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SummaryEdit

Nejs Radan Player Walking Dad
Half-Elf Ardent (unaligned) Level 2 (XP 1056)
Initiative +3
Passive Insight 19 Passive Perception 12; Senses Low-light Vision
Aura 5: +3 damage on opportunity attacks, +2 to Diplomacy and Intimidate checks.
HP 33 Bloodied 16 Surge Value 8; Surges Per-Day 10
AC 17 Fortitude 15 Reflex 13 Will 16
Speed 5 Size Medium
Str 12 (+1) Dex 14 (+2) Wis 12 (+1)
Con 16 (+3) Int 10 (+0) Cha 18 (+4)
Racial Abilities Dilettante, Dual Heritage, Group Diiplomacy
Class Features Ardent Mantle, ardent surge, Psionic Augmentation
Battack Basic Attack Inescapable Greatsper +1: +6 / 1d10+5
Branged Ranged Basic Attack Dagger: +6 / 1d4+2
Feats Bolstering Mantle, Weapon Proficiency (Greatspear)
Skills Diplomacy +12, Endurance +8, Heal +7, Insight +9
Languages Common,Elven,Deep Speech
Powers
Demoralizing Strike (At Will Standard Melee weapon. ✦ Augmentable, Fear, Psionic, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d10+5 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.

Augment 1

Hit: 1d10+5 damage, and the target takes a -4 penalty to Will until the end of your next turn.

Augment 2

Close burst 1

Target: Each creature in burst

Hit: 1d10+5 damage, and the target takes a -4 penalty to all defenses until the end of your next turn.
Energizing Strike (At Will Standard Melee weapon ✦ Augmentable, Psionic. Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d10+5 damage, and one ally within 5 squares of you gains 4 temporary hit points.

Augment 1 (Healing)

Hit: 1d10+5 damage, and one dying ally within 5 squares of you regains 4 hit points.

Augment 2 (Healing)

Hit: 2d10+5 damage, and you or one ally within 5 squares of you can spend a healing surge.
Ardent Outrage (Encounter No Action Close burst 5 ✦ Psionic)
Target: Each enemy in burst
Trigger: You are bloodied by an attack
Effect: Each target grants combat advantage until the start of your next turn.
Ardent Surge (Encounter Minor Close burst 5 ✦ Healing, Psionic)
Target: You or one ally in burst
Effect: The target can spend a healing surge, and regain 1d6 additional hit points. The target gains a +1 bonus to attack rolls until the end of your next turn.
Special: You can use this power twice per encounter, but only once per round.
Dimension Swap (Encounter Move Close burst 5 ✦ Psionic, Teleportation)
Target: One ally in burst
Effect: You teleport yourself and the target, swapping positions.
Virtuous Strike (Encounter Encounter Melee weapon ✦ Divine, Radiant, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d10+5 radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Implanted Suggestion (Daily Standard Melee Weapon. ✦ Charm. Psionic, Weapon)
Target: One creature.
Attack: +9 vs. Will
Hit: 2d10+5 damage, and the target is dazed (save ends).
Miss: Half damage.
Effect: The target is affected by your suggestion (save ends). Until the suggestion ends, whenever the target makes an attack, one ally adjacent to the target can make a melee basic attack against it as a free action after the target's attack is resolved.



FluffEdit

Description: Nejs is an impressive male half-elf, but it is unclear, why others feel impressed. Of middle high and not very muscular, he has despite of this a presence in the rooms he enters. His chainmail looks a bit exotic, like of a far land and he carries a spear and a backpack.

Background: He was told that his human mother appeared at the great door of the Emerald Monastry on Ea. She died delivering her shield before she could answer any formal questions. Nejs got his name from his mother and the family name from the Gith who adopted hem in his House.

Hooks: On his way to fulfill a prophecy he doesn't fully understand. He saw in it a lithe female, most likely an elf or eladrin asking him to seal "the Crack". He should seek worthy allies with strong minds, perfect his powers until the day of his trial has come.

Kicker: He will start nearly any adventure, because finding able allies (other adventurers) is an important part of the prophecy.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 12 0 0 12 1
Con 5 14 2 0 16 3
Dex 5 14 0 0 14 2
Int 2 10 0 0 10 0
Wis 2 12 0 0 12 1
Cha 9 16 2 0 18 4
Totals 25   11



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+0 dex/int 0 0 6 Chainmail 1 17
Fortitude+1/+3str/con101 15
Reflex+2/+0dex/int00 1 13
Will+1/+4wis/cha10 1 16


Saving Throw Bonuses

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 16 5 0 0 0 0 33 16 8


Surges per Day 10 (Class 7 + Con 3)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 1 0 3
Passive Insight 1 5 0 2 0 0 0 0 1 0 19
Passive Perception 1 0 0 0 0 0 0 0 1 0 12


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 4Inescapable Greatspear +116AC
Basic Ranged

2

dex3Dagger16AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Demoralizing Strike 4 Cha 4 Inescapable Greatspear +1 0 0 1 9 AC
Energizing Strike 4 Cha 4 Inescapable Greatspear +1 0 0 1 9 AC
Implanted Suggestion 4 Cha 4 Inescapable Greatspear +1 0 0 1 9 Will
Virtuous Strike 4 Cha 4 Inescapable Greatspear +1 0 0 1 9 AC


Class Features Edit

Ardent Mantle (Elation), ardent surge, Psionic Augmentation

Racial FeaturesEdit

  • Dilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.
  • Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
  • Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
  • +2 Diplomacy, +2 Insight
  • +2 Con, +2 Cha
  • Size: Medium
  • Speed: 6
  • Vision: Low-light
  • Languages: Common, Elven, Giant


Skills Edit

Languages Common, Elven, Deep Speech


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics2dex13
Arcana 0 int 1 1
Athletics1str12
Bluff4cha15
Diplomacy54cha2112
Dungeoneering1wis12
Endurance53con19
Heal51wis17
History0int2Prophecy13
Insight51wis219
Intimidate4cha15
Nature1wis12
Perception1wis12
Religion0int11
Stealth2dex13
Streetwise4cha15
Thievery2dex13



Feats Edit

Bolstering Mantle, Weapon Proficiency (Greatspear)

Background BenefitsEdit

<History+2> Prophecy (PH2)

EquipmentEdit

Equipment Name Price Weight
Chainmail 40 40 lb.
Inescapable Greatspear +1 680 8 lb
(2) Dagger 2 2 lb.
Healing Potion 50gp -lbs
Standard Adventurer's Kit 15gp 33lbs
33 gp - -
Total 820 gp 81 lb.



Normal load: 120 lb.

Tracking Edit

Treasure & XP Edit

Inescapable Greatspear +1

1 Healing Potion


XP: 1056


Gained and Confirmed here:

http://www.enworld.org/forum/5210544-post225.html

Gained enough XP fpr level 3 here:

http://www.enworld.org/forum/5346915-post659.html


Changes Edit

added level bonus, new item and weapon proficiency (greatspear) feat

Judge Comments Edit

Approval 1 Edit

Approved by ScorpiusRisk

Approval 2 Edit

Approved by renau1g

  • Math section - you have Implanted Suggestion vs ac, but it's will (Summary is right)

Level 2Edit

Approval 1 Edit

Approved by renau1g.

Approval 2 Edit

Approved by Llama_Bill.
I am not a judge but I can check characters right?

Status Edit

Approved for level 2 with 1056xp by renau1g & Llama_Bill.

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