Summary Edit

Miranna Stormsong (RETIRED) Player pathfinderq1
Human Swordmage (unaligned) Level 4 (XP 3856)
Initiative +3
Passive Insight 19 Passive Perception 14; Senses normal
HP 48 Bloodied 24 Surge Value 12; Surges Per-Day 10
AC 23 Fortitude 16 Reflex 18 Will 18
Resist resist 5 necrotic
Speed 6 Size Medium
Str 13 (+1) Dex 13 (+1) Wis 14 (+2)
Con 15 (+2) Int 19 (+4) Cha 8 (-1)
Racial Abilities bonus at-will power, bonus feat, bonus skill, defense bonuses
Class Features Swordbond, Swordmage aegis (assault), Swordmage warding, Implements (sword, wand)
Battack Basic Attack +1 Lightning Longsword +10 vs. AC 1d8+5 damage (1d8+6 if used 2-handed)
Branged Ranged Basic Attack Sling +5 vs. AC 1d6+1 damage
Feats Arcane Initiate, Intelligent Blademaster, Oncoming storm, Raging storm
Skills Arcana +11, Athletics +8, Endurance +9, History +11, Insight +9
Languages Common, Elven
Aegis of assault (At will Minor Close burst 2 ✦ Arcane, Teleportation)
Target: One creature in burst
Effect: You mark the target- target remains marked until you use this power against another target. If you make other creatures with other powers, the target is still marked. A creature can only be subject to one mark at any time- a new mark supersedes an older one. If your marked target makes an attack that does not include you as a target, it takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a basic melee attack against it. If no unoccupied space exists adjacent to the target, you cannot use this immediate reaction.
Booming blade (At Will Standard Melee weapon ✦ Arcane, Thunder, Weapon)
Target: One creature
Attack: +10 vs. AC
Hit: 1d8+6 damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6+4 thunder damage
Lightning lure (At Will Standard Ranged 3 ✦ Arcane, Implement, Lightning)
Target: One creature
Attack: +7 vs. FORT
Hit: 1d6+6 lightning damage, and you pull the target to the nearest unoccupied square adjacent to you
Special: If you cannot pull the target to an adjacent square, the power fails and deals no damage
Sword burst (At Will Standard Close burst 1 ✦ Arcane, Force, Implement)
Target: Each enemy in burst
Attack: +7 vs. REF
Hit: 1d6+5 force damage
Lightning Clash (Encounter Standard Melee weapon ✦ Arcane, Lightning, Weapon)
Target: One creature
Attack: +10 vs. AC
Hit: 1d8+6 damage, make a secondary attack
Secondary Target: One creature within 5 squares of the primary target
Secondary Attack: +7 vs. REF
Secondary Hit: 1d6+6 lightning damage
Thunderwave (Encounter Standard close blast 3 ✦ Arcane, Implement, Thunder)
Target: Each creature in blast
Attack: +6 vs. Fort
Hit: 1d6+5 thunder damage, and you push the target 2 squares
Channeling shield (Encounter Immediate interrupt Close burst 10 ✦ Arcane)
Target: The creature hit by the triggering attack
Trigger: An attack hits Miranna or an ally within 10 squares of her
Effect: Reduce the damage that the target takes from the triggering attack by 7 HP
Dragon's teeth (Daily Standard Close blast 5 ✦ Arcane, Force, Implement)
Target: Each enemy in blast
Attack: +7 vs. Ref
Hit: 1d8+5 force damage. The target takes 1 damage if it does not end its turn adjacent to Miranna (save ends)
Miss: Half damage
Dual lightning strike (Encounter Standard Melee weapon ✦ Arcane, Lightning, Teleportation, Weapon)
Target: One creature
Attack: +10 vs. AC
Hit: 1d8+6 lightning damage and target is marked until end of Miranna's next turn
Effect: Teleport 5 squares, and make a secondary attack- targets one creature other than the primary target, +10 vs. AC, hit deals 1d8+6 lightning damage and target is marked until the end of Miranna's next turn.
Lightning longsword (At Will Free action ✦ Lightning)
Effect: All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
Lightning longsword (Daily Free action ✦ Lightning)
Effect: Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.
Amulet of resolution (Daily No action )
Effect: Use this power when you fail a saving throw. Reroll the saving throw, using the second result even if it is lower.

Fluff Edit

Background Edit

Miranna's parents were both adventurers, members of a group who earned the hatred of a powerful eladrin wizard. While the wizard was cruel, he was also very subtle and patient. He waited until the group had all retired before enacting his vengeance. In the case of Miranna's parents, he stole their only child, replacing her with a fey changeling. He kept Miranna within the bounds of his personal estate deep in the Feywild. At first he was petty and cruel to the girl- in one case, he used his magics to replace her voice with that of a beast. In time, though, he began to ignore her, leaving her to the care of his many retainers. Some of those folk felt sorry for the girl, and began to offer her occasional lessons in the arcane arts, and in the eladrin style of swordplay. For the retainers, these lessons were a simple diversion to lesson the boredom of the remote estate- to Miranna, they were tremendously exciting. In fact, it quickly became apparent that she had a natural talent for such skills. As Miranna grew, her cruel master earned many enemies, both in the Feywild and in the mortal realms, as his behavior grew ever more arrogant and erratic. By the time she was nearing adulthood, her master had all-but forgotten his original reasons for stealing her away- he believed that her parents were dead by now, and determined to let her go. As Fate would have it, he allowed her to leave the estate just as some of his enemies made a long-planned attack against him. While Miranna managed to escape, her "master" was slain, and much of his estate was left in ruins- and the young woman made an excellent scapegoat... Miranna managed to make her way out of the Feywild, and to the Isle of Daunton- from there, who could say where adventure might take her?

Appearance and personality Edit

Age: 18
Gender: Female
Height: 5'4"
Weight: 130 lb.
Alignment: unaligned
Physical Description: Miranna is a young human woman, of slightly below average height with a wiry, athletic build. Her skin is unnaturally pale, but never seems to tan or sunburn. Her eyes are stormcloud grey, and her hair is a lustrous glossy black (cut very short, it is a mop of ragged curls). She prefers dark clothing (black or shades of grey), embroidered in the eladrin style- she usually wears loose trousers tucked into knee-high black boots, with a high-collared jacket to conceal her light-weight armor. A single-edged longsword rests in a sheath across her back, and she carries heavy hunting knife on her belt. She does not speak often, and almost never above a whisper- her voice is harsh rasp, more like the growling of a beast than any human tongue.

Region Edit


Hooks Edit

  • Hook 1: Perhaps her parents might not be dead- or she might have siblings she never knew about.
  • Hook 2: Between growing up in the Feywild, and her master's random cruelties, Miranna has some odd traits- among them is a complete inability to perform any magic involving fire...

Kicker Edit

  • While Miranna has escaped from her former master, his agents might mistakenly blame her for his destruction- and his old enemies might seek her out for other reasons... With the fey, who can tell?

Show Math Edit

Ability Scores Edit

Str 3 13 0 0 13 1
Con 5 14 0 1 15 2
Dex 3 13 0 0 13 1
Int 9 16 2 1 19 4
Wis 5 14 0 0 14 2
Cha 0 8 0 0 8 -1
Totals 25   9

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 3Intelligent Blademaster4+1 Lightning Longsword210AC
Basic Ranged



Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 3 4 Leather armor +2 2 23
Fortitude+1/+2str/con11Amulet of Resolution +12 16
Reflex+1/+4dex/int1 1Amulet of Resolution +12 18
Will+2/-1wis/cha21 +1Amulet of Resolution +12 18

Saving Throw Bonuses none

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 2 0 3
Passive Insight 2 0 0 0 0 0 0 0 2 5 19
Passive Perception 2 0 0 0 0 0 0 0 2 0 14

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 15 6 0 0 0 0 48 24 12

Surges per Day 10 (Class 8 + Con 2)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit


  • Bonus Feat
  • Bonus Trained Skill
  • Bonus At-Will Power
  • +1 Fort, Refl, Will
  • +2 to one Attribute
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any 1

Class Features Edit


  • +2 Will
  • Swordbond: Bond to one particular blade with one hour of meditation; can summon the blade to hand (Standard action, 10 squares range), can repair/recreate blade with one hour of meditation
  • Swordmage Aegis (Assault)
  • Swordmage Warding: shield of force gives +1 AC (or +3 AC with one hand free)
  • Implement use: light or heavy blade for swordmage powers, orb/staff/wand for wizard spells

Feats Edit

  • Arcane Initiate [1st level]
  • Intelligent Blademaster [Human Bonus]
  • Oncoming Storm [2nd level]
  • Raging storm [4th level]

Skills and Languages Edit

Languages Common, Elven

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 4 int 2 11

Powers Edit

Powers KnownEdit

  • Swordmage

  • At-Will - 1st Level
    • Booming Blade
    • Sword Burst
    • Lightning Lure [Human Bonus]

  • Encounter-
    • Lightning Clash (1st level)
    • Dual lightning strike (3rd level)

  • Daily - 1st Level
    • Dragon's teeth (retrained at 2nd level, from Whirling Blade)

  • Utility - 2nd level
    • Channeling Shield

  • Other
    • Encounter
      • Thunderwave [Feat: Arcane Initiate]

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Booming Blade +4 Int +4 Weapon (+1 Longsword) 0 0 2 10 AC
Lightning Lure +4 Int +1 Implement (+1 longsword) 0 0 2 7 FORT
Sword Burst +4 Int +1 Implement (+1 longsword) 0 0 2 7 REF
Lightning Clash +4 Int +4 Weapon (+1 Longsword) 0 0 2 10 AC
Thunderwave +4 Int +0 Implement 0 0 2 6 Fort
Dragon's teeth +4 Int +1 Implement (+1 Longsword) 0 0 2 7 Ref
Dual lightning strike +4 Int +4 Weapon (+1 Longsword) 0 0 2 10 AC

Equipment Edit

Equipment Name Price Weight
+2 Necrotic Resistance Leather Armor (level 7 item) xgp 15lbs
+1 Lightning Long sword (level 5 item) xgp 4lbs
Amulet of Resolution +1 (level 2 item) xgp 0lb
Dagger (x2) 2gp 2lb
Standard Adventurer's Kit (no rope) 14gp 23lbs
Normal Clothing (2 sets) 2gp 8lbs
Sling 1gp 0lbs
Sling bullets (20) 1gp 5lbs
Belt pouch (extra) 1gp 0.5lbs
Wand 7gp 0lbs

Gold remaining 33 (100-67) Weight 57 lbs

Tracking Edit

Treasure Edit

|Amulet of Resolution +1 (Jade Frontier, post 638) |+1 Lightning longsword (Jade Frontier, post 847) |+2 Necrotic Resistance leather armor (Jade Frontier, post 744)

Wishlist now: > >Bag of holding? >?

XP Edit

+1032 xp (10/21/2009)( )

>Compiled total XP as of 04/01/10= 2702; ( )(Jade Frontier, part 2, post 424)

>Compiled total XP as of 06/16/10= 3856 ( )

Changes Edit

>from level 2 to level 4: added 12 HP, added +1 CON, +1 INT, added encounter power (L3), added feat (Raging storm, PHB)

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from --Ozymandias79

everything seems fine, so I am gonna give my approval, one down and one to go

Approval 2 Edit

comments from covaithe:

  • I got confused for a moment when I saw wands listed under implements, until I saw the arcane initiate feat. It's okay, so long as you keep your implements straight between the two sets of powers.
  • Sword burst targets only enemies, not all creatures.
  • You know that a non-magical wand doesn't do anything, right? You don't need it to use wizard powers. Doesn't mean you can't have one, just worth pointing out.

Nothing serious there; I approve Miranna for level 1.

Level 2 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Removed comments that no longer apply.


Approval 2 Edit

Approval from renau1g

Level 4 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Removed comments that no longer apply.


Approval 2 Edit

Approved by ScorpiusRIsk

Status Edit

approved for level 1 by covaithe and Ozymandias79

approved for level 2 by TwoHeadsBarking and renau1g

Approved for level 4 by ScorpiusRisk and TwoHeadsBarking

(RETIRED at level 4)

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