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Summary[]

Karma Palminetti Player Cute-Hydra
Human Hybrid Cleric/Psion (Unaligned) Level 3 (XP 2685)
Initiative +0
Passive Insight 22 Passive Perception 14; Senses normal
HP 30 Bloodied 15 Surge Value 7; Surges Per-Day 5
AC 18 Fortitude 12 Reflex 16 Will 17
Saving Throws [+0]
Speed 6 Size Medium
Str 10(+0) Dex 10(+0) Wis 16(+3)
Con 8 (-1) Int 18 (+4) Cha 15(+2)
Racial Abilities extra skill, extra feat, extra at will.
Class Features Cleric Armor Proficiency, Healer's Lore, Healing Word, Discipline Focus (Telepathy), Psionic Augmentation (Power Point Option)
Battack Basic Attack +1 D4 damage
Branged Ranged Basic Attack +1 None
Feats Hybrid Talent, Skill Focus: Insight
Skills Acrobatics 0, Arcana +10(trained), Athletics 5, Bluff +3, Diplomacy +3, Dungeonering 4, Endurance -1, Heal +4, History +10 (trained), Insight +12 (trained), Intimidate +3, Nature +4, Perception +4, Religion +10 (trained), Stealth 0, Streetwise +3,Thievery 0
Languages Common, Draconic
Powers
(4 Power Points)
Sacred Flame (At Will Standard Ranged 5 ✦ Divine, Implement, Radiant) Cleric At-will 1
Target: One creature
Attack: +5 vs. Reflex
Hit: 1d6 + 3 modifier radiant damage, and one ally you can see chooses either to gain 2 temporary hit points or to make a saving throw.
Force Punch (At Will Standard Melee 1 ✦ Augmentable, Force, Implement, Psionic) Psionic
Target: One Creature
Attack: +6 Vs. Fort
Hit: 1d8 + 4 force damage and you push the target and each enemy adjacent to you 1 square.

Augment 1

Hit: As above, but you push the target a number of squares equal to 3 squares.

Augment 2

Hit: 1d8 + 7 modifier force damage, and you knock the target prone in addi­tion, you push the target and each enemy adjacent to you one square.
Dishearten (At Will Standard Burst 1 within 10 squares. ✦ Augmentable, Implement, Psionic, Psychic) Psion At-will 1
Target: Each creature within burst
Attack: +6 vs. Will
Hit: 1d6 + 4 psychic damage. and the target takes a -2 penalty to attack rolls until the end of your next turn.

Augment 1

Hit: As above. and the target cannot make opportunity attacks until the end of your next turn.

Augment 2

Hit: 2d6 + 4 psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Healing Word (Encounter Minor ✦ Healing) Divine
Target: (Close burst 5) You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6+3 hit points.
Send Thoughts (Encounter Free ) Psionic
Target: One creature that shares a language with you
Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.
Ravening Thoughts (Daily Standard Range 10 ✦ Implement, Psionic, Psychic) Psion Daily 1
Target: One creature
Attack: +6 vs. Will
Hit: 2d6 + 4 psychic damage, and on­ going 5 psychic damage (save ends).
Secondary Target: Each enemy adjacent to the primary target
Secondary Attack: Intelligence vs. Will
Secondary Hit: 1d6 + 4 psychic damage, and ongoing 5 psychic damage (save ends).
Miss: Half damage, and ongoing 3 psychic damage (save ends).
Effect: Make a secondary attack.
Cause Fear (Encounter Standard Ranged 10 ✦ Divine, Implement, Fear)
Target: One creature
Attack: +3 vs. Will
Hit: The target moves it's speed + your charisma modifier away from you, the target avoids unsafe squares and difficult terrain if it can. This movement prevokes opportunity attacks.
Telekinetic Lift (Daily Standard Ranged 10 ✦ Psionic)
Target: One ally, helpless enemy or object that weighs 400lbs or less and isn't carried by another creature.
Effect: You slide the target three squares in any direction even into the air. The target remains aloft and is immoblized until the end of your next turn. You can end this effect as a free action, and it ends if you can end your turn out of range of the target. If the target is a creature it can end the effect as a minor action.
Properties: Sustain minor: the target remains aloft and is immoblized and you can slide the target 3 squares in any direction. Alternatively, you can drop the target and use on a new target.

Fluff[]

Background

Karma was born to a poor human parents, but he was found by a changeling spy who discovered that he was naturally very observant and insightful. The changeling raised him as his own intrigued to see how good at spying he too could become. Information was power as he often told his new son. He could often tell if someone was lying just their body language and voice. Karma grew steadily and everyone thought he would follow his father into espionage. However, at the age of 10, he was offered a place in a secret training ground to protect 'knowledge from evil'. The secretive and strange people had heard of his incredible insight and wished to offer him the place with Ioun fighting against evil users of magic and knowledge. Although suspicious, Karma agreed if not for any other reason but to sate his curiosity of wondering what would have happened if he did. He did not know it then but this was part of Mireva test. Taken to a monastery many miles away Karma was trained in doctrine but only a practical sense, he was trained in combat and how to focus the gifts Mireva had granted him.&nbsp&nbsp He had developed control over prayers in the form of spells, he could harness divine power to use as a weapon. His primary weapon remained his mind however. His gift of insight served him well, when he investigated knowledge himself years later. Many corrupt merchants realized in vane that it was futile to lie when those sparkling green eyes were focused on them. Ever loyal to the cause, Karma has been asked to infiltrate the adventurers in the Hanged Man Inn to determine if any of them have heard of an ancient tome that was removed from a tomb in the nearby vicinity Information, as ever information cannot be allowed in the hands of just anyone. In combat, Karma relies on his understanding of humanoid behavior to anticipate behavior and use it to his advantage. He enjoys using his understanding of people to his advantage in combat, as well as improving the overall cohesion of a team, he has aspirations to be promoted to the rank of the A'vian, or Commander in common. Combat is not all that is important in life, but it is not his duty to concern himself with luxuries and has devoted his life to combat for the protection of the clergy of Mireva and scholars who resist corruption, and need their protection. He accepts his focused responsibility with vigor, and doesn't think about the end as he see's the fight as everlasting.

Personality

Karma is reserved but overall pleasant enough. He is prone to always trusting people until proven otherwise. He is aware that he is not as intelligent as he might like, however he believes this is by design and to protect him from unnecessary temptation. He is grim and resolved and is very single minded, a perfectionist fighting an ever lasting war. He enjoys discussing tactics with those he trusts. He is aware his life is based on combat and killing, but tries to make the most of it.

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 0 8 0 0 8 -1
Dex 0 10 0 0 10 0
Int 9 16 2 0 18 4
Wis 9 16 0 0 16 3
Cha 7 15 0 0 15 2
Totals 25   8



Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int 0 0 0 0 3 Hide Armour 0 0 1 18
Fortitude+0/-1str/con010000001 12
Reflex+0/+4dex/int010 000001 16
Will+3/+2wis/cha210 000001 17



Hitpoints[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 8 5 0 0 0 0 0 0 0 25 12 6


Surges/day: 5 (base for class -1 from 8 constitution.)

Attacks[]

Basic:[]

Melee; Unarmed Strike, +0 to hit, D4 +0 damage

Ranged;None

Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Sacred Flame 3 Wisdom 1 Enhancement(staff) 0 0 1 5 Reflex
Force Punch 4 Int 1 Enhancement(staff) 0 0 1 6 Fort
Dishearten 4 Int 1 Enhancement(staff) 0 0 1 6 Wis
Ravening Thoughts 4 Int 1 Enhancement(staff) 0 0 0 5 Wis


Powers Known[]
  • Cleric/Psion
    • 1st Level
      • At-Will
        • Sacred Flame
        • Dishearten
        • Force Punch
      • Encounter
      • Healing Word
      • Send Thoughts
      • Daily
        • Ravening thoughts
        • Telekinetic Lift

Skills[]


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics00dex000-1Hide armour0-1
Arcana 5 4 int 0 0 0 0 0 0 9
Athletics50str000-1Hide armour04
Bluff02cha0000002
Diplomacy52cha0000007
Dungeoneering03wis0000003
Endurance0-1con000-1Hide armour0-2
Heal03wis0000003
History04int0000004
Insight53wis03Skill Focus00011
Intimidate02cha0000002
Nature03wis0000003
Perception03wis0000003
Religion54int0000009
Stealth00dex000-1Hide armour0-1
Streetwise02cha0000002
Thievery00dex000-1Hide armour0-1



Feats[]

Skill Focus Insight +3 to Insight Checks


Hybrid Talent: Cleric Armour Proficiency

Fervent Talent: Multiclass (ardent) Training in Skill from Ardent list and may use Ardent Surge 1/day/

Equipment[]

Equipment Name Price Weight
+1 Staff of the Third Eye (Level 4) - 4lbs
Hide Armour 15gp 25lbs
Holy Symbol of Mireva (silver) 10gp 1lb
Standard Adventurer's Kit 15gp 33lbs
Climbers kit 2gp 11lbs

Fine clothing

30gp

6lbs

341 gold pieces

75 silver pieces

20 copper pieces

Total Weight: 76lbs



Extra Notes: Information obsessed Psion/Cleric! :)

Judge Comments[]

Level 1[]

Approval 1[]

Approval from TwoHeadsBarking:

  • Summary: Healing Word is missing the bonus from Healer's Lore.

Minor, so approved.

Approval 2[]

Approval from Sanzuo (9/14/10)

  • I fixed everything I didn't like. Now you just need a judge to look at it.

Status[]

Approved for level 1 by TwoHeadsBarking and Sanzuo


Lvl 2 utility: telekinetic lift

Lvl 3 encounter; daunting light


Level 3 comments from (Someone) (21/2/11)

- Initiative should be +1

- Since the power Dishearten was taken as the bonus human at-will power, it should lose it's Augmentable tag (PHB3 page 216) and any augments. This means Karma has only 1 1st level augmentable power and thus should only have 2 power points, not 4.

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