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SummaryEdit

Qynn d'Cealis Player Walking Dad
Eladrin Swordmage (unaligned) Level 2 (XP 1.850)
Initiative +2
Passive Insight 13 Passive Perception 18; Senses Low-light Vision
-
HP 35 Bloodied 17 Surge Value 8; Surges Per-Day 10
AC 21 Fortitude 13 Reflex 15 Will 16
Saving Throws [+5 vs Charms]
Speed 6 Size Medium
Str 13 (+1) Dex 13 (+1) Wis 14 (+2)
Con 14 (+2) Int 18 (+4) Cha 10 (+0)
Racial Abilities Eladrin Education, Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Trance, Feystep
Class Features Swordbond, Swordmage Aegis (Shielding), Swordmage Warding
Battack Basic Attack Oathblade Longsword: +9 / 1d8+5
Branged Ranged Basic Attack Javelin: +4 / 1d6+1
Feats Intelligent Blade Master, Improved Swordmage Warding
Skills Arcana +12, Athletics +7, Diplomacy +8, History +12, Perception +8
Languages Common,Elven
Powers
Aegis of Shielding (At Will Minor Close burst 2 ✦ Arcane)
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature 7.
Sword Burst (At Will Standard Close burst 1 ✦ Arcane, Force, Implement)
Target: Each enemy in burst
Attack: +6 vs. Reflex
Hit: 1d6+5 force damage
Frigid Blade (At Will Standard Melee weapon ✦ Arcane, Cold, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 cold damage. If the target starts its next turn adjacent to you, it takes a penalty to speed of2 until the end of its next turn.
Chilling Blow (Encounter Standard Melee weapon ✦ Arcane, Cold, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 cold damage, and the target takes 2 cold damage each time it attacks until the start of your next turn.
Channeling Shield (Encounter Immediate Interrupt Close burst 10 ✦ Arcane)
Target: The creature hit by the triggering attack
Trigger: An attack hits you or an ally within 10 squares of you
Effect: You reduce the damage the target takes from the triggering attack by 7. The next successful attack you make before the end of your next turn deals 2 extra damage.
Feystep (Encounter Move Personal ✦ Teleportation)
Target: Self
Effect: Teleport up to 5 squares.
Sweeping Frostblade (Daily Standard Close burst 1 ✦ Arcane, Cold, Weapon)
Target: Each enemy in burst
Attack: +9 vs. AC
Hit: 1d8+5 cold damage, and the target is immobilized (save ends).
Miss: Halfdamage, and the target is immobilized until the end of your next turn.



FluffEdit

Description: Qynn is tall and looks very athletic, but he somewhat lacks the natural grace of other eladrins. His hair is silver and his eyes a vibrant blue.

Background: A lean, but strong and quick-minded, Qynn joined the imperial forces at an early age like his brother Riardon. While his brother became quickly an officer he was content by using his magical abilities to help to defeat even the strongest foes.

Hooks: Showing that brains conquers brawns.

Kicker: He searches for his brother. And on his way, he still tries to hone his abilities.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 3 13 0 0 13 1
Con 5 14 0 0 14 2
Dex 1 11 2 0 13 1
Int 9 16 2 0 18 4
Wis 5 14 0 0 14 2
Cha 2 10 0 0 10 0
Totals 25   10



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 0 0 1 Improved Swordmage Warding 2 Leather Armor 3 1 21
Fortitude+1/+2str/con001 13
Reflex+1/+4dex/int00 1 15
Will+2/+0wis/cha21 1 16


Saving Throw Bonuses +5 vs. Charms

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 14 6 0 0 0 0 35 17 8


Surges per Day 10 (Class 8 + Con 2)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 1 0 2
Passive Insight 2 0 0 0 0 0 0 0 1 0 13
Passive Perception 2 0 0 0 0 0 0 0 1 5 18


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 3Intelligent Blademaster4Oathblade Long Sword +119AC
Basic Ranged

1

str2Javelin14AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Sword Burst 4 Int 1 Oathblade +1 0 0 1 6 Reflex
Frigid Blade 4 Int 4 Oathblade +1 0 0 1 9 AC
Chilling Blow 4 Int 4 Oathblade +1 0 0 1 9 AC
Sweeping Frostblade 4 Int 4 Oathblade +1 0 0 1 9 AC


Class Features Edit

Swordbond, Swordmage Aegis (aegis of shielding), Swordmage Warding

Racial Features Edit

Eladrin Education (Perception), Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Trance, Feystep

Skills Edit

Languages Common, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex12
Arcana 5 4 int 2 1 12
Athletics51str17
Bluff0cha11
Diplomacy50cha2Region: Imperium18
Dungeoneering2wis13
Endurance2con13
Heal2wis13
History54int2112
Insight2wis13
Intimidate0cha11
Nature2wis13
Perception52wis18
Religion4int15
Stealth1dex12
Streetwise0cha11
Thievery1dex12



Feats Edit

Intelligent Blade Master, Improved Swordmage Warding

Regional BenefitsEdit

<Diplomacy+2>

EquipmentEdit

Equipment Name Price Weight
Leather armor 25 15 lb.
Longsword 15 4 lb.
Dagger 1 1 lb.
Javelin (4) 20 8 lb.
Standard Adventurer's Kit 15gp 33lbs
24 gp - -
Total 100 gp 61 lb.



Normal load: 130 lb.

Tracking Edit

Treasure Edit


XP Edit

  • Adv: A Night at the Opera; Judge TwoHeadsBarking
    • 1850 XP
      • total XP and time XP confirmed by judge in above post


Changes Edit

  • Added the Improved Swordmage Warding feat as well as the utility power, Channeling Shield.


Judge Comments Edit

Approval 1 Edit

Approval from --renau1g

Removed comments that no longer apply:

Approved!

Approval 2 Edit

Approval from TwoHeadsBarking

Approved.

Level 2 Edit

Approval 1 Edit

Approved --ScorpiusRisk

Removed comments

Approval 2 Edit

Approval from renau1g

Status Edit

Status: Approved as 2nd level character with 1.850 xp by renau1g and ScorpiusRisk.

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