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Stats
Role
Class
Race
Level
Player
Status
Location
Notes

Summary[]

Kershank Player Joepayne
Halfling Rogue (Unaligned) Level 1 (XP 0)
Initiative +4
Passive Insight +10 Passive Perception +10; Senses Passive Perception, Passive Insight
HP 26 Bloodied 13 Surge Value 6; Surges Per-Day 8
AC 16 Fortitude 13 Reflex 15 Will 11
Speed 6 Size Small
Str 14 (+2) Dex 17 (+3) Wis 9 (-1)
Con 12 (+1) Int 12 (+1) Cha 15 (+2)
Racial Abilities +2 acrobatics +2 thievery +5 saving against fear +2ac against opportunity Second chance
Class Features First Strike, Rogue tactics, Rogue Weapon Talent, Sneak Attack
Battack Basic Attack Dagger 1d4
Branged Ranged Basic Attack Sling 1d6
Feats Backstabber, Deadeye Slinger
Skills Stealth, thievery, bluff, streetwise, intimidate, acrobatics
Languages Common, Elven
Powers
Deft Strike (At Will Standard Melee weapon ✦ Martial, Weapon) Rogue attack 1
Requirement: PC must be wielding a light blade, crossbow, light thrown, or sling
Target: One creature
Attack: dexterity vs. reflex
Hit: 1(w)+Dex. modifier increases to 2(w)+dex. modifier at level 21
Sly Flourish (At Will Standard Melee or ranged weapon ✦ Martial, Weapon) Rogue Attack 1
Requirement: Light blade, crossbow, or sling
Attack: Dex. Vs. AC
Hit: 1(w)+Cha. and Dex. modifiers
Unbalancing Shot (Encounter Standard Ranged weapon ✦ Martial, Weapon) Rogue Attack 1
Requirement: must be wielding a ranged weapon.
Target: One creature
Attack: dex vs. ac
Hit: 2(w)+dex. modifier, target is slowed until end of next turn
Blinding Barrage (Daily Standard Close blast 3 ✦ Martial, Weapon) Rogue Attack 1
Requirement: PC must be wielding a crossbow, light thrown weapon, or sling
Target: Each enemy in the blast radius that you can see
Attack: Dex vs. AC
Hit: 2(w)+dex. modifier, and blinds targets until end of PC's next turn
Second chance (Encounter Immediate interrupt Personal ) Halfling racial power
Effect: When an attack hits you, force the enemy to roll the attack again.
Wasteland Fury (Encounter Standard Melee weapon ✦ Martial, Weapon) Wasteland nomad feature. 1
Requirement: PC must be wielding a light blade, crossbow, light thrown, or sling
Target: One creature
Attack: Dex vs. AC
Hit: 1(w)+Dex. modifier. Add Dex. modifier again if i have CA against the target

Mini Stats for Combat[]

[sblock=Statblock][B]Name[/B] - Race Class Level
Status: Normal
Passive Perception xx, Passive Insight xx
AC xx, Fort xx, Reflex xx, Will xx
HP xx/xx, Bloodied xx, Surge Value x, Surges x/x
Speed x, Initiative +x
Action Points: 1, [color=red]Second Wind [][/color]
At-Will Powers:  [color=Green]power[/color], [color=Green]power[/color]
Encounter Powers: [color=red]power [][/color], [color=red]power [][/color], [color=red]power [][/color], [color=red]power [][/color]
Daily Powers: [color=gray]power [x][/color]
 [/sblock]

Fluff[]

Description:


Background:


Hooks:


Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 0 0 0 0 "Error"
Con 0 0 0 0 0 "Error"
Dex 0 0 0 0 0 "Error"
Int 0 0 0 0 0 "Error"
Wis 0 0 0 0 0 "Error"
Cha 0 0 0 0 0 "Error"
Totals 0   Expression error: Unrecognized punctuation character """.



Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/+0 dex/int 0 0 10
Fortitude+0/+0str/con00 10
Reflex0/+0dex/int0 0 10
Will+0/+0wis/cha0 0 10


Saving Throw Bonuses

Hit Points[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 0 0 0 0 Expression error: Unexpected < operator. Expression error: Unexpected < operator. Expression error: Unexpected < operator.


Surges per Day x (Class x + Con x)

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 0
Passive Insight 0 0 0 0 0 0 0 0 0 0 10
Passive Perception 0 0 0 0 0 0 0 0 0 0 10


Attacks[]

Basic[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str Expression error: Missing operand for +.AC
Basic Ranged

0

dexExpression error: Missing operand for +.AC


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
0 0 Expression error: Missing operand for +.
0 0 Expression error: Missing operand for +.
0 0 Expression error: Missing operand for +.
0 0 Expression error: Missing operand for +.
0 0 Expression error: Missing operand for +.
0 0 Expression error: Missing operand for +.
0 0 Expression error: Missing operand for +.


Skills[]

Languages x, x


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex00
Arcana 0 int 0 0
Athletics0str00
Bluff0cha00
Diplomacy0cha00
Dungeoneering0wis00
Endurance0con00
Heal0wis00
History0int00
Insight0wis00
Intimidate0cha00
Nature0wis00
Perception0wis00
Religion0int00
Stealth0dex00
Streetwise0cha00
Thievery0dex00



Feats[]

  • 1st:

Racial Features[]

Race

  • Average Height:
  • Average Weight:
  • Ability scores:
  • Size:
  • Speed:
  • Vision:
  • Languages:
  • Skill Bonuses:

Class Features[]

Class

  • Armor Proficiencies:
  • Weapon Proficiencies:
  • Implement:
  • Bonus to Defense:
  • Hit Points at 1st Level:
  • Hit Points per Level Gained:
  • Healing Surges per Day:
  • Trained Skills:
  • Class Skills:
  • Build Options:
  • Class features:

Background[]

background benefit

Theme[]

theme[]
Starting Feature
Benefit: benefit

Equipment[]

Equipment Name Price Weight
Total x gp x lb.

Normal load: x lb.

Wishlist

Tracking[]

Treasure[]

Starting Gold: 100 gp

Total GP Earned: 0

Spent:

-------------------------------
Total                  x gp

Remaining: x gp

XP[]

Total XP: 0 xp

Changes[]

Judge Comments[]

Level 1[]

Approval 1[]

  • Sheet was missing all sections except for the Summary. I've taken the liberty of adding these sections with all fields cleared, so that Joepayne may fill them in and complete his sheet.
  • Ability scores are incorrect; only 20 points spent, 5 points remain (I recommend raising your DEX and CHA)
  • You have two feats, but you should have only one at first level.
  • Basic Attack fields should include attack bonuses and damage bonuses in addition to the damage dice of the pertinent weapons.
  • Powers should include attack bonus totals and finite damage expressions. Instead of Dex vs AC ... 1[W]+DEX, they should say +8 vs AC ... 1d4+4, for example.
    • Approval withheld until sheet is completed and noted errors are corrected. Feel free to message me or write on my Talk page[1] if you need help! :) --WEContact 05:49, August 13, 2012 (UTC)

Approval 2[]

I think Dark Sun themes are still forbidden in L4W. You can take others, but not those from Dark Sun. Check with WEContact or judges. neurotic 11:07, August 13, 2012 (UTC)

Status[]

Requesting Approval

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