat bonus to attack rolls of arcane powers and basic attacks that Rain makes with a light or heavy blade. Also, when Rain attacks with a light or heavy blade, her attack rolls take a -5 penalty vs allies.
- Aegis Vitality: Whenever a creature marked by your Swordmage Aegis makes an attack that does not include you as a target, you gain 3 temporary hit points.
- Improved Swordmage Warding: While you are wearing cloth armour, leather armour or no armour, the bonus to AC from your Swordmage Warding increases by 1.
Background Option[]
- Kingdom of Jade: Regional Benefit - +1 on insight checks; individuals from the restrained culture of the Kingdom show very little emotion; a social response to fear that powerful emotions open the way to corruption by the shadow. While this bottling up of emotion doesn't seem to actually be particularly effective in resisting corruption non-members of their culture often find them excruciatingly difficult to read in social situations. They receive +2 on social bluff checks against individuals who are not from their region*. (*)For the avoidance of doubt we reiterate that this bonus only applies to social situations. Uses of the bluff skill to Gain Combat Advantage or Create a Diversion to Hide (phb 183) do not receive the bonus.
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 1 | dex | 4 | 5 | ||||||
Arcana | 5 | 5 | int | 4 | 14 | |||||
Athletics | 5 | 1 | str | 4 | 10 | |||||
Bluff | 2 | cha | 2 | 4 | 8 | |||||
Diplomacy | 2 | cha | 4 | 6 | ||||||
Dungeoneering | -1 | wis | 4 | 3 | ||||||
Endurance | 5 | 4 | con | 4 | 13 | |||||
Heal | -1 | wis | 4 | 3 | ||||||
History | 5 | 5 | int | 4 | 14 | |||||
Insight | -1 | wis | 3 | Kingdom of Jade: Regional Benefit, Theme Feature at Level 5 | 4 | 6 | ||||
Intimidate | 2 | cha | 4 | 6 | ||||||
Nature | -1 | wis | 4 | 3 | ||||||
Perception | -1 | wis | 2 | Theme Feature at Level 5 | 4 | 5 | ||||
Religion | 5 | int | 4 | 9 | ||||||
Stealth | 1 | dex | 2 | 4 | 7 | |||||
Streetwise | 2 | cha | 4 | 6 | ||||||
Thievery | 1 | dex | 4 | 5 |
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Booming Blade | 5 | Int | 1 | War Wizard's Expertise | 5 | Weapon | 4 | 15 | AC | ||||
Sword Burst | 5 | Int | 1 | War Wizard's Expertise | 2 | Implement | 4 | 12 | Reflex | ||||
Sword of Sigils | 5 | Int | 1 | War Wizard's Expertise | 5 | Weapon | 4 | 15 | AC | ||||
Dimensional Thunder | 5 | Int | 1 | War Wizard's Expertise | 5 | Weapon | 4 | 15 | Fortitude | ||||
Dimensional Vortex | 5 | Int | 1 | War Wizard's Expertise | 2 | Implement | 4 | 12 | Will | ||||
Swordmage Shielding Fire | 5 | Int | 1 | War Wizard's Expertise | 2 | Implement | 4 | 12 | Fortitude | ||||
Echoes of Sword Magic | 5 | Int | 1 | War Wizard's Expertise | 2 | Implement | 4 | 12 | Fortitude | ||||
Troll Rampage | 5 | Int | 1 | War Wizard's Expertise | 5 | Weapon | 4 | 15 | AC |
Equipment[]
Leather Armour of Aegis Expansion +3 (E) |
+1 version found in A Call for Lovers. Since upgraded from Level 1. | 15lbs |
Moonstone gem, a sometime magical gift from Robin in A Call for Lovers. | Worth 50gp, awarded in A Call for Lovers | - lbs |
Farbond Spellblade (Longsword) +2 (E) and Bonded. | +1 version found in A Call for Lovers. Since upgraded from Level 1. | 4lbs |
Periapt of Cascading Health +2 (E) | Purchased after A Call for Lovers. | |
Elven Chain Shirt +1 (worn underneath Leather Armour of Aegis Expansion). (E) | Purchased after A Call for Lovers. | |
Boots of the Fencing Master (Heroic tier) (E) | Purchased after A Call for Lovers. | |
Iron Armbands of Power (Heroic tier) (E) | Purchased after A Call for Lovers. | |
Antipathy Gloves (Heroic tier) (E) | Purchased after A Call for Lovers. | |
Potion of Healing (Heroic tier) x 2 | Purchased after A Call for Lovers. | |
Dagger (x3) | 3gp | 3lbs |
Standard Adventurer's Kit | 15gp | 33lbs |
Tent | 10gp | 20lbs |
Climber's Kit | 2gp | 11lbs |
Everburning Torch | 50gp | 1lb |
Horse's Breath | ||
Rider's Water | ||
Weight Carried 87 lbs. | Gold Remaining 100gp |
Tracking[]
Treasure[]
Amount | Item | Notes |
+100gp | Base Gold | Starting gold. |
-58gp | Starting Equipment | |
+50gp | Advance payment... | ...in A Call for Lovers. |
-2gp | Climber's Kit | Purchased in Sybar Market. |
-50gp | Everburning Torch | Purchased in Sybar Market. |
-10gp | Tent | Purchased in Sybar Market. |
- |
Potion of Healing (Heroic Tier) x 1 |
|
- |
Potion of Healing (Heroic Tier) x 1 |
Given as a reward by Lady Tamora in A Call for Lovers. |
Leather Armour of Aegis Expansion +1 | Found in the lair of a Mad Spirit in A Call for Lovers. | |
Farbond Spellblade (Longsword) +1 | Found in the glade of the Vine Horror in A Call for Lovers. | |
Horse's Breath | Gift from Sir Oakstaff in A Call for Lovers. | |
Rider's Water | Gift from Sir Oakstaff in A Call for Lovers. | |
Cape of the Mountebank +1 | Gift from Basal at Ragnar's insistence in A Call for Lovers | |
(+105gp) | Rain's share of accumulated group treasures for sale. | A Call for Lovers - a reckoning by Neil1889 |
(+932gp) | Time Gold award to Level 3. | A Call for Lovers: 932gp |
(+32088gp) | End of scenario time gold award. | Payment from Count Varis in A Call for Lovers. |
Boon: Tiandra's* Sun Blessing, Level 13 (Pelor's*) | Boon granted by the Fey at the end of A Call for Lovers. | |
(+200gp) | Sale of Cape of the Mountebank +1 | |
Moonstone Gem (worth 50gp). | Sometime magical gem that periodically granted temporary hit points. | Gift from Robin in A Call for Lovers. |
(+5gp) | Sale of beginning Leather Armour. | |
(-5000gp) | Periapt of Cascading Health +2 | |
(-100gp) | Potion of Healing (Heroic Tier) x 2 | |
(-5000gp) | Antipathy gloves | |
(-1800gp) | Iron Armbands of Power (Heroic Tier) | |
(-2600gp) | Boots of the Fencing Master (Heroic Tier) | |
(-4200gp) | Elven Chain Shirt +1 | |
(2600gp - 520gp = -2080gp) | Upgrade to Farbond Spellblade Longsword +2 | |
(13000gp - 520gp = -12480gp) | Upgrade to Leather Armour of Aegis Expansion +3 | |
(100gp) | Remaining money. |
Wishlist[]
Stone of Earth - Level 12 |
Diplomat's Scabbard - Level 12 |
Battle Standard of the Hungry Blade - Level 9 |
Ring of the Dragonborn Emperor (Paragon Tier) - Level 12 |
Baldric of Shielding (Paragon Tier) - Level 19 |
Helm of Able Defence (Paragon Tier) - Level 14 |
Ring of the Fallen (Paragon Tier) - Level 18 |
XP[]
A Cal for Lovers Summation of adventure with Total plus FIAT DM bonus XP, Total raised to 16500 XP.
A Call for Lovers: Summation of adventure after Soryth Arrives, 2558 XP.
A Call for Lovers: End of part 2, after the encounter with Basal, 1025 XP
Total = 16500 XP.
- GM permission granted to be raised to level 2, then 3, then 4, then 9.
DM Credits[]
None yet.
Adventures[]
A Call for Lovers.
Judge Comments[]
Level 1[]
Approval 1[]
Approval from renau1g:
- Summary - Con 16 (+1) should be Con 16 (+3)
- Still need hooks/kickers, but overall everything looks fine.
Approval 2[]
Approval from jbear1979 :
- CON has been fixed
- Still needs Hooks and Kickers (minor), so Approved.
Level 9[]
Approval 1[]
Approval from xxx:
Approval 2[]
Approval from xxx :
Status[]
Awaiting Approval for level 9 at 16500 XP.