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Lilli Player Neil1889
Gnome Wizard (Good) Level 9 (XP 16,692)
Initiative +4
Passive Insight 20 Passive Perception 15; Senses Low-light
HP 54 Bloodied 27 Surge Value 13; Surges Per-Day 7
AC 23 Fortitude 17 Reflex 22 Will 22
Saving Throws [+5 Racial bonus against Illusions]
Speed 5 Size Small
Str 8 (-1) Dex 10 (+0) Wis 12 (+1)
Con 12 (+1) Int 22 (+6) Cha 18 (+4)
Racial Abilities Fey Origin, Master Trickster, Reactive Stealth, Trickster’s Cunning, Fade Away.
Class Features Arcane Implement Mastery of Orb of Deception. Cantrips. Ritual Casting Chosen at level 1: Comprehend Language (Arcana), Make Whole (Arcana), Animal Messenger (Nature) Chosen at level 5: Animal Friendship (Nature), Speak with Nature (Nature) Purchased: See appropriate listings below. Spellbook (may also hold Rituals, as per page 298 of PHB1), but has a separate Ritual Book.
Battack Basic Attack Dagger +6 vs AC, D4-1 damage
Branged Ranged Basic Attack Dagger +7 vs AC, D4 damage
Feats Ritual Caster, Phantom Echoes, Arcane Familiar (Spider), Master of Stories [Multiclass Bard] - also granted proficiency with the Wand Implement, Orb Expertise, Unarmoured Agility, Superior Implement Training (Crystal Orb).
Skills Arcana +17, Insight +10, Nature + 10, Stealth + 11, Religion + 15, Healing + 10
Languages Eladrin, Allarian, Draconic, Dwarven
Rituals Level 1: Animal Messenger (Nature), Banish Vermin (Nature), Brew Potion (Arcana or Religion), Comrades' Succor (Heal), Comprehend Language (Arcana), Create Holy Water (Religion), Fastidiousness (Arcana), Gentle Repose (Heal), Make Whole (Arcana). Level 2: Seek Rumour (Arcana), Water Walk (Nature). Level 3: Detect Secret Doors (Arcana). Level 4: Delay Affliction (Heal), Enchant Magic Item (Arcana), Knock (Arcana), Transfer Enchantment (Arcana). Level 5: Animal Friendship (Nature), Speak with Nature (Nature). Level 6: Cure Disease (Heal), Level 8: Analyse Portal (Arcana), Linked Portal (Arcana), Raise Dead (Heal), Remove Affliction (Heal), Water Breathing (Arcana or Nature).
Powers
Orb of Deception (Encounter Free ) Wizard Implement
Requirement: You must wield an orb to benefit from this feature.
Trigger: When you miss an enemy with a wizard illusion power.
Effect: Choose another enemy within three squares of the missed target. The chosen enemy cannot also be a target of the original attack. Repeat the attack against this new target, with a bonus to the attack roll equal to your Charisma modifier (+4).
Use Vulnerability (Encounter Free Personal ✦ Arcane) Scholar Utility
Trigger: You succeed on a monster knowledge check against a monster that you can see or hear.
Effect: If your check result meets or exceeds the hard DC for the monster's level, you gain a +4 power bonus to all defences against the monster's attacks until the end of your next turn. Additionally, until the end of your next turn, you gain a +5 power bonus to damage rolls against the target, but not when you deal damage that the target resists. If your check result does not meet or exceed the hard DC, your attacks against the target deal only half damage until the end of your next turn.
Illusory Ambush (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic) Wizard Attack 1
Target: One creature
Attack: +14 vs. Will
Hit: 1d6+10 Psychic damage and the target takes a -2 penalty to attack rolls until the end of your next turn.
Nightmare Eruption (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic) Wizard Attack 1
Target: One creature
Attack: +14 vs. Will
Hit: 1d8+10 Psychic damage and any enemy adjacent to the target takes 6 Psychic damage.
Grasping Shadows (Encounter Standard Area burst 1 within 10 squares ✦ Arcane, Illusion, Implement, Psychic) Wizard Attack 1
Target: Each creature in burst
Attack: +14 vs. Will
Hit: 1d8+10 Psychic damage and the target is slowed until the end of your next turn.
Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes 6 Psychic damage and is slowed until the end of its next turn. Targets can only take the zone damage once per turn.
Horrid Whispers (Daily Standard Area burst 1 within 10 squares ✦ Arcane, Illusion, Implement, Psychic) Wizard Attack 1
Target: Each enemy in burst
Attack: +14 vs. Will
Hit: 1d6+10 Psychic damage and the target is slowed and takes a -2 penalty to attack rolls (save ends both).
Miss: The target is slowed and takes a -2 penalty to attack rolls until the end of your next turn.
Aftereffect: After the hit effect, you knock the target prone.
Flaming Sphere (SPELLBOOK) (Daily Standard Ranged 10 ✦ Arcane, Evocation, Conjuration, Fire, Implement) Wizard Attack 1
Target: One creature adjacent to the flaming sphere
Attack: +13 vs. Reflex
Hit: 2d6+8 fire damage.
Effect: You conjure a Medium flaming sphere that occupies a square within range and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 +8 fire damage. As a move action, you can move the sphere 6 squares. It lasts until the end of your next turn (unless Sustained).
Sustain: Minor Action. You can sustain this power until the end of the encounter. As a standard action, you can make another attack with this sphere.
Ghost Sound (At Will or Encounter Standard (Once per Encounter can be used as a Minor action.) Ranged 10 ✦ Arcane, Illusion) Wizard Cantrip
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce non-vocal sounds such as the ringing of a sword blow, jingling armour, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Light (At Will Minor Ranged 5 ✦ Arcane) Wizard Cantrip
Target: One object or unoccupied square
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) Wizard Cantrip
Effect: Use this cantrip to accomplish one of the effects given below. 
  • Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odour.
  • Colour, clean, or soil items in 1 cubic foot for up to 1 hour.
  • Instantly light (or snuff out) a candle, a torch, or a small campfire.
  • Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
  • Make a small mark or symbol appear on a surface for up to 1 hour.
  • Produce out of nothingness a small item or image that exists until the end of your next turn.
  • Make a small, handheld item invisible until the end of your next turn.
Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.
Special: You can have as many as three prestidigitation effects active at one time.
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration) Wizard Cantrip
Effect: You conjure a spectral, floating hand in an unoccupied square within range that lasts until the end of your next turn (unless Sustained). For an additional minor action, the hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. However, if you are holding the object when you use this power, then as part of the initial minor action to cast the spell, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.
Special: You can create only one hand at a time.
Sustain: Minor (You can sustain the hand indefinitely)
Fade Away (Encounter Immediate Reaction Personal ✦ Illusion (Racial Ability)) Gnome Racial Power
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.
Shield (Encounter Immediate Interrupt Personal ✦ Arcane) Wizard Utility 2
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defence until the end of your next turn.
Arcane Mutterings (SPELLBOOK) (Encounter Free Personal ) Arcana (Skill) Utility 2
Trigger: You would make a Bluff, a Diplomacy, or an Intimidate check.
Effect: You make an Arcana check in place of the Bluff, Diplomacy, or Intimidate check.
Maze of Mirrors (Encounter Standard Area burst 1 within 10 squares ✦ Arcane, Illusion, Implement) Wizard Attack 3 (Lilli traded in Hypnotic Pattern at level 5)
Target: Each creature in burst
Attack: +14 vs. Will
Hit: The target is immobilised and takes a penalty to attack rolls equal to -6 until the end of your next turn.
Miss: The target is slowed until the end of your next turn.
Visions of Avarice (Daily Standard Area burst 5 within 10 squares ✦ Arcane, Illusion, Implement, Zone) Wizard Attack 5
Target: Each enemy in burst.
Attack: +14 vs. Will
Hit: The target is pulled up to 4 squares towards the zone. If the primary target is then in the zone or adjacent to it, the target is immobilized (save ends).
Effect: The burst creates a zone in the origin square. The zone lasts until the end of your next turn. You then make the primary attack.
Sustain: Minor Action. The zone persists until the end of your next turn and you can make the Visions of Avarice Secondary Attack.
Visions of Avarice Secondary Attack (Daily Minor Close burst 5 centered on the zone. ✦ Arcane, Illusion, Implement, Zone) Wizard Attack 5 (part of Visions of Avarice)
Requirement: Visions of Avarice power must be active to use this power.
Target: Each enemy in burst
Attack: +14 vs. Will
Hit: The target is pulled up to 4 squares towards the zone.
Tasha's Forcible Conscription (SPELLBOOK) (Daily Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement) Wizard Attack 5
Target: One enemy
Attack: +14 vs. Will
Hit: The target is stunned until the start of your next turn. The effect also ends if the target is also attacked.
Miss: The target is dazed until the end of your next turn. This effect also ends if the target is attacked.
Aftereffect: After the hit effect, the target makes a basic attack against a target of your choice as a free action.
Skald's Aura (Encounter Minor Aura 5 ✦ Aura, Healing, Martial) Bard Utility (Lilli traded in Majestic Word with another Bard Multiclass feat at level 7)
Effect: You activate an Aura 5 that lasts until the end of the encounter. If the Aura ends prematurely for any reason, you can reactivate it during the encounter as a Minor Action. Once per encounter, you or any ally in the Aura can use a Minor Action to spend a healing Surge and regain [2d6] additional Hit Points. Alternatively, you or any ally can use a Minor Action to allow an adjacent ally to spend a healing surge and regain the additional [2d6] hit points.
Emerald Eye (Encounter Minor Ranged 10 ✦ Arcane) Wizard Utility 6
Target: One Creature
Effect: Until the end of your next turn, you gain a +5 power bonus to Insight checks against the target and a +2 power bonus to attack rolls against the target's will.
Experienced Arcana (SPELLBOOK) (Daily Free Action Personal ✦ Arcane) Arcana Utility 6
Effect: Trigger: You are performing an Arcana ritual of one-half your level or lower. Effect: You expend only half of the ritual's gold piece component cost (any focus item must meet the minimum cost), although you cannot use this power to reduce the component cost of the rituals Brew Potion and Enchant Magic Item. If you make an Arcana check as part of the ritual and dislike the result, you can reroll the check with +4 power bonus and use either result.
Phantom Foes (Encounter Standard Area Burst 2 within 10 squares ✦ Arcane, Fear, Illusion) Wizard Attack 7
Target: Each creature in the burst.
Effect: Each creature is slowed until the end of your next turn. Also until the end of your next turn, the first time the target makes an attack, it must make a saving throw. If the saving throw fails, you can use a Free Action to change the target of its attack to to a different creature within the range of that attack. If the target hits one of its allies with that attack, that ally takes 5 extra damage.
Symphony of the Dark Court (Daily Standard Area burst 2 within 20 squares ✦ Arcane, Enchantment, Implement) Wizard Attack 9
Target: Each enemy in the burst
Attack: +14 vs. Will
Hit: The target is dazed and immobilized (save ends both).
Miss: The target is dazed until the end of its next turn.
Effect: Each ally in the burst can shift up to 4 squares as a free action and gains a +4 power bonus to damage rolls until the end of your next turn.
Face of Death (SPELLBOOK) (Daily Standard Area burst 1 within 10 squares ✦ Arcane, Fear, Illusion, Implement) Wizard Attack 9
Target: Each creature in the burst
Attack: +14 vs. Will
Hit: The target is immobilized (save ends). First failed Saving Throw: The target is Helpless (save ends).
Miss: The target is immobilized (save ends).
Aftereffect: (This Aftereffect occurs after a successful save that has ended a Hit or Miss effect.) The target is slowed (save ends).
Shimmering Cloth Armour +1 (Property ) Magic Item
Effect: +1 to AC. You do not provoke opportunity attacks when you make ranged or area attacks.
Blessed Book (Heroic tier) (Property ) Magic Item
Effect: This ritual book has the dimensions and weight of a standard ritual book, but holds a 1000 pages.
Orb of Far Seeing (Superior Implement: Crystal Orb) +2 (Property, Encounter, Daily Minor Action, Free Action ) Magic Item
Effect: Enhancement: +2 to attack rolls and damage rolls. Power (Encounter): Minor Action. Choose a target within 10 squares of you. Until the end of the encounter, this target is considered half as far away for the purpose of ranged attacks made with this orb.

Power (Daily): Free Action. Use this power when you make a ranged attack with this implement on the target affected by this orb's Encounter Power. The attack does not require line of sight or line of effect and takes no penalty for concealment or cover.

Critical: +2d6 damage.
Feyleaf Sandals (Daily Minor Action, Free Action ) Magic Item
Effect: Power (Daily) ✦ Teleportation: When you fall, instead teleport safely to the nearest horizontal surface within 5 squares that can support your weight, take no falling damage, and land on your feet.
Amulet of Elegy +2 (Daily Free Action ) Magic Item
Effect: Enhancement: +2 Fortitude, Reflex and Will. Power (Daily): Free Action. Trigger: You use a Power to produce an effect that a save can end. Effect: Each target of the Power takes a penalty to its first saving throw against the effect equal to the amulet's enhancement bonus.
Illusionist's Gloves (Daily Free Action ) Magic Item
Effect: Property: When you hit an enemy granting combat advantage to you with an Illusion attack power, that enemy takes a -2 penalty to saving throws against the power's effects. Power (Daily): Free Action. Trigger: You miss with an illusion attack power. Effect: You reroll the attack roll and must use the second result.
Harp of Deeper Slumber (Heroic Tier) (Daily Minor Action ) Magic Item
Effect: Power (Daily): Minor Action. Each creature within 20 squares of you takes a -15 penalty to Perception checks until the end of your next turn.
Potion of Healing (Heroic Tier) ( Minor Action ) Magic Item
Effect: Power (Consumable, Healing): Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

Mini Stats for Combat[]

[sblock=Ministats]
[B][color=DarkOrange]Lilli[/color][/B]
 

Female Gnome Wizard, Level 9.
Initiative: +4, Passive Perception: 15, Passive Insight: 20. Senses: Low-light vision.
AC: 23, Fort: 17, Reflex: 22, Will: 22.
HP: [color=red]54[/color]/54, Bloodied: 27, Surge Value: 13, Surges left: [color=red]7[/color]/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic, Dwarven.
Saving Throw Bonuses: +5 Racial bonus against Illusions.
Action Points: [color=red]1[/color]
Powers:
[color=red]Orb of Deception[/color]
[color=darkred]Second Wind[/color]
[color=red]Use Vulnerabilty[/color]
[color=Green]Illusory Ambush[/color]
[color=Green]Nightmare Eruption[/color]
[color=red]Grasping Shadows[/color]
[color=gray]Horrid Whispers[/color]
[color=Green]Ghost Sound[/color]
[color=Green]Light[/color]
[color=Green]Prestidigitation[/color]
[color=Green]Mage Hand[/color]
[color=red]Fade Away[/color]
[color=red]Shield[/color]
[color=red]Maze of Mirrors[/color]
[color=gray]Visions of Avarice [Visions of Avarice Secondary Attack][/color]
[color=red]Skald's Aura[/color]
[color=red]Emerald Eye[/color]
[color=red]Phantom Foes[/color]
[color=gray]Symphony of the Dark Court[/color]
[color=gold]Orb of Far Seeing[/color] - [color=red]Encounter Power[/color]
[color=gold]Orb of Far Seeing[/color] - [color=gray]Daily Power[/color]
[color=gold]Feyleaf Sandals[/color] - [color=gray]Daily Power[/color]
[color=gold]Amulet of Elegy +2[/color] - [color=gray]Daily Power[/color]
[color=gold]Illusionist's Gloves[/color] - [color=gray]Daily Power[/color]
[color=gold]Harp of Deeper Slumber[/color] - [color=gray]Daily Power[/color]

Notes:
[color=gold]Shimmering Cloth Armour - Lilli does not provoke opportunity attacks when she makes ranged or area attacks.[/color]

[color=gold]Feyleaf Sandals - If Lilli falls and is about to take a punishing amount of damage, her Feyleaf Sandals will likely save her.[/color]

[color=red]Lilli is likely to use Shield first as an Interrupt versus attacks against AC and Reflex defence before resorting to using Fade Away.[/color]

Conditions: None.

[http://l4w.wikia.com/wiki/PC:Lilli_(Neil1889) Lilli's full sheet is here.] 
[/sblock]

Fluff[]

Familiar[]

Name: Lotte
Type: Spider
Speed: 4, Climb 4
Constant Benefits:
You gain a +2 bonus to Athletics checks to climb.
Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them
Active Benefits:
Spider's Web: As a minor action, a spider can slide an object within 5 squares of it 2 squares. The object must be unattended and it can weigh no more than 5 pounds.

Theme[]

Theme: Scholar (Dragon Magazine 399)

■Level 1: Use Vulnerabilty Power. Extra Language: Draconic.

■Level 5: Add Training in one new skill: Religion. Extra Language: Dwarven.

Background[]

  • Lilli is an escapee from the Fomorians that suddenly raided her family home just after she’d finished her apprenticeship as an Illusionist Wizard. She was lucky; she hid a secret tunnel that had been pre-prepared in the event of such an eventually by her father. It maybe that her captured family is still alive, but she just doesn’t know. She’s aware that it would be certain death to try and find them just yet.
  • The nearby Eladrin were sympathetic, but not willing to ride out in force against the raiding Fomorian Golgathian tribe (they’d headed deeper into a more unwholesome part of Arcadia). Picking up her books she negotiated passage to Daunton, trading the family theory books that she no longer required for magical transportation to the big city. Rumour had it that her peculiar talents may be in demand there and it turned out to be the case in this peculiar City State.
  • For a while now, she’s been using her abilities to make a modicum of cash and keeping a small comfortable room above The Breaded Bun, a tea and bun shop run by Halflings along Magi Walk over in Cobblestop. It’s a bit noisy in the day, but comfortable. She’s got a bit of reputation amongst the locals for her almost glamourous personality and her knowledge of a magical discipline not often practiced in Daunton these days attracts some attention from some her fellow arcanists.
  • It’s been an interesting couple of months, but she’s decided that while she can make a comfortable living here, she’s going to need to do something more drastic if she’s ever going to revenge herself on the Golgathian Fomorians. Apparently, the Hanged Man Inn is a place to look, but she’s not entirely sure about being caught in a place that uses such a shingle…
  • At the end of the quest to free Artemis Harks of his diabolic Patron, Lilli drew an old childhood playmate and pet from out of Arcadia to this Plane by singing a ritualistic song whilst within the boundaries of a magical site called Stargazer Hill, which she also claimed for The Institute of Arcane Cyphers.

I stand here lost amongst strange stars,
For unwound is my link to home;
I hear the whisperings of unknown trees,
No web-hung wood, nor crooked hedge;
I drift through spheres of resplendent glory,
No gossamer vine to guide me down.

Yet long are paths of silver made,
A tireless tracing of suspended threads.

I weave my dreams near reaching spars,
Far aloft upon ancient forest dome;
I feel the freshening of a seeking breeze,
We cast our lines to renew our pledge;
I take you up with open hands to carry upon our story,
There yonder lies hidden roads we’re bound.

Yet long are paths of silver made,
A tireless tracing of suspended threads.

.

  • During the adventure of the stolen staff, some latent ability with the magic of music manifested itself again when Lilli successfully healed her companion Shun of some of his wounds after he was downed fighting Orcs (Lotte helped too, spinning makeshift bandages with her web over Shun's wounds, which was fine by the Spirit Spider as she rather liked him). Recognising this power within herself for what it was at last, Lilli decided to spend time training with the Bardic members of the IAC. (Apparently she'd also been somewhat trained with the harp in the past by her Grandmother, too.)

.

  • Lilli's been adventuring with Artemis (who she now feels heavily bonded to), a druid called Nathantiel Xiloscient (who seems sharp enough for her), a Deva called Dina (who she's terribly impressed with and spent a lot of time listening to) and Lerrick the cleric (Lilli thinks she's lovely) and a Tiefling sorcerer called Malakai (who seems to embody everything bad about what Lilli's heard about Tieflings; Lilli watches this one like a hawk, whilst shying away from him).

.

Appearance and Personality[]

  • Age: 25
  • Gender: Female
  • Height: 3'4"
  • Weight: 52 lb.
  • Alignment: Good
  • Religion: Vena
  • Personality: Lilli is a bit vain. She’s quite the dresser. She sometimes comes across as little bit abrasive and yet she’s actually rather kind and helpful.
Lilli the Illusionist

Lilli the Illusionist

Lilli Chibi

Lilli, ready for adventure.

Hooks[]

  • Bit of a rep as something different over in the Cobblestop district.
  • Will revenge herself on Fomorians and their servants if she can.

Kicker[]

  • Lilli is a Sapient member of The Institute for Arcane Ciphers. She'd like to progress higher in the IAC's hierarchy.

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 2 12 0 0 12 1
Dex 0 10 0 0 10 0
Int 16 18 +2 2 22 6
Wis 2 12 0 0 12 1
Cha 5 14 +2 2 18 4
Totals 25   11



Defences[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+6 dex/int 0 2 Unarmoured Agility 1 ClothArmour 4 23
Fortitude-1/+1str/con2Amulet of Elegy +24 17
Reflex+0/+6dex/int 2Amulet of Elegy +24 22
Will+1/+4wis/cha2 2Amulet of Elegy +24 22


Saving Throw Bonuses: +5 Racial bonus against illusions

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 +4 0 4
Passive Insight 1 0 0 0 0 0 0 0 +4 5 20
Passive Perception 1 0 0 0 0 0 0 0 +4 0 15


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 12 4 0 0 0 0 54 27 13


Surges per Day = 7 (Class 6 + Con 1)

Basic Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 00003Dagger046AC
Basic Ranged

0

dex00003Dagger047AC


Speed and Movement[]

Speed: 5 (Race 5 - Equipment 0)

Racial Features[]

Gnome
  • Fade Away: You have the fade away power.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound as a minor action.
  • Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check to become hidden.
  • Trickster's Cunning: You have a +5 racial bonus to saving throws against illusions.
  • +2 Arcana, +2 Stealth
  • +2 Intelligence, +2 Charisma
  • Size: Small
  • Speed: 5
  • Vision: Low-light
  • Starting Languages: Eladrin, Allarian

Class Features[]

  • +2 Will Arcane Implement Mastery: Orb of Deception
  • Cantrips
  • Ritual Caster Feat
  • Spellbook - Capacity: 17 used out of 128 (p.158 PHB)
  • Separate Ritual Book (Blessed Book) - Capacity: 96 used out of 1000 (incl. 3 initial rituals, plus 2 more at level 5)

Feats[]

  • Ritual Caster: Allows the performance of rituals of your level or lower (chosen as part of Wizard class).
  • Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
  • Arcane Familiar (Spider): I have a familiar Spider called Lotte.
  • Master of Stories [Multiclass Bard]: Gained training in Heal skill from the Bard's class list. Once per encounter, can use the Bard's Skald's Aura Power. In addition, may wield the Wand Implement. (Lilli retrained Bardic Dilletante [Multiclass Bard] at level 7).
  • Orb Expertise: You gain a +1 feat bonus to implement attack rolls you make with an orb. You also gain a +1 feat bonus to the number or squares you pull, push, or slide targets of attacks that you make with an orb. (This bonus increases to +2 at 11th level and +3 at 21st level.)
  • Unarmoured Agilty: You gain a +2 feat bonus to AC whilst wearing either cloth armour or no armour.
  • Superior Implement Training (Crystal Orb): You can use a single Superior Implement of your choice (Crystal Orb). Energised (Psychic): When you use an Implement attack with this Energized Implement, you gain a +2 bonus to damage rolls if the Power has the Psychic keyword. Undeniable: You gain a +1 bonus to the attack roll when you make an implement attack against Will using an Undeniable Implement.

Background Option[]

  • Gnome: Fomorian Captivity. Chose Stealth as a trained skill.



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex44
Arcana 5 6 int 2 4 17
Athletics-1str43
Bluff4cha48
Diplomacy4cha48
Dungeoneering1wis45
Endurance1con45
Heal51wisChosen as part of a Level 4 (then Level 7) Feat Option410
History6int410
Insight51wis410
Intimidate4cha48
Nature51wis410
Perception1wis45
Religion56intChosen as a Level 5 Theme Option415
Stealth50dex2Chosen as a Background Option411
Streetwise4cha48
Thievery0dex44



Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Illusory Ambush +6 Int +1 Orb Expertise +2 Implement +1 Undeniable Superior Implement vs Will +4 14 Will
Nightmare Eruption +6 Int +1 Orb Expertise +2 Implement +1 Undeniable Superior Implement vs Will +4 14 Will
Grasping Shadows +6 Int +1 Orb Expertise +2 Implement +1 Undeniable Superior Implement vs Will +4 14 Will
Horrid Whispers +6 Int +1 Orb Expertise +2 Implement +1 Undeniable Superior Implement vs Will +4 14 Will
Flaming Sphere +6 Int +1 Orb Expertise +2 Implement +4 13 Reflex
Maze of Mirrors +6 Int +1 Orb Expertise +2 Implement +1 Undeniable Superior Implement vs Will +4 14 Will
Visions of Avarice Attack +6 Int +1 Orb Expertise +2 Implement +1 Undeniable Superior Implement vs Will +4 14 Will
Tasha's Forcible Conscription +6 Int +1 Orb Expertise +2 Implement +1 Undeniable Superior Implement vs Will +4 14 Will
Symphony of the Dark Court +6 Int +1 Orb Expertise +2 Implement +1 Undeniable Superior Implement vs Will +4 14 Will
Face of Death +6 Int +1 Orb Expertise +2 Implement +1 Undeniable Superior Implement vs Will +4 14 Will


Equipment[]

Spellbook Free 3lbs
Blessed Book (Ritual Book) 360gp 3lbs
Shimmering Cloth Armour +1, Fine Clothing (E) 30gp and Found on The stolen staff 6lbs
Dagger (x3) 3gp 3lbs
Orb of Far Seeing (Superior Implement: Crystal Orb) +2 (E) Found a Orb of Far Seeing +1 on Artemis' Pact. Made into current form as detailed below under Tracking. 2lbs
Standard Adventurer's Kit 15gp 33lbs
Rare Herbs (Nature) 90gp -
Mystic Salves (Heal) 110gp -
Sanctified Incense (Religion) 40gp -
Alchemical Reagents (Arcane) 190gp -
Residuum (for rituals and maybe magic items) 2090gp -
Feyleaf Sandals (E) 520gp -
Illusionist's Gloves (Heroic Tier) (E) Found on A Knight in d'Argent Manor -
Harp of Deeper Slumber (E) 680gp -
Amulet of Elegy +2 (E) 2600gp -
Healing Potion (Heroic Tier) 50gp

-

Weight Carried 53 lbs.

Gold Remaining 99.5gp

Tracking[]

Treasure[]

Amount Item Notes
+100gp Base Gold Starting gold.
-34gp Starting Equipment
+1575.5gp Artemis' Pact
+3gp Orb Implement Sold at 20%.
-20gp Rare Herbs (Nature) Ritual Components.
-80gp Alchemical Reagents (Arcane) Ritual Components.
-520gp Feyleaf Sandals A gal's shiny Jimmy Choos.
-30gp Fine Clothing Told you she was vain.

+946gp

The stolen staff
-360gp Blessed Book 1000 page ritual book, constructed by Lilli and Lotte.
-50gp Potion of Healing (Heroic Tier) Brewed by Lilli herself.
-175gp Ritual: Knock
-50gp Ritual: Seek Rumour
-75gp Ritual: Brew Potion
-50gp Ritual: Create Holy Water
-50gp Ritual: Fastidiousness
-100gp Ritual: Water Walk
-175gp Ritual: Delay Affliction
-125gp Ritual: Detect Secret Doors
-50gp Ritual: Gentle Repose
-30gp Ritual: Banish Vermin
-175gp Ritual: Enchant Magic Item
-120gp Rare Herbs (Nature) Ritual Components.
-120gp Alchemical Reagents (Arcane) Ritual Components.
-40gp Sanctified Incense (Religion) Ritual Components.
-110gp Mystic Salves (Heal) Ritual Components.

+1212gp

Rift in a Bag
+3783gp A Knight in d'Argent Manor
-2600gp Amulet of Elegy Enchanted by Lilli herself.
-680gp Harp of Deeper Slumber (Heroic Tier) Enchanted by Lilli herself.
-150gp Ritual: Comrades' Succor (Heal)
-360gp Ritual: Cure Disease (Heal)
-490gp Residuum For Ritual Components and magic items.
-50 Rare Herbs Animal Friendship ritual. Shards of Eldarnarth, Animal Friendship ritual with a Swamp Nightjar.
+8046gp Shards of Eldarnarth.
-27gp Crystal Orb (Superior Implement Orb)
-175gp Ritual: Transfer Enchantment (Arcana)
-2745gp Alchemical Reagents (Arcane) Ritual Components.
-25 Alchemical Reagents Transfer Enchantment ritual on her Orb of Far Seeing +1 to transfer the Power to her Crystal Orb (Superior Implement Orb) - (as described here ).
-2720 Alchemical Reagents Enchant Magic Item ritual on her Orb of Far Seeing (Superior Implement: Crystal Orb) +1 to make it into a Orb of Far Seeing (Superior Implement: Crystal Orb) +2. Orb +2 at Lvl 8 (3400gp) minus orb +1 at Lvl 3 (680gp)
-800gp Ritual: Analyse Portal (Arcana)
-680gp Ritual: Linked Portal (Arcana)
-680gp Ritual: Linked Portal (Arcana)
-680gp Ritual: Raise Dead (Heal)
-680gp Ritual: Remove Affliction (Heal)
-680gp Ritual: Water Breathing (Arcana or Nature)
-1600gp Residuum For Ritual Components and magic items.
-10 Alchemical Reagents Lilli cast Fastidiousness ritual here ).
+3gp Orb Implement (now non magical after transferal) Sold at 20%
*** Remaining ***
102.5gp

Wishlist[]

Laurel Circlet
Diamond Cincture would go nice with the outfit.
Salve of Power (Heroic Tier)
Keoghtom's Ointment (Paragon Tier)
Broom of Flying.
Belt of the Witch King (possible later belt).


XP[]

+ 3220 XP from Artemis' Pact.

+ 2429 XP from The stolen staff

+ 868 XP from Rift in a Bag.

+ 3750 XP from A Knight in d'Argent Manor

+ 6425 XP Shards of Eldanarth.

Total: 16692 XP

DM Credits[]

None yet.


Adventures[]

Artemis' Pact.

The stolen staff.

Rift in a Bag.

A Knight in d'Argent Manor.

Shards of Eldanarth.

Judge Comments[]

Level 1[]

Approval 1[]

Comments from horticulture:

  • Character Summary: the Orb of Deception power is an encounter power, not at-will
  • Character Summary: Flaming Sphere is missing the Sustain description

Minor, so approved.

Approval 2[]

Comments from TwoHeadsBarking:

  • Summary: You should remove the "Int mod" wording from your power descriptions and just leave the number.

Approved.

Status[]

Approved for level 1 at 0 xp by horticulture and TwoHeadsBarking.

[]

Level 3[]

Approval 1[]

Approved by Karlowitch

==[]

Comments from Karlowitch ====

  • The link to your gold gained in Artemis' Pact shows you only gained 819gp's. I saw that the group had 3026gp left to share. If I understand it correctly, it got divided into 4 shares, so thats 756.5 + 819 = 1575.5 gp. Which makes the listed 1653gp gained from the adventure incorrect. Please make a second link to where the gold get's divided into 4 shares, since it would make it easier to calculate and maybe there is some extra gold hiding somewhere which I couldn't find ;).
  • This changes your remaining gold as well: Total gold before shopping equals = 1575.5+66+3 =1644.5.gp. Minus the shopping it is: 1644.5 - (20+80+520-20) = 994.5gp
  • None of your powers display if they are Attack powers or Utility powers and etc. It would make it easier, for us, to look each power up, if you wrote which kind of power it is.
  • Rituals chosen at level 1 should also be listed in class features. I can imagine it makes it easier, later on, to track when you gained your rituals and so forth. (Not entirely necessary.)

Approval 2[]

Everything looks legit to me, thanks to Karlowitch's comments and your corrections. Approved. -Iron Sky

[]

Status[]

Approved for level 3 was granted.

[]

Level 5[]

Approval 1[]

  • In the feats section, it should say you gained Heal from Bardic Dilettante (religion is from your theme). (DONE)
  • Visions of Avarice is worded strangely. I see where you were going with it, but it's not written quite right. As it is now, you would have to spend a standard action as well as a minor action on the initial attack, whereas the power's actual text in the book says you only need the standard action. I'd suggest copying the power from Yishim's character sheet. (DONE, ALBEIT WITH TEXT FROM ELSEWHERE.)
  • Maze of Mirrors has been errated. It is now a -4 penalty to attack rolls, and it now has a miss section: the target is slowed until the end of your next turn. (DONE)

Nothing too major; just be sure to fix Maze of Mirrors. Approved by Dekana. 16:07, April 21, 2012 (UTC) (THANKS, N.)

Approval 2[]

Comments from Mewness:

  • Prestidigitation cannot move objects. (DONE.)
  • Mage Hand is missing some wording. First, it lasts until the end of your next turn. Second, the pickup/move ability is a minor action. (DONE.)
  • Use Vulnerability is not a leveled power. (DONE.)
  • Grasping Shadows should specify that targets can only take the zone damage 1/turn. (DONE.)
  • Horrid Whispers: because the aftereffect line does not get ordered or indented properly, you should mention that it occurs after the hit effect. (DONE.)
  • Flaming Sphere is an Evocation. Also, the duration should be until end of your next turn, and the secondary damage should be 1d4+6 (it gets your implement bonus). (DONE.)
  • Shield does not have the Force keyword. (DONE.)
  • Arcane Mutterings is a skill power, not a wizard power. (DONE.)
  • Visions of Avarice: the secondary attack is a close burst 5 centered on the zone. (DONE.)
  • Tasha's: aftereffect occurs only after a hit (same ordering/indentation problem as Horrid Whispers). (DONE.)

All pretty nitpicky stuff, so approved. (THANKS, N.)

Status[]

Approval for level 5 was granted.

[]

Level 9[]

Approval 1[]

Approval 2[]

Status[]

Approval for level 9 is pending.

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