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Summary[]

Gwendyllin Arimina Verrazai ("Mina")(RETIRED) Player pathfinderq1
Eladrin Wizard (mage) (unaligned) Level 3 (RETIRED 12/22/2011) (XP 2957 / 3750)
Initiative +1
Passive Insight 17 Passive Perception 17; Senses low-light
HP 32 Bloodied 16 Surge Value 8; Surges Per-Day 8
AC 16 Fortitude 14 Reflex 17 Will 17
Speed 6 Size Medium
Str 8 (-1) Dex 10 (+0) Wis 12 (+1)
Con 14 (+2) Int 20 (+5) Cha 14 (+2)
Racial Abilities Skill bonuses (Arcana, History), Eladrin education, Eladrin weapon proficiency, Eladrin will, Fey origin, Trance, Fey step
Class Features Cantrips, Mage's spellbook, Apprentice mage (enchantment), Magic Missile
Battack Basic Attack Staff; +2 vs AC, 1d6-1 damage;
Branged Ranged Basic Attack Magic missile; range 20, 8 force damage and push 1 square
Feats Bardic dillettante; Superior Implement Proficiency (accurate staff)
Skills Arcana +15, Diplomacy +8, History +13, Insight +7, Nature +7, Perception +7
Languages Common, Elven
Powers
Magic Missile (At Will Standard Ranged 20 ✦ Arcane, Evocation, Force, Implement) Wizard 1
Target: One creature
Effect: deal 8 force damage, and push target 1 square (Usable as RBA)
Hypnotism (At Will Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement) Wizard 1
Target: One enemy
Attack: +8 vs. Will
Hit: Choose one of the following effects- either: Slide the target up to 5 squares (or) the target uses a free action to make a melee basic attack against a creature of Mina's choice, with a +4 power bonus to its attack roll.
Freezing burst (At Will Standard Area burst 1 in 10 ✦ Arcane, Cold, Evocation, Implement) Wizard 1
Target: Each creature in burst
Attack: +8 vs. Fort
Hit: 1d6+6 cold damage and slide target 1 square
Orbmaster's Incendiary Detonation (Encounter Standard Area burst 1 within 10 ✦ Arcane, Fire, Implement, Force, Zone) Wizard 1
Target: Each creature in burst
Attack: +8 vs. Reflex
Hit: 1d6+6 force damage, target knocked prone;
Effect: Burst creates zone of flame until end of your next turn; each enemy that enters or starts their turn in zone takes 2 fire damage
Charm of misplaced Wrath (spellbook) (Encounter Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement) Wizard 1
Target: One enemy
Attack: +7 vs. Will
Hit: Slide the target up to 5 squares- target is then dazed until end of Mina's next turn.
Effect: The target makes a basic attack against a creature of Mina's choice as a free action. The attack gets a +2 power bonus to damage.
Flaming Sphere (spellbook) (Daily Standard Ranged 10 ✦ Arcane, Conjuration, Fire, Implement) Wizard 1
Target: One creature adjacent to the sphere
Attack: +7 vs. Reflex
Hit: 2d6+5 fire damage
Effect: Conjure medium flaming sphere in target square within range; sphere attacks. Any creature starting its turn adjacent to the sphere takes 1d4+5 fire damage. As a move action, you can move the sphere 6 squares.
Special: Sustain minor. You can sustain until the end of encounter. As a standard action you can make another attack with the sphere.
Wizard's fury (Daily Minor ✦ Arcane) Wizard 1
Requirement: must have the Magic Missile power
Effect: Until the end of the encounter, Mina can use Magic Missile once per round as a minor action.
Shield (Encounter Immediate Interrupt ✦ Arcane) Wizard utility 2
Trigger: Mina is hit by an attack
Effect: Mina gains a +4 power bonus to AC and REF until end of her next turn
Feather Fall (spellbook) (Daily Free action ✦ Arcane) Wizard utility 2
Trigger: Mina or 1 creature in range falls
Effect: ranged 10; target takes no damage from the fall, regardless of distance, and does not fall prone at the end of the fall.
Shock Sphere (spellbook) (Encounter Standard Area burst 2 within 10 ✦ Arcane, Evocation, Implement, Lightning) Wizard encounter 3
Target: Each creature in burst
Attack: +8 vs. Ref
Hit: 2d6+6 lightning damage
Miss: half damage
Light (At Will Minor Ranged 5 ✦ Arcane) Wizard Cantrip
Target: One object or unoccupied square
Effect: Mina causes the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts until the end of the encounter, or until Mina uses this power again. Putting out the light is a free action.
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration) Wizard Cantrip
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.
Special: You can create only one hand at a time.
Sustain: Minor (You can sustain the hand indefinitely)
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) Wizard Cantrip
Effect: Use this cantrip to accomplish one of the effects given below.
  • Move up to 1 pound of material.
  • Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
  • Color, clean, or soil items in 1 cubic foot for up to 1 hour.
  • Instantly light (or snuff out) a candle, a torch, or a small campfire.
  • Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
  • Make a small mark or symbol appear on a surface for up to 1 hour.
  • Produce out of nothingness a small item or image that exists until the end of your next turn.
  • Make a small, handheld item invisible until the end of your next turn.
Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.
Special: You can have as many as three prestidigitation effects active at one time.
Fey step (Encounter Move action Personal ✦ Teleportation) Racial
Effect: Mina can teleport up to 5 squares


Fluff[]

Background[]

Mina was born in an isolated pocket of the Feywild- her parents were eladrin nobles who ruled that particular tiny realm. She was well-educated, as befit the daughter of nobility, and when she was of age her parents sent her to the same prestigious arcane academy where they had both studied, a school attached the greatest of the Fey Courts. Mina enjoyed the magical studies far more than she enjoyed the courtly lifestyle- but she was capable of learning both subjects. In recent years, however, there has been turmoil in certain sections of the Feywild- from time to time, portals would open or close, and the veil between the Feywild and the Shifting Seas was an inconstant border. Six months ago, the entire pocket of the Feywild that her parents ruled simply vanished, as if it had never existed. Mina quickly turned her efforts toward investigating the mysterious disappearance, but she found few clues- she did however discover that this was not the first such realm to disappear, though the other had been mostly uninhabited. Mina finished her formal studies, but instead of continuing on as an apprentice to an archmage like most of her classmates, she devoted herself to the investigation of the Fey mysteries. In time, she ran out of easy leads, and (at the suggestion of some of her old teachers), she set out into the mortal realms, to examine the situation on the other side of the veil between worlds. With a freshly purchased ritual scroll, she was able to cross over- and that was her first hint of the depth of the troubles. Instead of landing where she had planned, she ended up in the adventuring hangout known as the Hanged Man...

Appearance and personality[]

Age: 18 (apparently)
Gender: Female
Height: 5'0"
Weight: 100 lb.
Alignment: unaligned

Personality: Mina is quiet and rather studious by nature, more given to observation than to action. When she does act, she tends to do so decisively. She has been raised in a rather formal, settled environment, between the Fey Courts and her magical academy- life in a chaotic setting like Daunton (and a rough place like the Hanged Man) will require a bit of adjustment on her part. She generally enjoys quiet intellectual activity, like reading and the study of magical theory.


Physical Description: Mina is rather short by eladrin standards, with a slender build. She is unusually pale- her skin is white with the faintest silvery tinge to it. Her hair is jet black (incredibly unusual for an eladrin) and her eyes are sparkling green. She tends to dress in a close-fitted dress of emerald green, with an embroidered black over-dress and a full, hooded cloak of emerald green embroidered with black runes and patterns. She carries a heavy satchel over one shoulder- mostly to carry her spellbook... She has a staff of silvery fey-oak, graven with black runes in the elven script, but carries no other visible weapon (not even the standard belt knife for utility work).


Background Benefit[]

Mina is from the Feywild region region, but has the background benefit: General -> Occupation Scholar -> +2 Arcana


Hooks[]

  • Hook 1: Mina was an apprentice mage at a prestigious academy of magic connected to the Fey Courts. It is possible she might encounter fellow students from the academy (or those affiliated with a rival school).
  • Hook 2:


Kicker[]

  • Mina is committed to investigate to loss of her home within the Feywild. Any information related to the Feywild or planar travel will be of interest to her (as will any chance to increase her own knowledge or power, for she knows that her path is not an easy one).

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 5 14 0 0 14 2
Dex 0 10 0 0 10 0
Int 16 18 2 0 20 5
Wis 2 12 0 0 12 1
Cha 2 12 2 0 14 2
Totals 25   9


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 2+1 Mnemonic staff12AC
Basic Ranged

0

dex11


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+5 dex/int cloth armor 1 16
Fortitude-1/+2str/con+1+1 cape of the mountebank1 14
Reflex+0/+5dex/int +1+1 Cape of the mountebank1 17
Will+1/+2wis/cha21 +1+1 Cape of the mountebank1 17


Saving Throw Bonuses: +5 vs. charm effects (racial)
Resistances: None

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 1 0 1
Passive Insight 1 0 0 0 0 0 0 0 1 5 17
Passive Perception 1 0 0 0 0 0 0 0 1 5 17


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 14 4 0 0 0 0 32 16 8


Surges per Day 8 (Class 6 + Con 2)

Speed and Movement[]

Speed: 6 (Race 6 - Equipment 0)


Racial Features[]

Eladrin

  • Eladrin weapon proficiency: proficient with longsword
  • Skill bonuses: +2 Arcana, +2 History
  • Fey step (encounter power)
  • Eladrin Will: +1 Will defense; +5 racial bonus to saves vs. charm effects
  • Eladrin education: one extra trained skill
  • Fey origin
  • Trance
  • +2 to INT and CHA
  • Size: Medium
  • Speed: 6
  • Vision: Low-light
  • Languages: Common, Elven


Class Features[]

Wizard (mage)

  • +2 Will
  • Apprentice mage (Enchantment)
  • Cantrips
  • Magic missile
  • Mage's Spellbook


Feats[]

  • 1st: Bardic dilettante
  • 2nd: Superior Implement Proficiency- accurate staff


Skills and Languages[]

Languages: Common, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameMiscMisc NameAC PenLevel BonusTotal
Acrobatics 0 dex 0 +1 1
Arcana 5 5 int 2 2 background n/a +1 15
Athletics-1str0+10
Bluff2chan/a+13
Diplomacy52chan/a+18
Dungeoneering1wisn/a+12
Endurance2con0+13
Heal1wisn/a+12
History55int2n/a+113
Insight51wisn/a+17
Intimidate2chan/a+13
Nature51wisn/a+17
Perception51wisn/a+17
Religion5intn/a+16
Stealth0dex0+11
Streetwise2chan/a+13
Thievery0dex0+11
Trained Skills6 


Powers[]

Powers Known[]

Wizard

  • Cantrips

Prestidigitation/ Mage hand/ Light

  • At-Will - 1st Level

Freezing burst/ Hypnotism/ Magic missile [Mage Bonus]

  • Encounter - 1st Level

Orbmaster's Incendiary Detonation/ Charm of misplaced wrath (spellbook)

  • Daily - 1st Level

Flaming Sphere (spellbook)/ Wizard's fury

  • Utility - 2nd Level

Shield / Feather fall (spellbook)

  • Encounter- 3rd level

Shock Sphere (spellbook)/ Blissful Ignorance

  • Other

(Encounter)

  • Fey step [Racial]

Daily

  • Majestic Word (Multiclass Bard)


Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Freezing burst +5 Int 2 +1 Mnemonic accurate staff +1 8 Ref
Hypnotism +5 Int +2 +1 Mnemonic accurate staff +1 8 Will
Charm of misplaced wrath +5 Int +2 +1 Mnemonic accurate staff +1 8 Fort
Orbmaster's Incendiary Detonation +5 Int +2 +1 Mnemonic accurate staff 1 8 Ref
Flaming Sphere +5 Int 2 +1 Mnemonic accurate staff 1 8 Ref


Equipment[]

Equipment Name Price Weight
+1 Mnemonic Accurate staff 540gp 4lbs
+1 Master's Wand of Magic Missile 680gp 1lb
+1 Cape of the Mountebank 1000gp 0lb
Dagger 1gp 1lb
Spellbook 0gp 3lbs
Clothing (3 sets) 3gp 12lbs
Backpack 2gp 2lbs
Belt pouch 1gp 0.5lb
Journeybread (10 days) 50gp 1lb
Waterskin 1gp 4lbs
Potion of healing (heroic, x2) 100gp 1lb

Cash on hand: 22 gp

  • Weight carried: 29.5 lbs
  • Normal Load: 80 lb
  • Heavy Load: 160 lb
  • Maximum Drag: 400 lb


Wishlist[]

  • +1 Robe of Contingency (AV, level 4)
  • Bag of holding

Tracking[]

Treasure[]

  • +2500 gp= 2522 gp; Mine Militia Identity, post 455
  • Spent 2200 gp, purchased +1 Mnemonic accurate staff, +1 Master's wand of Magic Missile, +1 Cape of the Mountebank (item levels 2, 3, and 5), 2 potions of healing (heroic); leaves 222 gp total

XP[]


Changes[]

  • RETIRED 12/22/2011

Judge Comments[]

(Third character, created at level 1)[]

Approval 1[]

Approval from TwoHeadsBarking:

  • Your Powers to Hit table is a bit messed up. I think you need to add the half level bonus, even when it's zero.

Approved.

Approval 2[]

Approval from horticulture

Status[]

Character approved for level 1.

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