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Summary Edit

Mikara Player Kalidrev
Drow Assassin (Unaligned) Level 2 (XP 1,177/2250)
Initiative +6
Passive Insight 11 Passive Perception 16; Senses Darkvision
HP 24 Bloodied 12 Surge Value 6; Surges Per-Day 6
AC 19 Fortitude 12 Reflex 16 Will 16
Speed 6 Size Medium
Str 10 (+0) Dex 20 (+5) Wis 10 (+0)
Con 10 (+0) Int 8 (-1) Cha 18 (+4)
Racial Abilities Trance (Drow), Lolthtouched, Darkfire Charisma, Fey Origin, Intimidate & Stealth Bonus
Class Features Assassin's Shroud, Night Stalker Guild Training, Shade Form, Shadow Step
Battack Basic Attack Falchion +4 vs AC 2d4 damage.
Branged Ranged Basic Attack Dagger +9 vs AC 1d4 damage.
Feats Hidden Insight, Killer's Insight
Skills Acrobatics +11, Arcana +0, Athletics +1, Bluff +5, Diplomacy +5, Dungeoneering +1, Endurance +1, Heal +1, History +0, Insight +1, Intimidate +7, Nature +1, Perception +6, Religion +0, Stealth +15, Streetwise +10, Thievery +11
Languages Common, Elven
Powers
Assassin's Shroud (At Will Free (once per round) Close burst 10 ✦ Shadow)
Target: One creature
Effect: Shroud your target. If target is already shrouded, add an additional shroud (max. 4 shrouds). Shrouds last until a different target is shrouded or until end of encounter. Before an attack roll is made, Mikara can invoke these shrouds to deal an additional 1d6 damage per shroud on the attack. If the attack roll misses, the shrouds deal damage as if there were 1 less shroud (i.e. 4 shrouds becomes 3).
Shadow Step (At Will Move Personal ✦ Shadow, Teleportation)
Requirement: You must be adjacent to a creature.
Target: Mikara
Effect: Mikara teleports 3 squares to a square adjacent to a different creature.
Shadow Storm (At Will Standard Melee weapon ✦ Shadow, Weapon)
Target: One creature
Attack: Falchion/Dagger: +9 vs AC
Hit: Falchion: 2d4+5 damage; Dagger: 1d4+5 damage; +1 damage for each creature adjacent to the target (including Mikara!); +4 damage if the target is adjacent to none of Mikara's enemies.
Inescapable Blade (At-Will Standard Melee weapon +2 reach ✦ Shadow, Weapon)
Target: One creature
Attack: Falchion/Dagger: +9 vs AC. The attack ignores cover and superior cover.
Hit: Falchion: 2d4 damage; Dagger: 1d4 damage; +4 damage if the target is adjacent to none of Mikara's enemies.
Cloud of Darkness (Encounter Minor Close burst 1 (centered around Mikara) )
Effect: The burst creates a cloud of darkness that remains in place until the end of Mikara's next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. Mikara is immune to these effects.
Darkfire (Encounter Minor Ranged 10 )
Target: One creature
Attack: +9 vs Reflex
Hit: Until the end of Mikara's next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Shade Form (Encounter Minor Personal ✦ Shadow)
Target: Mikara
Effect: Mikara assumes a shadowy form that lasts until she makes an attack roll or until the end of her next turn. While in this form, she is insubstantial, and she gains vulnerable 5 radiant. In addition, she can make Stealth checks to become hidden if she has any cover or concealment, and she can use cover granted by her allies both to become hidden and to remain hidden. Sustain Minor: The form persists.
Nightmare Shades (Encounter Standard Ranged 5 ✦ Fear, Implement, Psychic, Shadow)
Target: One creature
Attack: +6 vs Will
Hit: 2d8 + 5 psychic damage, and the target grants combat advantage to Mikara until the end of her next turn; +4 damage if the target is adjacent to none of Mikara's enemies; Until the end of Mikara's next turn, she gains a +4 bonus to damage rolls against the target.
Cloak of Shades (Encounter Minor Personal ✦ Shadow)
Effect: Until the end of her next turn, Mikara gains concealment against all creatures and she is invisible to creatures that are more than 5 squares away from her.
Targeted for Death (Daily Standard Ranged 5 ✦ Cold, Implement, Shadow)
Target: One creature
Attack: +6 vs Will
Hit: 3d8 +5 cold damage; +4 damage if the target is adjacent to none of Mikara's enemies.
Miss: Half damage
Effect: Until the end of the encounter, whenever Mikara uses Assassin's shroud against the target, she subjects it to two shrouds instead of one.
Shadowdance Armor Power (Daily Free Personal )
Trigger: Mikara moves 4 or more squares.
Effect: In bright light, Mikara's space and all adjacent squares become shrouded in dim light until the end of her next turn. If she was already in dim light, her space and all adjacent squares become dark, blocking line of sight, until the end of her next turn. She can see perfectly in this area of dim light or darkness.


Stat Block Edit

[sblock=Mikara's Stats]
[B] [http://www.enworld.org/wiki/index.php/L4W:PC:Mikara_(Kalidrev) Mikara][/B] - Drow Assassin 2
Passive Perception 16, Passive Insight 11
AC 19, Fort 12, Reflex 16, Will 16
HP 24/24, Bloodied 12, Surge Value 6, Surges 6/6
Speed 6, Initiative +6
Action Point 1/1; [color=red]Second Wind[/color]

At-Will Powers:
[color=lime]Assassin's Shroud[/color]
[color=lime]Shadow Step[/color]
[color=lime]Shadow Storm[/color]
[color=lime]Inescapable Blade[/color]

Encounter Powers:
[color=red]Nightmare Shades[/color]
[color=red]Shade Form[/color]
[color=red]Dark Fire/Cloud of Darkness[/color]
[color=red]Cloak of Shades[/color]

Daily Powers:
[color=gray]Targeted For Death[/color]
[color=gray]Shadowdance Armor Power[/color]
[/sblock] 

Fluff Edit

PortraitEdit

Mikara(drow)

Background Edit

Appearance and personality Edit

Age: 80
Gender: Female
Height: 5'4"
Weight: 115 lb.
Alignment: Unaligned
Normal Appearance: Small and lithe, this dark beauty has a deadly combination of an athletically honed muscles and killer curves. She purposely wears a skimpy, tight leather outfit that fits snugly to her curvaceous form. At the top of her right shoulder, is a dark burned in brand given to her from the 'Runelord', an evil female who deserves every bit of attention that Mikara gives to her...with her blade!

  • Lost Endowment: Mikara has had her beauty stolen from her by the 'Runelord', leaving her covered in boils and rather ugly. Mikara takes a -4 penalty to Charisma based skill checks.

Personality: Mikara absolutely preens when she receives positive attention. When she gains no attention or negative attention she gets angry. You won't see her when she's angry... at least not until it's too late!

Background Edit

Occupation - Hired Killer: Mikara kills for a living. To not get caught either before or after the kill, this requires an amazing amount of stealth. Her guild taught her this and she mastered it.

Benefit - +2 Stealth

Hooks Edit

  • Lautonian Warrant: Someone needs to be killed. Maybe someone should hire Mikara to take care of this for them.
  • Warrant: Someone has spotted "someone" in the act of killing someone else. An investigation is taking place. Perhaps Mikara was the killer, and perhaps she wasn't. Either way, "evidence" might just point in her direction. What will Mikara do then?
  • Stalkers in the Night: In a near-death-experience induced vision, Mikara has spoken with her Master from back home. Her Master has instructed her to become powerful and then, once powerful enough, establish an Assassin's guild of her own in Daunton so that this style of Assassination can spread among the isles. What will she need to do to become powerful enough? Who or what will she encounter in this process? Who and What will she need to gather into the shadows to establish this Assassin's guild and what will she need to do to keep it out of the watchful eye of the guards and other adventurers?

Kicker Edit

  • Mikara comes from a distant land in a very populated area. With a rap sheet half a mile long, Mikara needed to go somewhere that she wasn't known. Stowing away on a large merchant ship, Mikara found herself in Daunton's port area and made her way into town.

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 0 10 0 0 10 0
Dex 16 18 2 0 20 5
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 9 16 2 0 18 4
Totals 25   8



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 3Falchion/Dagger14AC
Basic Ranged

5

dex3Dagger19AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +5/-1 dex/int 0 3 Shadowdance Leather Armor +1 1 19
Fortitude+0/+0str/con11 12
Reflex+5/-1dex/int0 1 16
Will+0/+4wis/cha1 1 16


Saving Throw Bonuses none

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 0 0 0 0 1 0 6
Passive Insight 0 0 0 0 0 0 0 0 1 0 11
Passive Perception 0 0 0 0 0 0 0 0 1 5 16


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 10 4 0 0 0 0 24 12 6


Surges per Day 6 (Class 6 + Con 0)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

Drow

  • +2 Charisma, +2 Dexterity
  • Size: Medium
  • Speed: 6
  • Vision: Darkvision
  • Languages: Alarian, Elven
  • Skill Bonuses: +2 Intimidate, +2 Stealth
  • Fey Origin
  • Lolthtouched
  • Trance (Drow)

Class Features Edit

Assassin

  • Armor Proficiencies: Cloth, leather; light shields
  • Weapon Proficiencies: Simple one-handed mele, simple ranged, military heavy blade, military light blade
  • Implements: Ki focuses
  • Bonus to Defense: +1 Fortitude, +1 Will

Feats Edit

Skills and Languages Edit

Languages Alarian, Imperial


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics55dex111
Arcana -1 int 1 0
Athletics0str11
Bluff4cha15
Diplomacy4cha15
Dungeoneering0wis11
Endurance0con11
Heal0wis11
History-1int10
Insight0wis11
Intimidate4cha217
Nature0wis11
Perception50wis16
Religion-1int10
Stealth55dex22Hired Killer Background (+2 Stealth)115
Streetwise54cha110
Thievery55dex111



  • Camouflage Clothing grants a +1 item bonus to Stealth Checks when trying to hide. Footpads grant a +1 item bonus to stealth checks when trying to be quiet. Combined, these essentially give a +1 item bonus to all stealth checks, though I will defer to any DM judgment saying that I cannot gain this +1 bonus due to the situation at hand.
  • Lost Endowment: Mikara has had her beauty stolen from her by the 'Runelord', leaving her covered in boils and rather ugly. Mikara takes a -4 penalty to Charisma based skill checks.

Powers Edit

Powers KnownEdit



Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Darkfire +4 Cha +4 Darkfire power bonus 0 0 1 9 Ref
Shadow Storm +5 Dex +3 Falchion/Dagger 0 0 1 9 AC
Inescapable Blade +5 Dex +3 Falchion/Dagger 0 0 1 9 AC
Nightmare Shades +5 Dex +0 Implement/Ki Focus 0 0 1 6 Will
Targeted for Death +5 Dex +0 Implement/Ki Focus 0 0 1 6 Will


Equipment Edit

Equipment Name Price Weight
Shadowdance Leather Armor 1000gp 15lbs
Leather Armor 25gp 15lbs
Falchion 25gp 7lbs
Dagger 1gp 1lb
Camouflaged Clothing 30gp 4lbs
Footpads 5gp ---
Trail Rations (10 days) 5gp 10lbs
Crowbar 2gp 4lbs
Standard Identification Papers 2gp ---
Sunrods (2) 4gp 2lbs
Waterskin 1gp 4lbs
Healing Potion 50gp ---
Spiked Chain 30gp 10lbs
Coin 79gp 1lb


Gold remaining 79; Total wealth: 1259gp
Weight 73 lbs

Tracking Edit

Wishlist Edit

1. Final Sleep Ki Focus +1 (Level 3 Ki Focus)
2. Necklace of Keys +1 (Level 3 Neck Slot Item)


Treasure Received Edit

Power of Knowledge Treasure Edit
  • Mikara got one of the two healing potions that were given out HERE
  • Shadowdance Leather Armor +1 (Level 5 Armor) was obtained HERE
  • Monatary Rewards: Mikara's share of the following purses was 79gp
    • 73 gp and 20 sp was awarded to the party HERE.
    • 400 gp was awarded to the party HERE

XP Edit

Changes Edit

Judge Comments Edit

Approval 1 Edit

Approved by --H.M.Gimlord

  • Nice name!
  • Powers Table: Since the dagger can be used as a melee weapon as well, go ahead and enter in the appropriate powers as equipped with a dagger. In your case, the bonus is the same, so I know it sounds redundant, but it's good to have the calculations broken out here, so as you add/change weapons, you and others can more easily see your bonus when you switch between them.
  • Usage comment in Kicker: I think you mean 'rap sheet'. I hope Mikara's record isn't written on cellophane. Sorry, just thought I'd be nitpicky ;).

Approval 2 Edit

Approval from TwoHeadsBarking:

  • Summary: You need to get rid of all mentions of "cha mod" and "Night Stalker" in your powers and just leave the number.
  • Health: Goodness you're frail.

The first should be fixed. Approved.

Level 2 Edit

Approval 1 Edit

Approved by --renau1g

  • Good work Kal although I thought Murphy was a glass cannon... Mikara's like a paper cannon or something.

Approval 2 Edit

Approval from ScorpiusRisk:

Status Edit

Status: Approved as 1st level character with 0 xp by H.M.Gimlord and TwoHeadsBarking.
Status: Approved as 2nd level character with 1177 xp by renau1g and ScorpiusRisk.

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