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SummaryEdit

One-Who-Waits [RETIRED] Player Mewness
Deva Shaman (Good) Level 3 (XP 2960) Not yet /Not yet
Initiative +2
Passive Insight 21 Passive Perception 21; Senses Normal
HP 31 Bloodied 15 Surge Value 7; Surges Per-Day 9
AC 17 Fortitude 14 Reflex 15 Will 16
Resist Necrotic 6, Radiant 6
Speed 6 Size Medium
Str 8 (-1) Dex 12 (+1) Wis 18 (+4)
Con 14 (+2) Int 18 (+4) Cha 10 (+0)
Racial Abilities +2 History, +2 Religion, Astral Majesty, Astral Resistance, Immortal Origin, Memory of a Thousand Lifetimes
Class Features Companion Spirit, Stalker Spirit Boon, Healing Spirit, Speak with Spirits
Battack Basic Attack Dagger +3 vs. AC 1d4-1 damage
Branged Ranged Basic Attack Dagger +5 vs. AC 1d4+1 damage
Feats Stalker Spirit Adept (PH2), Sudden Call (PP)
Skills Heal +10, Insight +11, Nature +10, Perception +11
Languages Allarian, Old Allarian, Draconic
Powers
Call Spirit Companion (At Will Free Close burst 20 ✦ Conjuration, Primal) Shaman Feature
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious, until you dismiss it as a minor action, or until you use this power again. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals 11 or more damage to the spirit, it disappears, and you take 6 damage. Otherwise, the spirit is unaffected by the attack.
Special: This power can only be used on your turn.
Healing Spirit (Encounter Minor Close burst 5 ✦ Healing, Primal) Shaman Feature
Target: You or one ally in burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Special: You can use this power twice per encounter, but only once per round.
Speak with Spirits (Encounter Minor Personal ✦ Primal) Shaman Feature
Effect: During this turn, you gain a +4 bonus to your next skill check.
Spirit's Fangs (At Will Opportunity Action Melee spirit 1 ✦ Implement, Primal, Spirit) Shaman Feature
Target: The triggering enemy
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting
Attack: +6 vs. Reflex
Hit: 1d10+5 damage (+1d6 on a critical hit, or +1d12 if enemy is bloodied).
Stalker's Strike (At Will Standard Melee spirit 1 ✦ Implement, Primal, Spirit) Shaman Attack 1
Target: One creature
Attack: +6 vs. Fortitude. If your target is bloodied, you gain a +2 bonus to the attack roll.
Hit: 1d10+5 damage (+1d6 on a critical hit, or +1d12 if enemy is bloodied). Until the end of your next turn, your spirit companion can flank with you and your allies.
Claws of the Eagle (At Will Standard Melee spirit 1 ✦ Primal, Spirit) Shaman Attack 1
Target: One creature
Effect: One ally adjacent to your spirit companion or within 3 squares of you can make a basic attack against the target. If the ally's attack hits, the target grants combat advantage until the end of your next turn.
Twin Panthers (Encounter Standard Ranged 5 ✦ Implement, Primal) Shaman Attack 1
Target: One creature
Attack: +6 vs. Reflex. If your target is bloodied, you gain a +4 bonus to the attack roll.
Hit: 1d8+5 damage (+1d6 on a critical hit, or +1d12 if enemy is bloodied). Until the end of your next turn, you and your allies have combat advantage when making melee attacks against any enemy adjacent to your spirit companion.
Effect: Make the attack one more time against the same opponent or a different one.
Spirit of the Healing Flood (Daily Standard Close burst 5 ✦ Healing, Implement, Primal) Shaman Attack 1
Target: Each enemy in burst
Attack: +6 vs. Fortitude
Hit: 1d8+5 damage (+1d6 on a critical hit, or +1d12 if enemy is bloodied).
Miss: half damage.
Effect: Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
Bonds of the Clan (Encounter Immediate Interrupt Ranged 10 ✦ Primal) Shaman Utility 2
Target: The triggering ally
Trigger: An ally within 10 squares of you takes damage
Effect: You and the target each take half of the damage.
Memory of a Thousand Lifetimes (Encounter No action Personal ) Deva Racial Power
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check, and dislike the result.
Effect: You add 1d6 to the triggering roll.
Watchful Spirit Embroidered Ball +1 (Daily Minor ) Item
Effect: Until the end of your next turn, any enemy that damages an ally adjacent to your spirit companion takes 2 damage.



FluffEdit

Description Edit

One-Who-Waits is tall, slender, and male (though somewhat androgynous as regards facial features). He has indigo skin, with white markings on his shoulders. His face is free of such markings except for the skin of his eyelids, the whiteness of which creates a striking effect when his eyes are closed, as though he is staring with his eyes shut. His features are beautiful in a distancing way--looking at his face is more like examining a museum exhibit than connecting with a person. He wears simple peasant clothes with leathers that seem constructed more for work than for combat. His hair is concealed by a turban, the excess length of which trails down his back.

Knotty Virtue, the spirit companion of One-Who-Waits, is a large snake with iridescent blue scales. Its body is always weaving, creating ever-changing patterns in the air.

Background Edit

Once again the spirit rejoins the world, and he is awake.

He opens his eyes to a dim room, full of laughter and boasts, full of food and animal smells. He remembers flashes of light and creeping shadow, the welling of power, naked blades, riven shields, the eyes of a fiend. The memories jostle for attention in his mind. Whether from this life or that, he cannot know. It is always thus (he suddenly remembers) when one first awakes...

But something is wrong. He has woken in a place entirely unfamiliar. Can this be a holy place? What manner of ritual is this, that requires so much dissonant noise, so much consumption of food and wine, belches and imprecations, so many ill-assorted folk?

He stands and quietly exits the tavern. No-one appears to notice.

Nobody pays any heed as he passes down the street. All are inside for the evening, perhaps; and even the robbers, if any there be, can see that his naked body has nothing to offer.

Some time later, he comes to a house. A smell reaches his nostrils that is somehow familiar. Yes, it is a herb that the healers use. He knocks on the door, to meet the wide-eyed gaze of an old apothecary.

"This one humbly requests that the honored stranger pardon his rudeness," he says to the woman. "This one is in need, and to his shame, he has no better manners than to beg for what he needs. I need a..."

He breaks off. What, exactly? The memories crowd in. Fire and rage. Blood and death.

"I need a job."

Note: Technically, One-Who-Waits was "born" in the Hanged Man itself, which makes him in some sense Dauntonian. But he was reborn very recently, so I have chosen the Kingdom of Jade as his origin, as that is where his ancestral memories are from.

Hooks Edit

One-Who-Waits feels himself to be in debt to the old apothecary. A friendly neighborhood busy-body, she has been finding odd jobs for him for the past year.

Kicker Edit

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 5 14 0 0 14 2
Dex 2 12 0 0 12 1
Int 9 16 2 0 18 4
Wis 9 16 2 0 18 4
Cha 0 10 0 0 10 0
Totals 25   10


DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 0 2 Leather Armor 1 17
Fortitude-1/+2str/con11 14
Reflex+1/+4dex/int 1 15
Will+4/+0wis/cha1 1 16


Astral Majesty: +1 to all defenses against the attacks of bloodied targets

HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 0 0 0 31 15 7


Surges per Day 9 (Class 7 + Con 2)

Saving ThrowsEdit

Saving Throw Bonuses none

AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 3Dagger13AC
Basic Ranged

+1

dex3Dagger15AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Stalker's Strike +4 Wis 1 Totem +1 0 0 1 6 Fort
Spirit's Fangs +4 Wis 1 Totem +1 0 0 1 6 Ref
Twin Panthers +4 Wis 1 Totem +1 0 0 1 6 Ref
Spirit of the Healing Flood +4 Wis 1 Totem +1 0 0 1 6 Fort


Class Features Edit

Shaman

  • +1 Fort, +1 Will
  • Companion Spirit
  • Stalker Spirit Boon
  • Healing Spirit
  • Speak with Spirits



Racial Features Edit

Deva

  • Ability Scores: +2 Intelligence, +2 Wisdom
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, choice of two others
  • Skill Bonuses: +2 History, +2 Religion
  • Astral Majesty: +1 to all defenses against the attacks of bloodied creatures
  • Astral Resistance: resistance 6 to necrotic damage and radiant damage
  • Immortal Origin
  • Memory of a Thousand Lifetimes



Powers Known Edit

  • Shaman
    • Class Features
      • Call Spirit Companion
      • Healing Spirit
      • Speak With Spirits
      • Spirit's Fangs
    • At-Will
      • Claws of the Eagle (PP)
      • Stalker's Strike
    • Encounter
      • Twin Panthers
    • Daily
      • Spirit of the Healing Flood
    • Utility
      • Bonds of the Clan
  • Deva
    • Memory of a Thousand Lifetimes



Skills Edit

Languages Allarian, Old Allarian, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+1dex12
Arcana +4 int 1 5
Athletics-1str10
Bluff0cha11
Diplomacy0cha11
Dungeoneering+4wis15
Endurance+2con13
Heal5+4wis110
History+4int217
Insight5+4wis1Region bonus111
Intimidate0cha11
Nature5+4wis110
Perception5+4wis1Watchful Totem +1111
Religion+4int217
Stealth+1dex12
Streetwise0cha11
Thievery+1dex12


Other Regional Bonus: +2 social Bluff against folk from a region other than the Kingdom of Jade

Feats Edit

  • Stalker Spirit Adept (PHB2)
  • Sudden Call (PP): use Call Spirit Companion as a free action


Regional BenefitsEdit

The Kingdom of Jade

  • +1 on Insight checks
  • +2 on social Bluff checks made against those from another region


EquipmentEdit

Equipment Name Price Weight
Watchful Spirit Embroidered Ball +1 (reskinned totem; PH2 p208) treasure 2
Healer's Brooch +1 (AV) treasure 15
Delver's Leather Armor +1 (PH) treasure 15
Leather armor 25gp 15
Dagger 1gp 1
Everburning torch 50gp 1
Backpack 2gp 2
Bedroll 1sp 5
Flint and steel 1gp 0
Belt pouch 1gp 0.5
Waterskin 1gp 4


Weight Carried: 30.5 lbs

Money Remaining: 390 gp and 9 sp

Wish List Edit

My order of preference is neck item then other stuff.

Neck: L4 healer's brooch (AV)

Armor: L5 panther spirit hide armor (PH2) or L3 delver's hide armor (PH)

Head: L5 stag helm (AV; preferably reskinned as something without horns that One-Who-Waits can wrap his turban over)

Tracking Edit

Treasure Edit

Watchful spirit totem +1 and 105gp awarded here, in Zombies and Crooks.

267 time gp awarded here, in A Simple Dungeon Crawl.

Healer's brooch +1, delver's leather armor +1, and 43gp awarded here, in A Simple Dungeon Crawl.

XP Edit

340 XP awarded here (in Zombies and Crooks).

694 XP awarded here (in Zombies and Crooks).

896 XP (584 for encounters/quests, 312 time) awarded here, in A Simple Dungeon Crawl.

1030 XP awarded here, in A Simple Dungeon Crawl.

Changes Edit

Money remaining at level 1: 18 gp 9 sp.

105 gp and Watchful Spirit Totem +1 added from Zombies and Crooks (total 123 gp 9 sp)

267 gp added from A Simple Dungeon Crawl (total 390 gp 9 sp)

Level 2:

  • Power retrained: Claws of the Eagle (PP) substituted for Watcher's Strike.
  • Level 2 feat: Sudden Call (PP)
  • Level 2 utility: Bonds of the Clan (PH2)

Events Edit

First introduction of One-Who-Waits in the Hanged Man here.

Hero in the Commons: One-Who-Waits is known in the Daunton Commons for his heroic deeds. Occurred in Zombies and Crooks.

One-Who-Waits returns to the tavern, and meets some new companions.

One-Who-Waits sets sail for Allaria and A Simple Dungeon Crawl.

One-Who-Waits was retired here at level 3 with 2960 XP.

Ministats & Spirit Effects Edit


[sblock=ministats][B][COLOR="DarkSlateGray"]One-Who-Waits[/COLOR][/B] Male Deva Shaman 2
Initiative: +2, Passive Perception: 21, Passive Insight: 21, Senses: Normal
AC:17, Fort:14, Reflex:15, Will:16
(+1 to defenses against attacks by bloodied enemies)
Resist Necrotic 6, Radiant 6
HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9
Action Points: 1
Powers:[color=Green]
Call Spirit Companion
Spirit's Fangs
Stalker's Strike
Claws of the Eagle[/color]
[color=red]Healing Spirit
Healing Spirit
Speak with Spirits
Twin Panthers
Bonds of the Clan
Memory of a Thousand Lifetimes
Second Wind[/color]
[color=gray]Spirit of the Healing Flood[/color]

Conditions:
[/sblock]

[sblock=Spirit Effects (IMPORTANT TO DM AND PCS)]
A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
[LIST]
[*]Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.
[*]Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.
[*]Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.
[*]Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).
[*]Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.
[*]If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.
[*]When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.
[*]Knotty Virtue is unaffected by terrain and environmental phenomena.
[/LIST]
[/sblock]

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Comments from renau1g:

  • Summary - Speak with Spirits - please change to +4 bonus not Wis modifier
  • Summary - Stalker's Strike - please add "against bloodied foes +2 bonus to the attack roll"
  • Gold should be 13 gp, 9 sp remaining

Approved by renau1g


Approval 2 Edit

Approval from TwoHeadsBarking:

  • Fluff: Not that it matters, but I think it's not that Devas have vestigial wings. Rather, as a species, they all wear ceremonial fake ones.
  • Equipment: Leather armor only weighs 15 lbs, and a bedroll weighs 5 lbs.

Approved.

Level 2 Edit

Approval 1 Edit

Approval from Ozymandias79

  • Looks fine and that is ok by me so you get an Approval from me

Approval 2 Edit

Approval from JoeNotCharles

  • I added "can only be used on your turn" to Call Spirit Companion.
  • You should note the Watchful Spirit Totem's critical effect (+1d6 damage, +1d12 against a bloodied creature) somewhere in the summary. I put it with all of my damage lines; that's probably overkill, but it should be somewhere that a DM can spot it.

Not going to hold up approval just for that, so approved for level 2.

Status Edit

Approved for level 1 with 0 xp by renau1g and TwoHeadsBarking. Approved for level 2 with 1034 xp by Ozymandias79 and JoeNotCharles

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