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Summary[]

Quagmire Weaselcrust Player covaithe
hobgoblin Warlord / Battlelord of Kord (good) Level 12 (XP 35,079)
Initiative +10
Passive Insight 15 Passive Perception 15; Senses low light vision
HP 82 Bloodied 41 Surge Value 20; Surges Per-Day 9
AC 28 Fortitude 26 Reflex 23 Will 26
Speed 5 Size medium
Str 19 (+4) Dex 11 (+0) Wis 9 (-1)
Con 15 (+2) Int 15 (+2) Cha 21 (+5)
Racial Abilities Battle Ready, Hobgoblin Resilience
Class Features Combat Leader (+2 to initiative for allies within 10 who can see and hear me), Inspiring Presence (allies who spend an action point and can see me regain 13 HP and can make a save at +5), Inspiring Word, Mighty Action, Tempestuous Inspiration, Wereshark boon
Battack Basic Attack +3 Withering Longsword +18 vs AC 1d8+7 damage
Branged Ranged Basic Attack Sling +8 vs AC 1d6 damage
Feats Lend Might, Improved Inspiring Word, Improved Inspiration, Versatile Expertise (heavy blades), Lend Strength, Inspired Recovery, Fight On, Paragon Defenses, Saving Inspiration
Skills Athletics +17, Diplomacy +16, Endurance +15, History +10, Intimidate +16
Languages Common, Goblin
Powers
Rousing Assault (At Will Standard Melee ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +18 vs. AC
Hit: 1d8+7 damage, and I add +5 to HP restored with any warlord healing power I use before end of my next turn
Commander's Strike (At Will Standard Melee ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: An ally of yours makes a basic melee attack against the target with a +1 bonus to the attack roll (Lend Might)
Hit: The ally's basic melee attack damage, plus 4 (Int modifier, Lend Strength feat)
Body of the Shark (At Will Minor Personal ✦ Polymorph, Primal, Shadow) Wereshark boon
Effect: I change my form into a shark, or back to hobgoblin if I am already a shark. While in shark form I retain my normal stats and size, but gain a swim speed equal to my speed. I can breathe underwater, but not in air, and I cannot move on land. I cannot speak any languages I know, but I can communicate with carnivorous fish (though some of them may have animal intelligence). I gain +10 to bluff checks to pose as a shark. I continue to gain benefit from my equipment, but cannot remove it or use item powers, as it has become part of me. I cannot use any of my weapons or implements, and cannot use weapon or implement attack powers. I drop anything I was holding except for my equipped items. I gain proficiency with my bite attack while in shark form, which is +16 vs. AC for 1d12+4+3 damage.
Special: I can only use this once per round. Using any other spell with the Polymorph keyword ends this power.
Inspiring Word (Encounter Minor Close burst 5 ✦ Martial, Healing) Warlord Feature
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an extra 3d6+5+2 HP. Also, the target gains +2 to attack rolls and +5 to damage rolls until the end of my next turn. If the target's first attack during that time misses, target grants CA to all attackers until end of my next turn.
Special: Can use this power three times per encounter (no more than once per round)
Hammer and Anvil (Encounter Standard Melee ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +18 vs. Reflex
Hit: 1d8+7 damage, and one ally adjacent to the target makes a basic melee attack against it as a free action with +7 to damage and +1 to hit (Lend Might, Lend Strength)
Hobgoblin Resilience (Encounter Immediate Reaction Personal ) Hobgoblin Racial Power
Trigger: You suffer an effect that a save can end
Effect: You make a saving throw against the effect
Inspired Belligerence (Encounter Minor Close burst 5 ✦ Martial) Warlord Utility 2
Target: One enemy in the burst who is granting CA to you or an ally
Effect: Until the start of my next turn, all my allies gain CA and +5 to damage rolls against the target.
Warlord's Strike (Encounter Standard Melee ✦ Martial, Weapon) Warlord Attack 3
Target: One creature
Attack: +18 vs. AC
Hit: 2d8+7 damage, and until the end of my next turn, all of my allies gain a +6 bonus to damage rolls against the target.
War of Attrition (Encounter Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: +18 vs. AC
Hit: 2d8+7 damage. Until the start of my next turn, allies who can see me gain +1 to hit and +5 to damage rolls with basic attacks and at-will powers.
Tactical Orders (Encounter Minor Close Burst 3 ) Warlord Utility 10
Target: Me and one ally in burst
Effect: Each target shifts their speed as a free action
Tempest of Triumph (Encounter Standard Melee Weapon ✦ Martial, Weapon) Battlelord of Kord Attack 11
Target: One creature
Attack: +18 vs. AC
Hit: 1d8+12 damage. If this attack reduces the target to 0 hp, an ally within 5 squares can make a basic attack against a different target as an immediate reaction, with +5 to the damage roll. If that attack reduces its target to 0 hp, another ally within 5 of me can do the same. Repeat until an attack fails to drop an enemy or I run out of allies within 5.
Bastion of Defense (Daily Standard Melee ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +18 vs. AC
Hit: 3d8+7 damage, and allies within 5 of you gain +1 power bonus to defenses until the end of the encounter
Effect: Allies within 5 gain 10 temp HP
Dwarven Chainmail +3 (Daily Free ✦ Healing)
Effect: Regain health as if I had spent a healing surge
Stand the Fallen (Daily Standard Melee ✦ Martial, Weapon, Healing)
Target: One creature
Attack: +18 vs. AC
Hit: 3d8+7 damage
Effect: Allies within 10 squares can spend a healing surge and regain 5+2 additional HP
Stand Tough (Daily Minor Close burst 5 ✦ Martial, Healing)
Target: Me and allies in burst
Effect: The targets regain 15+2 HP
Knock Them Down (Daily Standard Melee ✦ Martial, Weapon)
Target: One creature
Attack: +18 vs. AC
Hit: 3d8+7 damage, and the target is knocked prone. Each ally within 10 can move 3 squares and make an MBA against a target of his choice as a free action. These attacks do no damage but knock prone on a hit.
Miss: half damage, and the target is knocked prone
Blood-Tested Inspiration (Daily Minor Personal ) Battlelord of Kord Utility 12
Target: Me
Effect: Expend one use of inspiring word to regain the use of an encounter attack power I have used during this encounter.
Soul of the Shark (Daily Minor Personal ✦ Polymorph, Primal, Shadow) Wereshark boon
Effect: I change into a hybrid shark/hobgoblin until the end of the encounter. I keep all equipment, armor, and weapons, and can use them normally. I gain a swim speed equal to my land speed and can breathe underwater (and in air). I can communicate with carnivorous fish (though some may have only animal intelligence). I gain proficiency with my bite attack: +16 vs AC for 1d12+7 damage. I also gain +2 to Intimidate checks, +4 power bonus to damage rolls, +1 power bonus to attack rolls. I can end hybrid form as a minor action. Using any other power with the Polymorph keyword ends this power.
Diamond Cincture (At Will Minor )
Target: Self
Effect: I spend a healing surge, and regain surge +2. The item bonus to fort decreases by one, and if there is no bonus left, I can't use this power again until an extended rest.
Gauntlets of Ogre Power (Daily Free )
Trigger: I hit with a melee attack
Effect: Add +5 power bonus to the damage roll
Throwing shield (At Will Standard Ranged 10 )
Target: One creature
Attack: +12 vs. AC
Hit: 1d8+4 damage.
Throwing Shield (Daily Free )
Trigger: I hit with the throwing shield's ranged attack
Effect: The target is pushed 1 square
Withering Longsword (At Will Free )
Trigger: I hit with it
Effect: The target takes a cumulative -1 penalty to AC. It can make a saving throw to end the entire penalty, but can receive the penalty again with future attacks.


Fluff[]

Background[]

Quagmire, so named by his mother, who was already in the process of dying from some unnamed consumptive disease, grew up in Madame Ketratek's House of Exotic Pleasure in the seedy districts of Bacarte. After his mother died, the other ladies of negotiable virtue at that fine establishment, hobgoblin and otherwise, treated him as kin and raised him as a polite, quiet-spoken hob. In his young teens, feeling out of place in the cheaply-perfumed boudoirs, he suddenly left Bacarte as a seaman on Canker Johnson's merchant ship. He sailed with Captain Canker for a few years, learning the workings of a sailing ship and which end of the sword you point at the other guy. He also learned that people liked him, and would listen to him when the chips were down. He liked that feeling, though at the same time it scared him a little.

Captain Canker was a salty old goblin of uncertain ancestry. His sailors claimed that his grandmother was a bugbear, or that his father was an orc, or, when it had not rained recently and the wind blew the wrong way, that somewhere in his ancestry a troglodyte must be lurking. But they did so in hushed whispers, with fearful sideways glances in case he might be hearing. Canker was loosely associated with the Merchants of Bacarte, but reluctantly, as if he would rather be a pirate, if he dared. He did still engage in a bit of recreational smuggling, but only when he had an excuse and could plausibly claim that it was a mistake, if he was caught.

It was partly a feeling that sooner or later this kind of fence-sitting would come back to haunt the captain, and a desire not to be around when it happened, that drove Quagmire from the seas. But mostly it was a feeling of restlessness, as if he had more to do in his life than sail around aimlessly on the shifting seas. At last, he took his meager savings, and, after having bought a few nice things for the ladies of Madame Ketratek's, set out for Daunton to see if he could find something interesting to do.

Appearance and personality[]

Age: 29
Gender: Male
Height: 6'2"
Weight: 220 lb.
Alignment: good (Why good? See here.)
Personality: Quagmire is a cheerful, brash, and gregarious hob. He has a strong independent streak, and doesn't take well to following orders. He is smart and can be very charming when he wants, but usually prefers the low company of the Drowned Man or similar dives, where he can be coarse and unrefined. Yet even that is not at the core of his personality; there is another Quagmire beneath that guise, too, that few people ever know is there, let alone get to know. Quagmire himself tends to shy away from that deeper core, preferring to think of himself as a simple sailor.

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 0 3 19 4
Con 2 12 2 1 15 2
Dex 0 10 0 1 11 0
Int 5 14 0 1 15 2
Wis 0 8 0 1 9 -1
Cha 9 16 2 3 21 5
Totals 25   12



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 2Expertise6Withering Longsword +3618AC
Basic Ranged

0

dex2Sling68AC



Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+2 dex/int 12 +11 Dwarven Chainmail +3, +1 Light Shield 6 28
Fortitude+4/+2str/con12Improved defenses3Diamond Cincture, +2 Healer's Brooch6 26
Reflex+0/+2dex/int2 Improved defenses3+1 light shield, +2 Healer's Brooch6 23
Will-1/+5wis/cha12 Improved defenses2+2 Healer's Brooch6 26


Saving Throw Bonuses none

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 2 Combat Leader 2 0 0 0 0 6 0 10
Passive Insight -1 0 0 0 0 0 0 0 6 0 15
Passive Perception -1 0 0 0 0 0 0 0 6 0 15



Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 15 5 0 0 0 0 82 41 20


Surges per Day 9 (Class 7 + Con 2)


Speed and movement[]

Speed: 5 (6 race, -1 chainmail)


Racial abilities[]

  • +2 con, +2 cha
  • Speed 6
  • low-light vision
  • Languages: common, goblin
  • Skill bonuses: +2 athletics, +2 history
  • Battle Ready: +2 initiative
  • Hobgoblin Resilience encounter power


Class features[]

  • Combat Leader: +2 power bonus to initiative to you and allies within 10 who can see and hear you
  • Inspiring presence: Allies who can see you regain 13 HP (6 level, +5 cha, +2 improved inspiration feat) when using an action point, and can make a saving throw at +5 (inspired recovery feat)
  • Inspiring Word

Paragon Path features[]

  • Mighty Action: when I spend an AP, any ally who can see and hear me gains +1 to attack and damage rolls until the start of my next turn
  • Tempestuous inspiration: The target of my inspiring word power gains +2 to attack rolls and +5 to damage rolls until end of my next turn; if they miss their first attack during that time, they grant CA to all enemies until end of my next turn.

Feats[]

  • Improved Inspiring Word: Add Cha mod to HP healed with Inspiring Word.
  • Lend Might: Attacks against an adjacent enemy granted by one of your warlord powers get a +1 bonus to attack.
  • Improved Inspiration: +2 HP healed when a nearby ally spends an AP.
  • Versatile Expertise (heavy blades / NA): L4W bonus feat; +1 to attacks with heavy blades at level 5. Increases to +2 at 15, +3 at 25.
  • Lend Strength: Basic attacks against an adjacent enemy that I grant +2 bonus to damage.
  • Inspired recovery: allies who spend an ap while they can see me can make a saving throw at +5.
  • Saving Inspiration: When i use inspiring word on an ally, they can make a saving throw.
  • Fight On: gain an extra use of inspiring word per encounter
  • Paragon defenses: +1 to NADS

Boon[]

Wereshark Boon:

  • When spending an action point, I can make a basic attack as a free action. I gain vulnerability 5 copper.
  • I gain the Body of the Shark power
  • I gain the Soul of the Shark power

Skills and Languages[]

Languages: Common, Goblin (from race)
Trained skills: Athletics, Diplomacy, Endurance, Intimidate



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-1Chain65
Arcana 2 int 6 8
Athletics54str20Chain, Gauntlets of Ogre Power617
Bluff5cha611
Diplomacy55cha616
Dungeoneering-1wis65
Endurance52con2Dwarven Chain +3615
Heal-1wis65
History2int2610
Insight-1wis65
Intimidate55cha616
Nature-1wis65
Perception-1wis65
Religion2int68
Stealth0dex-1Chain65
Streetwise5cha611
Thievery0dex-1Chain65



Equipment[]

Item Cost Weight Notes
Chainmail 40 g 0 lb purchased at start, no longer carried
light shield 5 g 6 lb purchased at start
shortsword 10 g 0 lb purchased at start, no longer carried
Sling 1 g 0 lb purchased at start
20 Bullets 1 g 5 lb purchased at start
Adventurer's kit 15 g 33 lb purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are crossed out.
Chainmail of Sacrifice +1 1000 g 40 lb Wrested from Kartharath's hoard
Withering Longsword +3 4 lb Gifted from Akriel
Gauntlets of Ogre Power 1000 g 4 lb Found in Duncan Redblade's island fortress.
Throwing Shield 1800 g 6 lb Found beneath Duncan Redblade's island fortress.
Healing potion 50 g Found beneath Duncan Redblade's island fortress.
Diamond Cincture (lvl 10) Found in Jackques' wall safe in Two Domains
Healer's Brooch +2 (lvl 9) 4200 Purchased in Two Domains
Dwarven Chainmail +3 (lvl 12) 40 lb Found behind Radaga's throne in Two Domains
Wereshark Boon (lvl 15) Acquired from Cur Exsixten's corrupted bite
gold 25029g 2s 5c

Total weight: 146
Carrying capacity: normal load up to 160 lb. Heavy load up to 320 lb.

Wish List[]

  • Armor
    • Trollskin armor lvl 15 (scale)
    • Dwarven armor +4 (lvl 17)
  • Weapon
    • blade of the eldritch knight longsword (lvl 15)
  • Arms
    • iron armbands of power (lvl 16)
    • couters of second chances (lvl 15)
  • Boots
    • boots of eagerness (lvl 9)
  • Hands
    • gloves of the healer (lvl 12)
  • Head
    • Golden crown of battle command (lvl 14)
    • Helm of heroes (lvl 10)
  • Neck
    • Healer's brooch +3 (lvl 14)
    • Steadfast amulet +3 (lvl 13)
    • Periapt of cascading health +3 (lvl 10)
  • Ring
    • Ring of Tenacious Will (lvl 21) (eventually...)
  • Waist
    • Cord of divine Favor (lvl 13)



Tracking[]

money[]

 +100g starting gold
  -40g chainmail
   -5g light shield
  -10g shortsword
   -1g Sling
   -1g 20 Bullets
  -15g adventurer's kit
  +50g advance on The Captain's Caper.
 +376g 2s 5c from Kartharath's hoard
 +142g 5s from accumulated minor treasure in Captain's Caper.
 +508g from time gold in Redblade's Riches
 +175g from time gold in Redblade's Riches
 +875g from time gold in Redblade's Riches
+2679.5g from time gold in Redblade's Riches
+1252g from here spending 2 DM credits at level 6
 +500g from advance in Two Domains.
  -20g entrance fee in Two Domains.
+2860g from time gold in Two Domains
+2532g from spending 2 dm credits at level 8
 +136g from sale of Vanguard Longsword +1, found in Kartharath's hoard
-4200g from purchase of Healer's Brooch +2
+5166g from behind Radaga's throne
+11969g from the destruction of Daglan
 --------
25029g 2s 5c remaining


XP[]

Link to xp awards here:

  • 1134 XP from The Captain's Caper, award 1
  • 1562 XP from the conclusion of The Captain's Caper.
  • 1197 XP from here in Redblade's Riches
  • 442 xp from here in Redblade's Riches
  • 1905 xp from here in Redblade's Riches
  • 3283 xp from here in Redblade's Riches
  • 834 xp from here, spending 2 DM credits at level 6
  • 5067 xp from here in Two Domains
  • 1168 xp from here, spending 2 DM credits at level 8
  • 5665 xp from here, in Two Domains
  • 12,822 xp from here, in Two Domains

Total XP: 35,079 / 39,000

Judge Comments[]

Approval 1[]

  • You can pick a background and a theme if you'd like (they're optional).
  • The Saving Inspiration feat is missing from the summary.
  • Lend Might is listed twice in the feats section (the second instance should be Lend Strength).
  • The ability scores in the math section are all too low by one (because of the paragon tier bonus). It's correct in the summary.
  • As an L4W house rule, all expertise feats increase at level 11 and 21, even the ones that state 15/25. So your versatile expertise should provide a +2 attack bonus. All your attacks should be +18 instead of +17.
  • Inspiring Word's healing bonus increases to 3d6 at level 11.
  • Your shark bite attack (lol) should be at +16. Versatile expertise (longsword) does not apply to it.
  • The damage bonus for Inspired Belligerence, War of Attrition, and Tempest of Triumph should say "damage rolls." Just in case your ally uses magic missile on the target or something.

The expertise bonus and the upgrade to Inspiring Word are important. Once you fix those, Approved by Dekana. 18:41, April 21, 2012 (UTC)


Approval 2[]

Comments from Approved by renau1g:

  • Paragon Defenses is an obsolete feat. Replaced by Improved Defenses from the Essentials series. It proves a +2 to NADS in Paragon (and +3 on EpiC)
  • Versatile expertise was errata'd to provide the bonus at 11th level now as the other expertise fits do.

You still need to clean up Dekana's comments before I approve though

BTW, I love the Wereshark... lol

Status[]

Approved for level 12 by Dekana and User.

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