Summary Edit

Montroya(Retired) Player EvolutionKB
Deva Invoker (Good) Level 4 (XP 7790)
Initiative +8
Passive Insight 21 Passive Perception 21; Senses normal
HP 36 Bloodied 18 Surge Value 9; Surges Per-Day 8
AC 20 Fortitude 16 Reflex 18 Will 18
Speed 6 Size Medium
Str 10 (+0) Dex 12 (+1) Wis 19 (+4)
Con 14 (+2) Int 19 (+4) Cha 8 (-1)
Racial Abilities Skill bonuses, Astral Majesty(+1 to all defenses against bloodied enemies), Astral Resistance(Resist 5 to Radiant and Necrotic damage), Immortal Origin(considered an immortal creature), Memory of a Thousand Lifetimes
Class Features Channel Divinity(One use per encounter), Divine Covenant of Preservation(When I use an encounter or daily divine power on my turn I can slide an ally within 10 squares 1 square), Ritual Casting(bonus feat)
Battack Basic Attack Quarterstaff +4 vs AC 1d8 damage
Branged Ranged Basic Attack none
Feats Insightful Preservation(When I use my preserver's rebuke power, one ally hit by the triggering attack gains 7 temp hp), Initiate of the Old Faith, Battle Intuition
Skills Arcana +11, Dungeoneering +6, Heal +6, History +8, Insight +11, Nature +11, Perception +11, Religion +13
Languages Allarian, Imperial, Hzaka
Rituals Comprehend Language (Arcana), Hand of Fate(Religion)
Hand of Radiance (At Will Standard Ranged10 ✦ Divine, Implement, Radiant)
Target: One, two, or three creatures
Attack: +7 vs. Reflex
Hit: 1d4+5 radiant damage
Vanguard's Lightning (At Will Standard Area burst 1 within 10 ✦ Divine, Lightning, Implement)
Target: Each creature in burst
Attack: +7 vs. Reflex
Hit: 1d6+5 lightning damage
Special: Whenever the target makes an opportunity attack before the end of your next the turn, the target takes 4(Int mod) lightning damage.
Memory of a Thousand Lifetimes (Encounter No Action )
Trigger: You make an attack roll, saving throw, a skill check, or an ability check you don't like.
Effect: You add 1d6 to the triggering roll
Blades of Astral Fire (Encounter Standard Area burst 1 within 10 ✦ Divine, Implement, Radiant)
Target: Each enemy in burst
Attack: +7 vs. Reflex
Hit: 1d6+5 radiant damage
Effect: Each ally in the burst gains a +5 bonus to AC unti the end of Montroya's next turn.
Swarming Locusts (Encounter Standard Creatures in Blast 3 ✦ Beast Form, Implement, Primal, Zone)
Target: Each enemy in burst
Attack: +6 vs. Reflex
Hit: 1d8+4 damage
Effect: The blast creates a zone that lasts until the end of your next turn, while within the zone enemies grant CA.
Offering of Justice (Encounter Standard Range 10 ✦ Divine, Implement, Radiant)
Target: One Creature
Effect: If the target attacks Montroya or his ally before the end of it's next turn it takes 2d10+5 radiant damage. If not, then the target gain 5 temporary hit points at the end of that turn.
Channel Divinity: Preserver's Rebuke (Encounter Immediate Reaction ✦ Divine)
Trigger: An enemy within 10 squares of you hits an ally.
Effect: Before the end of your next turn you gain a +4(Int Mod) bonus to the next attack against the triggering enemy.
Channel Divinity: Rebuke Undead (Encounter Standard Blast 5 ✦ Divine, Implement, Radiant)
Target: Each undead in blast
Attack: +7 vs. Will
Hit: 1d10+5 radiant damage and you push the target 2 squares and it's dazed until the end of your next turn.
Miss: Half damage
Shroud of Warning (Daily No Action you and each ally in burst 10 ✦ Divine)
Trigger: You and your allies roll initiative at the beginning of an encounter.
Effect: You and each ally gains a +6 bonus to the initiative check.
Silent Malediction (Daily Standard Each creature in Blast 3 ✦ Divine, Implement, Thunder)
Attack: +7 vs Fort
Hit: 2d6+5 thunder damage and stunned(save ends)
Miss: Half damage and dazed until the end of my next turn
Effect: You are dazed until the end of your next turn.

Fluff Edit

Background Edit

Montroya awoke, naked, under a tree on the bank of a forest stream. A moment of panic crossed his features, his past came flooding back to him. Blood, rage, hate, flashing claws and teeth...that was the latest life he had lived. He nearly avoided the worst fate he could, the transformation to a Rakshasa. The deva looked to the sky, the noonday sun shone above him, heating his skin and the waters of the stream. Purifying it. He had to wash the anger, the hate, the impurity of his past lives away. The deva bathed in the sun-warmed stream, cleansing himself of his past. During his swim, he found a chest, but it was locked. The deva smashed it upon the rocks of the bank and found it was full of gold. The metal shined in bright sun, and at that moment he gave himself to Apoli, for it was not the gold that blessed him, but the warmth of the Sun upon the stream that caused him to wash away his sins.

Montroya wreathe himself in the ferns and grasses of the stream, traveling along it's banks. After a few days he came upon some halfling rivermen. The halflings journey eventually led him to Daughton

Appearance and personality Edit

Age: 25
Gender: Male
Height: 6'3"
Weight: 220 lb.
Alignment: Good
Personality: Montroya, afraid of being reborn as a Rakshasa, lives a life of purity and goodness, though something feral lives within his soul.
Physical Description: Montroya's skin is white near the midline of his body, striping him is several places. His hair is similarily pale. The deva's skin is seldom seen however, because he wears the golden hide of a griffon, and golden wings adorn his back. A staff of redwood, perfectly straight, is his only thing that could be classified as a weapon.

Region Edit

Daughton (Background, Forest PHBII-Trained in Perception)

Hooks Edit

  • Montroya is indebted to his God for showing him the way to salvation
  • Montroya's past lives transformed him, he is willing to do good, perhaps no matter the cost

Kicker Edit

  • Montroya lives a life of good intentions, but something feral grows inside him, and he does things that he normally wouldn't.

Show Math Edit

Ability Scores Edit

Str 0 10 0 0 10 0
Con 5 14 0 0 14 2
Dex 2 12 0 0 12 1
Int 9 16 2 1 19 4
Wis 9 16 2 1 19 4
Cha 0 8 0 0 8 -1
Totals 25   10

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 2Staff24AC
Basic Ranged



Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 4 Barkskin Hide armor +1 2 20
Fortitude+0/+2str/con11Amulet of Mental Resolve+12 16
Reflex+1/+4dex/int1 1Amulet of Mental Resolve+12 18
Will+4/-1wis/cha1 1Amulet of Mental Resolve+12 18

Saving Throw Bonuses +2 vs effects with charm, illusion or sleep keyword.

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 5 0 0 0 2 0 8
Passive Insight 4 0 0 0 0 0 0 0 2 5 21
Passive Perception 4 0 0 0 0 0 0 0 2 5 21

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 14 4 0 0 0 36 18 9

Surges per Day 8 (Class 6 + Con 2)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

  • Skill bonuses to History and Religion
  • Astral Majesty
  • Astral Resistance
  • Immortal Origin
  • Memory of a Thousand Lifetimes
  • +2 to Int and Wis
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any 2

Class Features Edit

  • +1 Fort, +1 Ref, +1 Will
  • Divine Covenant(Covenant of Preservation; when you use a divine encounter or daily prayer, you can slide an ally within 10 squares 1 square.)
  • Channel Divinity
  • Ritual Caster
  • Ritual Book: Hand of Fate and Comprehend Language

Feats Edit

  • Insightful Presevation [1st level]
  • Ritual Casting [Bonus from class]
  • Battle Intuition [2nd level]
  • Initiate of the Old Faith [4th level]

Skills and Languages Edit

Languages Allarian, Imperial, Hzakan

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex-1Hide armor22
Arcana 5 4 int 2 11
Athletics0str-1Hide Armor21
Endurance2con-1Hide Armor23
Stealth1dex-1Hide armor22
Thievery1dex-1Hide armor22

Powers Edit

Powers KnownEdit

  • At-Will - 1st Level
  • Encounter - 1st Level
  • Encounter - 3rd Level
  • Daily - 1st Level
  • - 2nd Level


    Powers to Hit Edit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Hand of Radiance +4 Wis +1 Rod of Divinity 0 0 2 7 Ref
    Vanguard's Lightning +4 Wis +1 Rod of Divinity 0 0 2 7 Ref
    Blades of Astral Fire +4 Wis +1 Rod of Divinity 0 0 2 7 Ref
    Swarming Locusts +4 Wis 0 0 2 6 Ref
    Silent Malediction +4 Wis +1 Rod of Divinity 0 0 2 7 Fort

    Equipment Edit

    Equipment Name Price Weight
    Amulet of Mental Resolve+1 520gp(received as treasure reward) 0 lbs
    Rod of Divinity+1 680gp(received as treasure reward) 0lbs
    Barkskin Hide Armor+1 1000gp(received as treasure reward) 25lbs
    Gauntets of Blood 840gp(received as treasure reward) 0lbs
    2 potions of Healing 100gp 0lbs
    Staff 5gp 4lbs
    Standard Adventurer's Kit 15gp 33lbs
    Ritual Components (Arcana) 20gp -
    Ritual Book(Hand of Fate and Comprehend Languages) Free 3 lb
    Ritual Components (Religion) 20gp -
    Gems 117gp 0lbs

    Gold remaining 410 (100-90+150+250)
    Weight 65 lbs

    Tracking Edit

    Treasure Edit

    XP Edit

    Changes Edit

    • Retrained divine bolts to hand of radiance(new source retrain)
    • Retrained summon angel of fire to silent malediction(normal retrain)
    • Added Toughness(Level 2 feat)
    • Added Shroud of Warning(Level 2 utility power)
    • Added Offering of Justice Power and new treasure
    • Level: 4 retrained toughness to battle intuition; added feat initiate of the old faith(gain swarming locusts power and nature training)

    Judge Comments Edit

    Level 1 Edit

    Approval 1 Edit

    Approval from TwoHeadsBarking

    • In your summary, you should mention that Blades of Astral Fire's AC bonus lasts until the end of your next turn.
    • In your class features, you don't close the parentheses around Covenant of Preservation (not really a problem, just something I noticed).
    • Your skills don't take into account the -1 penalty from your armor.
    • You don't have Rebuke Undead in your Powers section.
    • You didn't include your ritual book in your Equipment section, and including the book I think you're carrying 65 lbs.

    These should be fixed (well, maybe not the second one), but they're not a big enough deal to stop approval. So, approved.

    Approval 2 Edit

    Comments from JoeNotCharles

    • Perception isn't on the Invoker class skill list. You'll need to pick a new trained skill and adjust your Perception scores
    • I get 65 lbs total, not 66
    • Quarterstaff does 1d8 damage, not 1d6
    • Ranged Basic attack isn't filled in in summary
    • Blades of Astral Fire is each "enemy" in burst, not each "creature"
    • Preserver's Rebuke should specify that it's only your next attack roll
    • You just list the names of all your class and racial features in the summary section. It would be better to summarize the effects so DM's can just glance at your character sheets and not have to keep flipping back to the PHB2. (Ditto for the feat)
    • Powers Known in math is missing Preserver's Rebuke
    • Ritual Components (Religion) isn't on its own line

    I'm also confused by your choice of which skills to put in the summary - it's not just the trained skills, and it's not all the skills which aren't just an ability mod (ie. trained skills, skills with racial bonuses, and skills with armor penalties). Why are Dungeoneering and Heal in there? (not a big deal though)

    Normally I'd just fix most of these myself, but there are a lot of characters in the queue to look at.

    Above is all fixed, so approved at level 1.

    Level 2 Edit

    Approval 1 Edit

    Approval from TwoHeadsBarking:


    Approval 1 Edit

    Comments from Lord Sessadore:

    • Your bloodied value should be 16, and your surge value 8.
    • Silent Malediction's effect line wasn't showing. Fixed.

    Other than that, looks good. Approved.

    Level 3 Edit

    Approval 1 Edit

    Comments from Velmont:

    • Summary (Surge Value): Should be 9
    • Equipment: Precise your Amulet is of MENTAL Resolve +1
    • Treasure: Precise your Amulet is of MENTAL Resolve +1

    When that will be corrected, the character will be approved

    Approval 2 Edit

    Approval from renau1g:

    • I'd like to see the Int mod wording removed from the Summary
    • Also, I'd like to see the Daily power from the Rod added to the summary
    • Math Section: Powers to Hit - Silent Malendiction targets Fort, not Ref

    Minor issues though so approved.

    Level 4 Edit

    Approval 1 Edit

    Approval from renau1g:

    Math Section:

    • You have Silent Malediction targeting Ref, but it should be Fort (correct in your summary though)

    Minor issues though so approved.

    Approval 2 Edit

    Approval from Ozymandias79

    • Approved

    Status Edit

    Status: Approved for level 4 with 3805 XP by renau1g and Ozymandias79

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