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Notes |
Summary[]
Deft Strike (At Will Standard Melee weapon ✦ Martial, Weapon) | Rogue attack 1 |
Requirement: PC must be wielding a light blade, crossbow, light thrown, or sling | |
Target: One creature | |
Attack: dexterity vs. reflex | |
Hit: 1(w)+Dex. modifier increases to 2(w)+dex. modifier at level 21 |
Sly Flourish (At Will Standard Melee or ranged weapon ✦ Martial, Weapon) | Rogue Attack 1 |
Requirement: Light blade, crossbow, or sling | |
Attack: Dex. Vs. AC | |
Hit: 1(w)+Cha. and Dex. modifiers |
Unbalancing Shot (Encounter Standard Ranged weapon ✦ Martial, Weapon) | Rogue Attack 1 |
Requirement: must be wielding a ranged weapon. | |
Target: One creature | |
Attack: dex vs. ac | |
Hit: 2(w)+dex. modifier, target is slowed until end of next turn |
Blinding Barrage (Daily Standard Close blast 3 ✦ Martial, Weapon) | Rogue Attack 1 |
Requirement: PC must be wielding a crossbow, light thrown weapon, or sling | |
Target: Each enemy in the blast radius that you can see | |
Attack: Dex vs. AC | |
Hit: 2(w)+dex. modifier, and blinds targets until end of PC's next turn |
Second chance (Encounter Immediate interrupt Personal ) | Halfling racial power |
Effect: When an attack hits you, force the enemy to roll the attack again. |
Wasteland Fury (Encounter Standard Melee weapon ✦ Martial, Weapon) | Wasteland nomad feature. 1 |
Requirement: PC must be wielding a light blade, crossbow, light thrown, or sling | |
Target: One creature | |
Attack: Dex vs. AC | |
Hit: 1(w)+Dex. modifier. Add Dex. modifier again if i have CA against the target |
Mini Stats for Combat[]
[sblock=Statblock][B]Name[/B] - Race Class Level Status: Normal Passive Perception xx, Passive Insight xx AC xx, Fort xx, Reflex xx, Will xx HP xx/xx, Bloodied xx, Surge Value x, Surges x/x Speed x, Initiative +x Action Points: 1, [color=red]Second Wind [][/color] At-Will Powers: [color=Green]power[/color], [color=Green]power[/color] Encounter Powers: [color=red]power [][/color], [color=red]power [][/color], [color=red]power [][/color], [color=red]power [][/color] Daily Powers: [color=gray]power [x][/color] [/sblock]
Fluff[]
Description:
Background:
Hooks:
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 0 | 0 | 0 | 0 | "Error" | |||||
Con | 0 | 0 | 0 | 0 | 0 | "Error" | |||||
Dex | 0 | 0 | 0 | 0 | 0 | "Error" | |||||
Int | 0 | 0 | 0 | 0 | 0 | "Error" | |||||
Wis | 0 | 0 | 0 | 0 | 0 | "Error" | |||||
Cha | 0 | 0 | 0 | 0 | 0 | "Error" | |||||
Totals | 0 | Expression error: Unrecognized punctuation character """. |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 0/+0 | dex/int | 0 | 0 | 10 | |||||||
Fortitude | +0/+0 | str/con | 0 | 0 | 10 | |||||||
Reflex | 0/+0 | dex/int | 0 | 0 | 10 | |||||||
Will | +0/+0 | wis/cha | 0 | 0 | 10 |
Saving Throw Bonuses
Hit Points[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 0 | 0 | 0 | 0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. |
Surges per Day x (Class x + Con x)
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
Passive Insight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 |
Passive Perception | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 |
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
0 | str | Expression error: Missing operand for +. | AC | |||||||||
Basic Ranged |
0 | dex | Expression error: Missing operand for +. | AC |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
0 | 0 | Expression error: Missing operand for +. | |||||||||||
0 | 0 | Expression error: Missing operand for +. | |||||||||||
0 | 0 | Expression error: Missing operand for +. | |||||||||||
0 | 0 | Expression error: Missing operand for +. | |||||||||||
0 | 0 | Expression error: Missing operand for +. | |||||||||||
0 | 0 | Expression error: Missing operand for +. | |||||||||||
0 | 0 | Expression error: Missing operand for +. |
Skills[]
Languages x, x
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | 0 | 0 | ||||||
Arcana | 0 | int | 0 | 0 | ||||||
Athletics | 0 | str | 0 | 0 | ||||||
Bluff | 0 | cha | 0 | 0 | ||||||
Diplomacy | 0 | cha | 0 | 0 | ||||||
Dungeoneering | 0 | wis | 0 | 0 | ||||||
Endurance | 0 | con | 0 | 0 | ||||||
Heal | 0 | wis | 0 | 0 | ||||||
History | 0 | int | 0 | 0 | ||||||
Insight | 0 | wis | 0 | 0 | ||||||
Intimidate | 0 | cha | 0 | 0 | ||||||
Nature | 0 | wis | 0 | 0 | ||||||
Perception | 0 | wis | 0 | 0 | ||||||
Religion | 0 | int | 0 | 0 | ||||||
Stealth | 0 | dex | 0 | 0 | ||||||
Streetwise | 0 | cha | 0 | 0 | ||||||
Thievery | 0 | dex | 0 | 0 |
Feats[]
- 1st:
Racial Features[]
Race
- Average Height:
- Average Weight:
- Ability scores:
- Size:
- Speed:
- Vision:
- Languages:
- Skill Bonuses:
Class Features[]
Class
- Armor Proficiencies:
- Weapon Proficiencies:
- Implement:
- Bonus to Defense:
- Hit Points at 1st Level:
- Hit Points per Level Gained:
- Healing Surges per Day:
- Trained Skills:
- Class Skills:
- Build Options:
- Class features:
Background[]
background benefit
Theme[]
theme[]
- Starting Feature
- Benefit: benefit
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Total | x gp | x lb. |
Normal load: x lb.
Wishlist
Tracking[]
Treasure[]
Starting Gold: 100 gp
Total GP Earned: 0
Spent:
------------------------------- Total x gp
Remaining: x gp
XP[]
Total XP: 0 xp
Changes[]
Judge Comments[]
Level 1[]
Approval 1[]
- Sheet was missing all sections except for the Summary. I've taken the liberty of adding these sections with all fields cleared, so that Joepayne may fill them in and complete his sheet.
- Ability scores are incorrect; only 20 points spent, 5 points remain (I recommend raising your DEX and CHA)
- You have two feats, but you should have only one at first level.
- Basic Attack fields should include attack bonuses and damage bonuses in addition to the damage dice of the pertinent weapons.
- Powers should include attack bonus totals and finite damage expressions. Instead of Dex vs AC ... 1[W]+DEX, they should say +8 vs AC ... 1d4+4, for example.
Approval 2[]
I think Dark Sun themes are still forbidden in L4W. You can take others, but not those from Dark Sun. Check with WEContact or judges. neurotic 11:07, August 13, 2012 (UTC)
Status[]
Requesting Approval