Summary[]
Battlemind's Demand (At Will Minor Action Close burst 3 ✦ Augmentable, Psionic) | Battlemind Feature |
Target: One creature in burst | |
Effect: I mark the target until I use this power again or until the end of the encounter.
Augment 1 Target: One or two creatures in burst |
Blurred Step (At Will Free Action Personal ✦ Psionic) | Battlemind Feature |
Trigger: An adjacent enemy marked by me shifts | |
Effect: I shift 1 square. | |
Special: I can use this power only once per turn. |
Oath of Enmity (Encounter Minor Action Close burst 10 ✦ Divine) | Avenger Feature |
Target: One enemy I can see in burst | |
Effect: When I make a melee attack against the target using an Avenger power (or Avenger paragon path power) and the target is the only enemy adjacent to me, I make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point I regain the power.
If another effect lets me roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces me to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets me reroll and attack roll and I rolled twice because of this power, I reroll both dice. |
Guardian's Counter (Encounter Immediate Interrupt Close burst 2 ✦ Martial) | Guardian Attack |
Trigger: An ally within the burst is attacked and I am not included in the attack. | |
Effect: I and the ally shift up to 2 squares as a free action, swapping positions. I become the target of the triggering attack, in place of the ally. After the attack is resolved, I can make a basic attack against the attacker. |
Shifty Maneuver (Encounter Move Action Close burst 2 ) | Kobold Racial Power |
Target: Me and each ally in the burst | |
Effect: Each target can shift 1 square as a free action. |
Wrathful Warrior (Encounter No Action Personal ) | Feat |
Trigger: I am hit by a melee attack or a close attack. | |
Effect: I gain 4 temporary hit points. |
Overwhelming Strike (At Will Standard Action Melee weapon ✦ Divine, Weapon) | Avenger Attack 1 |
Target: One creature | |
Attack: +12 vs. AC | |
Hit: 1d8+5 damage. I shift 1 square and slide the target 1 square into the space I occupied. | |
Special: I can use this power as a basic attack. I also get +1 to the damage roll if I have combat advantage against the target. |
Iron Fist (At Will Standard Action Melee weapon ✦ Augmentable, Psionic, Weapon) | Battlemind Attack 1 |
Target: One creature | |
Attack: +13 vs. AC | |
Hit: 1d8+6 damage. | |
Effect: Until the end of my next turn, I gain 3 resistance to all damage. | |
Special: I get +1 to the damage roll if I have combat advantage against the target.
Augment 1 Effect: Until the end of my next turn, I gain fire resistance 8. Augment 2 Hit: 2d8+6 damage. |
Lightning Rush (At Will Immediate Interrupt Melee 1 ✦ Augmentable, Psionic, Weapon) | Battlemind Attack 7 |
Target: The triggering enemy | |
Trigger: An enemy within 5 squares of me targets an ally with an attack | |
Attack: +13 vs. AC. Before the attack, I move my speed to a square adjacent to the triggering enemy. | |
Hit: 1d8+6 damage. | |
Effect: I don't get my normal standard action on my next turn. | |
Special: I get +1 to the damage roll if I have combat advantage against the target.
Augment 2 Hit: 2d8+6 damage, and I become the target of the triggering attack. Effect: I get my normal standard action on my next turn. |
Aspect of Might (Daily Standard Action Melee weapon ✦ Divine, Weapon) | Avenger Attack 1 |
Target: One creature | |
Attack: +12 vs. AC | |
Hit: 3d8+5 damage. | |
Miss: Half damage. | |
Effect: Until the end of the encounter, I gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks. | |
Special: I get +1 to the damage roll if I have combat advantage against the target. |
Distracting Flare (Encounter Move Action Personal ✦ Divine) | Avenger Utility 2 |
Effect: I become invisible and move my speed. I am invisible until the end of the movement. |
Fury's Advance (Encounter Minor Action Melee weapon ✦ Divine, Weapon) | Avenger Attack 3 |
Target: One creature | |
Attack: +12 vs. AC | |
Hit: 1d8+2 damage. I push the target 1 square, and it takes 3 damage for each of my allies adjacent to it after the push. I then shift 1 square to a square adjacent to the target. | |
Special: I get +1 to the damage roll if I have combat advantage against the target. |
Nightmare Vortex (Daily Standard Action Close burst 1 ✦ Fear, Psionic, Weapon) | Battlemind Attack 5 |
Target: Each enemy I can see in burst | |
Attack: +13 vs. AC | |
Hit: 1d8+6 damage, and I slide the target 1 square. | |
Miss: Half damage. | |
Effect: Until the end of the encounter, whenever an enemy starts its turn within 3 squares of me, I can slide the target 1 square as a free action. | |
Special: I get +1 to the damage roll if I have combat advantage against the target. |
Mental Triumph (Daily Minor Action Personal ✦ Psionic) | Battlemind Utility 6 |
Effect: I cannot be slowed, immobilized, or restrained until the end of the encounter. |
Davros Elden's Defensive Step (Item Property No Action ) | Item |
Special: When I shift, I gain a +1 item bonus to AC and Reflex until the end of my next turn. |
Davros Elden's Defensive Step Encounter Power (Encounter Minor Action ) | Item |
Effect: I shift 2 squares. |
Vanguard Rapier +2 (Item Property No Action ) | Item |
Special: Deal +1d8 damage on any successful charge. | |
Critical: +2d8 damage |
Vanguard Rapier Daily Power (Daily Minor Action ) | Item |
Effect: I can use this power when I make a charge attack. If I hit, all allies within 10 squares of me gain a +1 bonus to attack rolls until the start of my next turn. |
Badge of the Berserker +1 (Item Property No Action ) | Item |
Special: When I charge, the movement I make as part of the charge doesn't provoke opportunity attacks. |
Tattoo of Vengeance (Item Property No Action ) | Item |
Special: When a nonunion enemy scores a critical hit against me and deals damage, I gain a +3 bonus to damage rolls against that enemy until the end of the encounter. |
Fluff[]
Background[]
Papolstaanas was too young when his father died to remember him at all. The remainder of his large family--his mother and his innumerable brothers and sisters--reside in Bacarte, where his mother attempts to lead a life of fashionable bourgeois respectability and his siblings get involved in every criminal activity they can think of. Despite not having such inclinations himself, Papolstaanas has been embroiled many times in his siblings' unlawful pursuits, willingly at first and then increasingly unwillingly: he can be pushed around, and they have found that he makes an excellent patsy. Thus, stolen objects have a tendency to turn up in Papolstaanas's possession, though he claims no knowledge of them; when an alarm sounds and the thieves flee the scene of the crime while the victims scream about the kobolds who have robbed them, Papolstaanas is the one the guards find standing around, apparently unaware that anything untoward is happening.
Papolstaanas once got involved in one of his siblings' "projects" at the request of his mother, who, though she claims to disapprove of their behavior, also resents never getting a share of the proceeds, and who therefore hoped that her one honest child might be relied upon to look after her interests. (It didn't work; Papolstaanas once again took the blame without getting a share.) Since then, she has tried to keep him away from his siblings and conveniently forgotten about the one occasion on which she encouraged their association.
About Papolstaanas's powers: Papolstaanas has some sort of connection to the natural world that he doesn't understand. (He started off as a primal character, morphed into a psionic character, and morphed again to divine/psionic. The flavor of his powers has not changed, although he now seems to have attracted the favor of the goddess Dayna without realizing it.)
Description[]
Papolstaanas is tall for a kobold (four feet, perhaps a fraction of an inch over) and also quite muscular, but has a cringing, furtive manner that makes him seem smaller than he is. His scales are partly mottled brown, partly mottled green, and he has very large, pale yellow eyes. He wears scale armor and carries a large round shield on his back, both lacquered a dark, iridescent green color. The whole ensemble gives him a rather unfortunate resemblance to a large, jittery turtle. He is armed with a rapier that looks much too long for him.
Hooks[]
- Papolstaanas is an innocent and a protector of innocents. He loves nature, animals, children, etc.
- Papolstaanas doesn't fully understand his own powers. He now believes that he's psionic, and has become addicted to self-help books that promise to help him uncover his full potential ("The Talaric Codex finally revealed! That's right, for only 29 gold pieces and 99 coppers a month you can learn these astounding techniques--kept secret for centuries!--in monthly installments, with beautiful, easy-to-follow illustrations!"). He could easily be hoodwinked by anyone who claims to know anything about psionics.
- Papolstaanas also seems to be favored by the goddess Dayna, and is completely unaware of it. Perhaps he will eventually understand what the goddess intends for him.
- Papolstaanas has a horrible family. His mother and his siblings try to exploit his good nature at every opportunity (see the link in his Kicker, below). He no longer trusts them, but is still susceptible to emotional blackmail.
- Kaeysari was Papolstaanas's best friend (despite the fact that they really got off on the wrong foot. Unfortunately, she's no longer around. Papolstaanas needs a new best friend!
Kicker[]
Papolstaanas has a poor reputation in Bacarte, so his mother sent him to Daunton to make something of himself. The relevant details can be found here.
Features, Powers, and Feats[]
Class Features[]
Avenger
- +1 Reflex
- Oath of Enmity (hybrid)
Battlemind
- +1 Will
- Psionic Augmentation (hybrid): 4 PP
- Psionic Defense (Blurred Step)
- Battlemind Armor Proficiency (hybrid talent)
Racial Features[]
Kobold
- Ability Scores: +2 Constitution, +2 Dexterity
- Size: Small
- Speed: 6
- Vision: Darkvision
- Languages: Common, Draconic
- Skill Bonuses: +2 Dungeoneering, +2 Thievery
- Reptile
- Shifty Maneuver power
- Trap Sense: +2 bonus to defenses against traps
Theme Benefits[]
Guardian
- 1. Guardian's Counter power
- 5. +2 power bonus to Insight checks and Perception checks
Regional Benefits[]
Background option: Profession--Criminal
- +2 Stealth
Powers Known[]
Avenger
- At-Will
- 1. Overwhelming Strike
- Encounter
- 3. Fury's Advance
- Utility
- 2. Distracting Flare
- Daily
- 1. Aspect of Might
Battlemind
- At-Will
- 1. Iron Fist
- 7. Lightning Rush
- Encounter
- 1. Hybrid Power Point Option
- Utility
- 6. Mental Triumph
- Daily
- 5. NIghtmare Vortex
Guardian Theme
- Encounter
- Guardian's Counter
Kobold
- Encounter
- Shifty Maneuver
Feats[]
- 1. Hybrid Talent (Battlemind Armor Proficiency)
- 2. Power of Skill (use Overwhelming Strike as a basic attack; +1 feat bonus to trained skills)
- 4. Deadly Draw
- 5. Light Blade Expertise (L4W bonus feat)
- 6. Wrathful Warrior (MC Fighter; Endurance trained)
Equipment[]
Equipment Name | Source | Cumulative Value (gp) | Weight (lbs) | Notes |
---|---|---|---|---|
Vanguard rapier +2 | AV | 3400 | 2 | Bought (see tracking), equipped weapon |
Davros Elden's Defensive Step | DM2 | 2600 | Starting Wealth (L+1 item), boon | |
Magic drakescale armor +2 | PH | 1800 | 45 | Starting Wealth (L+0 item), equipped armor |
Tattoo of vengeance | AV2 | 1000 | - | Starting Wealth (L-1 item), equipped tattoo |
Badge of the berserker +1 | AV2 | 520 | - | Starting Wealth (L+1 item), equipped neck item |
Heavy shield | PH | 10 | 15 | Starting Wealth, equipped shield |
Dagger | PH | 1 | 1 | Starting Wealth |
Adventurer's kit | PH | 15 | 33 | Starting Wealth |
1 healing potion (L5) | PH | 50 | Bought (see tracking) | |
Copy of "Homilies of Azantia" | 3 | Conservative religious tract from the Imperium | ||
Copy of "The Divided Mind: Coping with Psychic Emergence" | Self-help booklet for untrained psionics | |||
Portable writing desk with paper, quills, ink | 10 | For letters to Mother | ||
TOTALS | 9396 | 109 |
"Cumulative value" is used to keep track of total wealth throughout career. Items currently in possession have their full value, as do expended consumables; items that have been sold have 80% of their normal value (as 20% is recovered from the sale).
Money Remaining: 760 gp
Total Wealth: 10156 gp
Expected Wealth (beginning of 7th): 12099 gp
Expected Wealth (beginning of 8th): 17459 gp
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Con | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Dex | 5 | 14 | 2 | 0 | 16 | 3 | |||||
Int | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Wis | 9 | 16 | 0 | 1 | 17 | 3 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 25 | 10 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +3/-1 | dex/int | 0 | 12 | Drakescale +2, heavy shield | 3 | 25 | |||||
Fortitude | +1/+4 | str/con | 0 | 1 | badge +1 | 3 | 18 | |||||
Reflex | +3/-1 | dex/int | 1 | 3 | heavy shield, badge +1 | 3 | 20 | |||||
Will | +3/+0 | wis/cha | 1 | 1 | badge +1 | 3 | 18 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 6 |
Passive Insight | +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 2 | 18 |
Passive Perception | +3 | 0 | 0 | 0 | 1 | Power of Skill | 0 | 0 | 3 | 7 | 24 |
Hitpoints[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 14 | 19 | 6 | 0 | 0 | 0 | 0 | 69 | 34 | 17 |
Surges per Day 12 (Hybrid Avenger 3.5 + Hybrid Battlemind 4.5 + Con 4)
Saving Throws[]
Saving Throw Bonuses none
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
+1 | str | 1 | Expertise | 5 | Rapier +2 | 3 | 10 | AC | ||||
Basic Ranged |
+3 | dex | 1 | Expertise | 3 | Dagger | 3 | 10 | AC |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Overwhelming Strike | +3 | Wis | 1 | Expertise | 5 | Rapier +2 | 0 | 0 | 3 | 12 | AC | ||
Iron Fist | +4 | Con | 1 | Expertise | 5 | Rapier +2 | 0 | 0 | 3 | 13 | AC | ||
Lightning Rush | +4 | Wis | 1 | Expertise | 5 | Rapier +2 | 0 | 0 | 3 | 13 | AC | ||
Fury's Advance | +3 | Wis | 1 | Expertise | 5 | Rapier +2 | 0 | 0 | 3 | 12 | AC | ||
Aspect of Might | +3 | Wis | 1 | Expertise | 5 | Rapier +2 | 0 | 0 | 3 | 12 | AC | ||
Nightmare Vortex | +4 | Con | 1 | Expertise | 5 | Rapier +2 | 0 | 0 | 3 | 13 | AC |
Skills[]
Languages Allarian, Draconic
Skills | |||||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | AC Pen | Level Bonus | Total |
Acrobatics | +3 | dex | -2 | Heavy shield | 0 | 3 | 4 | ||||||
Arcana | -1 | int | n/a | 3 | 2 | ||||||||
Athletics | 5 | +1 | str | 1 | Power of Skill | -2 | Heavy shield | 0 | 3 | 8 | |||
Bluff | +0 | cha | n/a | 3 | 3 | ||||||||
Diplomacy | +0 | cha | n/a | 3 | 3 | ||||||||
Dungeoneering | +3 | wis | 2 | n/a | 3 | 8 | |||||||
Endurance | 5 | +4 | con | 1 | Power of Skill | -2 | Heavy shield | 0 | 3 | 11 | |||
Heal | +3 | wis | n/a | 3 | 6 | ||||||||
History | -1 | int | n/a | 3 | 2 | ||||||||
Insight | +3 | wis | 2 | Guardian | n/a | 3 | 8 | ||||||
Intimidate | +0 | cha | n/a | 3 | 3 | ||||||||
Nature | +3 | wis | n/a | 3 | 6 | ||||||||
Perception | 5 | +3 | wis | 1 | Power of Skill | 2 | Guardian | n/a | 3 | 14 | |||
Religion | -1 | int | n/a | 3 | 2 | ||||||||
Stealth | 5 | +3 | dex | 1 | Power of Skill | -2 | Heavy shield | 2 | Criminal | 0 | 3 | 12 | |
Streetwise | +0 | cha | n/a | 3 | 3 | ||||||||
Thievery | +3 | dex | 2 | -2 | Heavy shield | 0 | 3 | 6 | |||||
Trained Skills | 4 |
Tracking[]
Treasure[]
Level 6
- Gained 3756 gp from spending 6 DM credits. 3 were given by renau1g, as per this proposal. The other 3 were spent by me.
Money remaining: 4730 gp.Money remaining: 4160 gp. Spent 100 gp to buy one healing potion and one alchemical silver here. Money remaining: 1230 gp.
Level 7
Gained a healing potion here, in Murder at Midnight.- Spent 3400 gp to buy a vanguard rapier +2. Money remaining: 760 gp.
XP[]
Level 6
- Gained 2502 XP from spending 6 DM credits. 3 were given by renau1g, as per this proposal. The other 3 were spent by me. XP Total: 10002.
Changes[]
Level 6 (this character replaces the previous incarnation of Papolstaanas, retired at level 6)
- Level 6 starting XP: 7500
Level 6 starting wealth: L+1 item (badge of the berserker +2); L+0 item (horned helm); L-1 item (agile scale armor +1); 1000 gp (26 spent). Money remaining: 974 gp.- Revamped (following changes to kobold race): L+1 item (Davros Elden's Defensive Step); L+0 item (magic drakescale armor +2); L-1 item (tattoo of vengeance); 1000 gp (596 spent). Money remaining: 404 gp.
Level 7
- Gained Lightning Rush (Battlemind at-will 7)
- Very slightly rebuilt following the changes to the kobold race (no class or power changes, but I did revamp equipment a little). I also redacted the very minor stuff that happened in Murder at Midnight, because that adventure never really got going, and never closed out properly.
Events[]
Most of these links don't work, but I'm slowly fixing them.
From Papolstaanas's first incarnation, as a warden:
Papolstaanas is thrown into a life of adventuring by his mother here. (Link fixed; New Tavern Thread: The Hanged Man, post #971.)
Papolstaanas visits the Temple of Lauto, but manages to escape any actual adventure. (Link fixed; The Temple of Lauto, post #67.)
Papolstaanas gets a job and some new friends, and embarks on a journey to the Isle of Opposition in Food of the Gods. Before the journey starts, he heads out for a sightseeing tour of Daunton with Kaeysari, as shown in this exciting montage. (Montage link fixed; Adventure: Food of the Gods, post #67.)
Papolstaanas meets some random louts who turn out to be from Bacarte. They even know his sister! (Same thread, post #464.)
Papolstaanas and his friends fight some weird mobile plants. Despite being repeatedly speared in the chest by a thorny thing that wants to drag him away, Papolstaanas finds that he is unharmed. That thorn would have pierced his heart if it wasn't for Homilies of Azantia. (Link fixed; same thread, post #632.)
Papolstaanas, spending his first night on the Isle of Opposition, writes a letter to his mother. (Link fixed; same thread, post #935.)
Papolstaanas struggles to defend the innocent... cows in the second part of Food of the Gods. (Adventure: Food of the Gods - Part 2.)
In Spirit's Edge, Papolstaanas runs into his sister, Kaneelas. (Link fixed; same thread, post #76.)
In Newhill, Papolstaanas proves that he really is a kobold by stealing some sugar. Food of the Gods ends happily. (Link fixed; same thread, post #171.)
From Papolstaanas's second incarnation, as a battlemind:
Papolstaanas and Kaeysari return to Daunton to find that they can't get into the Hanged Man because there's a huge fight going on outside. They end up just hanging around nearby. (Around the Corner from the Hanged Man.)
So, what motivates a hero like Papolstaanas to go adventuring? That's right, it's saving the cows.
Those cows just aren't going to save themselves, so Papolstaanas heads off for adventure to A Night at the Four Seasons, with Cyr Iannes, Damen Bane, Kaeysari, Kauldron, Phoenix, and Tarkus the Crusader. But no horses.
Papolstaanas and his companions, having fallen through a mysterious portal into a desert, get into a terrible fight, and Papolstaanas gets horribly confused.
Still out of his gourd, Papolstaanas accidentally scores a critical hit on Tarkus--just after Tarkus had recovered from being unconscious. Ahh fun times.
Papolstaanas--despite his continuing befuddlement--manages to save his friends from a dragon. He only barely survives the experience.
More recent events:
Papolstaanas, after a bewilderingly convoluted trip back to Daunton, reenters the tavern to look for Kaeysari, from whom he has gotten separated.
Papolstaanas goes to a back room in the Hanged Man to meet with a mysterious stranger who wants a murderer caught in Murder at Midnight.
Wish List[]
The armbands and the horned helm are below his level, but if he could get them as a set it would be great (combined value is about right for a single item award).
L6: Iron armbands of power (heroic); horned helm (heroic)
L7: Badge of the Berserker +2
L8:
L9: Holy symbol of victory +2
L10: Strikebacks or Antipathy Gloves
L11: Magic wyvernscale armor +3
L12: Badge of the berserker +3
Character Status[]
Role | Defender/Striker |
Status | Approved for 6th |
Location | |
Notes |
Reviews[]
Level 6[]
Approval 1[]
- The vanguard rapier's daily power doesn't need a trigger. (Fixed)
- The math section doesn't include the badge of the berserker in the defenses (it's correct in the summary) (Fixed)
- These are minor, so approved by Dekana.
Approval 2[]
Approved by TwoHeadsBarking.
Approval Status[]
Approved for level 6 by Dekana and TwoHeadsBarking.