Martelai Luinil Player Neurotic
half-elf warlock, theme seer (Unaligned) Level 9 (XP 17013)
Initiative +5
Passive Insight 18 Passive Perception 15; Senses Low Light Vision
HP 68 Bloodied 34 Surge Value 17; Surges Per-Day 9
AC 21 Fortitude 19 Reflex 20 Will 21
Resist necrotic 5
Saving Throws +0
Speed 6 Size Medium
Str 8 (-1) Dex 12 (+1) Wis 10 (+0)
Con 16 (+3) Int 17 (+3) Cha 19 (+4)
Racial Abilities Knack for Success, Dual Heritage, Group Diplomacy, +2 Diplomacy, +2 Insight
Class Features Eldritch Blast, Star Pact, Prime Shot, Shadow Walk, Warlock's Curse, +2 power bonus to Bluff and Insight
Battack Basic Attack +5 vs AC (Dagger); 1d4-1
Branged Ranged Basic Attack +8 vs AC (Dagger); 1d4+1 or +12 eldritch blast; 1d10+7
Feats Sacrifice to Caiphon, Improved Fate of the Void, Superior Implement(Accurate Rod), Rod Experise (5th level bonus), Bloodied Boon, Ulbans Flare
Skills Acrobatics +5, Arcana +13, Athletics +3, Bluff +16, Diplomacy +10,

Dungeoneering +4, Endurance +7, Heal +4, History +8, Insight +6, Intimidate +14,

Nature +5, Perception +5, Religion +8, Stealth +5, Streetwise +13, Thievery +5
Languages Common, Eladrin, Draconic
Eldritch Blast (At Will Standard Ranged 10 ✦ Arcane, Implement) Warlock
Target: One creature
Attack: +12 vs. Reflex
Hit: 1d10+7
Special: Can be used as a RBA.
Dire Radiance (At Will Standard Ranged 10 ✦ Arcane, Fear Implement, Radiant) Warlock
Target: One creature
Attack: +12 vs. Fort
Hit: 1d6+7
Effect: If the target moves nearer to you on its next turn, it takes an extra 1d6+4 damage. If Martelai had concealment on hit target takes extra 2 damage and has -2 penatly to attack TENT
Fate of the Void (At Will Free Personal ) Warlock
Requirement: Star Pact
Trigger: An enemy under your Warlock's Curse is reduced to 0 hit points or fewer
Effect: You gain +1 bonus to any single d20 roll you make during your next turn (attack roll, saving throw, skill check or ability check). If you don't use this bonus by the end of your turn, it is lost. This bonus is cumulative; if three cursed enemies drop to 0 hit points of fewer before your next turn, you gain a +3 bonus to a d20 roll during your turn. Improved Fate of the Void grants additional +1 to the roll.
Warlock's Curse (At Will Minor )
Target: Closest enemy that Martelai can see
Effect: If you hit a cursed enemy with an attack you deal 1d6 extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per turn.
Special: You can't place a curse on already cursed target
Knack for Success (retrained Dilletante: Cutting Words) (Encounter Minor Close burst 5 ) Race
Target: Martelai or one ally in the burst
Effect: One of:
  • make saving throw
  • shift up to 2 squares as free action
  • gain +2 power bonus to the next attack roll before TENT
  • gain +4 power bonus to the next skill check before TENT
Cursebite - retrained from Chains of Levistus (Encounter Standard Close burst 20 ✦ Arcane, Implement, Necrotic) Warlock
Target: Each creature in burst under Martelai's curse
Attack: +12 vs. Fortitude
Hit: 2d8+3 necrotic damage
Decree of Khirad (Daily Standard Close Blast 3 ✦ Arcane, Charm, Implement, Psychic) Warlock
Target: Each enemy in blast
Attack: +12 vs. Will
Hit: The target makes a melee basic attack as a free action against a creature of your choice. If the target misses with the attack, it takes 1d6+7 psychic damage.
Miss: 1d6+7 psychic damage
Effect: Before the attack, you slide the target 2 squares
Ethereal Stride (Encounter Move Personal ✦ Arcane, Teleportation) Arcane
Effect: You teleport three squares and gain +2 power bonus to all defenses until TENT
Delban's Deadly attention (Encounter Immediate Interrupt Close burst 4 ✦ Arcane, Implement, Necrotic) Warlock
Target: Triggering enemy
Trigger: An enemy hits Martelai with melee attack
Hit: 2d8+11 necrotic damage. The target chooses either to deal half damage with it's melee attack or to take extra 1d8 necrotic
Flames of the Smoking Crown (Daily Standard Melee touch or ranged 5 ✦ Arcane, Fear, Fire, Implement) Warlock
Target: One creature
Attack: +12 vs Reflex
Hit: Target is affected by flames of the smoking crown (save ends). Until the flames end, the target takes 5 ongoing fire damage. Also, whenever the target starts it's turn Martelai slides it 3 and each enemy adjacent to the target after the slide takes ongoing 5 fire damage (save ends).
Effect: 1d10+7 fire damage
Mirror Darkly (Encounter Minor Ranged 5 ✦ Arcane, Conjuration, Shadow, Teleportation) Warlock
Target: Martelai
Effect: Martelai conjures a shade in an unoccupied square within range. The shade occupies it's square and lasts TENT. The shade can be attacked, using Martelais defenses. It is destroyed if it takes any damage. While the shade persists Martelai is insubstantial and can use his or shades space as origin of his attacks. Aftereffect: Martelai may teleport to shades square.
Feast of Souls (Daily Standard Area burst 1 within 10 squares ✦ Arcane, Implement, Psychic, Zone) Warlock 9
Target: Each creature in the burst
Attack: +10 vs Will
Hit: 1d8+5 psyhic damage and the target is dazed (save ends)
Effect: The burst creates a zone of hungry spirits that lasts TENT. The zone is difficult terrain. Each creature that enters the zone or starts its turn there takes 1d8+5 cold damage. As a move action, Martelai can move the zone 2 squares.
Cast Fortune (Encounter Standard Ranged 5 ✦ Arcane) Seer
Target: One ally
Effect: Roll d20 three times and record the results in order. These results replace the next three non-trivial rolls that target makes for any of the following types of rolls: attack roll, saving throw or skill check. At DMs discretion trivial rolls or rolls in non-dangerous situation cannot be replaced by prepared rolls. The effects end when all three rolls are used or on the next extended rest. The target doesn't know his/her fortune unless Martelai tells it.
Special: Targets of Cast Fortune can have the power used only once before taking extended rest.
Black Leaf Gloves (Encounter Free Personal ✦ Teleportation) Item
Trigger: Pact boon triggers
Effect: Martelai teleports 3 squares in addition to other effects of his boon
Talon Amulet (Daily Minor Personal ) Item
Effect: Until the end of the encounter, any creature that hits Martelai with melee attack takes 1d6 damage.
Rod of Avernus (Daily Minor Personal ✦ Psychic) Item
Effect: Until the end of the encounter enemy that ends its turn adjacent to Martelai takes 5 psychic damage
Fireheart Tattoo (Encounter Free Personal ) Item
Trigger: Use of action point to take extra action
Effect: Gain 5 temporary hit points
Armor of Dark Majesty (Daily Minor Personal ) Item
Effect: Martelai can place his curse on any enemy he can see instead of the closest one
All The Sand, All The Stars (Encounter Standard Close Blast 3 ✦ Arcane, Charm, Implement, Psychic) Warlock
Target: Each creature in blast
Attack: +12 vs. Will
Hit: 2d6+8 psychic damage and the target is dazed TENT
Sanctuary's Poise (Daily Move Personal ✦ Teleportation) Item
Effect: Teleport 5 squares



Martelai Luinil inherited most of his looks from his Elven

father. He is short, slight of build and fey looking, but with more pronounced forehead. Things that give him away

as half breed is shadow of beard on his face and heavy thread (by accounting of

his peers). He wears simple dark blue coat. His eyes are dark blue, long

black hair is braided and on his right hand there is swirl of color,

rune-like tatoo.



Martelai was born to half elven mother who died just before his

fifth birthday. Father Lianneren Aedre is a mage of some power, living in elven

city in feywild. When he learned of his dalliance resulting in child, he brought

both mother and the babe to his home, despite his lack of love for either. It

was, after all, his duty. Martelai remembers his mother being always sad and

lonely, but these are just feelings, his memory of her is vague as he was very

young when she died. He remembers a song she used to sing as a lulaby for him

and talk of her family in some city on the other world.

Growing among nimble elves and keen eladrins, Martelai was often target of

childhood pranks. He was not as nimble and fast through the forests of feywild,

nor as silent, but he was smart and learned quickly. And his half-elven heritage

gave him endurance beyond his peers. Still, there was subtle enmity between true

fey and him and also, between his father and him. Father tried to instill into

him patience of his people and their traditions, but couldn't bear to look at

him, to remind him of his indiscretion in 'savage lands'. Martelai was sent to

bard academy that doubled as beginning wizards school to see if he showed talent

for some vocation.

While he quickly learned basic magics, songs and legends, his teachers were slow

to advance their pupils. Being essentialy immortal they could afford to teach

slowly. But, same as in his parental home, he was butt of jokes and shunned by

more xenophobic of his people.

He spent more and more time in the library, reading obscure tomes, draconic

script on stars, magical theses of star influences and dangers of dabbling in

what the books called Dark Arts. He was intrigued enough to study star in depth.

He drew his first star map gazing into the sky, alone in the woods. He made his

fateful decision when he cut himself while carving star map into the tablet. The

blood dripped into nearly finished map and he noticed how it flowed toward on

particular point of the board, that representing Caiphon star. He felt the tug

on his soul and call of distant entity, promising power and prestige if only he

could bring the world closer to it. Naive, hurt and alone, he accepted the offer

and the blood flowed from the tablet back on his hand where it cooled so quickly

it left a burn on his hand.

Unfortunately, the burn was visible under sleeves of his robe and the teachers

were quick to spot it. He was instantly banished from school and, as he returned

to only home he knew, disinherited by his father. Lianneren Aedre was 'merciful'

enough to transport him to 'savage lands' to avoid pollution of his pact to seep

into pure wilderness of Feywild.

Martelai was abandoned on a dangerous island of Bacarte where he was left to

fend for himself. He took new name meaning Unfinished Star in Eladrin and started new life. In next several years he worked as guide to gullible

merchants, guard for warehouses or ships or simple scribe translating or

transcribing scrolls as the opportunity arose.

All this time he kept his ears open, trying to find a way to leave the island

and go to cosmopolitan Daunton, hoping to find a trace of his relatives. And to

gain access to it's famous library. Finally, his connections yielded open spot

in a caravel that lost it's mage guard in a bar fight. Never one to let the

opportunity pass him by, Martelai flounted his arcane power within earshot of

suitable recruiter and landed him travel to Daunton in exchange for protection

of the ship and cargo.

Once the job was finished he was free to explore new city.

Enemy Among Us Edit

Agreeing to investigate strange disappearances and odd behavior of residents of Isle of Haurton, Martelai, along with others recruited for same task finds out about brain-washed people and animals who behave as puppets (extremely aggressive ones). After some investigation and encounters with psychic projections of some powerful entity, the group finds pirate hideout taken over by 'mind-worm', aberration hive mind with single 'overlord' and multiple guards and dominated creatures. After some hard fighting and ingenious use of magic, surgery and psychic shocks, the group manages to defeat over-mind, restore (mostly) people to their selves and return to Daunton. Martelai and his companions compiled knowledge of these aberrations and put references to Temple of Mireva and Library of Daunton, with full volume being available at Institute of Arcane Ciphers HQ.

Hooks:Who was my mother? Can I belong to her family the way I never

belonged in feywild?

Kicker:Banishement from feywild



Str 0 8 0 0 8 -1
Con 5 14 2 0 16 3
Dex 2 12 0 0 12 1
Int 9 16 0 1 17 3
Wis 0 10 0 0 10 0
Cha 9 16 2 1 19 4
Totals 25   10


DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+3 dex/int +1 Rod Expertise 4 Dark Majesty Leather +2 4 22
Fortitude-1/+3str/con1+1Talon Amulet +1; Diamond Cincture4 19
Reflex+1/+3dex/int1+1 Rod Expertise1Talon Amulet +14 20
Will+0/+5wis/cha1 1Talon Amulet +14 21


--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 16 5 0 0 0 0 68 34 17

Surges per Day 9 (Class 6 + Con 3)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 4 0 5
Passive Insight 0 2 0 2 0 0 0 0 4 0 18
Passive Perception 0 0 0 0 1 Bacarte Regional Benefit 0 0 4 0 15


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 3Dagger46AC
Basic Ranged


chaEldritch blast+1Rod Expertise+3Accurate Rod of Avernus +2413Reflex

Eldritch Blast: +12 vs.Ref; damage 1d10+7


Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch blast +4 Cha +1 Rod Expertise +3 Accurate Rod of Avernus +2 0 0 +4 12 Ref
Dire Radiance +4 Cha +1 Rod Expertise +3 Accurate Rod of Avernus +2 0 0 +4 12 Fort
Cursebite +4 Cha +1 Rod Expertise +3 Accurate Rod of Avernus +2 0 0 +4 12 Fort
Decree of Khirad +4 Cha +1 Rod Expertise +3 Accurate Rod of Avernus +2 0 0 +4 12 Will
Delban's Deadly Attention +4 Cha +1 Rod Expertise +3 Accurate Rod of Avernus +2 0 0 +4 12 Will
Flames of the Smoking Crown +4 Cha +1 Rod Expertise +3 Accurate Rod of Avernus +2 0 0 +4 12 Ref
All the Sands, All the Stars +4 Cha +1 Rod Expertise +3 Accurate Rod of Avernus +2 0 0 +4 12 Will
Feast of Souls +3 Con +1 Rod Expertise +3 Accurate Rod of Avernus +2 0 0 +4 11 Will

Melee unarmed: +3 vs.AC; damage 1d4-1 Melee dagger: +6 damage 1d4-1 Ranged dagger: +8 damage 1d4+1 Eldritch blast: +12 damage 1d10+7

Class Features Edit

  • Eldritch Blast Charisma
  • Eldritch Pact Star - dire radiance spell; Fate of the Void boon: Cursed foe dropped to 0 hp gives you +1 on one d20 roll during your next turn.
  • Prime Shot - if no allies are closer to target than you, get +1 on ranged attacks against that target.
  • Shadow Walk - On your turn, if you move 3+ squares from starting square, gain concealment until end of your next turn.
  • Warlock's Curse - Once per turn (minor), curse nearest foe you can see; deal extra damage to cursed foes.
  • +2 power bonus to Bluff and Insight (from Seer 5)

Racial Features Edit

  • Dilettante - Choose 1st level at-will power from other class; use as encounter power
  • Knack for Success
  • Dual Heritage - Count as elf, half-elf and human for choosing feats
  • Group Diplomacy - Allies within 10 get +1 to diplomacy
  • Diplomacy Bonus
  • Insight Bonus

Theme Features Edit

  • gain Cast Fortune power
  • gain +2 power bonus to Bluff and Insight at 5th level
  • at 10th level, whenever Martelai makes perception check, he may roll twice and use either result

Skills Edit

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 4 int 1 Sanctuary's Poise Boon 4 14
Bluff55cha2Seer Feature2Armor of Dark Majesty +2418
History4int1Sanctuary's Poise Boon49
Insight0wis22Seer Feature48
Intimidate55cha+2Armor of Dark Majesty +2416
Nature0wis1Sanctuary's Poise Boon45
Perception0wis1Bacarte Background45
Religion4int1Sanctuary's Poise Boon49

Feats Edit

  • Sacrifice to Caiphon: Recover warlock encounter power that misses all targets, but take damage equal to level of power recovered
  • Improved Fate of the Void: pact boon grants extra +1 to the roll
  • Superior Implement (Accurate Rod)
  • Rod Expertise (bonus) - +1 to hit, on hit gain +1 shield bonus to AC and Ref
  • Bloodied Boon - when cursed enemy is bloodied Martelai gains the boon and removes the curse from the enemy
  • Ulbans Flare - Dire radiance gains +2 to damage and the enemy gets -2 to attacks

Regional BenefitsEdit

Bacarte regional benefit

Tracking Edit


Equipment Price (gp) Weight (lbs)
Leather Armor 25 15
Dagger 1 1
Rod of Corruption +1 680 2
Healing Potion 50 Negligible
Standard Adventurer's Kit 15 33
Leather Armor +1 360 15
Amulet of protection +1 360 Negligible
Blackleaf gloves 840 2
Elixir of Will 125
Armor of dark majesty +1 480 15
Talon amulet 320 -
Skull mask 1000 2
Fire Heart Tattoo 680 -
Belt of Vigor 520 -
Accurate rod of avernus +1 680 2
Sanctuary's Poise 0 0
Total 91 57 lbs

Maximum weight: 160lbs Maximum drag weight: 400lbs

Item propertiesEdit

  • Rod of avernus: when you gain the benefit of your pact boon, slide 1 square all enemies under your warlock curse
  • Talon amulet: gain +1 item bonus to damage when the enemy grants CA
  • Belt of Vigor: gain +1 item bonus to surge value
  • Armor of Dark Majesty: gain +1 item bonus to Bluff and Intimidate
  • Armor of Dark Majesty: gain +2 to all defenses vs enemies under Martelai curse
  • Skull Mask: resist 5 necrotic; enemies who can see Martelai take -2 to saving throws vs Fear effects
  • Rod of corruption: when your pact boon is triggered, instead of taking it's normal benefit Martelai can transfer the curse to all enemies within 5 squares of the original target
  • Sanctuary's Poise: +1 item bonus to Arcana, History, Nature and Religion
Talon amulet from RPGA Treasure of Talon Pass:

Bearing a single dragon claw, this necklace sharpens your attacks and discourages marauders as well.

Level 3 uncommon

Enhancement: +1 Fortitude, Reflex and Will

Property: gain +1 item bonus to damage rolls when you have combat advantage

Power daily: Minor Action. Up until the end of the encounter, any creature that hits you with a melee attack takes 1d6 damage

Money Edit

Starting Wealth  100GP
- Leather armor	25 gp	
- Adventurer's Kit	15 gp
- Dagger		 1  gp
- Healing potion    50 gp
=   9 gp leftover
+ 30 from Yurian in Enemy Among Us
+ 95 reward from Yurian in Enemy Among Us
+332  time gold
+250 loot
+ 10 from Charina (Mal Malenkirk)
- 360 (amulet of protection +1)
- 360 (magic armor +1)
+ 325 (reward in Merryl's rescue)
= 331gp
+4248 (Imlach Island)
- 480 (upgrading to Armor of Dark Majesty)
-1000 (skull mask)
- 320 (upgrade to Talon Amulet)
- 520 (Belt of Vigor)
- 840 (Fire Heart Tatoo)
- 680 (Accurate Rod of Avernus +1)
= 739 gp
+2338 gp (Kolloseum)
+5764 gp (Wizards in Winter)
+1266 gp (DM credit from Son of Meepo)
-2720 gp (upgrade Rod of Avernus)
-3360 gp (upgrade Armor of Dark Majesty)
= 4027 gp

Money edit: Enemy Among Us 10gp from Charina Merryl's Rescue Lord Ogglebottom's Odd Tasks - Mysterious Imlach Island The Kolloseum Wizards in Winter Son of Meepo credit

Significant Events Edit


  • expelled from Feywild
  • joined arcane society in Bacarta

Enemy Among Us

Exp Edit

Enemy Among Us 1437 XP

Merryl's Rescue 1440 XP

The Mysterious Imlach Island 5070 XP

The Kolloseum 3287 XP

Wizards in Winter 5200 XP Son of Meepo DM Credit for level 8 = 584 xp and 1,266 gp

Wish List Edit

Sorted by item type and level, feel free to choose any of these. I already have rod and amulet so armor would be first priority and Dark Majesty first among those listed.

If I find level reference in the CB file I'll add it to the list. No item here is above 7th level

Companions and Acquaintances Edit

Enemy Among Us

Merryl's Rescue

  • Bell Jabson
  • Charina - Drow Rogue 3 (Mal Malenkirk)
  • Rhole - Gnome Bard 2 (Dunamin)
  • Derien Falk - Elf Cleric 3 (taran)
  • Ikniqpalagaq - Genasi Swordmage 3 (covaithe)

Mysterious Imlach Island

  • Gloom – Shifter Paladin (lvl3) [played by Velmont]
  • Gellan – Halfling Barbarian (lvl2) [played by RedBeardJim]
  • Thorn – Shifter Fighter (lvl2) [played by Banesfinger]
  • Zharne – Elf Druid (lvl2) [played by Ozvmandias79]
  • Minharath – Kalashtar Cleric (lvl2) [played by Tomalak]

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Summary: You should remove the Saves field, since it's empty.
  • Math: I don't suppose I could convince you to use the tables? Especially for the skills section. They really make your sheet a lot more readable.
  • Regional Benefits: You could get away with just linking to the Bacarte page, rather than repeating everything in full.

All of the above help with readability, but mechanically you're good to go. Approved.

Approval 2 Edit

Approval from CaBaNa:

Deleted fixed comments


Level 2 Edit

Approval 1 Edit

Approval from ScorpiusRisk

Approval 2 Edit

Approval from renau1g:


Level 6 Edit

Approval 1 Edit

  • All done

Withholding Approval for now. MeepoLives 14:54, December 16, 2011 (UTC)

I'm approving this, but at some point, I think it is going to be important to put the full text of the Talon Amulet somewhere on the page. The Talon Amulet was an item from an RPGA adventure, and all RPGA specific items were purged from the compendium a few months ago, so there is no record of what the item does in the current DDI tools. MeepoLives 14:47, December 20, 2011 (UTC)

Approval 2 Edit

Please include magic item properties. Approval withheld for now. --WEContact 15:02, December 29, 2011 (UTC)

Fixed, so Approved! --WEContact 8:44, December 30, 2011 (UTC)

Status Edit

Approved for level 6 by WEContact and MeepoLives

Leveled 4 levels in Imlach Island, taken Seer theme and bought ton of items.

Level 7 Edit

Approval 1 Edit

Reviewed by Mewness


  • Passive Insight should be 17, and Insight bonus in skills section should be +7.
  • Passive Perception should be 14.
  • Dire Radiance attacks Fortitude, not Reflex. Damage should be 1d6+5 (both iterations of it; it’s an implement power).
  • Fate of the Void: the wording is confusing owing to your feat bonus. I suggest keeping the power description as it is in the rules text (+1 bonus, cumulative) and mentioning at the end that your feat increases the total bonus by +1.
  • Warlock’s curse: specify an enemy that you can see. And specify the amount of the extra damage!
  • Knack for Success: specify target (you or one ally in the burst)
  • Flames of the Smoking Crown attacks Reflex, not Fortitude
  • Mirror Darkly has the Teleportation keyword, and is Ranged 5, not Personal. Specify that the shade has Martelai’s defenses (“warlock’s defenses” is weird and imprecise).
  • Cast Fortune is Ranged 5. Specify that the recorded rolls replace rolls the target would make (as you have it, they might replace rolls made against the target). The power is also missing its Special line.
  • Talon Amulet: Please include the full text description of this item and a link to where you got it, as it doesn't exist in the Compendium.
  • Fireheart Tattoo should specify that it activates when you spend an AP to take an extra action. There are other uses for APs.
  • All the Sand, All the Stars should do 2d6+8 damage (Cha+Int+1).


  • Passive Insight should be 17 in the Senses and Reactions section. Not sure why the math isn’t working there, as you seem to have entered all the bonuses.
  • Powers: Dire Radiance attacks Fortitude.
  • Tracking: The money link for Enemy Among us does not lead to an award. I haven't yet reviewed your treasure/XP awards; please be sure that the links work.

Item Properties: specify that the bonuses from Dark Majesty armor and Belt of Vigor are item bonuses.

I would also suggest listing the benefits from the Seer theme together somewhere.

And the moral of this story is: be very very careful when changing the wording of a power to save space. This is mostly minor stuff, but there is a lot of it, so I am withholding approval until corrections are made.

Re-reviewed by Dekana. I trust Mewness' thorough review, so I'll just check if the listed corrections were made.

  • Dire radiance's effect line should be 1d6+5 damage (your implement does apply to this).

Everything else looks fixed. Approved by Dekana. 16:26, April 21, 2012 (UTC)

Approval 2 Edit

It looks like you made all the corrections Mewness pointed out, so Approved. --WEContact 05:58, March 8, 2012 (UTC)

Status Edit

Approved for Level 7 by Dekana and WEContact.

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