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Max Player Dimsdale
Human Bravura Warlord (Good) Level 11 (XP 26315)
Initiative 7
Passive Insight 17 Passive Perception 17; Senses Normal
HP 85 Bloodied 42 Surge Value 22; Surges Per-Day 9
AC 27 Fortitude 27 Reflex 25 Will 24
Speed 5 Size M
Str 24 (+5) Dex 14 (+1) Wis 14 (+2)
Con 13 (+1) Int 16 (+3) Cha 9 (0)
Racial Abilities Bonus At-Will Attack Power, Bonus Feat, Bonus Skill, Human Defense Bonus
Class Features Battlefront Leader, Bravura Presence, Inspiring Wordx2, Combat Verteran Action, Tough as Nails
Battack Basic Attack +17, 1d12+11 vs AC (Waraxe Flesh Grinder +3)
Branged Ranged Basic Attack none
Feats Action Surge, Lend Might, Toughness, Armored Warlord, Improved Bravura, Resilient Focus, Weapon Proficiency (waraxe), Improved Defenses, Weapon Expertise (lvl 5)
Skills Athletics , Diplomacy , Endurance , History , Intimidation
Languages Common, Draconic
Powers
Commander's Strike (At Will Standard Melee ✦ Weapon, martial)
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target.The ally gains a +1 bonus to the attack roll (Lend Might).
Hit: Ally's basic attack damage +3.
Brash Assault (At Will Standard Melee ✦ Weapon, martial)
Target: One creature
Attack: +17 vs AC
Hit: 1d12+9 damage.
Effect: The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack. The ally gains a +1 bonus to the attack roll (Lend Might).
Heroic Effort (Encounter No Action )
Target: Personel
Trigger: Miss and attack or fail a saving throw.
Effect: Max gains a +4 racial bonus to the attack or the saving throw
Inspiring Word (Encounter Minor Close burst 10 ✦ Healing, martial)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 3d6 hit points.
Special: You can use this power twice per encounter, but only once per round.
Battlefront Shift (Encounter No Action Close burst 3 ✦ Martial)
Target: You or one ally in burst
Trigger: Max initiative roll.
Effect: Target can shift up to half his or her speed.
Vengence is Mine (Encounter Immediate Reaction Melee ✦ Martial)
Target: Triggering Enemy
Trigger: An eneny hits Max.
Effect: Max gets a basic melee attack: +17 vs AC for 1d12+11 vs the triggering enemy and one ally within 5 squares of Max gets to move at the ally's movement rate and make a basic melee attack against the triggering enemy as a free action. The ally gains a +1 bonus to the attack roll (Lend Might).
Grit and Spittle (Encounter Minor Action ✦ Personal)
Requirement: Max must have at least on healing surge left and Max must have been trained in endurance.
Effect: Max spends a healing surge but gets no healing. Instead, Max makes a saving throw on every effect on Max that he can end with a successful save roll.
Walk it Off (Encounter No Action ✦ Personal)
Trigger: Start of turn
Effect: Max makes a saving throw vs on-going damage before taking the damage
Warlord's Strike (Encounter Standard Melee ✦ Martial, Weapon)
Target: one creature
Attack: +17 vs AC
Hit: 2d12+9 damage. Until the end of Max's next turn, all allies get a +2 damage bonus to any attacks against the same target.
Lion's Roar (Encounter Standard Melee ✦ Martial, Weapon, Healing)
Target: one creature
Attack: +17 vs AC
Hit: 2d12+9 damage.
Effect: Max or an ally with in 5 squares of Max can spend a healing surge.
Concentrated Attack (Daily Standard Melee ✦ Martial, Weapon)
Target: one creature
Attack: +17 vs AC
Hit: 2d12+9 damage.
Effect: One ally within 10 squares of you can make a basic attack against the target as a free action. The ally gains a +3 bonus to the attack roll and the damage roll. The ally also gains a +1 bonus to the attack roll if the target is adjacent to Max (Lend Might).
Stand the Fallen (Daily Standard Melee ✦ Martial, Healing, Weapon)
Target: one creature
Attack: +17 vs AC
Hit: 3d12+9 damage.
Effect: All ally within 10 squares of Max can spend a HS and regains no additional hp because Max is ugly.
Create a Target (Daily Standard Melee ✦ Martial, Weapon)
Target: one creature
Attack: +17 vs AC
Hit: Half damage and the target is pushed 1 square.
Force of Fellowship (Daily Standard Melee ✦ Martial, Weapon)
Target: one creature
Attack: +17 vs AC
Hit: 2d12+9 damage. The attack deals 1d12 extra damage for each inspiring word Max has used during this encounter, up to a maximum of 3d12 extra damage.
Effect: Max can use inspiring word one additional time during this encounter
Strength of Conviction (Daily Minor Action Close Burst 5 ✦ healing, Martial)
Target: Each ally in the brust
Effect: Each target can spend a healing surge. Until the end of the encounter, Max's healing powers restore the maximum number of hit points possible.
Davros Elden's Hasty Resurgence (Daily Minor Action ✦ Personal)
Effect: When Max is bloodied he can use this power to gain temp hp equal to current healing surge value (now at 22).
DemonScale Armor +2 (Encounter Immediate Interrupt ) Magic Item
Trigger: Max takes damage from any of the following types: acid, cold, fire or lighning
Effect: +5 resist to the triggering damage type until the end of the encounter.
Waraxe Flesh Grinder +3 (Daily Free Action Melee ) Magic Item
Trigger: Max makes an attack with this weapon that targets AC.
Effect: The triggering attack targets Fortitude instead and deals 2d6 extra damage on a hit
Strikebacks (Encounter Immediate Action ) Magic Item
Trigger: Hit by an attack
Effect: Max gets a free basic melee attack against an enemy that hits him when the foe is adjacent to Max. Property Max gets a +1 item bonus to all OAs.
Gloves of Missile Deflection (Daily Immediate Interupt ) Magic Item
Trigger: Hit by a ranged attack
Effect: Gain resist 15 against that attack. Property Max gains a +1 item bonus to AC vs all ranged weapon attacks while gloves are equipped.
Throwing Heavy Shield (At-Will Standard Action Range 10 ) Magic Item
Attack: 1d20+9 vs AC
Hit: 1d8+5 damage and shield automatically returns to Max whether it hits or misses.
Throwing Heavy Shield (Daily Free ) Magic Item
Effect: On a hit from a successful rangled attack with shield, the targe is pushed one square.
Sure Footed Boots (Daily Free ) Magic Item
Effect: When knocked prone Max can stan up



FluffEdit

General InformationEdit

Description: Muscular frame trained and designed for fighting. A seasoned verteran in battle. Trained to be a leader. Fearless and aggressive in battle tactics.

Background: Father was a warrior with a troubled past. Max never knew of it, but could sense that his father was always on guard. Max was sent through training in the art of battle and strategy. He was told by his father to trust no one, never let his emotions show what he's are really thinking, and if something had to be done, he had to take initiative to get it done. After years of training, Max father said he was ready to experience the world on his own. The night before he was to leave, his father was about to tell him about his secret past. As he was ready to speak, a foul demon spawn came forth and killed him, then vanished without a trace. Max's grief was intense. But soon grief turned to rage. It is his inner rage that drives him forth now. His focus is to seek and destroy all evil in the world

Hooks: He wants to avenge his father's death.

Kicker:

The Kingdom of Jade +1 on insight checks; individuals from the restrained culture of the Kingdom show very little emotion; a social response to fear that powerful emotions open the way to corruption by the shadow. While this bottling up of emotion doesn't seem to actually be particularly effective in resisting corruption non-members of their culture often find them excruciatingly difficult to read in social situations. They receive +2 on social bluff checks against individuals who are not from their region*.

Adventuring CareerEdit



Companions Past and PresentEdit



Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 12 17 2 3 22 6
Con 0 10 0 3 13 1
Dex 3 13 0 1 14 2
Int 7 15 0 1 16 3
Wis 3 13 0 1 14 2
Cha 0 8 0 1 9 -1
Totals 25   13




Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

6

str 00+1(Lvl 5) Weapon Expertise5Waraxe Flesh Grinder +30517AC
Basic Ranged

2

dex00057




Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+3 dex/int 0 0 0 0 11 Demonscale +2 and Heavy Shield 0 0 5 26
Fortitude+6/+1str/con112Improved Defenses2Badge of the Berserker +2005 27
Reflex+2/+3dex/int012 Improved Defenses4Badge of the Berserker +2 and Heavy Shield005 25
Will+2/-1wis/cha112 Improved Defenses3Badge of the Berserker +2 and Circlet of Indomitability005 24


Saving Throw Bonuses +2 feat bonus to all saving throws

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 Battlefront Leader 0 0 0 0 0 4 0 5
Passive Insight 2 0 0 0 1 Regional Benefit 0 0 4 17
Passive Perception 2 0 0 0 0 0 0 0 4 0 16




Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 13 5 0 10 Toughness 0 0 0 0 85 42 21


  • Surges per Day 9 (7 class +1 Feat: Armored Warlord, +1 Combat Veteran Paragon Path: Tough as Nails )
  • Surge value = 17 (+1 from belt of vigor)



Speed and Movement Edit

Speed:6 - (armor penalty) = 5

Racial Features Edit

Human

  • +2 to one ability score of choice STR
  • Language: Common, one other
  • size: Medium
  • speed: 6 squares
  • vision: No special vision types
  • Bonus At-Will Attack Power
  • Bonus Feat
  • Bonus skill training
  • +1 to fortitude, reflex, and will defenses



Class Features Edit

Warlord

  • +1Fort, +1Will
  • Combat Leader
  • Commanding Presence: Bravura Presence
  • Inspiring Word Encounter Power



Feats Edit

  • Action Surge [1st Level Feat]: +3 bonus to Max's attack roll when using AP to attack.
  • Lend Might [Bonus Feat]: +1 bonus to ally attack when they make an attack granted by one of Max's powers
  • Toughness [2nd Level Feat]: Add 5 hp
  • Armored Warlord [4th Level Feat]: Proficient in scale armor and add one additional healing surge
  • Improved Bravura [6th Level Feat]: additional +1 to ally attack or +1 to ally speed for movement (Ally's choice)
  • Resilient Focus [8th Level Feat]: +2 bonus to all saving throws



Skills and Languages Edit

Languages Common, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics01dex0000Heavy Shield and Surefooted Boots56
Arcana 0 3 int 0 0 0 0 0 5 8
Athletics56str000-2Heavy shield514
Bluff0-1cha0000054
Diplomacy5-1cha0000059
Dungeoneering02wis0000057
Endurance51con000-2Heavy shield59
Heal02wis0000057
History53int00000513
Insight02wis0000057
Intimidate5-1cha02Mercenary Theme00511
Nature02wis0000057
Perception02wis0000057
Religion03int0000058
Stealth01dex000-2Heavy shield54
Streetwise0-1cha02Mercenary Theme0056
Thievery01dex000-2Heavy shield54




Powers Edit

Powers KnownEdit

  • Warlord
    • At-Will - 1st Level
      • Commander's Strike
      • Brash Assault
    • Encounter - Raical
      • Heroic Effort
    • Encounter - 1st Level
      • Inspiring Word x 2
      • Vengence is Mine
    • Daily - 1st Level
      • Concentrated Attack
    • Utility - 2nd Level
      • Grit and Spittle
    • Encounter - 3rd Level
      • Warlord's Strike
    • Daily - 5th Level
      • Stand the Fallen
    • Utility - 6th Level
      • Walk it Off
    • Encounter - 7th Level
      • Lion's Roar
    • Daily - 9th Level
      • Denying Mark



Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Brash Assault +6 Str +1 (lvl 5)Weapon Expertise +5 Waraxe Flesh Seeker +3 0 0 5 17 AC
Vengence is Mine +6 Str +1 (lvl 5)Weapon Expertise +5 Waraxe Flesh Seeker +3 0 0 5 17 AC
Warlord's Strike +6 Str +1 (lvl 5)Weapon Expertise +5 Waraxe Flesh Seeker +3 0 0 5 17 AC
Concentrated Attack +6 Str +1 (lvl 5)Weapon Expertise +5 Waraxe Flesh Seeker +3 0 0 5 17 AC
Stand the fallen +6 Str +1 (lvl 5)Weapon Expertise +5 Waraxe Flesh Seeker +3 0 0 5 17 AC
Force of Fellowship +6 Str +1 (lvl 5)Weapon Expertise +5 Waraxe Flesh Seeker +3 0 0 5 17 AC
Create a Target +6 Str +1 (lvl 5)Weapon Expertise +5 Waraxe Flesh Seeker +3 0 0 5 17 AC



Regional BenefitsEdit

Kingdon of Jade: +2 Bluff and +1 Insight

Tracking Edit

Equipment Edit

Item Cost Weight Notes
Standard Adventurer's Kit 15 gp 33 lb purchased at the start
Belt of Vigor (Equipped) 520 gp -- treasure item
Surefoot Boots (Equipped) 1000 gp -- purchased item
Throwing Heavy shield (Equipped) 1800 gp 15 lb purchased item
Demonscale +2 (Equipped) 4200 gp 45 lb treasure item
Bracers of Mighty Striking (Equipped) 529 gp -- treasure item
Strikebacks (Equipped) 5000 gp -- purchased with gold
Badge of the Berserker (Equipped) 2600 gp -- treasure item
Circlet of Indomitability (Equipped) 3400 gp -- treasure item
Longsword of Shared Wrath +2 4200 gp 4 lb treasure item
Waraxe Flesh Grinder +3 (Equipped) 17000 gp 10 lb treasure item
Gloves of Missile Deflection (Equipped) 13000 gp -- treasure item
Grandmaster Training (Learned) 4200 gp -- treasure item


Weight 107 lbs

Money Transactions Edit

  • Level 1 to Level 2
    • Starting amount 100 gps
      • - 90 gps (starting equipement)
    • Current Gold After Level 1 = 10 gps
  • Level 2 to Level 3
    • None
  • Level 3 to Level 4
  • Level 4 to Level 5
    • Starting amount at level 4 = 2412 gps
      • Into the Wild: + 294
      • + 315 (Sell longsword, Luckblade Longsword +1, Mithril Chainmail +1, chainmail, heavy shield, 2 javelins at 20% value)
      • - 1800 (Purchased Throwing Heavy Shield)
      • - 1000 (Purchased Surefooted Boots)
  • Level 5 to Level 6
    • None
  • Level 6 to Level 7
    • Starting Gold at level 7 = 229 gps
  • Level 7 to Level 8
    • Starting Gold at Level 8: 1596 gp
      • Into the Wild: +5666 gp
      • - 4200 (Money spent on Grandmaster Training: Davros Elden's Hasty Resurgence)
  • Level 8 to Level 9

Total Gold: 1218 gp

Treasure Edit



XP Edit

Total: 26,315 xp

Wishlist Edit

Weapon: Armor: Magic Item:

Judge Comments Edit

Level 2 Edit

Approval 1 Edit

Approval from renau1g

Approval 2 Edit

Approval from TwoHeadsBarking:

  • Summary: Looks like you forgot Stealth from the skill list. You could just take out every skill that you aren't trained in, to clean things up.

Level 8 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Summary: Looks like the Throwing Shield's attack roll is missing the bonus from the shield itself. Should be +11.
  • Skills: You're missing the +1 to Insight from your background.

Minor, so approved.

Approval 2 Edit

Status Edit

Approved for level 2 with 1029 xp by renau1g and TwoHeadsBarking.

Not approved for level 8.

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