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SummaryEdit

Mikara Li Mesadh Player H.M.Gimlord
Elf Ranger (Unaligned) Level 7 (XP 11242) Battlefield Archer /Deadly Trickster
Initiative +10
Passive Insight 16 Passive Perception 23; Senses Low-Light Vision
HP 54 Bloodied 27 Surge Value 13; Surges Per-Day 7
AC 21 Fortitude 15 Reflex 19 Will 16
Speed 7, special movement Size M
Str 10 (+0) Dex 21 (+5) Wis 17 (+3)
Con 12 (+1) Int 10 (+0) Cha 10 (+0)
Racial Abilities Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step, Elven Accuracy
Class Features Archer Fighting Style, Hunter's Quarry, Prime Shot
Battack Basic Attack Dagger +6 vs AC 1d4
Branged Ranged Basic Attack Longbow +12 vs AC 1d12 + 7
Feats Defensive Mobility, Lethal Hunter, Hunter's Aim
Skills Acrobatics +13, Athletics +9, Nature +13, Perception +13, Stealth +16
Languages Allarian, Elven
Powers
Nimble Strike (At Will Standard Ranged weapon ✦ Martial, Weapon) Ranger Attack 1
Target: One creature
Attack: +12 vs. AC
Hit: 1d12+7 damage
Special: Shift 1 Square before or after you attack
Twin Strike (At Will Standard Melee or Ranged weapon ✦ Martial, Weapon) Ranger Attack 1
Requirement: You must be wielding two melee weapons or a ranged weapon
Target: One or Two Creatures
Attack: Make two attacks: +6 vs. AC melee or +12 vs AC Ranged
Hit: 1d4 melee damage per attack or 1d12+2 ranged damage per attack with Longbow, 1d4 ranged damage per attack with dagger
Agile Recovery (At Will Minor ) Acrobatics Utility 2
Effect: You stand up
Elven Accuracy (Encounter Free Personal ) Elf Racial Power
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Evasive Strike (Encounter Standard Melee or Ranged weapon ✦ Martial, Weapon) Ranger Attack 1
Target: One creature
Attack: +6 vs. AC Melee or +12 vs AC Ranged
Hit: 2d4 damage melee or 2d12 + 7 damage ranged with longbow+1 or 2d4+5 ranged with dagger
Special: You can shift 4 (1+Wis Mod) squares either before or after the attack
Cut and Run (Encounter Standard Melee or Ranged weapon ✦ Martial, Weapon) Ranger Attack 3
Target: One or Two Creatures
Attack: Make two attacks +6 vs. AC Melee or +12 vs AC Ranged
Hit: 1d4 damage melee per attack or 1d12 + 7 damage ranged per attack
Special: After the first or the second attack, Mikara can shift 4 (1+Wis Mod) squares
Weave Through the Fray (Encounter Immediate Interrupt ✦ Martial)
Trigger: An enemy moves adjacent to Mikara
Effect: Mikara can shift 3 squares
Pinning Shot (Encounter Standard Ranged weapon ✦ Martial, Weapon)
Target: One Creatur
Attack: +12 vs. AC
Hit: 1d12+7 damage. The target and one enemy adjacent to the target are immobilized until the end of Mikara's next turn.
Hunter's Bear Trap (Daily Standard Melee or Ranged weapon ✦ Martial, Weapon) Ranger Attack 1
Target: One creature
Attack: +6 vs. AC Melee or +12 vs AC Ranged
Hit: 1d4 damage melee or 2d12 + 7 damage ranged, the target is slowed and the target takes ongoing 5 damage (save ends both)
Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn
Close Combat Shot (Daily Immediate Reaction Ranged Weapon ✦ Martial, Weapon)
Target: The triggering enemy
Trigger: An enemy enters a square adjacent to Mikara
Attack: +12 vs. AC
Hit: 3d12+7 damage
Miss: Half damage
Special: Using this power doesn't provoke an Opportunity Attack from the target

FluffEdit

Description:

L4Wrequest 10 2
Age: 53

Height: 5'4" Weight: 112 Eye Color: Emerald Hair Color: Brown, short

Though small in frame, Mikara is an avid hunter, a protector of the wild, and a fierce adversary in combat, choosing to weaken her enemies from a distance, moving from one hidden location to another, and only then deciding whether or not to reveal herself in melee. She is driven by a love of the natural world and sees nature as a proving ground for natural selection, detesting those that abuse nature in order to perpetuate the weak. It is not necessarily life, but the wildness of life that she seeks to protect.

Because of this, she has difficulty befriending humans and half-elves. To her, these races represent the antithesis of her calling. Their cities choke the skies, blight the forests, and poison the rivers.

Mikara has a natural yen for poetry, though she has the sense not to be overly dramatic. It most often manifests itself in her fighting style. Every now and then she will sing to her quarry just before moving in for the kill, frustrating and bating her enemies with verses and couplets. It even affects her conversation, on the rare occasion that she engages in it. Rhyme and meter tend to work their way into her phrases in the most natural way.


Background:

Mikara was born in Si-Falingalen of the northern forests of Avenroc. The continent is virtually unknown to most races. Dwarves kept knowledge of its existence a secret because it was a source of curiously strong steel for them, but word from the forges of Avenroc died off just under two hundred years ago. More recently humans have settled a colony on the western coast of Avenroc and have met with moderate success in exporting glass.

Before the arrival of the dwarves, elves settled in the vale of Si-Falingalen, but they did not spread past the borders of their peninsula. Over the centuries, they became decadent from a lack of adversaries, and with the arrival of the humans, they chose to hide rather than to defend the continent. They perceived no immediate threat, but humans began to multiply and spoil the land.

Disagreeing with the policies of her elders Mikara set out to slow the progress of human colonization. Moving southward to the forests east of the great gulf, she quickly became known as "The Ghost of the Eastern Forest." From here she would harass loggers and trappers with arrows and insults hurled from unseen positions, sending those she allowed to survive back to their homes with threats of death and humiliation.


Kicker:

Thirteen years ago, in the Eastern Forests of Avenroc, Mikara discovered a portal of which she had heard no stories. This portal, however, was different than most. It did not reveal its destination until one stepped through, nor did it require a ritual to operate. When she stepped through the portal, she found herself on the island of Imperium, a shock from which she still has not recovered to this day. The portal, unfortunately did not allow her to return, and she has spent the time between then and now studying maps, trying to find a way back to the forests of her home continent. She remained on Imperium as long as she could stand it, but she couldn't help but come to the conclusion that the residents of the island as shallow and pretentious. Seeking those with more practical knowledge, she set off looking for companions that might have heard tell of Avenroc.

MathEdit

Calculations Follow 4e PHB Rules

Ability scores Edit

Ability Cost Initial Racial Level Other Final Mod
Str 0 10 10 0
Con 2 12 12 +1
Dex 16 18 +2 1 21 +5
Int 0 10 10 0
Wis 5 14 +2 1 17 +3
Cha 2 10 10 0
Totals 25 +9

DefensesEdit

Saving Throw Attrib Attrib Type Class Racial Feat Feat Name Equip Equip Name Level Other Total
Armor Class +5 Dex +3 Sylvan Armor +1 +2 20
Fortitude +1 Con +1 +2 14
Reflex +5 Dex +1 +2 18
Will +3 Wis +2 15

HitpointsEdit

-- Base Class Con Lvl after 1st Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge
Hit Points 12 12 15 39 19 9

Surges per day: 7 (6 class, +1 con)


Saving ThrowsEdit

None

AttacksEdit

BasicEdit

Blue: Applies to Attack Roll

Red: Applies to Damage Roll

Purple: Applies to Both

Attack Type Abil Mod Abil Type Class Class Feature Feat Feat Name Prof Equip Name Other Level Total Att vs ? Total Dmg
Basic Melee +0 Str +3 Dagger +2 +5 vs AC 1d4
Basic Ranged +5 Dex +2 Greatbow +2 +2 +11 vs AC 1d12+7
Basic Ranged +5 Dex +3 Dagger +2 +10 vs AC 1d4+5

PowersEdit

Blue: Applies to Attack Roll

Red: Applies to Damage Roll

Purple: Applies to Both

Attack Type Abil Mod Abil Type Class Class Feature Feat Feat Name Prof Equip Name Other Level Total Att vs ? Total Dmg
Twin Strike Melee +0 Str +3 Dagger +2 +5 vs AC 1d4 per attack
Twin Strike Ranged +5 Str +2 Greatbow +2 +2 +11 vs AC 1d12+2 per attack
Nimble Strike +5 Dex +2 Greatbow +2 +2 +11 vs AC 1d12+7
Evasive Strike Melee +0 Str +3 Dagger +2 +5 vs AC 2d4
Evasive Strike Ranged +5 Dex +2 Greatbow +1 +2 +11 vs AC 2d12+7
Evasive Strike Ranged +5 Dex +3 Dagger +2 +10 vs AC 1d4+5
Cut and Run Melee +0 Str +3 Dagger +2 +5 vs AC 1d4
Cut and Run Ranged +5 Dex +2 Greatbow +2 +2 +11 vs AC 1d12+7
Cut and Run Ranged +5 Dex +3 Dagger +2 +10 vs AC 1d4+5
Hunter's Bear Trap Melee +0 Dex +3 Dagger +2 +5 vs AC 2d4 (5og)
Hunter's Bear Trap Ranged +5 Dex +2 Greatbow +2 +2 +11 vs AC 2d12+7 (5og)
Hunter's Bear Trap Ranged +5 Dex +3 Dagger +2 +10 vs AC 1d4+5 (5og)

With Hunter's Quarry and Lethal Hunter, add 1d8 to damage rolls

Class Features Edit

  • Hunter Fighting Style: You gain Quick Draw as a bonus feat, even if you don’t meet the prerequisites. In addition, you can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks you provoke by making a ranged attack..
  • Hunter's Quarry: Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal an extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The Hunter's Quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.
  • Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

Racial Features Edit

  • +2 Dexterity, +2 Wisdom
  • Speed: 7 Squares
  • Vision: Low-light
  • Languages: Common, Elven
  • Skill Bonuses: +2 Nature, +2 Perception
  • Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Group Awareness: you grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  • Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
  • Elven Accuracy: You can use elven accuracy as an encounter power.

Skills Edit

Skill Trained Attrib Attrib Type Racial Feat Feat Name Equip Level Other Total
Acrobatics +5 +5 Dex +2 +12
Arcana +0 Int +2 +2
Athletics +5 +2 Str +2 +9
Bluff +0 Cha +2 +2
Diplomacy +0 Cha +2 +2 Regional +4
Dungeoneering +3 Wis +2 +5
Endurance +1 Con +2 +3
Heal +3 Wis +2 +5
History +0 Int +2 +2
Insight +3 Wis +2 +5
Intimidate +0 Cha +2 +2
Nature +5 +3 Wis +2 +2 +12
Perception +5 +3 Wis +2 +2 +12
Religion +0 Int +2 +2
Stealth +5 +5 Dex Sylvan Armor +1, Boots of Stealth +2* +2 +15
Streetwise +0 Cha +2 +2
Thievery +5 Dex +2 +7
Totals 5 trained

Feats Edit

  • You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
    You also gain a +2 feat bonus to initiative checks.
  • Lethal Hunter: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s
  • Hunter's Aim: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment
  • Weapon Proficiency: Greatbow

Regional BenefitsEdit

Imperium Regional Benefit: +2 to Diplomacy checks and a quick witted tongue.

Equipment/TreasureEdit

Item Acquisition Method Weight (lbs)
100g Starting gold  ?
3 Daggers -3g 3
28 Arrows -1g 3
Climber's Kit -2g 11
Thieve's Tools -20g 1
Adventurer's Kit -15g 33
Longbow +1 Pilfered from a dead body 3
100g Received for Services  ?
5g Pilfered from dead body  ?
63g Time Gold  ?
632g Remnant of a much larger reward  ?
Sylvan Armor (Leather) +1 -680g 15
5g From sale of mundane leather armor.  ?
5g From sale of mundane short bow.  ?
381g Love Bites  ?
Targeting Greatbow +2 Love Bites  ?
Lucky Charm +1 Protection  ?
Restful Bedroll Protection  ?
Razor Bracers Predicament  ?
6020gp Predicament  ?
20 Firestorm Arrows +2 Purchased (2500gp)  ?
Window of Escape Purchased (520gp)  ?
5 Elixir of Dragon Breath Purchased (500gp)  ?
Stag Helm Purchased (1000gp)  ?
Caustic Gauntlets Purchased (1800gp)  ?


Total Money Remaining: 270gp



Total Encumberance: 69lbs



XP TrackingEdit

Adventure XP Earned Total XP
Dude! Where's My Ring? 732 732
Can Dextyr Keep All These Strikers Alive 233 965
Can Dextyr Keep All These Strikers Alive 1677 2642
Hey! That's Not Wayne's Basement (4 DM Credits) 500 3142
Love Bites 1175 4317
Protection 974 5291



WishlistEdit

Item Level
Unfettered Thieves' Tools 8
Duelist's Greatbow (highest legal level)  ?
Elven Cloak +2 7
Lightning Arrow +2 (I'd like a whole quiver of them) 7
Dual Arrow +2 (I'd like a whole quiver of them) 10



Judge Comments Edit

Approval 1 Edit

Comments from Lord Sessadore:

Removed comments that no longer apply. Looks like you've addressed everything I brought up; the only other thing I saw is that you should have 4sp left in addition to your 4gp. That won't hold up my approval though, so here it is.

I approve Mikara for 1st level. One more and you're fully approved.

Approval 2 Edit

Approval from Dunamin

1. Math > Hitpoints. Corrected Healing Surge value from 7 to 6.

2. Equipment. The total weight of your gear seems to add up to 58 lb. rather than 79? No biggie since both are well within Mikara's ability and it won't let me hold off approval, but the large discrepancy puzzled me so it would be nice if you adress it.

I skimmed over Avenroc and it looks pretty intriguing; feel free to add it as a Far Land to the wiki for the L4W setting if you wish.


LEVEL 3Edit

Approval 1 Edit

Comments from --Ozymandias79

APPROVED!!

Approval 2 Edit

Approval from renau1g


LEVEL 4Edit

Approval 1 Edit

Comments from renau1g:

  • In the math section at the bottom you list TS ranged as doing 1d12+7 per attack, but it's 1d10+1 (you have right in summary) [No telling how long that's been there. I guess since level 2]
  • Technically I can't approve until April 16th, as that's when PHB3 is out, but I can give a contingent approval for that date [I actually bought PHB3 on the shelf at a game store last Saturday (March 13th). Anyway it's the 16th now, so you can approve. Plus I figure it'll be at least a couple more days before judge 2 approves]

Approval 2 Edit

Approved by ScorpiusRisk

  • I'd like to see your new armor listed as leather.

Status Edit

Approved for Level 4?


Approval for Level 7

Approval 1 Edit

Comments from treex: Just a quick once over and I saw that

  • The maths for defenses (1/2 level modifier) says 3 not 2, the summary at the top is correct, however.
  • The maths for HP is also not up to date.
  • The level modifier for your table of attacks.
  • The level modifier for your table of skills.
  • Fixed some minor spelling errors.
  • Streamlined the formatting for your Background section.

I don't think I can dole out approval, can I?

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