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Kauldron

Kauldron

SummaryEdit

Kauldron Player Darksteed
Goblin Paladin (Unaligned) Level 8 (XP 13037/16500)
Initiative +6
Passive Insight 14 Passive Perception 14; Senses Lowlight Vision
HP 71 Bloodied 35 Surge Value 17; Surges Per-Day 12
AC 30 (Bloodied 29) Fortitude 26 Reflex 23 Will 24
Resist Fire 5, Ongoing Damage 3
Saving Throws If Kauldron is dazed or stunned, Kauldron can make a saving throw at the start of his turn to end that effect, even if the effect doesn’t normally end on a save.
Speed 5 Size Small
Str 18 (+4) Dex 14 (+2) Wis 10 (+0)
Con 14 (+2) Int 8 (-1) Cha 20 (+5)
Racial Abilities Goblin Reflexes, Goblin Tactics (immediate reaction, at-will)
Class Features Divine Challenge (minor, at-will), Divine Mettle (minor, encounter), Divine Strength (minor, encounter), Lay on Hands (minor, 1/day),
Battack Basic Attack +14 vs AC 1d8+7 radiant damage (Kauldron gains a +2 damage vs. creatures larger then himself. Kauldron can reroll one damage die that results in a 1, but he must use the second result.)(Uses Virtuous Strike as an MBA)
Branged Ranged Basic Attack +10 vs AC 1d6+4 damage
Feats Axe Expertise, Stout Shield, Student of the Sword (One-Handed) (Athletics), Superior Fortitude, Superior Will, Weapon Proficiency (Gauntlet Axe)
Skills Acrobatics +2, Arcana +3, *Athletics +11, Bluff +9, *Diplomacy +14, Dungeoneering +4, *Endurance +7, Heal +4, History +3, Insight +4, *Intimidate +14, Nature +4, Perception +4, *Religion +8, Stealth +4, Streetwise +9, Thievery +4
Languages Common, Goblin
Powers
Divine Challenge (At-Will Minor Close Burst 5 ✦ Divine, Radiant) Paladin
Target: One creature in burst
Effect: Kauldron marks the target. The target remains marked until Kauldron uses this power against another target, or if Kauldron fails to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include Kauldron as a target. Also, it takes 8 radiant damage the first time it makes an attack that doesn’t include Kauldron as a target before the start of his next turn. On his turn, Kauldron must engage the target he challenged or challenge a different target. To engage the target, Kauldron must either attack it or end his turn adjacent to it. If none of these events occur by the end of his turn, the marked condition ends and Kauldron can’t use divine challenge on his next turn. Kauldron can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. Kauldron can’t place a divine challenge on a creature that is already affected by his or another character’s divine challenge.
Enfeebling Strike (At Will Standard Melee ✦ Divine, Weapon) Paladin
Target: One creature
Attack: +14 vs. AC
Hit: 1d8+7 damage.If Kauldron marked the target, it takes a –2 penalty to attack rolls until the end of his next turn.
Special: Kauldron gains a +2 damage vs. creatures larger then himself. Kauldron can reroll one damage die that results in a 1, but he must use the second result.
Goblin Tactics (At Will Immediate Reaction Personal ) Racial
Trigger: Kauldron is missed by a melee attack.
Effect: Kauldron shifts 1 square.
Virtuous Strike (At Will Standard Melee ✦ Divine, Radiant, Weapon) Paladin
Target: One creature
Attack: +14 vs. AC
Hit: 1d8+7 radiant damage, and Kauldron gains a +2 bonus to saving throws until the start of his next turn.
Special: This power can be used as a melee basic attack. Kauldron gains a +2 damage vs. creatures larger then himself. Kauldron can reroll one damage die that results in a 1, but he must use the second result.
Blade of Light (Encounter Standard Melee Weapon ✦ Divine, Radiant, Weapon) Paladin
Target: One creature
Attack: +14 vs. AC
Hit: 3d8+7 radiant damage. Until the end of Kauldron's next turn, Kauldron gains a +2 bonus to all defenses against fear or necrotic effects.
Special: When charging, Kauldron can use this power in place of a melee basic attack. Kauldron gains a +2 damage vs. creatures larger then himself. Kauldron can reroll one damage die that results in a 1, but he must use the second result.
Call of Challenge (Encounter Minor Close Burst 3 ✦ Divine) Paladin
Target: Each Enemy in burst
Effect: Each target is subject to Kauldron's divine sanction until the end of his next turn.
Channel Divinity: Divine Mettle (Encounter Minor Close Burst 10 ✦ Divine) Paladin
Target: One creature in burst
Effect: The target makes a saving throw with a +5 bonus.
Special: Only one Channel Divinity may be used per encounter.
Channel Divinity: Divine Strength (Encounter Minor Personal ✦ Divine) Paladin
Effect: Apply +4 as extra damage on his next attack this turn.
Special: Only one Channel Divinity may be used per encounter.
Infuriating Taunt (Encounter Immediate Reaction Close burst 5 ✦ Martial) Theme
Target: The triggering enemy in the burst
Trigger: An enemy within 5 squares of Kauldron misses him with an attack.
Effect: Until the end of the encounter, the target takes a -2 penalty to attack rolls (including against Kauldron) until it hits Kauldron with an attack.
Running Slash (Encounter Standard Melee 1 ✦ Martial, Weapon) Theme
Target: One creature
Attack: +14 vs. Reflex
Hit: 1d8+7 damage, and the creature is slowed until the end of Kauldron's next turn.
Effect: Kauldron moves up to his speed and makes the following attack at any point during his move. This movement does not provoke an opportunity attack from the target.
Special: Kauldron gains a +2 damage vs. creatures larger then himself. Kauldron can reroll one damage die that results in a 1, but he must use the second result.
Strength from Valor (Encounter Standard Close burst 1 ✦ Divine, Weapon) Paladin
Target: Each enemy in burst
Attack: +13 vs. Fortitude
Hit: 1d8+6 damage. Kauldron gains 5 temporary hit points for each target hit by the attack.
Special: Kauldron gains a +2 damage vs. creatures larger then himself. Kauldron can reroll one damage die that results in a 1, but he must use the second result.
Valorous Smite (Encounter Standard Melee Weapon ✦ Divine, Weapon) Paladin
Target: One creature
Attack: +14 vs. AC
Hit: 2d8+7 damage. Each enemy within 3 squares of Kauldron is subject to his divine sanction until the end of his next turn.
Special: Kauldron gains a +2 damage vs. creatures larger then himself. Kauldron can reroll one damage die that results in a 1, but he must use the second result.
Hallowed Circle (Daily Standard Close burst 3 ✦ Divine, Implement, Zone) Paladin
Target: Each enemy in burst
Attack: +10 vs. Reflex
Hit: 2d6+6 damage.
Effect: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone.
Lay on Hands (Daily Minor Melee Touch ✦ Divine, Healing) Paladin
Target: One creature
Effect: Kauldron spends a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. Kauldron must have at least one healing surge remaining to use this power.
Special: Kauldron can use this power 1/day, but only once a round
Majestic Halo (Daily Standard Melee Weapon ✦ Divine, Radiant, Weapon) Paladin
Target: One creature
Attack: +14 vs. AC
Hit: 3d8+7 radiant damage.
Miss: Half Damage
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to Kauldron is subject to his divine sanction until the end of its turn.
Special: Kauldron gains a +2 damage vs. creatures larger then himself. Kauldron can reroll one damage die that results in a 1, but he must use the second result.
Agile Layered Plate Armor +2 ( ) Magic Item
Properties: While Kauldron is not bloodied, he gains an item bonus to AC equal to his Dexterity modifier up to a maximum of +1.
Cloak of Distortion +2 ( ) Magic Item
Properties: Kauldron gains a +2 item bonus to all defenses against ranged attacks from more than 5 squares away.
Demonskin Tattoo ( ) Magic Item
Effect: When Kauldron spends an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. He gains resist 5 to the chosen damage type until the end of the encounter.
Fighting Heavy Shield ( ) Magic Item
Properties: This shield can be used as a one-handed melee weapon with a +3 proficiency, 1d6 damage, heavy blade, off-hand. It grants a +1 enhancement bonus to attack rolls and damage rolls when used as a melee weapon, and it deals 1d6 extra damage on a critical hit.
Giantkind Gloves (At Will Standard Ranged 6/12 ) Magic Item
Target: One creature
Attack: +10 vs. AC
Weapon: Kauldron throws an object 30 lb. or less.
Hit: 2d6+4 damage
Giantkind Gloves (Encounter Free ) Magic Item
Effect: Use this power when Kauldron hits with a melee attack. Add +2 power bonus to the damage roll.
Gift of Fire (Daily Minor ✦ Fire) Magic Item
Effect: Fire erupts from one weapon Kauldron is wielding. Until the end of his next turn, attacks made with that weapon deal 1d6 extra fire damage.
Properties: Kauldron gains resist 5 fire.
Goblin Totem Gauntlet Axe +2 ( ) Magic Item
Critical: +2d6
Properties: Kauldrons attacks with this weapon against a creature larger then himself have an item bonus to damage rolls equal to the weapon's enhancement bonus.
Potion of Healing (Consumable Minor ✦ Healing) Magic Item
Effect: Kauldron drinks this potion and spends a healing surge. Instead of the hit points he would normally regain, Kauldron regains 10 hit points.
Rhythm Blade Short Sword +1 ( ) Magic Item
Critical: +1d6
Properties: While Kauldron wields this weapon in his off hand, his shield bonus to AC and Reflex increases by 1.
Symbol of Brawn +1 (Daily Free ) Magic Item
Trigger: You hit with a divine attack power using this holy symbol.
Effect: Make a melee basic attack. If the attack hits a creature marked by you, it deals 1d10 extra damage.
Critical: +1d6

StatusEdit

RoleDefender
StatusUnapproved/Unassigned
LocationTavern
NotesMulti-Enemy Tanker


FluffEdit

DescriptionEdit

Clad in heavy ornately designed platemail. He is rarely seen out of it. The well polished and kept plate armor covers his entire body, it's design is something of a more unusual sort. Where most suits have smooth edges to frame it off, his armor is jagged and sharp with ornately designed patterns scrolled upon it in various colors. The masked helm that shields his face is ornately crafted into that of an oriental celestial dragon. Protruding out of the top of the helm through a slit is a jet black hardened mohawk.

Upon removing his helm. Kauldron is an extremely attractive person (well as far as Goblins go anyways). His flesh a deep crimson red in coloration. His eyes a vibrant violet. His skin smooth and full of youth. His jet black hair is up in a hardened mohawk. His planar heritage can be seen as clear as day, though what it could be is hard to exactly tell. Kauldron is well built. Stocky, muscular and well toned.

He can always be seen smoking a large cigar, even in the midst of battle.


BackgroundEdit

Kauldron was born in the Planes of Elemental Chaos of fire. His goblin tribesmen a large clan nestled in the wastelands of the plane amongst the other various opposing clans. The odd clan having been formed centuries before Kauldron was even conceived. A lone efreet testing his powers infused a handful of goblins with his own powers in order to hopefully give the goblin an upgrade and gain a fast breeding army for his own use. Well, it did give them the ability to survive in the fires of the plane and there odd appearance for a goblin, though that was about all. The lone efreet who's name has been lost in the centuries past left the goblin to there own mettle thinking the handful would simply die off. Though the clan prospered year after year. Growing in size, and spitting off into various other side clans, and branches there of.

Kauldron having been born into the high family of the council to the main house was raised and treated with the highest standards. As his father hoped he would become a councilmen in his stead upon his leaving. Kauldron from an early age was taught the basics and fundamentals of leadership and the ways of politics. This bored him for the most part and whenever he could he would sneak off to the training grounds to watch the warriors and there leaders the men with high faith in there good of Fire and Madness do there drills and training.

It was at one of these times that Kauldron was approached by an honored man having been spotted by him for awhile now. The man of faith smiled down upon the youthful Kauldron then knelt beside him. He spoke softly and warmly to him. The man introduced himself as Harfle, a Paladin to there god. He spoke to Kauldron about what there were doing down there. What there propose was, there faiths and objectives. Kauldron eagerly listened with a youthful smile upon his face. Harfle invited Kauldron back to see him whenever he wished to, seeing a spark of inspiration in the youngling. It was not long after that, that Kauldron returned to train under Harfle in private and beneath the notice of his fathers gaze.

Years went by and eventually Kauldron's father found out about what he was up to. His disappointed father cast him out for his treacherous in his eyes. Disowning his eldest son. His mentor Harfle took him into his home and helped him get back on his feet. Finishing his training in the academy as well. A couple years later, after becoming a paladin to there god and now leadering a squad of men. Kauldron was assigned to investigate an odd disturbance in a series of caverns not far from the main clans village. He and his men set out, but were surprised to find that a rival clan was there as well. They had been preforming an unknown ritual. Kauldron ordered there arrest and set out to detain them all. Though in the midst of battle, something had went terribly wrong, the ritual had gotten messed up and a wild surge of energy fluxed and engulfed Kauldron. Sending him hurdling through a dimensional rift. Eventually he was spat out into the air. Landing upon the ground with a heavy thud. Kauldron got up and dusted himself off. This place was nothing like what he's ever seen before, and it was damn cold here as well. He began to wander, eventually coming upon a main path. Though where it leads to is unknown, for he himself has no idea where he is.


Activities once the campaign begainEdit

Personality and OutlookEdit

Kauldron is a true full of personalty. When he speaks most will listen to him. He has a tendency to call out orders whether in battle or not. He is rather military minded. Due to his rather rich upbringing he can be crude and demeaning at times. When he gets close to people he enjoys he'll defend them with his life. He bares a weakness to attractive women of rather any race, even being a little chauvinistic at times.


Religious BeliefsEdit

Still working on this...


HooksEdit

  • Planar background.
  • High council father of his home clan.
  • Planar Goblin Paladin mentor, on the look out for his peer.

KickerEdit

  • Finding out exactly where he is and how to get back home.

Age: 25
Gender: Male
Height: 3'6"
Weight: 50 lbs.
Alignment: Unaligned


Show MathEdit

Ability ScoresEdit

Attributes
Ability Cost Initial Racial Boost Final Mod
Str 9 16 0 2 18 4
Con 5 14 0 0 14 2
Dex 2 12 2 0 14 2
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 9 16 2 2 20 5
Totals 25 12

Basic AttacksEdit

Basic Attacks
Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total vs?
Basic Melee +4 str +1 Axe Expertise +4 Goblin Totem Gauntlet Axe +2 4 13 AC
Virtuous Strike +5 cha +1 Axe Expertise +4 Goblin Totem Gauntlet Axe +2 4 14 AC
Basic Ranged

+4

str +2 Javelin 4 10 AC

DefensesEdit

Defenses
Defense Attrib Attrib Type Class Racial Feat Feat Name Equip Equip Name Misc Misc Name Level Total
Armor Class +2/-1 dex/int 15 Agile Layered Plate +2 (11 Armor Bonus), Fighting Heavy Shield (2 Shield Bonus), Goblin Totem Gauntlet Axe +2 (1 Defensive Bonus), Rhythm Blade Short Sword +1 (+1 Shield Bonus) 4 29
Fortitude +4/+2 str/con +1 +2 Stout Shield, Superior Fortitude 5

Cloak of Distortion +2 (2 Enhancement Bonus), Fighting Heavy Shield (2 Shield Bonus), Rhythm Blade Short Sword +1 (+1 Shield Bonus)

4 26
Reflex +2/-1 dex/int +1 +1 5 Cloak of Distortion +2 (2 Enhancement Bonus), Fighting Heavy Shield (2 Shield Bonus), Rhythm Blade Short Sword +1 (+1 Shield Bonus) 4 23
Will +0/+5 wis/cha +1 +2 Superior Will 2 Cloak of Distortion +2 (2 Enhancement Bonus) 4 24

Saving Throw bonusesEdit

Senses and ReactionsEdit

Senses and Reactions
Sense/Reaction Attrib mod Class Class Feature Racial Feat Feat Name Equip Equip Name Level Other/Trained Total
Initiative 2 0 0 0 0 0 0 0 4 0 6
Passive Insight 0 0 0 0 0 0 0 0 4 0 14
Passive Perception 0 0 0 0 0 0 0 0 4 0 14

HealthEdit

Health
Base Class Con Per Level Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge
15 14 6 0 0 0 0 71 35 17


Surges per Day 12 (Class 10 + Con 2)

Speed and MovementEdit

Speed: 5 (Race 6 - Equipment 1)

Racial FeaturesEdit

Goblin

  • +2 to dex, cha
  • Languages: Common, Goblinoid
  • Skill Bonuses: +2 Stealth, +2 Thievery
  • Goblin Reflexes: +1 racial bonus to your Reflex defense.
  • Goblin Tactics: You can use Goblin Tactics as an At-Will power

Class FeaturesEdit

Paladin

  • +1 to all Defenses (except for AC)
  • Channel Divinity
  • Divine Challenge
  • Lay on Hands

BackgroundEdit

  • General - Occupation Military (Athletics +2)

ThemeEdit

Guttersnipe

  • Level 5 Feature - When Kauldron buys an item, he pays 90 percent of the listed price. When Kauldron sells an item, he receives 10 percent more than the price normally quoted for selling that item.

FeatsEdit

  • Superior Will [1st level]
  • Weapon Proficiency (Gauntlet Axe) [2nd level]
  • Superior Fortitude [4th level]
  • Axe Experise [5th level]
  • Student of the Sword (One-Handed) (Athletics) [6th level]
  • Stout Shield [8th level]

Skills and LanguagesEdit

Languages: Common, Goblin

Skills
Skill Trained Attrib Attrib Type Racial Feat Feat Name Equip Equip Name Level Total
Acrobatics +2 dex -4 Plate Shield 4 2
Arcana -1 int 4 3
Athletics 5 +4 str 2 Background -4 Plate Shield 4 11
Bluff +5 cha 4 9
Diplomacy 5 +5 cha 4 14
Dungeoneering +0 wis 4 4
Endurance 5 +2 con -4 Plate Shield 4 7
Heal +0 wis 4 4
History -1 int 4 3
Insight +0 wis 4 4
Intimidate 5 +5 cha 4 14
Nature +0 wis 4 4
Perception +0 wis 4 4
Religion 5 -1 int 4 8
Stealth +2 dex 2 -4 Plate Shield 4 4
Streetwise +5 cha 4 9
Thievery +2 dex 2 -4 Plate Shield 4 4

PowersEdit

Powers KnownEdit

  • Paladin
    • Class
      • Divine Challenge
      • Divine Mettle
      • Divine Strength
      • Lay on Hands
    • At-Will - 1st Level
      • Enfeebling Strike
      • Virtuous Strike
    • Encounter - 1st Level
      • Valorous Smite
    • Daily - 1st Level
      • Majestic Halo
    • Utility - 2nd Level
      • Call to Challenge
    • Encounter - 3rd Level
      • Strength from Valor
    • Daily - 5th Level
      • Hallowed Circle
    • Utility - 6th Level
      • Infuriating Taunt
    • Encounter - 7th Level
      • Blade of Light
  • Other
    • At-Will - Racial
      • Goblin Tactics
    • Encounter - Theme
      • Running Slash

Powers: To hitEdit

Power To-Hit
Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total vs?
Enfeebling Strike +5 Charisma +1 Axe Expertise +4 Goblin Totem Gauntlet Axe +2 4 14 AC
Virtuous Strike +5 Charisma +1 Axe Expertise +4 Goblin Totem Gauntlet Axe +2 4 14 AC
Valorous Smite +5 Charisma +1 Axe Expertise +4 Goblin Totem Gauntlet Axe +2 4 14 AC
Strength from Valor +4 Strength +1 Axe Expertise +4 Goblin Totem Gauntlet Axe +2 4 13 Fort
Running Slash +5 Charisma +1 Axe Expertise +4 Goblin Totem Gauntlet Axe +2 4 14 Ref
Blade of Light +5 Charisma +1 Axe Expertise +4 Goblin Totem Gauntlet Axe +2 4 14 AC
Majestic Halo +5 Charisma +1 Axe Expertise +4 Goblin Totem Gauntlet Axe +2 4 14 AC
Hallowed Circle +5 Charisma +1 Symbol of Brawn +1 4 10 Ref

EquipmentEdit

Item Value Weight Notes
Whip 1 g 2 lb purchased at start
Javelin (2) 10 g 4 lb purchased at start
Sling Bullets (20) 9 s 5 lb Bought
Crowbar 2 g 4 lb purchased at start.
Adventurer's kit 15 g 33 lb purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are crossed out.
Climber's kit 2 g 11 lb purchased at start. Contains grappling hook, hammer, pitons (10). Items used are crossed out.
Symbol of Brawn +1 680 g 0 lb Found in Redblade's Riches!!.
Agile Layered Plate Armor +2 5000 g 50 lb Bought
Goblin Totem Gauntlet Axe +2 2,600 g 3 lb Found in A Night at the Four Seasons. Transfer Enchantment used.
Rhythm Blade Short Sword +1 680 g 2 lb Bought
Cloak of Distortion +2 4200 g 0 lb Found in The Kolloseaum: Team Gil's Conscience
Fighting Heavy Shield 360 g 15 lb Bought
Gift of Fire (Heroic Tier) 1800 g 0 lb Bought
Giantkind Gloves (Heroic Tier) 840 g 0 lb Bought
Demonskin Tattoo (Heroic Tier) 680 g 0 lb Bought
Potion of Healing (x4) 50 g 0 lb Bought
Gold 417 gp, 9 sp, 0 cp

Total weight: 129
Carrying capacity: normal load up to 180 lb. Heavy load up to 360 lb.

TrackingEdit

MoneyEdit

The Adventure Begins!

+100g Starting Gold
 -50g Plate Armor
 -10g Heavy Shield
 -10g Short Sword 
  -1g Whip
 -10g Javelins (2)
 -15g Adventurer's Kit
  -2g Climber's Kit
  -2g Crowbar

Redblade's Riches! [1]

+2319 GP + 5 SP in Adventuring Gold [2]
+10 GP selling Plate Armor
+2 GP selling Short Sword

A Night At The Four Seasons [3]

+4361 GP in Adventuring Gold [4]
+184 GP, 2 SP selling Dazzling Plate (Sold at 22% - Guttersnipe)
+114 GP, 4 SP selling Goblin Totem Short Sword (Sold at 22% - Guttersnipe)
+2 GP, 2 SP selling Heavy Shield (Sold at 22% - Guttersnipe)
-4500 GP buying Agile Layered Plate +2 (Bought at 90% - Guttersnipe)
-22 GP, 5 SP buying Gauntlet Axe (Bought at 90% - Guttersnipe)
-612 GP buying Rhythm Blade Short Sword +1 (Bought at 90% - Guttersnipe)
-180 GP buying Scroll of Transfer Enchantment/Components (Bought at 90% - GS)
-180 GP buying Potion of Healing x4 (Bought at 90% - Guttersnipe)
-324 GP buying Fighting Heavy Shield (Bought at 90% - Guttersnipe)

The Kolloseaum: Team Gil's Conscience [5]

+2228 GP in Adventuring Gold [6]
-1620 GP buying Gift of Fire (Bought at 90% - Guttersnipe)
-612 GP buying Demonskin Tattoo (Bought at 90% - Guttersnipe)
-756 GP buying Giantkind Gloves (Bought at 90% - Guttersnipe)
-9 SP buying Bag of Sling Bullets (20) (Bought at 90% - Guttersnipe)

417 gp, 9 sp, 0 cp remaining

Magic ItemsEdit

"Redblade's Riches!"[7]

  • Dazzling Plate Armor +1 (SOLD) [8]
  • Goblin Totem Scimitar +1 (SOLD) [9]
  • Symbol of Brawn +1 [10]
  • Potion of Healing (USED) [11]

"A Night at the Four Seasons" [12]

  • Goblin Totem Scimitar +2 (Scroll of Transfer Enchantment used to transfer enchantment into the Gauntlet Axe) [13]

"The Kolloseaum: Team Gil's Conscience" [14]

  • Cloak of Distortion +2 [15]

"Bought"

  • Agile Layered Plate +2
  • Rhythm Blade Short Sword +1

XPEdit

4786 [16] XP - "Redblade's Riches!" [17] (DM: Phoenix8008, Judge: Ozymandias79)

2084 [18] XP + 2880 [19] XP - "A Night at the Four Seasons" [20] (DM: Renau1g, Judge: Ozymandias79)

3287 [21] XP - "The Kolloseaum: Team Gil's Conscience" [22] (DM: Iron Sky, Judge: Luinnar)

Total XP: 9750 XP

AdventuresEdit

"Redblade's Riches!" [23] (DM: Phoenix8008, Judge: Ozymandias79)

"A Night at the Four Seasons" [24] (DM: Renau1g, Judge: Ozymandias79)

"The Kolloseaum: Team Gil's Conscience" [25] (DM: Iron Sky, Judge: Luinnar)

Wish ListEdit

  • Agile Layered Plate Armor +3 (Lv. 15) (High Priority)
  • Cloak of Distortion +3 (Lv. 14)
  • Goblin Totem Gauntlet Axe +3 (Lv. 12)
  • Boots of Quickness (Lv. 8)
  • Belt of Vim (Lv. 8)
  • Circlet of Indomitability (Lv. 8)

Level Up SummaryEdit

Level 2: +6 HP, +1 Defenses, +1 Skills, +1 Attack, +1 Initiative, Lvl 1 Feat - Solar Enemy (Retrain from Power of Madness), Lvl 2 Feat - Mighty Challenge, Lvl 2 Utility Power - Call to Challenge, Background - Occupation: Military (Athletics +2)

Level 3: +6 HP, Lvl 3 Encounter Power - Strength from Valor

Level 4: +6 HP, +1 Defenses, +1 Skills, +1 Attack, +1 Initiative, Ability Boost - Strength +1, Charisma +1, Lvl 4 Feat - Superior Fortitude

Level 5: +6 HP, Lvl 1 Feat - Superior Will (Retrain from Solar Enemy), Lvl 5 Free Expertise Feat - Axe Expertise, Lvl 5 Daily Power - Hallowed Circle, Theme - Guttersnipe, Guttersnipe - Level 5 Theme Feature

Level 6: +6 HP, +1 Defenses, +1 Skills, +1 Attack, +1 Initiative, Lvl 2 Feat - Weapon Proficiency (Gauntlet Axe) (Retrain from Mighty Challenge), Lvl 6 Feat - Student of the Sword (One-Handed) (Athletics), Lvl 6 Utility Power - Infuriating Taunt

Level 7: +6 HP, Lvl 7 Encounter Power - Blade of Light

Level 8: +6 HP, +1 Defenses, +1 Skills, +1 Attack, +1 Initiative, Ability Boost - Strength +1, Charisma +1, Lvl 8 Feat - Stout Shield

DM CommentsEdit

Judge CommentsEdit

Approval 1Edit

All of the Math looks good. I can see that you have a whip in your equipment, and am guessing that you will be taking whip training at lvl 2. Just remember that if you use the whip before you gain training in it, you will not gain the proficiency bonus when wielding it. Now on to the issues:

1. In the Summary secton, you have a bunch of u's after most of the skills. It is not necessary to mark which skills are UNtrained, and in fact, it would be better to only mark those 4 skills that you HAVE trained. I would mark these with a * rather than using a letter.

2. In your power descriptions, we like to keep these as being in the third person (as in "Effect: Kauldron shifts one square as a free action") rather than in the second person (as in "Effect: YOU shift one square as a free action)

Other than this, everything looks great! 1 approval from Kalidrev


Approval 2Edit

Approval from TwoHeadsBarking:

  • Summary: Since you can use Virtuous Strike as a MBA, your MBA should be at +1 to hit and damage.
  • Summary: Power of Madness isn't dependent on whether the target is marked, so Enfeebling Strike is going to need an addition of something like, "if Kauldron didn't mark the target, it takes a -1 to hit etc."
  • Basic Attacks: Same deal as the first with Virtuous Strike, although this one depends on whether Cha can be used in the table. What say you, other judges who happen to be reading this?

I don't know why, but Kauldron really reminds me of the Infinity Engine games (Baldur's Gate, Icewind Dale, etc.) Hmm. Oh well.

Approved.

Level 2 Edit

Approval 1 Edit

Approval from ScorpiusRisk

  • Please add Virtuous Strike to the MBA line of the summary, just so its clear. You should state your background somewhere in the math section.

Approval 2 Edit

Approval from renau1g

Level 3, 4, 5, 6, 7, & 8 Edit

Approval 1 Edit

Only thing I noticed was that in your Summary, your Melee Basic Attack should specify that it does radiant damage and gives you a bonus to saving throws, or specify that you use Virtuous Strike as your MBA. Other reviewers have pointed this out so make sure you take care of it. It is fairly minor, though, so:

  • Approved by --WEContact 05:24, January 24, 2012 (UTC)

Approval 2 Edit

Approved by renau1g

StatusEdit

Status: Approved for level 8 by WEContactand renau1g.

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