Summary[]
Magic Missile (At Will Standard Ranged 20 ✦ Arcane, Evocation, Force, Implement) | Wizard 1 |
Target: One creature | |
Effect: deal 8 force damage, and push target 1 square (Usable as RBA) |
Hypnotism (At Will Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement) | Wizard 1 |
Target: One enemy | |
Attack: +8 vs. Will | |
Hit: Choose one of the following effects- either: Slide the target up to 5 squares (or) the target uses a free action to make a melee basic attack against a creature of Mina's choice, with a +4 power bonus to its attack roll. |
Freezing burst (At Will Standard Area burst 1 in 10 ✦ Arcane, Cold, Evocation, Implement) | Wizard 1 |
Target: Each creature in burst | |
Attack: +8 vs. Fort | |
Hit: 1d6+6 cold damage and slide target 1 square |
Orbmaster's Incendiary Detonation (Encounter Standard Area burst 1 within 10 ✦ Arcane, Fire, Implement, Force, Zone) | Wizard 1 |
Target: Each creature in burst | |
Attack: +8 vs. Reflex | |
Hit: 1d6+6 force damage, target knocked prone; | |
Effect: Burst creates zone of flame until end of your next turn; each enemy that enters or starts their turn in zone takes 2 fire damage |
Charm of misplaced Wrath (spellbook) (Encounter Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement) | Wizard 1 |
Target: One enemy | |
Attack: +7 vs. Will | |
Hit: Slide the target up to 5 squares- target is then dazed until end of Mina's next turn. | |
Effect: The target makes a basic attack against a creature of Mina's choice as a free action. The attack gets a +2 power bonus to damage. |
Flaming Sphere (spellbook) (Daily Standard Ranged 10 ✦ Arcane, Conjuration, Fire, Implement) | Wizard 1 |
Target: One creature adjacent to the sphere | |
Attack: +7 vs. Reflex | |
Hit: 2d6+5 fire damage | |
Effect: Conjure medium flaming sphere in target square within range; sphere attacks. Any creature starting its turn adjacent to the sphere takes 1d4+5 fire damage. As a move action, you can move the sphere 6 squares. | |
Special: Sustain minor. You can sustain until the end of encounter. As a standard action you can make another attack with the sphere. |
Wizard's fury (Daily Minor ✦ Arcane) | Wizard 1 |
Requirement: must have the Magic Missile power | |
Effect: Until the end of the encounter, Mina can use Magic Missile once per round as a minor action. |
Shield (Encounter Immediate Interrupt ✦ Arcane) | Wizard utility 2 |
Trigger: Mina is hit by an attack | |
Effect: Mina gains a +4 power bonus to AC and REF until end of her next turn |
Feather Fall (spellbook) (Daily Free action ✦ Arcane) | Wizard utility 2 |
Trigger: Mina or 1 creature in range falls | |
Effect: ranged 10; target takes no damage from the fall, regardless of distance, and does not fall prone at the end of the fall. |
Shock Sphere (spellbook) (Encounter Standard Area burst 2 within 10 ✦ Arcane, Evocation, Implement, Lightning) | Wizard encounter 3 |
Target: Each creature in burst | |
Attack: +8 vs. Ref | |
Hit: 2d6+6 lightning damage | |
Miss: half damage |
Light (At Will Minor Ranged 5 ✦ Arcane) | Wizard Cantrip |
Target: One object or unoccupied square | |
Effect: Mina causes the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts until the end of the encounter, or until Mina uses this power again. Putting out the light is a free action. |
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration) | Wizard Cantrip |
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. | |
Special: You can create only one hand at a time. | |
Sustain: Minor (You can sustain the hand indefinitely) |
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) | Wizard Cantrip |
Effect: Use this cantrip to accomplish one of the effects given below.
| |
Special: You can have as many as three prestidigitation effects active at one time. |
Fey step (Encounter Move action Personal ✦ Teleportation) | Racial |
Effect: Mina can teleport up to 5 squares |
Fluff[]
Background[]
Mina was born in an isolated pocket of the Feywild- her parents were eladrin nobles who ruled that particular tiny realm. She was well-educated, as befit the daughter of nobility, and when she was of age her parents sent her to the same prestigious arcane academy where they had both studied, a school attached the greatest of the Fey Courts. Mina enjoyed the magical studies far more than she enjoyed the courtly lifestyle- but she was capable of learning both subjects. In recent years, however, there has been turmoil in certain sections of the Feywild- from time to time, portals would open or close, and the veil between the Feywild and the Shifting Seas was an inconstant border. Six months ago, the entire pocket of the Feywild that her parents ruled simply vanished, as if it had never existed. Mina quickly turned her efforts toward investigating the mysterious disappearance, but she found few clues- she did however discover that this was not the first such realm to disappear, though the other had been mostly uninhabited. Mina finished her formal studies, but instead of continuing on as an apprentice to an archmage like most of her classmates, she devoted herself to the investigation of the Fey mysteries. In time, she ran out of easy leads, and (at the suggestion of some of her old teachers), she set out into the mortal realms, to examine the situation on the other side of the veil between worlds. With a freshly purchased ritual scroll, she was able to cross over- and that was her first hint of the depth of the troubles. Instead of landing where she had planned, she ended up in the adventuring hangout known as the Hanged Man...
Appearance and personality[]
Age: 18 (apparently)
Gender: Female
Height: 5'0"
Weight: 100 lb.
Alignment: unaligned
Personality: Mina is quiet and rather studious by nature, more given to observation than to action. When she does act, she tends to do so decisively. She has been raised in a rather formal, settled environment, between the Fey Courts and her magical academy- life in a chaotic setting like Daunton (and a rough place like the Hanged Man) will require a bit of adjustment on her part. She generally enjoys quiet intellectual activity, like reading and the study of magical theory.
Physical Description: Mina is rather short by eladrin standards, with a slender build. She is unusually pale- her skin is white with the faintest silvery tinge to it. Her hair is jet black (incredibly unusual for an eladrin) and her eyes are sparkling green. She tends to dress in a close-fitted dress of emerald green, with an embroidered black over-dress and a full, hooded cloak of emerald green embroidered with black runes and patterns. She carries a heavy satchel over one shoulder- mostly to carry her spellbook... She has a staff of silvery fey-oak, graven with black runes in the elven script, but carries no other visible weapon (not even the standard belt knife for utility work).
Background Benefit[]
Mina is from the Feywild region region, but has the background benefit: General -> Occupation Scholar -> +2 Arcana
Hooks[]
- Hook 1: Mina was an apprentice mage at a prestigious academy of magic connected to the Fey Courts. It is possible she might encounter fellow students from the academy (or those affiliated with a rival school).
- Hook 2:
Kicker[]
- Mina is committed to investigate to loss of her home within the Feywild. Any information related to the Feywild or planar travel will be of interest to her (as will any chance to increase her own knowledge or power, for she knows that her path is not an easy one).
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Con | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 16 | 18 | 2 | 0 | 20 | 5 | |||||
Wis | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Cha | 2 | 12 | 2 | 0 | 14 | 2 | |||||
Totals | 25 | 9 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
-1 | str | 2 | +1 Mnemonic staff | 1 | 2 | AC | ||||||
Basic Ranged |
0 | dex | 1 | 1 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+5 | dex/int | cloth armor | 1 | 16 | |||||||
Fortitude | -1/+2 | str/con | +1 | +1 cape of the mountebank | 1 | 14 | ||||||
Reflex | +0/+5 | dex/int | +1 | +1 Cape of the mountebank | 1 | 17 | ||||||
Will | +1/+2 | wis/cha | 2 | 1 | +1 | +1 Cape of the mountebank | 1 | 17 |
Saving Throw Bonuses: +5 vs. charm effects (racial)
Resistances: None
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | ||
Passive Insight | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 5 | 17 |
Passive Perception | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 5 | 17 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 10 | 14 | 4 | 0 | 0 | 0 | 0 | 32 | 16 | 8 |
Surges per Day 8 (Class 6 + Con 2)
Speed and Movement[]
Speed: 6 (Race 6 - Equipment 0)
Racial Features[]
Eladrin
- Eladrin weapon proficiency: proficient with longsword
- Skill bonuses: +2 Arcana, +2 History
- Fey step (encounter power)
- Eladrin Will: +1 Will defense; +5 racial bonus to saves vs. charm effects
- Eladrin education: one extra trained skill
- Fey origin
- Trance
- +2 to INT and CHA
- Size: Medium
- Speed: 6
- Vision: Low-light
- Languages: Common, Elven
Class Features[]
Wizard (mage)
- +2 Will
- Apprentice mage (Enchantment)
- Cantrips
- Magic missile
- Mage's Spellbook
Feats[]
- 1st: Bardic dilettante
- 2nd: Superior Implement Proficiency- accurate staff
Skills and Languages[]
Languages: Common, Elven
Skills | |||||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | AC Pen | Level Bonus | Total |
Acrobatics | 0 | dex | 0 | +1 | 1 | ||||||||
Arcana | 5 | 5 | int | 2 | 2 | background | n/a | +1 | 15 | ||||
Athletics | -1 | str | 0 | +1 | 0 | ||||||||
Bluff | 2 | cha | n/a | +1 | 3 | ||||||||
Diplomacy | 5 | 2 | cha | n/a | +1 | 8 | |||||||
Dungeoneering | 1 | wis | n/a | +1 | 2 | ||||||||
Endurance | 2 | con | 0 | +1 | 3 | ||||||||
Heal | 1 | wis | n/a | +1 | 2 | ||||||||
History | 5 | 5 | int | 2 | n/a | +1 | 13 | ||||||
Insight | 5 | 1 | wis | n/a | +1 | 7 | |||||||
Intimidate | 2 | cha | n/a | +1 | 3 | ||||||||
Nature | 5 | 1 | wis | n/a | +1 | 7 | |||||||
Perception | 5 | 1 | wis | n/a | +1 | 7 | |||||||
Religion | 5 | int | n/a | +1 | 6 | ||||||||
Stealth | 0 | dex | 0 | +1 | 1 | ||||||||
Streetwise | 2 | cha | n/a | +1 | 3 | ||||||||
Thievery | 0 | dex | 0 | +1 | 1 | ||||||||
Trained Skills | 6 |
Powers[]
Powers Known[]
Wizard
- Cantrips
Prestidigitation/ Mage hand/ Light
- At-Will - 1st Level
Freezing burst/ Hypnotism/ Magic missile [Mage Bonus]
- Encounter - 1st Level
Orbmaster's Incendiary Detonation/ Charm of misplaced wrath (spellbook)
- Daily - 1st Level
Flaming Sphere (spellbook)/ Wizard's fury
- Utility - 2nd Level
Shield / Feather fall (spellbook)
- Encounter- 3rd level
Shock Sphere (spellbook)/ Blissful Ignorance
- Other
(Encounter)
- Fey step [Racial]
Daily
- Majestic Word (Multiclass Bard)
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Freezing burst | +5 | Int | 2 | +1 Mnemonic accurate staff | +1 | 8 | Ref | ||||||
Hypnotism | +5 | Int | +2 | +1 Mnemonic accurate staff | +1 | 8 | Will | ||||||
Charm of misplaced wrath | +5 | Int | +2 | +1 Mnemonic accurate staff | +1 | 8 | Fort | ||||||
Orbmaster's Incendiary Detonation | +5 | Int | +2 | +1 Mnemonic accurate staff | 1 | 8 | Ref | ||||||
Flaming Sphere | +5 | Int | 2 | +1 Mnemonic accurate staff | 1 | 8 | Ref |
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
+1 Mnemonic Accurate staff | 540gp | 4lbs |
+1 Master's Wand of Magic Missile | 680gp | 1lb |
+1 Cape of the Mountebank | 1000gp | 0lb |
Dagger | 1gp | 1lb |
Spellbook | 0gp | 3lbs |
Clothing (3 sets) | 3gp | 12lbs |
Backpack | 2gp | 2lbs |
Belt pouch | 1gp | 0.5lb |
Journeybread (10 days) | 50gp | 1lb |
Waterskin | 1gp | 4lbs |
Potion of healing (heroic, x2) | 100gp | 1lb |
Cash on hand: 22 gp
- Weight carried: 29.5 lbs
- Normal Load: 80 lb
- Heavy Load: 160 lb
- Maximum Drag: 400 lb
Wishlist[]
- +1 Robe of Contingency (AV, level 4)
- Bag of holding
Tracking[]
Treasure[]
- +2500 gp= 2522 gp; Mine Militia Identity, post 455
- Spent 2200 gp, purchased +1 Mnemonic accurate staff, +1 Master's wand of Magic Missile, +1 Cape of the Mountebank (item levels 2, 3, and 5), 2 potions of healing (heroic); leaves 222 gp total
XP[]
- 0 XP (initial total)
- +1030 XP; Mine militia identity, post 320 http://www.enworld.org/forum/5571770-post320.html
- +1927 XP= 2957 XP total; Mine Militia Identity, post 455 http://www.enworld.org/forum/5643396-post455.html
- Total: 2957 XP (Level 3: 2250)
Changes[]
- RETIRED 12/22/2011
Judge Comments[]
(Third character, created at level 1)[]
Approval 1[]
Approval from TwoHeadsBarking:
- Your Powers to Hit table is a bit messed up. I think you need to add the half level bonus, even when it's zero.
Approved.
Approval 2[]
Approval from horticulture
Status[]
Character approved for level 1.