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SummaryEdit

Raijin Player johnmeier1
Genasi Sorcerer Dragon Magic (Unaligned) Level 10 (XP 20545)
Initiative +5
Passive Insight 21 Passive Perception 15; Senses normal
HP 67 Bloodied 33 Surge Value 16; Surges Per-Day 6
AC 21 Fortitude 22 Reflex 16 Will 23
Resist resist 5 lightning (Stormsoul), resist 5 thunder (Dragon Sorcerer), resist 10 force
Speed 6 Size medium
Str 20 (+5) Dex 10 (+0) Wis 10 (+0)
Con 10 (+0) Int 10 (+0) Cha 20 (+5)
Racial Abilities +2 Int, +2 Str, Elemental Origin, Elemental Manifestation, +2 Nature, +2 Endurance
Class Features Spell Source (Dragon Magic: Draconic Power, Draconic Resilience, Dragon Soul, Scales of the Dragon)
Battack Basic Attack Challenge-Seeking Quickbeam Staff +2 (+13 v. AC, 1d8+7 damage), must be held in two hands
Branged Ranged Basic Attack Dagger (+7 v. AC, 1d4 damage, range 5/10)
Feats Elemental Echo, Superior Implement Mastery (Quickbeam Staff), Echoes of Thunder, Implement Expertise (Staff), Primordial Surge
Skills Arcana +8, Athletics +7, Bluff +12 (+14 vs non-Kingdom of Jade outside combat), Diplomacy +12, Endurance +5, Insight +9, Intimidate +7, Nature +5, Streetwise +7 (all other Skills +3)
Languages Common/Allarian, Primordial/Elemental
Powers
Stormwalk (At-Will Standard Ranged 10 ✦ Arcane, Thunder, Implement)
Target: One creature
Attack: +13 vs. Fortitude
Hit: 1d8+15 thunder damage
Effect: Before or after the attack, you shift 1 square
Blazing Starfall (At Will Standard Area burst 1 within 10 squares ✦ Arcane, Fire, Implement, Radiant, Zone)
Target: Each creature in burst
Attack: +13 vs. Reflex
Hit: 1d4+13 radiant damage
Thundering Roar (Encounter Standard Close blast 3 ✦ Arcane, Fear, Implement, Thunder)
Target: Each creature in blast
Attack: +13 vs. Fortitude
Hit: 2d6+15 thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Teleport Bash (Encounter Standard Melee 1 ✦ Arcane, Implement, Teleportation, Thunder)
Target: One creature
Attack: +13 vs. Fortitude
Hit: 1d8+15 thunder damage, and roll a d6 to determine the distance you must teleport the creature. It must be teleported that many squares away from its original location. After the teleport all creatures adjacent to the target take 5 thunder damage.
Blazing Bolts (Encounter Standard Ranged 20 ✦ Arcane, Implement, Teleportation, Thunder)
Target: Two creature
Attack: +13 vs. Reflex
Hit: 1d8+13 lightning damage, and the target and each creature adjacent to it take 5 fire damage.
Promise of Storm (Encounter Minor Action Personal ✦ Lightning, Thunder)
Effect: Until the end of your next turn, you deal an extra 1d8 damage when you hit with a thunder attack or a lightning attack.
Dragonflame Mantle (Encounter Immediate Interrupt Personal ✦ Arcane, Fire)
Trigger: You are hit by an attack
Effect: Until the end of your next turn you get +1 power bonus to all defenses and any creature that hits you with a melee attack takes 1d6+5 fire damage.
Sudden Scales (Encounter Immediate Interrupt Personal ✦ Arcane)
Trigger: You are hit by an attack
Effect: You gain a +8 bonus to all defenses against the triggering attack.
Lightning Breath (Daily Standard Close Blast 3 ✦ Arcane, Implement, Lightning)
Target: Each creature in blast
Attack: +13 vs Reflex
Hit: 3d8+13 lightning damage
Miss: Half damage
Effect: Until the end of your next turn, whenever an enemy hits you with a melee attack, you push that enemy 2 squares and the enemy take 5 lightning damage.
Slaad's Gambit (Daily Immediate Interrupt Ranged 5 ✦ Arcane, Implement, Psychic, Teleportation)
Target: The Triggering Enemy
Trigger: You are hit by an attack
Attack: +13 vs Will
Hit: 2d10+13 psychic damage
Miss: Half damage
Effect: Before the attack, you teleport your speed.
Adamantine Echo (Daily Standard Close Blast 3 ✦ Arcane, Implement, Thunder)
Target: Each creature in blast
Attack: +13 vs Fortitude
Hit: 2d6+15 thunder damage and 5 ongoing thunder damage (save ends)
Miss: 5 ongoing thunder damage (save ends)
Effect: You gain a +5 power bonus to AC until the end of the encounter.
Brooch of Shielding (Daily Immediate Interrupt Personal ✦ Item)
Effect: Use this power when you are hit by an area, close, or ranged attack. Gain resist 10 to all damage against that attack.
Staff of Storms (Daily Free Action Close blast 3 ✦ Item)
Effect: Use this power when using a power that has the lightning or the thunder keyword. After resolving the power, deal 1d8 lightning and thunder damage to every creature in a close blast 3.
Bracers of Defense (Level 7) (Daily Immediate Interrupt Personal ✦ Item)
Effect: Immediate Interrupt. You can use this power when you are hit by a melee attack. Reduce the damage dealt to you by the attack by 10.



Brief Description for Roleplaying Edit

He is short with a slim build. He wears many layers of camouflaging robes, concealing most of his body and a wide brimmed hat that shades his face. Where it is visible his skin is very pale white and his eyes are pale yellow. He carries an ornate staff of runes in metal in rusted-metal gauntlets. He has a simple staff and pack on his back, and a few daggers on his belt. Attached to his robes is a faintly glowing brooch and peeking out from his sleeves are finely wrought bracers.
[sblock=Insight 25 (23 for Kingdom of Jade)] Raijin uses white makeup to cover his purple skin, which has designs etched in silver all over his body. He is from the Kingdom of Jade and a Stormsoul Genasi. [/sblock]

Mini Stats for Combat Edit

[sblock=ministats]
Status:

Triggers: First Melee attack (Dragonflame Mettle), Attack hits by 7 or less (Sudden Scales)
Passive Perception 14, Passive Insight 20
AC 20, Fort 21, Reflex 15, Will 22
HP: 60/67, Bloodied 33, Surge Value 16, Surges 5/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 0, [color=red]Second Wind[/color]
At-Will Powers: [color=Green]Blazing Starfall, Storm Walk[/color]
Encounter Powers: [color=red]Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar/color]
Daily Powers: [color=gray][s]Adamantine Echo[/s], Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms, Variable Resistance[/color]

http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)

[/sblock]

FluffEdit

Description: Raijin is short with a slim build. He wears many layers of camouflaging robes, concealing most of his body and a wide brimmed hat that covers his features most of the time. He uses makeup to color his olive skin a pale white on his face, usually the only visible skin. During his elemental manifestation he glows with silvery energy from beneath his robes and hat. Small arcs of electricity pulse between his limbs and body. His eyes are pale yellow and glow almost silver during his manifestation.

Background: Raijin was the elder son born to a aging noble family in the Kingdom of Jade. His sister, Sakura, is a decade younger with an auspicious falling star on the day of her birth. Raised to be honorable yet resentful of the Shogun by his parents, Raijin is filled with frustration and rage at the state of the current Empire. But he was also to be disciplined in his behavior, so this has been hidden by a calm veneer from all save his beloved younger sister. She has been his conscience and solace for years, softening his anger. He was trained in meditation and the use of his elemental powers from a young age with hopes to regain the status of his noble family by diplomacy and skill.
His parents were secretly members of the Order of the Radiant Circle, who were told by their superior that they must sacrifice their daughter to the Lady of Famine. At first they balked at this command, but over the years they were won over so upon her 12th birthday they planned to take her away to a secret chamber on the roof of their home for the rite. Sakura saw the malice in her parents eyes and ran screaming from their home. This attracted nearby soldiers who discovered the chamber and arrested the remaining family. After a harsh interrogation Raijin was released, but the home and possessions of his family were confiscated. After disguising himself and his features, he traveled the isles seeking his sister. </br>
Hooks

  1. Raijin has resentment towards dragonborn due to their racial ties to the Iron Shogun and against tieflings for their ties to the Oni.
  2. Raijin is seeking masters of zen meditation, both to discover advanced training in discipline and to find other cells of the Order of the Radiant Circle.


Kicker: Unwilling to stay in the Empire after their disgrace and betrayal, Raijin is still searching for clues to his sister's whereabouts. She may be protected by the Red River Company, so he has come to Daunton seeking them and other mercenaries.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 2 20 5
Con 0 10 0 0 10 0
Dex 0 10 0 0 10 0
Int 0 8 2 0 10 0
Wis 0 10 0 0 10 0
Cha 16 18 0 2 20 5
Totals 25   10



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 0 0 4Challenge Seeking Quickbeam Staff +20 514AC
Basic Ranged

0

dex0 0 3Dagger0 58AC


DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+0 dex/int +4 0 0   2 Shimmering Cloth Armor +2 0   5 21
Fortitude+5/+0str/con010 +1Brooch of Shielding +10 5 22
Reflex+0/+0dex/int000  +1Brooch of Shielding +10 5 16
Will+0/+5wis/cha+200  +1Brooch of Shielding +10 5 23



Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0   0 0   0   5 0 5
Passive Insight 0 5   0 0   0   5 1 21
Passive Perception 0 0 0 0   0   5 0 15


HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 10 5 0 0   0   0 0 67 33 16


Surges per Day: 6 (Class 6 + Con 0)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

  • +2 Strength, +2 Intelligence
  • Elemental Origin: Considered an elemental for effects related to creature origin.
  • Elemental Manifestation: Stormsoul
    • +1 Fortitude
    • Resist Lightning 5
    • Promise of Storm
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, Primordial


Class Features Edit

  • +2 Will
  • Armor Proficiency (Cloth)
  • Weapon Proficiencies: Simple Melee, Simple Ranged
  • Implements: Daggers, staves
  • Spell Source: Dragon Magic
    • Draconic Power: You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier (+4)
    • Draconic Resilience: While you are not wearing heavy armor, you can use your Strength modifier (+4) in place of your Dexterity or Intelligence modifier to determine your AC.
    • Dragon Soul: Choose a damage type (thunder). You gain resist 5 to that damage type. Your arcane powers ignore any target's resistance to that damage type up to the value of your resistance.
    • Scales of the Dragon: The first time you become bloodied during an encounter, you gain a +2 bonus to AC until the end of the encounter.


Feats Edit

  • Elemental Echo (+1 to hit and +2 to damage with arcane powers until the end of your next turn when you successfully use your elemental manifestation power) [1st level]
  • Superior Implement Training (Quickbeam Staff) - Energized (thunder) and Forceful [2nd level]
  • Echoes of Thunder - [6th level] when you hit with a thunder attack power, gain +1 damage until the end of your next turn
  • Staff Implement Mastery - +1 feat bonus to hit with staff implements [5th level bonus feat]
  • Primordial Surge - When you succeed with genasi power, gain 9 temporary hp [6th level]
  • [8th level]
  • [10th level]

Regional Benefit Edit

Kingdom of Jade - +1 on insight checks; individuals from the restrained culture of the Kingdom show very little emotion; a social response to fear that powerful emotions open the way to corruption by the shadow. While this bottling up of emotion doesn't seem to actually be particularly effective in resisting corruption non-members of their culture often find them excruciatingly difficult to read in social situations. They receive +2 on social bluff checks against individuals who are not from their region*.
(*)For the avoidance of doubt we reiterate that this bonus only applies to social situations. Uses of the bluff skill to Gain Combat Advantage or Create a Diversion to Hide (phb 183) do not receive the bonus.

Skills and Languages Edit

Languages: Common, Primordial


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics00dex00 0 55
Arcana 5 0 int 0 0   0   5 10
Athletics05str00 0 510
Bluff55cha02Background (non-combat)0 517
Diplomacy55cha00 0 515
Dungeoneering00wis00 0 55
Endurance00con20 0 57
Heal00wis00 0 55
History00int00 0 55
Insight50wis01Background0 511
Intimidate05cha00 0 510
Nature00wis20 0 57
Perception00wis00 0 55
Religion00int00 0 55
Stealth00dex00 0 55
Streetwise05cha00 0 510
Thievery00dex00 0 55



PowersEdit

  • Sorcerer (2/3/3/3)
    • At-Will - 1st Level
    • Encounter
      • Thundering Roar (1st Level)
      • Dragonflame Mettle (2nd Level - Utility)
      • Teleport Bash (3th Level)
      • Sudden Scales (6th Level - Utility)
      • Blazing Bolts (7th Level)
    • Daily
      • Lightning Breath (1st Level)
      • Slaad's Gambit (5th Level)
      • Adamantine Echo (8th Level)
  • Genasi
  • Boon
    • Demon-Hunter's Boon (Legendary) The Hunted
      • Property: 19-20 crit range on attacks against demons.
      • Property: Gain +1 to all skill checks made to notice, avoid, or disarm traps. Gain +1 to all defenses against trap attacks.
      • Power: Variable Resistance(Free Action, when you take Acid, Cold, Fire, Lightning, or Thunder damage * Daily) Gain resist 5 against that damage type until the end of the encounter.

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Blazing Starfall +5 Cha 0   +1 Staff Implement Mastery +2 Quickbeam Staff +2 0 0 5 13 Reflex
Storm Walk +5 Cha 0   +1 Staff Implement Mastery +2 Quickbeam Staff +2 0 0 5 13 Fortitude
Thundering Roar +5 Cha 0   +1 Staff Implement Mastery +2 Quickbeam Staff +2 0 0 5 13 Fortitude
Teleport Bash +5 Cha 0   +1 Staff Implement Mastery +2 Quickbeam Staff +2 0 0 5 13 Fortitude
Lightning Breath +5 Cha 0   +1 Staff Implement Mastery +2 Quickbeam Staff +2 0 0 5 13 Reflex
Slaad's Gambit +5 Cha 0   +1 Staff Implement Mastery +2 Quickbeam Staff +2 0 0 5 13 Will
Blazing Bolts +5 Cha 0   +1 Staff Implement Mastery +2 Quickbeam Staff +2 0 0 5 13 Reflex
Teleport Bash +5 Cha 0   +1 Staff Implement Mastery +2 Quickbeam Staff +2 0 0 5 13 Fortitude



Equipment Edit

Equipment Name Price Weight Notes
Money 202 gp --  
Challenge-Seeking Quickbeam Staff +2 1800gp 4 lb Energized (thunder), Forceful, +1d6 damage to uninjured targets, No crit
Quickbeam Staff of Storms +1 1000gp 4 lb Energized (thunder), Forceful, Crit: +1d6 lightning or thunder damage
Siberys Shard of the Mage 680gp -- +1 bonus to damage rolls with implement attacks that use the augmented weapon (Challenge Seeking Quickbeam Staff +2)
Gauntlets of Blood 840gp -- +2 bonus to damage rolls against bloodied targets.
Brooch of Shielding +1 680gp -- Resist force 10
Bracers of Defense 2600gp -- Level 7
Shimmering Cloth Armor +2 gp 4 lb Robes shimmering with stars
Shimmering Cloth Armor +1 840 gp 4 lb Robes shimmering with stars
Ring of the Orb of the Elements quest item -- +2 resistance to fire, ice and lightning damage, +3 damage to all elemental type damage you inflict on your enemies, +5 to perception checks
Dagger (x3) 3 gp 3 lb  
Disguise Kit 30 gp 5 lb +2 item bonus to Bluff checks to disguise
Footpads 5 gp -- +1 item bonus on Stealth checks to move silently
Camouflaged Clothing 30 gp 4 lb +1 item bonus on Stealth checks to hide
Staff 5 gp 4 lb Sorcerer Implement
Standard Adventurer's Kit 15 gp 33 lb Backpack; bedroll; flint & steel; pouch, belt; rations, trail (10 days); rope, hempen (50 ft.); sunrod (x2); and waterskin.
Total 16 gp 61 lb  
  • Normal Load: 180 lb
  • Heavy Load: 360 lb
  • Maximum Drag: 900 lb


Wishlist

  • By Level
    • Level 9 Quickbeam Staff of Elemental Prowess +2 (Implement)
    • Level 10 Storm Gauntlets (Hands)
  • By Item Slot
    • Hands - Storm Gauntlets (Level 10)
    • Implement - Quickbeam Staff of Elemental Prowess +2 (Level 9)

Tracking Edit


Accomplishments Edit


Treasure Edit

  • Starting Wealth: 100 gp
    • Spent 88gp on starting equipment (Cloth Armor, Adventurer's Kit, Dagger x3, Disguise Kit, Camouflaged Clothing, Footpads)
  • Until First Light (DM:TwoHeadsBarking, Judge:renau1g) = 364gp
  • Buy Challenge-Seeking Quickbeam Staff +1 for 360gp
  • The Hunted (DM: IronSky, Judge:???) = 660gp
  • 6 DM Credits (4th level) = 1400gp
    • Buy Shimmering Cloth Armor +1 for 840gp and Quickbeam Staff of Storms +1 for 1000gp
  • The Hunted (DM: IronSky, Judge:???) = 580gp and Siberys Shard of the Mage(Level 3), Blood Gauntlets(Level 4)
  • The Hunted (DM: IronSky, Judge:???) = 186gp
  • The Hunted (DM: IronSky, Judge:???) = 1406gp, Demonhunter's Boon, Bracers of Defense(Level 7)
  • Upgrade Challenge-Seeking Quickbeam Staff +1 to +2 for 1440gp
  • The Mark of Trogdor (DM: dimsdale) = Shimmering Cloth Armor +2
  • The Mark of Trogdor (DM: dimsdale) = 2813gp (Ring of the Orb of the Elements)
  • 2 DM Credits at 8th level for 2532 gp
  • The Mark of Trogdor (DM: dimsdale) = 2328gp

XP (20545) Edit

1696 Until First Light (DM:TwoHeadsBarking, Judge:renau1g)

2136 The Hunted (DM: IronSky, Judge???)

1752 DM Credits (6)

549 The Hunted

3234 The Hunted

2190 The Mark of Trogdor

4593 The Mark of Trogdor

1168 DM Credits (2) at 8th level

3776 The Mark of Trogdor

Changes Edit



DM Comments Edit



Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from ScorpiusRisk

Approval 2 Edit

Approval from User:renau1g:

  • In the summary, lightning breath damage seems too high... should be 3d8+8 right?
  • I won't hold it up for this, but just confirm.

Level 2 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Summary: Your MBA should be at +8 vs AC.
  • Summary: Dragonflame Mantle is an Arcane power with a damage roll, and therefore I believe it should be adding your Str mod to its damage.
  • Ministats: Your initiative should be +1.
  • Fluff: I'm so proud; someone used a fluff element I created (The Order of the Radiant Circle) in their backstory. Maybe I should use the Order in an adventure...

Well, nothing here is super-important, so approved.

Approval 2 Edit

Approval from renau1g

  • I'm pretty certain that THB is right with the Dragonflame Mantle

Level 7 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Summary: Looks like your powers are missing the damage bonus from your shard.

Minor, so approved.

Approval 2 Edit

Approval from XXXX:




Status Edit

Raijin was approved for level 1 with 0 XP by renau1g and ScorpiusRisk. Raijin is approved for level 2 with 1696 XP by TwoHeadsBarking and renau1g. Pending approval for level 7.

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