Orb of Deception (Encounter Free ) | Wizard Implement |
Requirement: You must wield an orb to benefit from this feature. | |
Trigger: When you miss an enemy with a wizard illusion power. | |
Effect: Choose another enemy within three squares of the missed target. The chosen enemy cannot also be a target of the original attack. Repeat the attack against this new target, with a bonus to the attack roll equal to your Charisma modifier (+4). |
Use Vulnerability (Encounter Free Personal ✦ Arcane) | Scholar Utility |
Trigger: You succeed on a monster knowledge check against a monster that you can see or hear. | |
Effect: If your check result meets or exceeds the hard DC for the monster's level, you gain a +4 power bonus to all defences against the monster's attacks until the end of your next turn. Additionally, until the end of your next turn, you gain a +5 power bonus to damage rolls against the target, but not when you deal damage that the target resists. If your check result does not meet or exceed the hard DC, your attacks against the target deal only half damage until the end of your next turn. |
Illusory Ambush (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic) | Wizard Attack 1 |
Target: One creature | |
Attack: +14 vs. Will | |
Hit: 1d6+10 Psychic damage and the target takes a -2 penalty to attack rolls until the end of your next turn. |
Nightmare Eruption (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic) | Wizard Attack 1 |
Target: One creature | |
Attack: +14 vs. Will | |
Hit: 1d8+10 Psychic damage and any enemy adjacent to the target takes 6 Psychic damage. |
Grasping Shadows (Encounter Standard Area burst 1 within 10 squares ✦ Arcane, Illusion, Implement, Psychic) | Wizard Attack 1 |
Target: Each creature in burst | |
Attack: +14 vs. Will | |
Hit: 1d8+10 Psychic damage and the target is slowed until the end of your next turn. | |
Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes 6 Psychic damage and is slowed until the end of its next turn. Targets can only take the zone damage once per turn. |
Horrid Whispers (Daily Standard Area burst 1 within 10 squares ✦ Arcane, Illusion, Implement, Psychic) | Wizard Attack 1 |
Target: Each enemy in burst | |
Attack: +14 vs. Will | |
Hit: 1d6+10 Psychic damage and the target is slowed and takes a -2 penalty to attack rolls (save ends both). | |
Miss: The target is slowed and takes a -2 penalty to attack rolls until the end of your next turn. | |
Aftereffect: After the hit effect, you knock the target prone. |
Flaming Sphere (SPELLBOOK) (Daily Standard Ranged 10 ✦ Arcane, Evocation, Conjuration, Fire, Implement) | Wizard Attack 1 |
Target: One creature adjacent to the flaming sphere | |
Attack: +13 vs. Reflex | |
Hit: 2d6+8 fire damage. | |
Effect: You conjure a Medium flaming sphere that occupies a square within range and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 +8 fire damage. As a move action, you can move the sphere 6 squares. It lasts until the end of your next turn (unless Sustained). | |
Sustain: Minor Action. You can sustain this power until the end of the encounter. As a standard action, you can make another attack with this sphere. |
Ghost Sound (At Will or Encounter Standard (Once per Encounter can be used as a Minor action.) Ranged 10 ✦ Arcane, Illusion) | Wizard Cantrip |
Target: One object or unoccupied square | |
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce non-vocal sounds such as the ringing of a sword blow, jingling armour, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. |
Light (At Will Minor Ranged 5 ✦ Arcane) | Wizard Cantrip |
Target: One object or unoccupied square | |
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. | |
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. |
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) | Wizard Cantrip |
Effect: Use this cantrip to accomplish one of the effects given below.
| |
Special: You can have as many as three prestidigitation effects active at one time. |
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration) | Wizard Cantrip |
Effect: You conjure a spectral, floating hand in an unoccupied square within range that lasts until the end of your next turn (unless Sustained). For an additional minor action, the hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. However, if you are holding the object when you use this power, then as part of the initial minor action to cast the spell, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. | |
Special: You can create only one hand at a time. | |
Sustain: Minor (You can sustain the hand indefinitely) |
Fade Away (Encounter Immediate Reaction Personal ✦ Illusion (Racial Ability)) | Gnome Racial Power |
Trigger: You take damage. | |
Effect: You are invisible until you attack or until the end of your next turn. |
Shield (Encounter Immediate Interrupt Personal ✦ Arcane) | Wizard Utility 2 |
Trigger: You are hit by an attack. | |
Effect: You gain a +4 power bonus to AC and Reflex defence until the end of your next turn. |
Arcane Mutterings (SPELLBOOK) (Encounter Free Personal ) | Arcana (Skill) Utility 2 |
Trigger: You would make a Bluff, a Diplomacy, or an Intimidate check. | |
Effect: You make an Arcana check in place of the Bluff, Diplomacy, or Intimidate check. |
Maze of Mirrors (Encounter Standard Area burst 1 within 10 squares ✦ Arcane, Illusion, Implement) | Wizard Attack 3 (Lilli traded in Hypnotic Pattern at level 5) |
Target: Each creature in burst | |
Attack: +14 vs. Will | |
Hit: The target is immobilised and takes a penalty to attack rolls equal to -6 until the end of your next turn. | |
Miss: The target is slowed until the end of your next turn. |
Visions of Avarice (Daily Standard Area burst 5 within 10 squares ✦ Arcane, Illusion, Implement, Zone) | Wizard Attack 5 |
Target: Each enemy in burst. | |
Attack: +14 vs. Will | |
Hit: The target is pulled up to 4 squares towards the zone. If the primary target is then in the zone or adjacent to it, the target is immobilized (save ends). | |
Effect: The burst creates a zone in the origin square. The zone lasts until the end of your next turn. You then make the primary attack. | |
Sustain: Minor Action. The zone persists until the end of your next turn and you can make the Visions of Avarice Secondary Attack. |
Visions of Avarice Secondary Attack (Daily Minor Close burst 5 centered on the zone. ✦ Arcane, Illusion, Implement, Zone) | Wizard Attack 5 (part of Visions of Avarice) |
Requirement: Visions of Avarice power must be active to use this power. | |
Target: Each enemy in burst | |
Attack: +14 vs. Will | |
Hit: The target is pulled up to 4 squares towards the zone. |
Tasha's Forcible Conscription (SPELLBOOK) (Daily Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement) | Wizard Attack 5 |
Target: One enemy | |
Attack: +14 vs. Will | |
Hit: The target is stunned until the start of your next turn. The effect also ends if the target is also attacked. | |
Miss: The target is dazed until the end of your next turn. This effect also ends if the target is attacked. | |
Aftereffect: After the hit effect, the target makes a basic attack against a target of your choice as a free action. |
Skald's Aura (Encounter Minor Aura 5 ✦ Aura, Healing, Martial) | Bard Utility (Lilli traded in Majestic Word with another Bard Multiclass feat at level 7) |
Effect: You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points. |
Emerald Eye (Encounter Minor Ranged 10 ✦ Arcane) | Wizard Utility 6 |
Target: One Creature | |
Effect: Until the end of your next turn, you gain a +5 power bonus to Insight checks against the target and a +2 power bonus to attack rolls against the target's will. |
Experienced Arcana (SPELLBOOK) (Daily Free Action Personal ✦ Arcane) | Arcana Utility 6 |
Effect: Trigger: You are performing an Arcana ritual of one-half your level or lower. Effect: You expend only half of the ritual's gold piece component cost (any focus item must meet the minimum cost), although you cannot use this power to reduce the component cost of the rituals Brew Potion and Enchant Magic Item. If you make an Arcana check as part of the ritual and dislike the result, you can reroll the check with +4 power bonus and use either result. |
Phantom Foes (Encounter Standard Area Burst 2 within 10 squares ✦ Arcane, Fear, Illusion) | Wizard Attack 7 |
Target: Each creature in the burst. | |
Effect: Each creature is slowed until the end of your next turn. Also until the end of your next turn, the first time the target makes an attack, it must make a saving throw. If the saving throw fails, you can use a Free Action to change the target of its attack to to a different creature within the range of that attack. If the target hits one of its allies with that attack, that ally takes 5 extra damage. |
Symphony of the Dark Court (Daily Standard Area burst 2 within 20 squares ✦ Arcane, Enchantment, Implement) | Wizard Attack 9 |
Target: Each enemy in the burst | |
Attack: +14 vs. Will | |
Hit: The target is dazed and immobilized (save ends both). | |
Miss: The target is dazed until the end of its next turn. | |
Effect: Each ally in the burst can shift up to 4 squares as a free action and gains a +4 power bonus to damage rolls until the end of your next turn. |
Face of Death (SPELLBOOK) (Daily Standard Area burst 1 within 10 squares ✦ Arcane, Fear, Illusion, Implement) | Wizard Attack 9 |
Target: Each creature in the burst | |
Attack: +14 vs. Will | |
Hit: The target is immobilized (save ends). First failed Saving Throw: The target is Helpless (save ends). | |
Miss: The target is immobilized (save ends). | |
Aftereffect: (This Aftereffect occurs after a successful save that has ended a Hit or Miss effect.) The target is slowed (save ends). |
Shimmering Cloth Armour +1 (Property ) | Magic Item |
Effect: +1 to AC. You do not provoke opportunity attacks when you make ranged or area attacks. |
Blessed Book (Heroic tier) (Property ) | Magic Item |
Effect: This ritual book has the dimensions and weight of a standard ritual book, but holds a 1000 pages. |
Orb of Far Seeing (Superior Implement: Crystal Orb) +2 (Property, Encounter, Daily Minor Action, Free Action ) | Magic Item |
Effect: Enhancement: +2 to attack rolls and damage rolls. Power (Encounter): Minor Action. Choose a target within 10 squares of you. Until the end of the encounter, this target is considered half as far away for the purpose of ranged attacks made with this orb. Power (Daily): Free Action. Use this power when you make a ranged attack with this implement on the target affected by this orb's Encounter Power. The attack does not require line of sight or line of effect and takes no penalty for concealment or cover. |
Feyleaf Sandals (Daily Minor Action, Free Action ) | Magic Item |
Effect: Power (Daily) ✦ Teleportation: When you fall, instead teleport safely to the nearest horizontal surface within 5 squares that can support your weight, take no falling damage, and land on your feet. |
Amulet of Elegy +2 (Daily Free Action ) | Magic Item |
Effect: Enhancement: +2 Fortitude, Reflex and Will. Power (Daily): Free Action. Trigger: You use a Power to produce an effect that a save can end. Effect: Each target of the Power takes a penalty to its first saving throw against the effect equal to the amulet's enhancement bonus. |
Illusionist's Gloves (Daily Free Action ) | Magic Item |
Effect: Property: When you hit an enemy granting combat advantage to you with an Illusion attack power, that enemy takes a -2 penalty to saving throws against the power's effects.
Power (Daily): Free Action. Trigger: You miss with an illusion attack power. Effect: You reroll the attack roll and must use the second result. |
Harp of Deeper Slumber (Heroic Tier) (Daily Minor Action ) | Magic Item |
Effect: Power (Daily): Minor Action. Each creature within 20 squares of you takes a -15 penalty to Perception checks until the end of your next turn. |
Potion of Healing (Heroic Tier) ( Minor Action ) | Magic Item |
Effect: Power (Consumable, Healing): Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points. |
Mini Stats for Combat[]
[sblock=Ministats] [B][color=DarkOrange]Lilli[/color][/B] Female Gnome Wizard, Level 9. Initiative: +4, Passive Perception: 15, Passive Insight: 20. Senses: Low-light vision. AC: 23, Fort: 17, Reflex: 22, Will: 22. HP: [color=red]54[/color]/54, Bloodied: 27, Surge Value: 13, Surges left: [color=red]7[/color]/7 Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven. Saving Throw Bonuses: +5 Racial bonus against Illusions. Action Points: [color=red]1[/color] Powers: [color=red]Orb of Deception[/color] [color=darkred]Second Wind[/color] [color=red]Use Vulnerabilty[/color] [color=Green]Illusory Ambush[/color] [color=Green]Nightmare Eruption[/color] [color=red]Grasping Shadows[/color] [color=gray]Horrid Whispers[/color] [color=Green]Ghost Sound[/color] [color=Green]Light[/color] [color=Green]Prestidigitation[/color] [color=Green]Mage Hand[/color] [color=red]Fade Away[/color] [color=red]Shield[/color] [color=red]Maze of Mirrors[/color] [color=gray]Visions of Avarice [Visions of Avarice Secondary Attack][/color] [color=red]Skald's Aura[/color] [color=red]Emerald Eye[/color] [color=red]Phantom Foes[/color] [color=gray]Symphony of the Dark Court[/color] [color=gold]Orb of Far Seeing[/color] - [color=red]Encounter Power[/color] [color=gold]Orb of Far Seeing[/color] - [color=gray]Daily Power[/color] [color=gold]Feyleaf Sandals[/color] - [color=gray]Daily Power[/color] [color=gold]Amulet of Elegy +2[/color] - [color=gray]Daily Power[/color] [color=gold]Illusionist's Gloves[/color] - [color=gray]Daily Power[/color] [color=gold]Harp of Deeper Slumber[/color] - [color=gray]Daily Power[/color] Notes: [color=gold]Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.[/color] [color=gold]Feyleaf Sandals - If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.[/color] [color=red]Lilli is likely to use Shield first as an Interrupt versus attacks against AC and Reflex defence before resorting to using Fade Away.[/color] Conditions: None. [http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889) Lilli's full sheet is here.] [/sblock]
Fluff[]
Familiar[]
Name: Lotte
Type: Spider
Speed: 4, Climb 4
Constant Benefits:
You gain a +2 bonus to Athletics checks to climb.
Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them
Active Benefits:
Spider's Web: As a minor action, a spider can slide an object within 5 squares of it 2 squares. The object must be unattended and it can weigh no more than 5 pounds.
Theme[]
Theme: Scholar (Dragon Magazine 399)
■Level 1: Use Vulnerabilty Power. Extra Language: Draconic.
■Level 5: Add Training in one new skill: Religion. Extra Language: Dwarven.
Background[]
- Lilli is an escapee from the Fomorians that suddenly raided her family home just after she’d finished her apprenticeship as an Illusionist Wizard. She was lucky; she hid a secret tunnel that had been pre-prepared in the event of such an eventually by her father. It maybe that her captured family is still alive, but she just doesn’t know. She’s aware that it would be certain death to try and find them just yet.
- The nearby Eladrin were sympathetic, but not willing to ride out in force against the raiding Fomorian Golgathian tribe (they’d headed deeper into a more unwholesome part of Arcadia). Picking up her books she negotiated passage to Daunton, trading the family theory books that she no longer required for magical transportation to the big city. Rumour had it that her peculiar talents may be in demand there and it turned out to be the case in this peculiar City State.
- For a while now, she’s been using her abilities to make a modicum of cash and keeping a small comfortable room above The Breaded Bun, a tea and bun shop run by Halflings along Magi Walk over in Cobblestop. It’s a bit noisy in the day, but comfortable. She’s got a bit of reputation amongst the locals for her almost glamourous personality and her knowledge of a magical discipline not often practiced in Daunton these days attracts some attention from some her fellow arcanists.
- It’s been an interesting couple of months, but she’s decided that while she can make a comfortable living here, she’s going to need to do something more drastic if she’s ever going to revenge herself on the Golgathian Fomorians. Apparently, the Hanged Man Inn is a place to look, but she’s not entirely sure about being caught in a place that uses such a shingle…
- At the end of the quest to free Artemis Harks of his diabolic Patron, Lilli drew an old childhood playmate and pet from out of Arcadia to this Plane by singing a ritualistic song whilst within the boundaries of a magical site called Stargazer Hill, which she also claimed for The Institute of Arcane Cyphers.
I stand here lost amongst strange stars,
For unwound is my link to home;
I hear the whisperings of unknown trees,
No web-hung wood, nor crooked hedge;
I drift through spheres of resplendent glory,
No gossamer vine to guide me down.
Yet long are paths of silver made,
A tireless tracing of suspended threads.
I weave my dreams near reaching spars,
Far aloft upon ancient forest dome;
I feel the freshening of a seeking breeze,
We cast our lines to renew our pledge;
I take you up with open hands to carry upon our story,
There yonder lies hidden roads we’re bound.
Yet long are paths of silver made,
A tireless tracing of suspended threads.
.
- During the adventure of the stolen staff, some latent ability with the magic of music manifested itself again when Lilli successfully healed her companion Shun of some of his wounds after he was downed fighting Orcs (Lotte helped too, spinning makeshift bandages with her web over Shun's wounds, which was fine by the Spirit Spider as she rather liked him). Recognising this power within herself for what it was at last, Lilli decided to spend time training with the Bardic members of the IAC. (Apparently she'd also been somewhat trained with the harp in the past by her Grandmother, too.)
.
- Lilli's been adventuring with Artemis (who she now feels heavily bonded to), a druid called Nathantiel Xiloscient (who seems sharp enough for her), a Deva called Dina (who she's terribly impressed with and spent a lot of time listening to) and Lerrick the cleric (Lilli thinks she's lovely) and a Tiefling sorcerer called Malakai (who seems to embody everything bad about what Lilli's heard about Tieflings; Lilli watches this one like a hawk, whilst shying away from him).
.
Appearance and Personality[]
- Age: 25
- Gender: Female
- Height: 3'4"
- Weight: 52 lb.
- Alignment: Good
- Religion: Vena
- Personality: Lilli is a bit vain. She’s quite the dresser. She sometimes comes across as little bit abrasive and yet she’s actually rather kind and helpful.
Hooks[]
- Bit of a rep as something different over in the Cobblestop district.
- Will revenge herself on Fomorians and their servants if she can.
Kicker[]
- Lilli is a Sapient member of The Institute for Arcane Ciphers. She'd like to progress higher in the IAC's hierarchy.
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 16 | 18 | +2 | 2 | 22 | 6 | |||||
Wis | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Cha | 5 | 14 | +2 | 2 | 18 | 4 | |||||
Totals | 25 | 11 |
Defences[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+6 | dex/int | 0 | 2 | Unarmoured Agility | 1 | ClothArmour | 4 | 23 | |||
Fortitude | -1/+1 | str/con | 2 | Amulet of Elegy +2 | 4 | 17 | ||||||
Reflex | +0/+6 | dex/int | 2 | Amulet of Elegy +2 | 4 | 22 | ||||||
Will | +1/+4 | wis/cha | 2 | 2 | Amulet of Elegy +2 | 4 | 22 |
Saving Throw Bonuses: +5 Racial bonus against illusions
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +4 | 0 | 4 |
Passive Insight | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +4 | 5 | 20 |
Passive Perception | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +4 | 0 | 15 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 10 | 12 | 4 | 0 | 0 | 0 | 0 | 54 | 27 | 13 |
Surges per Day = 7 (Class 6 + Con 1)
Basic Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
-1 | str | 0 | 0 | 0 | 0 | 3 | Dagger | 0 | 4 | 6 | AC | |
Basic Ranged |
0 | dex | 0 | 0 | 0 | 0 | 3 | Dagger | 0 | 4 | 7 | AC |
Speed and Movement[]
Speed: 5 (Race 5 - Equipment 0)
Racial Features[]
Gnome
- Fade Away: You have the fade away power.
- Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
- Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound as a minor action.
- Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check to become hidden.
- Trickster's Cunning: You have a +5 racial bonus to saving throws against illusions.
- +2 Arcana, +2 Stealth
- +2 Intelligence, +2 Charisma
- Size: Small
- Speed: 5
- Vision: Low-light
- Starting Languages: Eladrin, Allarian
Class Features[]
- +2 Will Arcane Implement Mastery: Orb of Deception
- Cantrips
- Ritual Caster Feat
- Spellbook - Capacity: 17 used out of 128 (p.158 PHB) Separate Ritual Book (Blessed Book) - Capacity: 96 used out of 1000 (incl. 3 initial rituals, plus 2 more at level 5)
Feats[]
- Ritual Caster: Allows the performance of rituals of your level or lower (chosen as part of Wizard class).
- Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
- Arcane Familiar (Spider): I have a familiar Spider called Lotte.
- Master of Stories [Multiclass Bard]: Gained training in Heal skill from the Bard's class list. Once per encounter, can use the Bard's Skald's Aura Power. In addition, may wield the Wand Implement. (Lilli retrained Bardic Dilletante [Multiclass Bard] at level 7).
- Orb Expertise: You gain a +1 feat bonus to implement attack rolls you make with an orb. You also gain a +1 feat bonus to the number or squares you pull, push, or slide targets of attacks that you make with an orb. (This bonus increases to +2 at 11th level and +3 at 21st level.)
- Unarmoured Agilty: You gain a +2 feat bonus to AC whilst wearing either cloth armour or no armour.
- Superior Implement Training (Crystal Orb): You can use a single Superior Implement of your choice (Crystal Orb). Energised (Psychic): When you use an Implement attack with this Energized Implement, you gain a +2 bonus to damage rolls if the Power has the Psychic keyword. Undeniable: You gain a +1 bonus to the attack roll when you make an implement attack against Will using an Undeniable Implement.
Background Option[]
- Gnome: Fomorian Captivity. Chose Stealth as a trained skill.
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | 4 | 4 | ||||||
Arcana | 5 | 6 | int | 2 | 4 | 17 | ||||
Athletics | -1 | str | 4 | 3 | ||||||
Bluff | 4 | cha | 4 | 8 | ||||||
Diplomacy | 4 | cha | 4 | 8 | ||||||
Dungeoneering | 1 | wis | 4 | 5 | ||||||
Endurance | 1 | con | 4 | 5 | ||||||
Heal | 5 | 1 | wis | Chosen as part of a Level 4 (then Level 7) Feat Option | 4 | 10 | ||||
History | 6 | int | 4 | 10 | ||||||
Insight | 5 | 1 | wis | 4 | 10 | |||||
Intimidate | 4 | cha | 4 | 8 | ||||||
Nature | 5 | 1 | wis | 4 | 10 | |||||
Perception | 1 | wis | 4 | 5 | ||||||
Religion | 5 | 6 | int | Chosen as a Level 5 Theme Option | 4 | 15 | ||||
Stealth | 5 | 0 | dex | 2 | Chosen as a Background Option | 4 | 11 | |||
Streetwise | 4 | cha | 4 | 8 | ||||||
Thievery | 0 | dex | 4 | 4 |
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Illusory Ambush | +6 | Int | +1 | Orb Expertise | +2 | Implement | +1 | Undeniable Superior Implement vs Will | +4 | 14 | Will | ||
Nightmare Eruption | +6 | Int | +1 | Orb Expertise | +2 | Implement | +1 | Undeniable Superior Implement vs Will | +4 | 14 | Will | ||
Grasping Shadows | +6 | Int | +1 | Orb Expertise | +2 | Implement | +1 | Undeniable Superior Implement vs Will | +4 | 14 | Will | ||
Horrid Whispers | +6 | Int | +1 | Orb Expertise | +2 | Implement | +1 | Undeniable Superior Implement vs Will | +4 | 14 | Will | ||
Flaming Sphere | +6 | Int | +1 | Orb Expertise | +2 | Implement | +4 | 13 | Reflex | ||||
Maze of Mirrors | +6 | Int | +1 | Orb Expertise | +2 | Implement | +1 | Undeniable Superior Implement vs Will | +4 | 14 | Will | ||
Visions of Avarice Attack | +6 | Int | +1 | Orb Expertise | +2 | Implement | +1 | Undeniable Superior Implement vs Will | +4 | 14 | Will | ||
Tasha's Forcible Conscription | +6 | Int | +1 | Orb Expertise | +2 | Implement | +1 | Undeniable Superior Implement vs Will | +4 | 14 | Will | ||
Symphony of the Dark Court | +6 | Int | +1 | Orb Expertise | +2 | Implement | +1 | Undeniable Superior Implement vs Will | +4 | 14 | Will | ||
Face of Death | +6 | Int | +1 | Orb Expertise | +2 | Implement | +1 | Undeniable Superior Implement vs Will | +4 | 14 | Will |
Equipment[]
Spellbook | Free | 3lbs |
Blessed Book (Ritual Book) | 360gp | 3lbs |
Shimmering Cloth Armour +1, Fine Clothing (E) | 30gp and Found on The stolen staff | 6lbs |
Dagger (x3) | 3gp | 3lbs |
Orb of Far Seeing (Superior Implement: Crystal Orb) +2 (E) | Found a Orb of Far Seeing +1 on Artemis' Pact. Made into current form as detailed below under Tracking. | 2lbs |
Standard Adventurer's Kit | 15gp | 33lbs |
Rare Herbs (Nature) | 90gp | - |
Mystic Salves (Heal) | 110gp | - |
Sanctified Incense (Religion) | 40gp | - |
Alchemical Reagents (Arcane) | 190gp | - |
Residuum (for rituals and maybe magic items) | 2090gp | - |
Feyleaf Sandals (E) | 520gp | - |
Illusionist's Gloves (Heroic Tier) (E) | Found on A Knight in d'Argent Manor | - |
Harp of Deeper Slumber (E) | 680gp | - |
Amulet of Elegy +2 (E) | 2600gp | - |
Healing Potion (Heroic Tier) | 50gp |
- |
Weight Carried 53 lbs. |
Gold Remaining 99.5gp |
Tracking[]
Treasure[]
Amount | Item | Notes |
+100gp | Base Gold | Starting gold. |
-34gp | Starting Equipment | |
+1575.5gp | Artemis' Pact | |
+3gp | Orb Implement | Sold at 20%. |
-20gp | Rare Herbs (Nature) | Ritual Components. |
-80gp | Alchemical Reagents (Arcane) | Ritual Components. |
-520gp | Feyleaf Sandals | A gal's shiny Jimmy Choos. |
-30gp | Fine Clothing | Told you she was vain. |
+946gp |
The stolen staff | |
-360gp | Blessed Book | 1000 page ritual book, constructed by Lilli and Lotte. |
-50gp | Potion of Healing (Heroic Tier) | Brewed by Lilli herself. |
-175gp | Ritual: Knock | |
-50gp | Ritual: Seek Rumour | |
-75gp | Ritual: Brew Potion | |
-50gp | Ritual: Create Holy Water | |
-50gp | Ritual: Fastidiousness | |
-100gp | Ritual: Water Walk | |
-175gp | Ritual: Delay Affliction | |
-125gp | Ritual: Detect Secret Doors | |
-50gp | Ritual: Gentle Repose | |
-30gp | Ritual: Banish Vermin | |
-175gp | Ritual: Enchant Magic Item | |
-120gp | Rare Herbs (Nature) | Ritual Components. |
-120gp | Alchemical Reagents (Arcane) | Ritual Components. |
-40gp | Sanctified Incense (Religion) | Ritual Components. |
-110gp | Mystic Salves (Heal) | Ritual Components. |
+1212gp |
Rift in a Bag | |
+3783gp | A Knight in d'Argent Manor | |
-2600gp | Amulet of Elegy | Enchanted by Lilli herself. |
-680gp | Harp of Deeper Slumber (Heroic Tier) | Enchanted by Lilli herself. |
-150gp | Ritual: Comrades' Succor (Heal) | |
-360gp | Ritual: Cure Disease (Heal) | |
-490gp | Residuum | For Ritual Components and magic items. |
-50 Rare Herbs | Animal Friendship ritual. | Shards of Eldarnarth, Animal Friendship ritual with a Swamp Nightjar. |
+8046gp | Shards of Eldarnarth. | |
-27gp | Crystal Orb (Superior Implement Orb) | |
-175gp | Ritual: Transfer Enchantment (Arcana) | |
-2745gp | Alchemical Reagents (Arcane) | Ritual Components. |
-25 Alchemical Reagents | Transfer Enchantment ritual on her Orb of Far Seeing +1 to transfer the Power to her Crystal Orb (Superior Implement Orb) - (as described here ). | |
-2720 Alchemical Reagents | Enchant Magic Item ritual on her Orb of Far Seeing (Superior Implement: Crystal Orb) +1 to make it into a Orb of Far Seeing (Superior Implement: Crystal Orb) +2. | Orb +2 at Lvl 8 (3400gp) minus orb +1 at Lvl 3 (680gp) |
-800gp | Ritual: Analyse Portal (Arcana) | |
-680gp | Ritual: Linked Portal (Arcana) | |
-680gp | Ritual: Linked Portal (Arcana) | |
-680gp | Ritual: Raise Dead (Heal) | |
-680gp | Ritual: Remove Affliction (Heal) | |
-680gp | Ritual: Water Breathing (Arcana or Nature) | |
-1600gp | Residuum | For Ritual Components and magic items. |
-10 Alchemical Reagents | Lilli cast Fastidiousness ritual here ). | |
+3gp | Orb Implement (now non magical after transferal) | Sold at 20% |
*** | Remaining | *** |
102.5gp |
Wishlist[]
Laurel Circlet |
Diamond Cincture would go nice with the outfit. |
Salve of Power (Heroic Tier) |
Keoghtom's Ointment (Paragon Tier) |
Broom of Flying. |
Belt of the Witch King (possible later belt). |
XP[]
+ 3220 XP from Artemis' Pact.
+ 2429 XP from The stolen staff
+ 868 XP from Rift in a Bag.
+ 3750 XP from A Knight in d'Argent Manor
+ 6425 XP Shards of Eldanarth.
Total: 16692 XP
DM Credits[]
None yet.
Adventures[]
Judge Comments[]
Level 1[]
Approval 1[]
Comments from horticulture:
- Character Summary: the Orb of Deception power is an encounter power, not at-will
- Character Summary: Flaming Sphere is missing the Sustain description
Minor, so approved.
Approval 2[]
Comments from TwoHeadsBarking:
- Summary: You should remove the "Int mod" wording from your power descriptions and just leave the number.
Approved.
Status[]
Approved for level 1 at 0 xp by horticulture and TwoHeadsBarking.
[]
Level 3[]
Approval 1[]
Approved by Karlowitch
==[]
Comments from Karlowitch ====
- The link to your gold gained in Artemis' Pact shows you only gained 819gp's. I saw that the group had 3026gp left to share. If I understand it correctly, it got divided into 4 shares, so thats 756.5 + 819 = 1575.5 gp. Which makes the listed 1653gp gained from the adventure incorrect. Please make a second link to where the gold get's divided into 4 shares, since it would make it easier to calculate and maybe there is some extra gold hiding somewhere which I couldn't find ;).
- This changes your remaining gold as well: Total gold before shopping equals = 1575.5+66+3 =1644.5.gp. Minus the shopping it is: 1644.5 - (20+80+520-20) = 994.5gp
- None of your powers display if they are Attack powers or Utility powers and etc. It would make it easier, for us, to look each power up, if you wrote which kind of power it is.
- Rituals chosen at level 1 should also be listed in class features. I can imagine it makes it easier, later on, to track when you gained your rituals and so forth. (Not entirely necessary.)
Approval 2[]
Everything looks legit to me, thanks to Karlowitch's comments and your corrections. Approved. -Iron Sky
[]
Status[]
Approved for level 3 was granted.
[]
Level 5[]
Approval 1[]
- In the feats section, it should say you gained Heal from Bardic Dilettante (religion is from your theme). (DONE)
- Visions of Avarice is worded strangely. I see where you were going with it, but it's not written quite right. As it is now, you would have to spend a standard action as well as a minor action on the initial attack, whereas the power's actual text in the book says you only need the standard action. I'd suggest copying the power from Yishim's character sheet. (DONE, ALBEIT WITH TEXT FROM ELSEWHERE.)
- Maze of Mirrors has been errated. It is now a -4 penalty to attack rolls, and it now has a miss section: the target is slowed until the end of your next turn. (DONE)
Nothing too major; just be sure to fix Maze of Mirrors. Approved by Dekana. 16:07, April 21, 2012 (UTC) (THANKS, N.)
Approval 2[]
Comments from Mewness:
- Prestidigitation cannot move objects. (DONE.)
- Mage Hand is missing some wording. First, it lasts until the end of your next turn. Second, the pickup/move ability is a minor action. (DONE.)
- Use Vulnerability is not a leveled power. (DONE.)
- Grasping Shadows should specify that targets can only take the zone damage 1/turn. (DONE.)
- Horrid Whispers: because the aftereffect line does not get ordered or indented properly, you should mention that it occurs after the hit effect. (DONE.)
- Flaming Sphere is an Evocation. Also, the duration should be until end of your next turn, and the secondary damage should be 1d4+6 (it gets your implement bonus). (DONE.)
- Shield does not have the Force keyword. (DONE.)
- Arcane Mutterings is a skill power, not a wizard power. (DONE.)
- Visions of Avarice: the secondary attack is a close burst 5 centered on the zone. (DONE.)
- Tasha's: aftereffect occurs only after a hit (same ordering/indentation problem as Horrid Whispers). (DONE.)
All pretty nitpicky stuff, so approved. (THANKS, N.)
Status[]
Approval for level 5 was granted.
[]
Level 9[]
Approval 1[]
Approval 2[]
Status[]
Approval for level 9 is pending.